TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #6972: DarkShamilKhan, ParadaxeTH, WST & marzojr's Genesis Knuckles in Sonic the Hedgehog "no zips" in 15:06.42

Console: Sega Genesis
Game name: Knuckles in Sonic the Hedgehog
Game version: any v1.1
ROM filename: S1K.bin
Branch: no zips
Emulator: Gens 11b
Movie length: 15:06.42
FrameCount: 54315
Re-record count: 14615
Author's real name: Shamil Khan, Shiro Paradox, Ilya Averkov, Marzo Junior
Author's nickname: DarkShamilKhan, ParadaxeTH, WST & marzojr
Submitter: DarkShamilKhan
Submitted at: 2020-12-22 17:29:49
Text last edited at: 2020-12-30 07:08:29
Text last edited by: Samsara
Download: Download (4553 bytes)
Status: decision: delayed
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Author's comments and explanations:
No zip run, better optimization, more precision and tricks.

(Link to video)
This run uses version 1.1 of Stealth's Knuckles the Echidna in Sonic the Hedgehog hack. This is the version used in the previous movie as well, although it has been mislabeled as using v1.0.

Game objectives

Comments

Here are the improved acts:
  1. !Act # #!New time # !Old time
  Green Hill 1  0:16::31     0:16::31
  Green Hill 2  0:14::07      non
  Green Hill 3  0:28::33     0:28::33
  Marble 1      0:13::54     0:15::40
  Marble 2      0:14::32     0:14::32
  Marble 3      0:28::09     0:28::09
  Spring Yard 1 0:20::30     0:20::30
  Spring Yard 2 0:20::20     0:20::20
  Spring Yard 3 0:44::44     0:44::44
  Labyrinth 1   0:23::10     0:23::10
  Labyrinth 2   0:33::57     non
  Labyrinth 3   0:55::01     non
  Star Light 1  0:17::29     0:17::42
  Star Light 2  0:14::44     0:14::44
  Star Light 3  0:31::55     non
  Scrap Brain 1 0:21::47     0:21::47
  Scrap Brain 2 0:28::51     0:29::21
  Scrap Brain 3 0:13::05     0:13::05
  Final Zone    1:10::20     1:10::20
The times given are the in-game timer values. The value after the final colon pair indicates the in-game frame counter, and is restricted to the 0-59 range. It is updated every frame (except during lag frames), and increments the in-game second when resetting to zero.

Stage by stage comments

Green Hill 1

Same as the previous one

Green Hill 2

Gliding through the bridge and destroying the wall to pick up the Speed Shoes.

Green Hill 3

Same as the JXQ'S run

Marble 1

New route and faster route by Shiro, and he jump glide it to get to the top and then finish the level

Marble 2

Same as the JXQ's run

Marble 3

Same as the JXQ's run

Spring Yard 1

Same as the previous record by WST and marzojr

Spring Yard 2

Same as the previous record

Spring Yard 3

Same as the JXQ's run

Labyrinth 1

Same as the JXQ's run

Labyrinth 2

First half is by WST & marzojr, in second half is Shiro.

Labyrinth 3

The entire act is done by Shiro, no zip variant.

Star Light 1

In star light and in other games too, when going down the slope at such speed and when the slope is going to end, jump and that will increase the speed and velocity of the character. I went at such high speed in the first quater of the level that I made up the upper path.

Star Light 2

Time is the same, but I got fast after the loop. But then the rotating platforms came and that bugged me out.

Star Light 3

Nothing new, I got fast at the first loop, and did the loop glitch which saved me 10 to 8 frames. And the Boss at first was annoying but I found new strategy to beat it quick.

Scrap Brain 1

Same as the previous run.

Scrap Brain 2

Shiro did a much faster and did better optimization to beat the level faster than the previous one.

Scrap Brain 3

Same as the JXQ's run.

Final Zone

Using Aglar’s pause trick to exchange real-time for in-game time. Done by Shiro.

Other Comments

Possible improvements: None that we can find.

Thanks to Shiro for finding a faster route in Marble Zone 1 and in Scrap Brain 2.


feos: Fixed formatting. Don't start long lines with spaces.

Samsara: Updated one of the author's names to be consistent with their recent solo submission.

Memory: claiming for judging

Memory: Delaying to allow for potential improvements

Samsara: Removing JXQ from author list at their request.


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