TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #940: tool23's Genesis The Immortal in 12:04.4

Console: Sega Genesis
Game name: The Immortal
Game version: USA
ROM filename: Immortal, The (U) [!].bin
Branch:
Emulator: (unknown)
Movie length: 12:04.4
FrameCount: 43464
Re-record count: 3550
Author's real name: J. Keller
Author's nickname: tool23
Submitter: tool23
Submitted at: 2006-01-11 08:34:01
Text last edited at: 2011-01-22 02:55:57
Text last edited by: mmarks
Download: Download (2421 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

(Link to video)
A frustrating game to play, and a frustrating game to TAS, but hopefully fun to watch done fast. This is a dungeon-crawling type game with puzzles to solve and goblins to fight. Playing through it normally one finds out quickly that it is VERY easy to die. But the story is pretty cool, and it can be pretty humorous too. I don't get the best possible ending here, in which the hero is rescued by a girl instead of a goblin (but hey, maybe some people would prefer the goblin), because that would take more time.

I don't know why, but when making this video, after completing just about every room I had a desynch when I played the video back. Other times the screen would just freeze. Sometimes I played through a fight to see what moves were possible only to find that a move I made before suddenly has become impossible! So it is very possible that someone else might be able to find some ways to save some frames if they could figure out how to make this game stay consistent. Anyway, hopefully this will be desynch-free for everyone.

Pauses are intentional, such as:

waiting for burning trolls to die to collect their goodies

manipulating random-moving things (usually more than one at a time, ugh)

the game decides to be slow there

the menus move at different speeds

on level 2 I pause to let the will-o-wisps kill the goblins, then later to wait for the spores to grow, then later I take a strange path to avoid the slimes

on level 3 I have to wait for the beam to change before stepping into it, otherwise *poof*

on level 5 I turn into a mouse, and if I start moving after the trolls are next to me they squish me. Here is one spot I might have saved time by drinking the water earlier (if you don't you keep taking damage from the poisonous air or something and die), but taking it too soon delays the guy, and he is attacked by trolls. In the room where I walk in a funny pattern that is because if you step off of that path you are eaten by giant worms.

on level 6 I have to wait for the spider to appear in the hole before I can go in

Thanks to FODA for watching my test-run and making helpful comments.


adelikat: This run is well done and has received nothing but positive feedback. An entertaining game done well. Accepting.

Similar submissions (by title and categories where applicable):