TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #7110: SMBistic's NES Super Mario Bros. "warps" in 04:57.31

Console: Nintendo Entertainment System
Game name: Super Mario Bros.
Game version: JPN/USA
ROM filename: Super Mario Bros.(World).nes
Branch: warps
Emulator: FCEUX 2.3.0
Movie length: 04:57.31
FrameCount: 17868
Re-record count: 2666
Author's real name: Jervick
Author's nickname: SMBistic
Submitter: SMBistic
Submitted at: 2021-04-25 07:20:03
Text last edited at: 2021-04-25 08:17:17
Text last edited by: Samsara
Download: Download (3357 bytes)
Status: decision: cancelled
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Author's comments and explanations:
THE RUN'S TIME IS 4:57.31
BUT USING RTA TIMING THUS RUN CLOCKS IN AT 4:54.03


(Link to video)

So basically this movie focuses on beating the game as fast as possible or more preferably any%

Game objectives

  • Emulator used: FCEUX 2.3.0
  • To beat the game as fast as possible or to save the princess as fast as possible.

Comments

Stage by stage comments

1-1

Nothing to see here except for a flagpole glitch

1-2

Pretty entertaining underground level and at the end you'll see a clip that is needed to save time.

4-1

Nothing to see here also but a flagpole glitch

4-2

You'll see a short clip here which also known as the top clip it is overall the fastest clip in 4-2 this is required to perform a wrong warp so you won't wait for the vine going up animation

8-1

Pretty entertaining level and a flagpole glitch

8-2

Oh no 8-2 this is the hardest level to TAS in my opinion you'll need to bop koopa's for the bullet to shoot fast as far as I'm concerned, and you'll also need to hit the bullet bill to it's edge to save the TAS 8-2 framerule

8-3

If you're wondering why I didn't do the flagpole glitch here because the LEFT+RIGHT TAS ends at a 244 on the timer while humans or no LEFT+RIGHT must end on 242 on the timer, humans or no left+right TAS needs to slowdown in some way to avoid a 243 because if you land 1,3 or 6 on the timer you will get fireworks which wastes time.

8-4

Let me divide the stage into 4 parts First part is the Walljump room or the WJ room you will need to perform a wall jump up to the pipe to enter the turn around room which I'll discuss after this.

2nd part is the turn around room this is called the turnaround room because you'll need to pass the 2nd pipe then comebcak to enter it, they do this to trigger the wrong warp because nomally you want to enter on the 3rd pipe in our case we entered at the 2nd pipe, in order to do this you'll need to scroll up to any part of the 2nd block as long as the 2nd block is visible then you can trigger the wrong warp, which will lead you to the water section.

3rd part is the water section the water section is nothing special you're goal is to get out of the water sectionn as fast as possible without touching the ground touching the ground will cost you a frame.

4th part is the To save the princess.

Other comments

Oh you will like to see the clip in 1-2, 4-2 clip and the bullet bill glitch on8-2 Nothing yet could be improved, this TAS could only be improved if there is a new trick that saves a framerule. BBG SCREENSHOT, FLAGPOLE GLITCH SCREENSHOT, AND 4-2 SCREENSHOT WOULD BE GREAT TO SEE.
Samsara: Judging...

Samsara: Hello SMBistic, and welcome to TASvideos.

As users in the thread have pointed out, this matches our currently published run by HappyLee (I've replaced the original file with a trimmed version to reflect this). While that is a notable accomplishment in and of itself, matching the time is not beating the time, which TASvideos requires for improving publications. We get an incredibly large number of Super Mario Bros submissions on this site, so they are treated with much higher scrutiny than other submissions, which is why I am cancelling this run. I highly recommend posting in our SMB thread and uploading future TASes to your userfiles in order to gain feedback prior to submission, as well as reading our movie rules so you can better understand us and how we operate before submitting again.


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