Tool-assisted game movies
When human skills are just not enough

Submission #6886: artbreeder's Genesis Slaughter Sport "Mon'du" in 00:39.48

Console: Sega Genesis
Game name: Slaughter Sport
Game version: USA
ROM filename: Slaughter Sport (USA)
Branch: Mon'du
Emulator: Bizhawk 2.5.1
Movie length: 00:39.48
FrameCount: 2366
Re-record count: 10578
Author's real name: PT
Author's nickname: artbreeder
Submitter: artbreeder
Submitted at: 2020-09-22 11:18:01
Text last edited at: 2020-10-07 11:56:35
Text last edited by: Memory
Download: Download (2483 bytes)
Status: judging underway
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Game: Slaughter Sport (Japanese version is called Tongue of the Fatman)

If you know how to write japanese game names in japanese characters, please write it here with a short description, so that japanese speedrunners can find it here.

The best fighter is of course the fatman who has an instant kill move. The stomp works forwards and backwards and it is used in every fight as quickly as possible, whichever way is faster. It is difficult to connect, because most of the time the enemy is in a state that makes them invulnerable to the stomp. I recorded the whole run five times from the beginning to find the best fight cycles.

I lose HP in almost every fight, because I have no time to dodge attacks. Money is gained when either of the fighters take damage, which helps buy powerups, attack power or healing between fights. Happily I did not need to heal between fights and I can buy some powerups. Most of them do normal damage, but some are useful for manipulating enemy movements. All nine fighters are unique and demand special attention.

Some of the fights are 100% perfect, because I connect the instant kill move instantly. The problem is that even with perfet fights, you can get a bad cycle for the next fight. Some enemies fail to cooperate most of the time, so it takes a lot of testing to get a good cycle for all of the fights combined. It gets very difficult when you have different options for powerups that can make some fight faster and change the whole cycle. It gets tiresome trying to find the perfect hit for an enemy that is in a bad cycle. Doubling the rerecord count from my previous run gave me 1 frame improvement. Expect similar profit in the future. I have done.

There are 2 x 8 enemies + fatman boss.

Fight times in frames

91 fighter

108 woman

90 bat

115 skeleton (i used slow spell to improve the fight 22 frames, but buying the spell cost 9 frames and $1000)

139 chicken (i can get 129 frames, but then the next enemy is in a bad cycle)

60 ghost

102 bull

100 spider (used slow spell to save 24 frames, can be done faster but then the next fighter is in bad cycle)

(now the fights repeat with stronger version of each fighter)

74 fighter II (cycle is at a perfect point where the fighter jumps instantly)

121 woman II (this is the worst fight of the run, but i failed to find better cycle without ruining other fights)

90 bat II

71 skeleton II (bought and used $2000 attack cancel spell, so that the enemy instantly jumps instead of attacking)

139 chicken II

60 ghost II

108 bull II (i used slow spell and wasted 6 frames to manipulate the next fight)

89 spider II (this is the fastest spider cycle that i have found, it can be done in the first spider also, but then the other fights are slower)

29 fatman


Screenshot frame: 305


Thanks to TASVideos. Special thanks to world record speedrunner P1ZZAC4T for the idea.

Speedrun WR is 2:14: https://www.speedrun.com/tongue_of_the_fatman_genesis

Memory: Judging

Similar submissions (by title and categories where applicable):