Tool-assisted game movies
When human skills are just not enough

Submission #7034: Fx & ruadath's GBA Golden Sun in 2:49:38.54

Console: Game Boy Advance
Game name: Golden Sun
Game version: JPN
ROM filename: Ougon no Taiyou - Hirakareshi Fuuin (J).gba
Emulator: mGBA 0.8.1
Movie length: 2:49:38.54
FrameCount: 607939
Re-record count: 61355
Author's real name: Wessel van der Reijden
Author's nickname: Fx & ruadath
Submitter: Fx
Submitted at: 2021-02-20 22:22:00
Text last edited at: 2021-02-21 00:59:13
Text last edited by: Fx
Download: Download (207064 bytes)
Status: judging underway
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Author's comments and explanations:

(Link to video)
Commentary by Fx, Plexa (WR holder), and Blueser (#2)

Why Japanese: Aside from the generally faster textboxes, JPN has multiple advantages over English:

For general concepts I'll refer to the previous submission I made a few years ago. Most of the basic logic still applies. That out of the way, I'll summarize the major differences and how we save so much time:

First of all, we run on a more accurate emulator with mGBA as opposed to VBA-rr. This doesn't exactly save time, but it's a nice improvement nonetheless.

General execution was vastly improved compared to previous, largely thanks to TAStudio making it much easier to optimize things like textbox clearing or menuing.

Overall strategy: We took a hard look at what is -truly- required to complete the game, taking an extremely greedy approach to initial theorycrafting and routing. This caused us to decide on completely skipping:

Other things we considered but decided against:

Major route differences:

RNG manip:

By taking the manipulations to this extreme, while also looking much further ahead in the run (up to 1 hour of looking ahead during the lategame) we manage to save a lot of time on things like random encounters (by skipping many of them where the previous TAS did not), or boss battles.


Puzzles&General Movement:

That's about it for now. If you have specific questions feel free to ask.

Samsara: Judging.

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