TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #712: DonamerDragon's SNES Kirby's Avalanche in 07:58.07

Console: Super NES
Game name: Kirby's Avalanche
Game version: USA
ROM filename: Kirby's Avalanche (U) [!].smc
Branch:
Emulator: (unknown)
Movie length: 07:58.07
FrameCount: 28684
Re-record count: 1012
Author's real name: Paul Acito
Author's nickname: DonamerDragon
Submitter: DonamerDragon
Submitted at: 2005-06-10 02:56:37
Text last edited at: 2005-06-28 17:43:02
Text last edited by: Bisqwit
Download: Download (2419 bytes)
Status: published
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Author's comments and explanations:
I used Snes9x v1.43+ for windows.

Emulator movie settings:

I don't use any warps or passwords.

There is one flaw in the game that I experimented with, though it doesn't seem to save much time. If you switch a pair of blobs from their horizontal position to their vertical position; and slide them right or left onto a pile one block higher there will be less of a delay between a blob settling and a new blob falling.

I don't take any hits until after my combos are released. I use the small boulders to my advantage when making them.

My aims for this game were:

Kirby's Avalanche is a tetris based game where you go through dreamland, fighting various opponents from the Kirby games. Your goal is to become the Avalanche champion.

I made this movie one time before and submitted it. After studying it farther I found things that I could have made better, such as less overkills. I managed to beat all but two of my times. I lost time on Stage 6 somehow. I re-did that level the most time trying to get the blobs to form for a better score, but I couldn't. I got the same time on stage 5.

Overall the improvement dropped me below 8 minutes! :) I have almost a double re-record count this time, I actually enjoyed trying to perfect this game. There are still a couple areas that look un-optimized, but believe me: I went through every possible combonation of blobs and sometimes it was still all or nothing.

This movie should be much more entertaining. Not only did I do it faster, I also attained a higher score and much more complex combos. Also, every blob has it's purpose in this run; unlike other runs which had wasted blobs and time.

This movie is the same exact run that I, and Tuggummi did. Even though niether were published I felt there were improvements to be made. So I made them!


Bisqwit: Good enough :) Processing.

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