Tool-assisted game movies
When human skills are just not enough

Submission #944: nico's GBC Tetris DX in 00:44.93

Console: Game Boy Color
Game name: Tetris DX
Game version: Japan/USA
ROM filename: Tetris DX (JU) [C][!].gbc
Emulator: (unknown)
Movie length: 00:44.93
FrameCount: 2696
Re-record count: 1135
Author's real name: N.C.C.
Author's nickname: nico
Submitter: nico
Submitted at: 2006-01-16 03:28:26
Text last edited at: 2006-06-14 23:33:44
Text last edited by: adelikat
Download: Download (762 bytes)
Status: published
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Author's comments and explanations:

The run manipulates luck in some instances by waiting frames before holding down in order to spawn the needed tetromino. The next string of tetrominoes derive from the number of frames during each placement, which I could control exactly. I always cleared tetrises since a lesser clear would require more animation frames. I found the best placement sequence by trial and error, choosing the fastest one and avoiding top-outs.

This version of VBA made rerecording very smooth. Because rerecording takes the time element out of the game, Tetris becomes more of a puzzle. Sometimes I would go through 4 placements on the same tetromino before finding one that worked. Although the run looks short, I doubt anyone would want to watch this for 30 minutes. A marathon 9,999,999 game would probably take about that long. And besides, players generally like to compete in this mode-- making it what I think the most appropriate for optimizing. The best players claim the world record in 1:13.

Bisqwit: Submission file updated.

adelikat: This run got little attention (only 4 votes) but they were all yes votes. It is short, entertaining, and has different goals than the other tetris run published. Accepted for publication.

adelikat: Processing...

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