TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #7234: EZGames69's Saturn Castlevania: Symphony of the Night "Maria mode" in 07:08.22

Console: Sega Saturn
Game name: Castlevania: Symphony of the Night
Game version: unknown
ROM filename: Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (2M).cue
Branch: Maria mode
Emulator: BizHawk 2.6.3
Movie length: 07:08.22
FrameCount: 25693
Re-record count: 118917
Author's real name:
Author's nickname: EZGames69
Submitter: EZGames69
Submitted at: 2021-10-20 15:48:03
Text last edited at: 2021-11-13 20:34:33
Text last edited by: fsvgm777
Download: Download (17645 bytes)
Status: published
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Author's comments and explanations:

(Link to video)


(Link to video)

Game objectives

  • Emulator used: Bizhawk 2.6.3
  • takes damage to save time
  • heavy luck manipulation
  • heavy glitch abuse

Comments

this is about a 62 frame improvement over the previous TAS, the reason why the time appears longer is due to emulation differences. Each loading screen adds an average of 40 extra frames every time.

Mostly consists of small improvements and mistake fixes from the previous publication, however switching to the newer emulation actually caused more time save as I was able to manipulate a faster kill on the Griffin boss fight, as well as a slight improvement to medusa.


Samsara: Y'all know I love Maria more than anything. Judging!

Samsara: I'm glad to see the trend of "emulation improvements make the Maria run longer every two publications" remains true, but now you also have to keep up the secondary trend of putting out a Maria improvement every year. Accepting as an improvement to the published run!

Note that Maria is still considered a Moons category as of the time of this judgement (November 13th, 2021). This may change in the near future.

fsvgm777: HEY HA HEY HA HEY HA HEY HA HEY HA HEY HA HEY HA HEY HA HEY HA HEY HA

...I mean, processing.


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