Tool-assisted game movies
When human skills are just not enough

Submission #7233: DJ Incendration & mPap's NES Phred's Cool Punch-Out!! 2 Turbo in 16:00.88

Console: Nintendo Entertainment System
Game name: Phred's Cool Punch-Out!! 2 Turbo
Game version: unknown
ROM filename: po2turbo35.nes
Emulator: FCEUX 2.3.0
Movie length: 16:00.88
FrameCount: 57748
Re-record count: 13348
Author's real name: Alexander Grigalus-Kern & Michael
Author's nickname: DJ Incendration & mPap
Submitter: DJ Incendration
Submitted at: 2021-10-20 00:55:20
Text last edited at: 2021-11-18 22:41:36
Text last edited by: DJ Incendration
Download: Download (4999 bytes)
Status: judging underway
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Author's comments and explanations:

(Link to video)

Hello. This is DJ Incendration. This beats Adelikat's TAS by 3:28.36, and the current TAS on YouTube (as of the day this was finished, April 16, 2021) by 8.47 seconds, in a few unexpected ways. Please note that the times listed are from a new fm2 on the user files, so if you download the submission now, Nick Bruiser will have a different time than is shown here (45.00 instead of 44.25). The times are now as follows:

So, it turns out that getting your star right away is a bad idea because it's slower. Since you have to throw a normal punch in phase 3 anyway, it's faster to get your star then. Phase 3 uses a max-damage uppercut to slightly speed up the fight from Adelikat's TAS. It's funny that the fastest time on this fight is a couple frames away from the fastest time for the fight this one was based on. You can land stars every time, by holding Up and Start at the right time. These stars also deal more damage. By getting knocked down, we are able to gain two free stars each time. There is no other way to do so, except waiting for the round to end. Unlike Mike Tyson's Punch-Out!! (NTSC and PAL) and Punch-Out!! (NTSC), you can land jabs without having one blocked. This saves a lot of time, since we don't have to worry about the number of hearts we have. The first improvement I found from the 9:37 TAS. This improvement comes from better optimization. It saves some frames real time. Like Honda 2 in Mike Tyson's Punch-Out!!, you can throw max damage uppercuts. These saved a ton of time through the fight. My improvement (from the 9:37 TAS) is thanks to a re-ordering in phase 2, resulting in having a star for phase 3. As stated by Adelikat in his submission, stars into his dance deal more damage than stars while he is doing nothing. With lots of luck manipulation, SW7 throws these dance jabs almost immediately. Unlike NTSC MTPO, you can land star punches into rolling jabs. This is frame perfect, but saves a few seconds. By swapping the order in phase 2 slightly, some time was saved. Like Sandman in Punch-Out!! featuring Mr. Dream (PAL only), you can land unstunned jabs for a free 5 damage. Also, star punches deal less damage after the first punch of a stun, so I have to either not stun him at all, or do an extra punch. Well... I stumbled on this 1-second improvement (over the current TAS) by accident. I lost some real time, but saved about a second in-game. F.A.S has an instant knockdown, but it requires you to get knocked down. When Mac gets up, I do a few things to trigger the instant knockdown as fast as possible (while getting hit to set up for phase 2.) In phase 2, I intentionally get up on 9 so that he'll get up on 1.

Special Thanks:

Thanks go to McHazard, Zallard1 and mPap for showing me what to do and making this improvement possible. Also, thanks to Adelikat, Phil, and Summoningsalt for their TASes, speedruns and tutorials that helped me get into this series. Enjoy!

Other comments:

The Punch-Out!! fanbase has grown throughout the past 11 years, and strats have been improved a ton. I don't see any more improvements that can be made In the discussion thread, I asked if I should TAS the game in the Pal mode of FCEUX. However, I found out that the game is called Turbo because of faster music and Mac. Punch-Out!! (featuring Mr. Dream) (PAL) was used to make this hack, but the NTSC version of MTPO is used to patch this game. While playing Pal games on NTSC is not allowed, playing the game in PAL mode takes the whole "turbo" idea away. For these reasons, I am starting to think I should leave the TAS the way it is. Enjoy the run!

feos: I know nothing about the original game or its hacks, but let's just jump right into it. Judging...
DJ Incendration: I've decided to cancel this submission. I wanted to see where it would go, but it's not looking that great. While I couldn't find any more improvements, I found that people didn't think it was different enough compared to the original MTPO. I was hoping the community had enough fans of the game who thought this hack was different, and that this TAS could be published. I am sad to say it doesn't seem like it. Canceling.
DJ Incendration: Uncanceling due to the fact that this submission's verdict could help improve site rules, as pointed out by Adelikat in the discussion.

feos: We're back!

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