TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #7252: RepressedButton's SNES Super Mario World "0 exit" in 01:48.77

Console: Super NES
Game name: Super Mario World
Game version: JPN
ROM filename: Super Mario World (J) [!].smc
Branch: 0 exit
Emulator: BizHawk 2.7
Movie length: 01:48.77
FrameCount: 6537
Re-record count: 1451
Author's real name: Eli Taylor
Author's nickname: RepressedButton
Submitter: RepressedButton
Submitted at: 2021-11-22 05:18:42
Text last edited at: 2021-11-27 02:59:59
Text last edited by: Samsara
Download: Download (1748 bytes)
Status: decision: rejected
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Author's comments and explanations:
I can do this faster but I didn't since this is my first TAS. Based on this Google Doc: https://docs.google.com/document/d/10q--6Cmv_j4ZQTkdzm1qELzHNxGgG8wSqZ074nk19Rc
Get to credits screen as fast as possible

BizHawk 2.7

Use arbitrary code execution to run code to play the credits sequence

Yoshi's Island 2

Duplicate a yoshi block and spawn a 1-up to set a specific part of memory to value, spit shells out in specific spots to get specific memory values, eat a chargin chuck (normally impossible) and run the code that you set up earlier to warp to the credits.

I could have some slightly tighter jumps and faster shell spits, but I did the best of my ability.


Samsara: Judging.

Samsara: File replaced with a "Spiked" version that truncates several minutes of blank input to better reflect the actual time of the run.

Samsara: Hi there, welcome to TASvideos!

This is a good first attempt at a TAS, but it looks to be using an RTA-based route for what we typically call the "game end glitch" branch, which is over a minute slower than our published run of this category, so unfortunately this cannot be accepted. TASes like these are better suited for our Userfiles, which are not subject to being judged in the same way as submissions are.

If you want to continue TASing SMW, I highly, highly recommend checking out our resource page, which contains a huge amount of detailed information, Lua scripts, and useful memory addresses that will help immensely with understanding and TASing the game. Several members of the SMW community are on our Discord server as well, and will be happy to answer any questions you may have or even direct you over to their community. Otherwise, please stick around our community and continue to improve your skills!


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