TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #724: namflow's NES Blaster Master in 33:17.52

Console: Nintendo Entertainment System
Game name: Blaster Master
Game version: USA
ROM filename: Blaster Master (U).nes
Branch:
Emulator: (unknown)
Movie length: 33:17.52
FrameCount: 119851
Re-record count: 9746
Author's real name: Rich Golden
Author's nickname: namflow
Submitter: namflow
Submitted at: 2005-06-24 18:47:25
Text last edited at: 2005-06-26 17:29:24
Text last edited by: DeHackEd
Download: Download (9932 bytes)
Status: published
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Author's comments and explanations:
Here is a new version of my Blaster Master run.

Old Time: 34:11
New Time: 33:18

Quick Info:

Overview of the Game: Blaster Master follows Jason as he searches the underground for his lost pet Fred. Game play is divided into 8 levels, and each level consists of the overworld and dungeons. In the overworld you use your tank (and sometimes Jason) to find the correct dungeon entrance that leads to that level's boss. After defeating the boss you collect a powerup for the tank that allows you reach the next level. Here's an overview of the levels...

Description of Powerups:

Wall 2 Note: Once you get Wall 2 it makes controlling the tank more difficult. Once getting Wall 2 if you walk off an edge you will cling to it instead of simply falling down. This can be avoided by drifting off an edge instead of holding either right or left to walk off of it.

Continues: In order to save time and aleviate the boredom of having to watch a lot of backtracking I use continues as a shortcut. When you continue you are warped to the start of the current level (and thus the entrance to the previous level). I use my four continues after defeating the bosses of levels 3, 4, 5, and 7.

Pausing Between Rooms: If you pause while the game is scrolling from one room to the next it will skip the scrolling animation and put you in the next room. I use frame advance to pause/unpause at the earliest possible frame.

Grenade Pause Glitch: Bosses 2, 4, 6, and 7 can be defeated by this infamous glitch. When you pause while fighting a boss the game doesn't go to the pause screen. If you pause it while a grenade is hitting certain bosses the grenade will continue to hit the boss while the game is paused. This makes defeating bosses 2, 4, 6, and 7 quite simple.

General:

Level 1:

Overworld:

Dungeon:

Level 2:

Overworld:

Dungeon:

Level 3:

Overworld:

Dungeon:

Level 2 to Level 1:

Level 1 to Level 4:

Level 4:

Overworld:

Dungeon:

Level 5:

Overworld:

Dungeon:

Level 6:

Overworld:

Dungeon:

Level 6 -> Level 5, Level 5 -> Level 4, Level 4 -> Level 1:

Level 1 -> Level 2:

Level 2 -> Level 7:

Level 7:

Level 8:

Why this speedrun should be published:

That's about it, thanks for watching!


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