Submission #7251: PTL's Wii Super Paper Mario in 3:43:30.45

(Link to video)
Wii
baseline
Dolphin 5.0
2514414
187.4966164446383
11513
Unknown
PTL
Super Paper Mario [R8PJ01].wbfs
Submitted by PTL on 11/20/2021 3:16:03 AM
Submission Comments
The first TAS of SPM in about 4 years. Took a significant amount of time to work on and was fun to work on too! Shoutouts to JohnP55 for introducing me and teaching me how to TAS SPM, it really means a lot to me.
Frames: 787154
TAS Time: 3:38:39.23
Rerecords: 11513

Samsara: Judging.
Samsara: Several people, including prominent members of the Super Paper Mario speedrunning community, have pointed out numerous issues with the level of optimization shown in this movie. This run improves Karaage's TAS from 2017 by about 5 minutes, after accounting for the unnecessary blank input at the end of this submission. For the sake of comparison, the Scanner Skip discovered last year saves nearly 5 minutes on its own, and that wasn't anywhere near the only new trick discovered since Karaage's TAS. It's hard to even compare the two runs because of the sheer number of new timesaves found over the past 4 years. I watched both runs side-by-side up through Chapter 2, and nearly every stage I watched between the two runs has a new route, a new skip, a new method of performing a skip, tons of little things that should be adding up to a lot more time save than this, but are ultimately moot because of the suboptimal movement all throughout the run. Some of the movement and strategies in this TAS are behind even current RTA standards: The Fracktail fight was pointed out as being full seconds behind the RTA record.
Just beating the previous full game time using new strategies is not enough. Every individual section, every room, every text box, every little bit of movement should at least match the best known run. A TAS like this, one of a complicated and technical game of considerate length, should not be rushed. Study each run you can find (both other TASes and RTAs, even non-WRs) and make sure you're not losing any time to them, redo each little section over and over until you can't possibly improve it any more, ensure that every single thing you do is as fast as the game will allow. It takes a while, but it's definitely doable.
Rejecting for suboptimality.
Last Edited by adelikat on 11/6/2023 11:28 PM
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