Submission #7258: supersonik's GB James Bond 007 in 39:26.43

(Link to video)
Game Boy
baseline
BizHawk 2.6.2
141341
59.7275005696058
7116
Unknown
James Bond 007 (U) [S][!].gb
Submitted by supersonik on 11/29/2021 6:17:17 PM
Submission Comments
James Bond's pocket-sized adventure, played by robot!
It feels wonderful to beat this game from my childhood again.
Submitting this TAS to hopefully get more people excited about it!

Game objectives

  • Emulator used: Gambatte 2.6.2
  • Talk to NPCs and find clues to uncover the true enemy
  • Foil their plans for armageddon
  • Save the world!

Comments

James Bond 007 is a top-down classic Zelda-style RPG for the Game Boy.
This run was created in TAStudio, with about half recorded movements and half hand-placed inputs.
Some hits were taken, but no deaths. This can be optimized away, but some sections are faster after a hit currently.
The aim of this TAS was to lay the groundwork for future optimizations.
With the scene transitions offering an excellent 'page-turn', putting this TAS together was really enjoyable and not tedious.
There is a casino minigame halfway through that seems to be randomized based on past button inputs.
There is a hidden MARBLE item to unlock the true ending, but that adds extra seconds to the end...
Looking for ways to 'bump' the guards instead of killing them on most screens. It seems to almost always be possible... Pacifist / "Licensed to Chill" run?

feos: Sorry but this movie is very unoptimized. In addition to not using a technique utilized in human speedruns that saves a lot of time on backtracking, general movement is also sloppy.
Entering your name can be improved by 21 frames, and also on almost every turn you can move quicker if you start holding the new direction sooner. I saved 435 frames in the first level (11k frames) by doing so.
I usually also try optimizing the last level of a submission like this one, to see if optimization is better there (due to a learning curve), but here time is lost on such a basic thing that I can't agree that this attempt is fine.
We have a lot of great resources on how to create better movies, in our TASingGuide. Just like it's said in our Movie Rules:
Your submission does not have to be absolutely perfect and unimprovable, but it should be as optimized as you can make it. Judges will check your movie's technical quality: they should not be able to easily improve your movie by large amounts of time. All techniques known prior to beginning a run should be used.
supersonik, please don't be discouraged by this rejection. You can definitely improve your run by a lot, even without working too hard on every single frame. Of course it's better to work hard, but so far this game looks basic enough to make an optimized movie that's non-trivial to beat. Better luck next time!
Last Edited by adelikat on 11/6/2023 11:34 PM
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