TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #6926: WarHippy, g0goTBC, Really_Tall, Samsara, The8bitbeast, Malleoz & TASPlasma's Uzebox Bugz "2 players" in 02:42.14

Console: Uzebox
Game name: Bugz
Game version: any
ROM filename: bugz.uze
Branch: 2 players
Emulator: BizHawk 2.5
Movie length: 02:42.14
FrameCount: 9731
Re-record count: 47641
Author's real name:
Author's nickname: WarHippy, g0goTBC, Really_Tall, Samsara, The8bitbeast, Malleoz & TASPlasma
Submitter: WarHippy
Submitted at: 2020-10-31 13:58:38
Text last edited at: 2020-11-22 12:30:16
Text last edited by: WarHippy
Download: Download (14470 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Bugz (circa 1977-1999) was a famous rap artist that starred in the group D12 (aka Dirty Dozen). After an intense water gun fight, Bugz was hit by an SUV. I don't know why someone brought an SUV to a water gun fight, but clearly there's no way you can lose by doing so, as long as you spraypaint "NERF Subocean Underwater Vehicle" on the side. 16 years later, ArtcFox decided to pay tribute to this tragedy and created Bugz for the Uzebox (of course exercising a few artistic liberties). You can re-live the rough and tumble lifestyle of this troubled man by squishing bugs (not Bugz, as he was already squished by the SUV) and collecting cookies throughout 21 unique levels.

This game was chosen for Dream Team Contest 9, and it is a 19100 frame improvement to #6064: EZGames69's SNES A Bug's Life in 07:59.73. Wait, uh,


(Link to video)

Goals

Controls

Left/Right - Move

Left+Right - Moonwalk to the right. Maintains current speed. Occasionally used for sub-pixel optimization when below max speed

Up/Down - Climb Ladders/Fall through platforms

B - Run while holding

A - Jump. Variable height

Select + Right Shoulder Button - Level Select - Not used in this run, but an identical effect happens when you collect all the cookies in each level

Notable Tricks

Death warping

Pressing any button after dying will cause you to respawn at your initial starting point. Conveniently enough, this is also where the final cookie spawns, so it's often faster for one character to die and spawn back at the beginning.

Partner boost

You can use your partner as an additional "enemy" to stomp to cross certain obstacles more efficiently. The vertical momentum of the stomped player gets carried to the stomper, which can allow for even bigger jumps.

Mid-air jumps

After walking off a ledge or ladder you have up to 6 frames to press the jump button. After jumping off an enemy you only have 4 frames to press the button.

Ledge Clip

Discovered by team 5. If (for example) the edge of a wall is at sub-pixel position 128 and you're at sub-pixel position 129, then you can rise vertically and clip into the wall by that 1 sub-pixel. Pressing any direction while in the wall will eject you back to the 128 position. BUT, if the wall you're clipping into is only 1 block high, and you're over halfway up, AND your vertical momentum is 0, then pressing any direction will eject you to the top of that block. This usually takes a couple frames to set up correctly, and your x-speed is 0 afterwards. It's only useful when you can't jump to a certain ledge normally.

Pressing B

Useless. Don't listen to the haters, Team 2.

Level times by DTC team, with the fastest time in bold.

Level Team 1 Team 2 Team 3 Team 4 Team 5 Team 6
Menu 62 62 62 62 62 62
1 584 567 563 592 566 582
2 390 379 369 386 366 412
3 640 637 642 707 614 701
4 613 626 594 592 582 623
5 447 499 434 532 440 434
6 579 596 529 625 589 559
7 602 498 524 507 500 492
8 436 440 390 451 425 392
9 467 453 453 488 425 556
10 566 563 559 596 501 563
11 327 326 317 368 315 328
12 309 306 305 307 306 307
13 681 681 678 710 676 690
14 502 500 496 525 495 499
15 371 364 346 396 348 354
16 498 503 501 509 489 548
17 494 521 448 555 501 515
18 496 549 455 574 453 556
19 630 674 603 680 601 671
20 417 381 374 429 415 388
21 368 403 374 408 373 420
Total 10479 10528 10016 10999 10042 10652
Note: the levels were timed using a script that Dacicus made.

Here's the number of levels for which each team had the best time.

Team Levels with best time
Team 1 21
Team 2 (None)
Team 3 1, 5, 6, 8, 12, 15, 17, 20
Team 4 (None)
Team 5 2, 3, 4, 9, 10, 11, 13, 14, 16, 18, 19
Team 6 5, 7

Since then, here's the time saves that have been found:

Level Best DTC time Final Submission Frames Saved Details
Menu 62 62 0 So far so good
1 563 561 2 Maintaining good sub-pixel positions while turning around is one of the trickiest things in this game due to momentum. Many improvements were the result of optimizing turns better
2 366 348 18 New routing with pink going up top along with blue
3 614 592 22 Pink and Blue swapped routes in the second half of the level
4 582 579 3 Better movement
5 434 429 5 Better movement. Better ladders. Apparently walking off the side of a ladder and then jumping is faster than directly jumping from the ladder
6 529 526 3 Ladders in this game allows you to climb into the walls which allowed the first and only use of a horizontal ledge clip.
7 492 489 3 Better movement
8 390 389 1 Something about this level is not perfectly symmetrical. It was 1 frame faster to swap the routes that pink and blue took
9 425 424 1 Better Movement
10 501 500 1 Better Ladder Movement
11 315 309 6 Introduced a sub-pixel-perfect partner boost at the end to have a quicker death warp
12 305 305 0 Team 3 too good to improve on
13 676 669 7 Clipped into the final ledge in order to jump on the grasshopper much earlier
14 495 495 1* Saved a frame on the level transition by having less bugs on screen at the end of the level
15 346 346 0 Team 3 too good to improve on
16 489 488 1 Better movement
17 448 447 1 Better movement
18 453 453 0 Team 5 too good to improve on
19 601 579 22 Optimized movement at the beginning to just barely beat the ant cycle with both players
20 374 373 1 Better movement
21 368 368 0 Team 1 too good to improve on (Samsara: HAHA GET DESTROYED)
Total 9829 9731 98 Thanks to everyone for helping push this game to its limit!

Suggested Screenshot

RIP Bugz

Actual Suggested Screenshots


feos: Good run, great feedback, found no problems overall. Accepting to Moons.

fsvgm777: Processing. Added the branch label as well.


Similar submissions (by title and categories where applicable):