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Tool-assisted game movies
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Submission #682: Walker Boh's NES Rygar "warp glitch" in 06:45.58

Console: Nintendo Entertainment System
Game name: Rygar
Game version: Europe
ROM filename: Rygar (E) [!].nes
Branch: warp glitch
Emulator: (unknown)
Movie length: 06:45.58
FrameCount: 20279
Re-record count: 5361
Author's real name: Hans Olsson
Author's nickname: Walker Boh
Submitter: Walker Boh
Submitted at: 2005-05-24 11:25:09
Text last edited at: 2005-05-24 15:13:07
Text last edited by: Bisqwit
Download: Download (13752 bytes)
Status: published
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Author's comments and explanations:
Rygar time again!!

I managed to improve this run again. I don't want to spoil the fun watching it yet but I discovered a new way to use an old glitch.

Some things you might wonder about.

The text below is copied from my old submission (with some small changes) of the warping run.

This is still one of my favourite childhood games. Since I started time attacking I've learned so much about this game. It's the most glitchfilled game I've ever played, timeattacking or not.

This is an improvement by 41 seconds (if I calculated it right).I still use the European version of the game since the USA version doesn't allow you to jump over the river.

Ok, for the gameplay. The goal in Rygar is basically to obtain several items so that you finally can go and slay the most evil boss ever, Ligar, who has threatened the land.

This version uses a really cool glitch to warp to Ligar very early in the game. However, Ligar IS evil, and to be able to slay him pretty fast you must gain some "experience points" first (tone points). These are obtained by slaying enemies and thus I have to run back n forth to be able to kill enough enemies and gain some tone points. The enemies that are slain are robots in Lapis (the snow/mountain world is Lapis), which gives loads of tone points, and it's here that the most improvement comes from. I kill the robots more efficiently this time and this resulted in many seconds of improvements.

Here is a collection of the tricks used:

Use: The first non-jumpabale wall you come across, where the first rope in the game is. Thanks to Bisqwit who pointed out this from the beginning, I only changed it a bit.

Use: I use it to reach the door to Garloz (The overworld-view) really fast. Thanks to some guy at gamefaqs for this.

Use: To reach whatever you want, in this version to reach the area of Lapis which is normally not reachable this early in the game.

The other warp is from the boss in Lapis. You have to have only one hit left and then wait for him to spit fire at you. Then the trick is to let this projectile kill you and push you through the door you came in from, of course you'll die but you'll end up outside Ligar's lair with the few tone points you have gathered so far. Use: To warp to Ligar Thanks to Bisqwit and some guy at gamefaqs for this.

The fight with Ligar is pretty long, but I felt very satisfied this time. I have to avoid his projectiles because they will kill me in 2 hits (I take one hit to save time, I guess I could have taken this hit later/earlier but I figured it wouldn't make that much difference) and this steals some minor time. However, I fought him 3 times this time to be sure it should be good enough and this was the best result I got.

Well, that was the tricks involved in this warp-version. I have also discovered several other glitches like endless rope-climbing, glitch up Garloz and jump through certain doors (results in glitched-up places).

I'll hope you'll enjoy it!

/Walker Boh


Bisqwit: Processing.

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