I prefer forum PM for being contacted. I can also be emailed (adelikat at tasvideos dot org).
I keep all my TAS related work in a code repository on Google Code
. Anyone familiar with using SVN can access all my WIPs and related files. I update the SVN after every TAS session I do so it is always the latest and up to date versions of all my movies. Moving to this style of TASing puts all my work completely in the public which I've come to really enjoy. I believe that the collaboration and sharing of knowledge is a huge advantage to the art of TASing.
Anyone who doesn't know how to use SVN can still get downloads from that link for all my submissions. These include the submission files but also lua scripts, memory watch files, and savestates that I used in making the TAS.
Recent SVN Log
|adelikat||Sat, Mar 8 2014 12:17am (3 days ago)||DW3 - start unglitched U version|
|adelikat||Thu, Mar 6 2014 1:21am (5 days ago)||DW3 - p1 stats - add damage ranges for enemies 1-4|
|adelikat||Thu, Mar 6 2014 12:06am (5 days ago)||DW3 - lua - player stats - add agility and calculate defense|
|adelikat||Wed, Mar 5 2014 3:53am (6 days ago)||DW3 - stats for str, agility, and attack power|
|adelikat||Tue, Mar 4 2014 3:25am (7 days ago)||DW3 - find phoenix flag and add it to the recreate party script|
|adelikat||Tue, Mar 4 2014 3:13am (7 days ago)||DW3 - found the ship flag, and added it to the recreate party script|
|adelikat||Tue, Mar 4 2014 2:35am (7 days ago)||DW3 - more ram mapping|
|adelikat||Mon, Mar 3 2014 1:36am (8 days ago)||DW3 - weapon power lookup table|
|adelikat||Sun, Mar 2 2014 7:47pm (8 days ago)||DW3 - more ram mapping|
|adelikat||Sun, Mar 2 2014 5:55pm (9 days ago)||DW3 - better recreate script, more addresses found|
As of July, 2009, the site was transferred to Nach
and I. As an admin, I am the primary contact person for TASVideos. I guess I am also in charge of the general direction of the site, and the overall decision maker. Any questions, complaints, needs, arbitration, bug reports should go to me, in a forum Private message.
Currently documenting the LawsOfTAS
My primary interest is the BizHawk
project that I co-admin with Zeromus and Vecna. My long term vision for this emulator is to expand emulation to non-rerecording platforms, add emulation to current rerecoridng emulators to the point of obsoleting their need on tasvideos, and adding the best tools and features of any emulator.
I participate in the coding of the website and maintaining of the database. This includes new site features, bugs, and other maintenance issues.
I have contributed to the development of many rerecording emulators supported on this site. My main concern is keeping them up to date on a repository, providing information/tasks for others to easily join the project, and maintaining rerecording related tools.
In addition I am a developer of
, and FCEU.28
I hope to also contribute by adding/refining rerecording tools to currently unTASable emulators.
As a publisher, I can currently encode/publish submissions of all the current rerecording platforms, NES, SNES, SMS, GENS, GB, GGC, N64, DS, and GBA.
I am an active judge on this site. However, I try to delegate this responsibility to the other active judges whenever possible in order to focus on other site activities.
As a judge, I try to look at all submissions in queue and try to give some feedback, even games that I am not familiar with. I try to prioritize and give older submissions priority.
The things I look for when judging a submission's fate:
1) The most important thing I look for is if the game is suitable for TASing. By this, I mean that it requires some tricks/glitches/strategies in order to optimize it. Basically, the optimal solution must not be blatantly obvious, such as simply running to the right and hitting the level exit. The more complex the process of optimization the more likely I am to be interested in it.
2) In addition to having surprised, it must not get repetitive. Such as if all levels require the same "solution", if all levels and/or bosses look the same, or if the same technique is used relentlessly throughout the run.
3) How optimized it is. This is slightly different from saying how perfect it is. I am looking that the author has some sort of mastery over the "craft" of TASing. I.e., they are familiar with the basic techniques of TASing and employ them skillfully. The route is planned out. Known tricks & glitches were used, etc. This criterion also applies to improvements to published movies. If a movie beats a published movie but still has a lot of noticeable flaws or is known to be improvable, I may reject it.
4) Viewer feedback is important, especially when a movie is borderline. However, this is not a democratic system and I have been known to go against the audience. This is usually when the audience response differs from my assessment of 1, 2, and 3.
TODO: Describe in more detail and provide example movies.
I try to delegate this reponsibility to other encoders/publishers whenever possible in order to focus on other site activities. If interested, send me a PM!
I maintain the emulator information on TASvideos
I wrote AVI tutorials
I maintain the judge, encoder, publisher, editor guidelines.
I try to keep movie pages updated whenever possible.
I have this fantasy of making some nice game resources pages, especially for the games that I have TASed but that looks more and more unlikely. I also would like to make a TASing tutorial one day.
adelikat's recommended movies
These movies are ones I think do a good job showing off the various aspects of TASing. If I were in charge of starring movies, these would be the ones starred. It would also be nice if each one could have some commentary as to what/how they demonstrate the art of TASing.
If you have any comments for me as an admin, player, editor, judge, publisher, or coder, PM me on the forums.
This page appears to be the personal page of adelikat.
Note: Opinions expressed on homepages of our users
are the personal opinions of those people, and don't
necessarily represent the opinion of the whole TASVideos community.