Tool-assisted game movies
When human skills are just not enough

Submission #7162: Jigwally's GB Daedalian Opus in 10:30.63

Console: Game Boy
Game name: Daedalian Opus
Game version: USA
ROM filename: Daedalian Opus (USA).gb
Emulator: BizHawk 2.6.1
Movie length: 10:30.63
FrameCount: 37779
Re-record count: 9790
Author's real name: Basil Gruber
Author's nickname: Jigwally
Submitter: Jigwally
Submitted at: 2021-07-05 22:49:31
Text last edited at: 2021-07-27 02:42:23
Text last edited by: Zinfidel
Download: Download (13550 bytes)
Status: published
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Author's comments and explanations:
Probably too boring to publish. This was really just an early test of some general-purpose software I am writing to assist in TAS/RTA routing. For this game it is pretty simple to solve for optimal solutions. First every possible solution (set cover) is found using the dancing links algorithm, then I analyze each cover individually for the fastest overall ordering of piece placements.

I am pretty certain that the level solutions themselves are optimal; the only exception would be if there exists a level where the fastest possible solution involves temporarily picking up a piece, dropping it somewhere & returning for it later, which would be a lot more complicated to search for.

There is also some kind of frame rule weirdness where delaying pressing Start at the end of a level actually saves a frame overall.

I hope I can use this software to improve a less boring game (I am pretty sure it can be adapted to work on the Tetris TAS for example)

(Link to video)

feos: Judging...

feos: Replacing with a GBA BIOS resync, which resulted in console verification.

feos: The movie is good, but there was no definitive feedback, only mixed one, and pure puzzle games like this don't get high entertaining rating often. Acceping to Vault.

Zinfidel: Processing...

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