TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #7227: Randil & Spikestuff's GBC Déjà Vu I & II: The Casebooks of Ace Harding in 18:55.61

Console: Game Boy Color
Game name: Déjà Vu I & II: The Casebooks of Ace Harding
Game version: USA
ROM filename: Deja Vu I & II - The Casebooks of Ace Harding (USA).gbc
Branch:
Emulator: BizHawk 2.6.2
Movie length: 18:55.61
FrameCount: 67827
Re-record count: (unknown)
Author's real name: Johan Södling & Adam Stamatakos
Author's nickname: Randil & Spikestuff
Submitter: Spikestuff
Submitted at: 2021-10-09 10:21:44
Text last edited at: 2021-10-09 10:22:47
Text last edited by: Spikestuff
Download: Download (11110 bytes)
Status: new
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Author's comments and explanations:

(Link to video)

This one really isn't going get much explanation as it's heavily based on Randil's input but both cases of GBC Déjà Vu are completed this time around.

Case One

The TAS could've started back at frame 854, but I chose to start later (866) as there was less fights, but an extra dialogue event (I did check other points, but they're not worth bringing up).
Starting at frame 854 there would've been 3 fights, and 1 interaction (total: 4) whereas in this submission there was 2 fights, and 3 interactions (total: 5).
Starting late saves about 90 frames by the end of Case One when you compare the two starting points I stated here.
Adjusting at the starting input adjusts what your result in the slot machine, and what events occur throughout the rest of the case.
You're unable to complete the case if the slots gives out a lemon jackpot, as you won't have enough money for the final cab fare.
The route is based on both the Current Publication, and the Obsoleted one as you're unable to perform the "leave bullet" bug on the GBC version.

At the end of Case One I deliberately decided to not do a Soft Reset to go back to menu and go into Case Two as it feels like it's skipping part of the story when you do a soft reset, this is something I didn't like that personally.
Input can be adjusted for if it's requested by the Judge.
It's about 40 seconds of time save if the Judge wants to know how much a soft reset impacts the run and if they actually want me to implement that in.

Case Two

This is practically all of Randil's input from 2006 with some micro-adjustments here and there with some input coming in a frame later than it should.
There is some minor improvements I did find going over it, but not really worth commenting about.
And those 90 frames I was talking about in Case One? Well, you lose all but one frame because of the $10 you find in the desert (this is including the late start it gets).

Special Thanks

CasualPokePlayer for pointing out where the seed actually changes. At the Push Start screen.

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