TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #6987: Winslinator's GBC Winnie the Pooh: Adventures in the 100 Acre Wood "100%" in 17:40.63

Console: Game Boy Color
Game name: Winnie the Pooh: Adventures in the 100 Acre Wood
Game version: USA
ROM filename: Winnie the Pooh - Adventures in the 100 Acre Wood (USA).gbc
Branch: 100%
Emulator: BizHawk 2.4
Movie length: 17:40.63
FrameCount: 63349
Re-record count: 17788
Author's real name:
Author's nickname: Winslinator
Submitter: Winslinator
Submitted at: 2020-12-31 16:46:30
Text last edited at: 2021-01-18 04:25:35
Text last edited by: Zinfidel
Download: Download (11972 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

This is a videogame adaptation of Disney's five Winnie the Pooh films from 1966-1983. It's a boardgame... videogame! The whole strategy comes down to how good you are at rolling the dice.

The objective in this movie is to get in-game defined 100% completion as fast as possible, which beats all the mini games and gets all good outcomes in the storyline. If you were to go to the map screen and pause the game after this TAS finishes, the pause menu would read "Knowledge 100%".

Objectives

How the dice works

For the player, there is no RNG in dice rolls. Instead, it works as follows: when there is another AI playing on your board, the dice will give you a 1 on the first three frames you can press A to stop the dice, a 2 on the next three frames, a 3 on the next three, and so forth. After 6 runs its course, the cycle repeats. When it becomes your turn again, the dice will start this sequence again.

For the AI, the number that is rolled is purely RNG.

For boards with no other AI, the first turn follows the same rules as before. On subsequent turns, however, the dice continues from where the previous turn left off in the sequence, being preceded by a 1 for one frame in all circumstances. Rolling the 1 on the first frame of any turn will not advance the sequence previously described.

Boards 1-4 hosted by Owl

I simply take the fastest path to the starred space according to the above criteria, as the starred space unlocks the path to a minigame.

Exercise Game

In this game Kanga will perform an exercise routine that you need to memorize, and then the player must input the correct directions the second time around. You will still beat the minigame even if you fail the third exercise so I fail it as fast as possible.

Pooh & Honey 1

When rolling to see who goes first, the fastest situation was Rabbit and I both rolling 4's, so by default I go first lol. The rest is just getting 6's and manipulating Rabbit to get 1's to finish in the fastest possible time.

Pooh & Honey 2

You have to land on 3 starred spaces, each at a different corner of the map. There's two ways to go: clockwise or counter-clockwise. Going clockwise happens to be the faster way because walking up/down a tile is about 16 frames shorter than walking left/right a tile. The puddles subtract the moves you have left by two each time you land on one. By getting 5's on the last three turns, I can get across them in minimal time.

Acorn Game

This minigame is where most of the luck manipulation was spent. Where and when the acorns fall is manipulated by when your acorn basket is emptied. Each emptying generates three lag frames but minimizing that is the lesser consideration. I was able to get amazing RNG until I had about 15 acorns remaining where things went astray with a couple long gaps between acorn spawns in both time and space. I tried all I could to get it better but it would involve ruining the huge stretch of good luck I had earlier in the minigame so this is where it stands.

Flood Story

A simple, linear board where the goal is to land on the same space as Piglet. He begins 10 spaces ahead of you, which means I need to move 11 spaces between my two turns, as Piglet will move 1 forward on his. Rolling the 6 on my first turn instead of the 5 saved a few frames in manipulating Piglet to roll a 1.

Fishing Game

You need to catch 25 fish within the time limit to beat this one. Each fish caught actually pauses the minigame timer for a short time which is why I catch only 25 and don't go for a high score. Snagging a turtle does not pause the timer so I show that off a couple times.

Board 3 hosted by Owl

Special note on this one: I had the option of taking the left or right route to the trampoline, both of which comprise the same distance. However, the left route had 12 less frames of lag for some reason so that is what was taken.

Birthday

Puddles everywhere on this board!! So many in fact, landing on the spring-board thingy in this instance is faster than walking around. Unfortunately that 1 dice roll at the end is necessary. There is no other combination of rolls that can save that sixth turn.

Honey Hunt

Vertical autoscroller. Attention was paid to saving lag frames and what could be done entertainment-wise.

Rabbit's Plan 1

To win this board, you have to avoid Tigger for ten turns. Though this is actually the only board where losing it would be faster than winning, we have to win it if we want to see the credits. There's also a catch here: Tigger's AI is able use cards, and we must avoid that scenario to prevent major time losses.

Tigger will only use a card on his 8th-10th turns if Pooh is 1, 3, 5, 10, 11, or 12 spaces from Tigger. Now, just rolling 1's all the way around the board for 10 turns won't work because: 1) Tigger will always begin his turn an odd number of spaces away from Pooh (note the "bad" distances of 1,3,5). 2) If we try to stay 7 or 9 spaces away, we will inevitably land on an arrow space which allows us to hide in the background scenery, but that has a very time-costly animation. It's so time-costly, in fact, that rolling a 2 wastes less time. Therefore, rolling a single 2 before Tigger's 8th turn should sync the two to "good" even-numbered distances.

I used the two on my second turn, such that Tigger would start his turn the maximum of 12 spaces away. As a result, I was able to keep him in lockstep for several turns, before having to let him get closer because of the "bad" 10,11,12 distances.

Rabbit's Plan 2

You have to land on the same space as Rabbit. The highest number Rabbit can roll in this minigame is a 4 for whatever reason so having Tigger roll a 6 then a 2 finishes the job.

Suggested Screenshot: Frame 23938


ThunderAxe31: File replaced for a corrected cycle count value.

feos: This run was probably meant to be a supplementary branch alongside [3432] GBC Winnie the Pooh: Adventures in the 100 Acre Wood (USA) by Winslinator in 10:23.55, but I watched them both at once, and in all the similar places their gameplay is almost identical. Aside from minor timing fluctuations (5-10 frames per board) and slightly different RNG in a couple places (the character traveling a step more and a step less), the routing is identical, so this movie contains all the gameplay of the any% branch. Accepting to Vault as a "100%" branch that supersedes and therefore obsoletes [3432] GBC Winnie the Pooh: Adventures in the 100 Acre Wood (USA) by Winslinator in 10:23.55.

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