TASVideos

Tool-assisted console game movies
When human skills are just not enough

Submission #916: hero of the day's SNES Final Fantasy - Mystic Quest in 2:09:37.95

Console: Super NES
Game name: Final Fantasy - Mystic Quest
Game version: USA rev 1.0
ROM filename: Final Fantasy - Mystic Quest (U) (V1.0) [!].smc
Branch:
Movie length: 2:09:37.95
FrameCount: 466677
Re-record count: 4111
Author's real name: Ryan Foley
Author's nickname: hero of the day
Submitter: hero of the day
Text last edited at: 2005-12-18 18:24:02
Text last edited by: DeHackEd
Download: Download (15280 bytes)
Status: published
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Author's comments and explanations:
Recorded using Snes9x 1.43+ improvment7 Emulator sync setting:
  • Use wip1 timing
  • Allow left/right up/down
  • Volume envelope height reading
  • Fake mute desync workaround
  • Sync samples with sound cpu

About this movie:

  • Aims for fastest completion time
  • Manipulates luck
  • No programming errors used
  • No warps or passwords

I decided to make a movie for this game because it is wildly underrated and people should see how cool this game actually is. I would like to thank Dragondarch for his awesome movie over at the SDA, I learned a ton of stuff from his run of this game. I would also like to thank OmegaFlareX for his wip of this game which showed me a few tricks but mostly showed me how much luck manipulation can occur in this game.

Luck Manipulation: When watching this movie you will see my character pause for a few frames before entering battles, this is done to decrease the amount of enemies in that particular battle. You will notice delays in the battle itself, which means I am either trying to create a critical hit or change the enemies attack to something less devastating.

Items obtained: This run showcases how few spells and items can actually be obtained for completing the game. I decided not to pick up any new helmets, armors, or weapons, because they are not needed when you are able to manipulate enemy attacks. Also the only spells I obtain are the exit spell, the white spell, and the cure spell. Exit spell is insanely useful in this run because it allows me to not only exit buildings to eliminate backtracking, but it also lets my instantly remove any one enemy from battle. White spell is my primary offensive spell throughout the entire second half of the game; it is used in almost every boss battle. Finally the cure spell is obtained and is only really needed one time, for the Dark King Battle. I discovered something very interesting, and that is the lower your level is, the more damage the cure spell does to the Dark King.

Points of interest:

  • I accidentally found a way to gain infinite seeds, this is very cool but I do not benefit from it because I only needed a few seeds toward the end of the game.
  • The Minotaur gets spanked with the life spell, one hit kill
  • Enemy battles can be avoided by jumping over the sand in the bone dungeon.
  • Tristam's critical hit rate is awesome and requires little frame testing to get critical hits, Kaeli's critical hit rate sucks and as a result requires several seconds before I can get one out.
  • Skullrus rex is killed in one shot with the dragon claw (thanks to Dragondarch's movie for this)
  • Stone golum is owned by the exit spell (thanks to Dragondarch's movie for this)
  • The Dark King Battle went very well; I did not even have to heal myself at all. Because my levels were so low the cure spell inflicted ~27,000 damage to the king. White takes care of the rest.
  • I name the main character Hero

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