Tool-assisted game movies
When human skills are just not enough

Submission #7177: alex_ik's NES Contra "1 player" in 08:48.65

Console: Nintendo Entertainment System
Game name: Contra
Game version: JPN
ROM filename: Contra(J).nes
Branch: 1 player
Emulator: FCEUX 2.3.0
Movie length: 08:48.65
FrameCount: 31771
Re-record count: 23298
Author's real name: Vladimir
Author's nickname: alex_ik
Submitter: alex_ik
Submitted at: 2021-07-27 18:13:40
Text last edited at: 2021-08-13 17:04:02
Text last edited by: EZGames69
Download: Download (6918 bytes)
Status: published
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Author's comments and explanations:
This is a 48 frame improvement of my previous TAS. In this run I fixed some sloppy mistakes and find some new strategies.

Stage 1: I saved 3 frames at the boss fight. The first stream of bullets starts earlier. I also managed to find a way to get rid of one unintentional miss in the third stream.

Stage 2: I saved 1 frame at the boss fight. I changed the way of hitting shields at the beginning of the fight to have a better position later in order to finish off the right and middle shield faster.

Stage 3: I saved 4 frames in this level. Cleared out the mistake at the moving platform at the end of the level. I guess this is already known, but this platform has a cycle from the moment it spawns. For 3 frames it moves and stops for 1 frame. In order not to be moved in the direction in which the platform is moving, the jump must be made at the moment when the platform stops. I managed to spawn the platform at the exact frame to make the jump without waiting. This and improvements in the previous levels allowed me to save the framerule.

Stage 4: I saved 30 frames in this level. Saved 1 frame at the second room, 2 frames at the third room and the rest at the boss fight. Through the use of new tactics, both phases of the boss fight have been improved.

Stage 5: I saved 1 frame at the boss fight.

Stage 6: Same.

Stage 7: I saved 5 frames in this level. Cleared out the mistake at the spikewalls at the start of the level and saved 2 frames here. It's better to wait at the first wall and jump to the second instead of jumping over the second wall. One less pause usage saved another 2 frames. And 1 frame was saved at the boss fight.

Stage 8: I saved 4 frames in this level. Cleared out the mistake after the first boss fight. If you jump right before the eggs disappear you can save 2 frames. At the second boss fight I changed the jumping to save another 2 frames.

feos: Confirmed the improvements. Accepting over [4409] NES Contra (JPN) "1 player" by alex_ik in 08:49.45.

EZGames69: processing

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