Tool-assisted game movies
When human skills are just not enough

Submission #7101: EZGames69's SNES Tiny Toon Adventures: Buster Busts Loose! in 18:48.53

Console: Super NES
Game name: Tiny Toon Adventures: Buster Busts Loose!
Game version: USA
ROM filename: Tiny Toon Adventures - Buster Busts Loose! (USA).sfc
Emulator: BizHawk 2.5.2
Movie length: 18:48.53
FrameCount: 67823
Re-record count: 95171
Author's real name:
Author's nickname: EZGames69
Submitter: EZGames69
Submitted at: 2021-04-18 12:44:11
Text last edited at: 2021-05-08 18:21:46
Text last edited by: fsvgm777
Download: Download (33863 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Buster Busts Loose is the surprise hit TAS of 2020, featuring blue mini chungus who want's to bust all your bones and will be running at incredible hihg speed

Game objectives

  • Emulator used: BizHawk 2.5.2
  • Takes Damage to save time
  • contains speed entertainment tradeoffs


Every time I take a look at this game there always seems to be more tricks that are insane, this time it's a screen wrap that needs really fsat inputs to make work. It was used once in the previous TAS but nothing could be done with it at the time.

It's also really inconsistent on working sometimes, and may need a few extra frames of movement to get right.

Stage by stage comments

Stage 1

School, I hate school.

in the first stage, we use the fast walk teqnique here, which involves canceling a dash by doing one frame of sliding on the ground, this puts Buster in a state where he can walk with dash speeds.

The next room contains the first instance of the screen wrap. basically I have to skid in the upward direction, then jump and face a direction two frames later, this causes the game to think Buster is still running up a wall. the more times you repeat this input the further down buster goes. You can change the diagonal direction by either pressing L then R after the jump, or R then L. In order for the wrap to work, buster needs to avoid the death trigger on the edge of the screen, and it requires some specific y position to work. Sometimes I need to delay each skid by a few frames to get the proper position.

the next room has a small change that I didn't realize you could do, by jumping out of a skid you can get dash speed while falling in the air, but what I didnt realize is you can do an air kick in this state. by doing the air kick you can slow down your y speed, which makes it useful for when I do bunny hops near the end.

bunny hops are a glitch that involves canceling a dash by turning in one direction, then pressing jump on the very next frame.

the skidding trick not only lets us do screen wraps, but we can clip through any solid object this way as well, which I do that at the door of the art gallery.

Bonus Stage

It's best to get the Hampton minigame as we can end it faster than the other games

Stage 2

Some slightly better movement in the first room saves about 5 frames

the next room uses the skidding trick to avoid going up stairs.

not much has changed in the train stage other than using skidding at the very end to get us closer to the pump car. as long as you have one frame of running up, you can perform the skidding just about anywhere.

Stage 3

No notable changes here

Stage 4

Fspooot ball

Stage 5

We can use the skidding trick to get to the top of the screen faster, making the screen scroll happen sooner. the end room trigger is out of reach until the screen is at a certain height.

not much else has changed other than some better optimization in the next few rooms

the last room in the stage skips a bunch of running around as we can screen wrap to the top and make the screen scroll as fast as possible.

Stage 6

Biggest time save in the game has to be for the first room, now that we can skip the spaceship entirely by clipping into the doors, it saves nearly 20 seconds.

The room with the giant steel ball has some changes, for one we dont need to make the ball rise anymore to clip into the ground, which before required us to flip gravity. Now we can just clip into the wall and reach the robot mini boss. The end room trigger doesnt spawn until the door is open, so we have to defeated it like normal.

The room before Duck Vader, it turns out the top route is faster than using the bottom route, so we use that instead.

Duck Vader

Duck Vader will always move in the direction the base of the lazer is pointed, so we can move it back and forth in a way where duck vader will always be hit by the lazer, doesnt matter too much when he gets hit as the lazer shots are on a timer.

Other comments

I'd like to thank the entire RTA community of this game who have found some really amazing glitches to this game.

Happy Busting!

GoddessMaria: Judging.

GoddessMaria: As if the 2020 TAS of the Year couldn't get any better, it did and then some! This kept the entertainment that made the previous movie charming while improving on it and adding on more. Audience, overall, also agrees. Excellent work!

Accepting as an improvement to the previous movie.

fsvgm777: Processing. Note to self: Inherit tier.

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