TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #6871: Elomavi's Wii Kirby's Return to Dream Land "1 player" in 1:30:10.85

Console: Wii
Game name: Kirby's Return to Dream Land
Game version: USA
ROM filename: Kirby's Return to Dreamland [SUKE01].wbfs
Branch: 1 player
Emulator: Dolphin 5.0
Movie length: 1:30:10.85
FrameCount: 1014406
Re-record count: 27828
Author's real name: Christopher Hier
Author's nickname: Elomavi
Submitter: Elomavi
Submitted at: 2020-09-04 21:35:38
Intended tier: Moons
Text last edited at: 2020-09-27 06:28:46
Text last edited by: Zinfidel
Download: Download (61477 bytes)
Status: publication underway
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Author's comments and explanations:

This is the first full any% TAS of Kirby's Return to Dream Land!

This is done with 1 player ONLY. 2-player strategies aren't used or implemented. Other than that, all glitches and exploits are fair game. Too bad this game doesn't have too many glitches in it. Wing is by far the best ability in the game for this kind of run due to its insane mobility, quick damage, and versatility in traversing almost all kinds of terrain.

I had trouble finding good documentation on TAS-exclusive tricks so I figured that I'll be the first to share some TAS-exclusive stuff here in a nice compilation without you having to look in other places or throughout the video to find it

In 5-6, You can hit Grand Doomer as it is moving to the background which saves a considerable amount of time.

If you try to condor head too close too a small enemy you will end up throwing the enemy and wasting time instead. By inputting the opposite direction you want to condor head the frame before you press 1, you can prevent Kirby from tossing the enemy.

The fastest method of ascending without a ladder is actually frame-perfect condor dives, not just jumping. I didn't realize this until around 3/4 of the way through the run and I didn't want to suddenly start using a completely different method of ascending midway through so I purposefully didn't use it. For future TASes, do this.

By doing a Spiral dragon with Landia the exact same frame your invincibility runs out, you can get hit by the Lor Starcutter and deal damage to it on the same frame. This is the fastest way to deal damage to the Lor Starcutter but obviously you have to wait for your invincibility to run out every time you do it.

Other than that, I explain a lot of what I do in the video with captions so I'd recommend watching that version.

I'm not sure if this counts as Any% or if the 1-player needs to be specified in the category so I'm just putting the 1-player in the category name for extra clarity.

Here is the link to the video with captions:


(Link to video)

Here is the link to the video without captions: (I got extremely unlucky and the Youtube video ID has 2 underscores side-by-side. Because of this, the Youtube module throws a fit) Here's the direct link to a playlist containing the video, hopefully: Captionless workaround lmao


Memory: OK BUT LIKE ONE OF MY ACTUAL FAVORITE KIRBY GAMES CLAIMING

Memory: ...OK BUT LIKE ONE OF MY ACTUAL FAVORITE KIRBY GAMES ACCEPTING TO MOONS.

Ok but lets go into details. Thanks to fsvgm for the sync confirmation! Optimization looks good for the most part. While one might criticize the ladder thing, I consider it an understandable choice aesthetically to aim for consistency rather than implement it only at the very end.

The reception here was mostly positive. While there were some apprehensions in regards to relying on one copy-ability for most the game, wing happens to be deep enough that it still is entertaining throughout.

I'm currently not sure whether or not a multiplayer run should obsolete this one but the possibility is out there and should be assessed when one is submitted.

Accepting to Moons.

Zinfidel: Processing...


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