Tool-assisted game movies
When human skills are just not enough

Submission #6848: arukAdo's GBC Konami GB Collection Vol. 1: Castlevania: The Adventure in 14:01.02

Console: Game Boy Color
Game name: Konami GB Collection Vol. 1: Castlevania: The Adventure
Game version: Europe
ROM filename:
Emulator: Bizhawk 2.4.2
Movie length: 14:01.02
FrameCount: 50241
Re-record count: 5979
Author's real name:
Author's nickname: arukAdo
Submitter: arukAdo
Submitted at: 2020-08-19 21:14:37
Text last edited at: 2020-08-25 11:52:14
Text last edited by: fsvgm777
Download: Download (11576 bytes)
Status: published
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Author's comments and explanations:
This is an improvement of 3682 frames (3287 lag) over the published movie (1612M)

(Link to video)

I could go on and on for hours to explain the things I've discovered while making this run(s), I'm not sure it would be very interesting or that I can remember everything but I've used all at my disposal and research on the grey cart to produce this, I will try to update later.

The major new tricks are:

To improve further:

Samsara: Claiming for judging.

Samsara: Well, first off - Welcome back, arukAdo! I could turn that into a Welcome Back, Kotter reference, but I'm afraid of people actually getting it. Anyway, welcome back, arukOtter.

The optimization looks solid. Naturally, the big draw is the enemy despawning, but the new rope trick adds a lot to that as well, so there's still a clear improvement that isn't pure lag reduction. Great work overall!

I love that this run exists. It's a crazy technical achievement, being able to despawn almost every single enemy in the game, and I have to give props to you, Mazzin and ThunderAxe for pushing the game to its limit through thorough refinement of the Eldritch technique known as "pausing the game". Pretend that didn't come off as sarcastic. I feel like this is one of those runs I'm going to show people in the future for the kinds of things that a TAS can do. It may not be anywhere near as exciting as other runs, but it's clear throughout the entire run that something is happening that's making nothing happen, and honestly... That's my jam, but to take this analogy in an entirely different direction, the community seems to be more of a fan of jelly.

I asked for feedback on the site and on Discord, and for the most part the consensus was "GAME BORING". The voting since I asked for feedback has been more telling as well: Accounting for the fact that there is a single misvote (one Yes should be a No), the voting went from 13/1/1 (90%) to 14/5/4 (72%). Having watched the run several times by now, I'm inclined to agree: Game boring. (quietly googles which belmont this is) Christopher moves very slowly, the sweet tunes are constantly interrupted by the sounds of pausing, and the novelty of there not being any enemies wears off partway through. It's less Castlevania: The Adventure and more Castlevania: Chris P. Belmont's Lazy Afternoon Zen Experience, which I'll be honest sounds like a much better game, but still not a very interesting TAS.

I'm accepting this as an improvement to the published run. It's staying in Vault for now, but remember it could always be knocked up to Moons if the publication voting goes well.

fsvgm777: Processing.

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