Battletoads Tricks

This page is dedicated to NES Battletoads and NES Battletoads & Double Dragon. Both games do have identical tricks.

Run and charge in the opposite direction

While running, simultaneously press opposite direction and attack.

Run(and charge) while jumping.

For running while jumping, tap a direction, let go, then tap the same direction + jump and hold that direction. While in the air, you are considered running so you can charge. And when the toad lands, it continues running. This trick is very useful.

Walk Plane Changing

Done by holding left+right. Depending on the level, it generates different effects:
  • at levels 1,3,5,7,11 nothing happens
  • at level 2, if you hold up+down, the toad disappears and loses functionality, so its impossible to continue
  • at levels 4,6,8,9 and 12 the toad's drawing sprite moves up for as long as you hold it untill falling down again after some height. The "sprite for collision detection with other sprites" move together with it. The collision with the floor, walls and ceiling doesnt move, so the toad appears to be floating. This can be usefull to avoid other sprites or to force the screen to scroll up.

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Knock the toad off the jet

When doing 2 players at level 3, it is possible to use a walking toad to hit a toad that is riding the jet. That will make the toad get off the jet, and the jet will stay on whatever position it was when knocked. It is possible by doing this to slowly move the jets to the right, advancing on the 3rd level on bare feet (very slow process).

Super high jump on jet and surfboard

To do this, touch the jet or the surfboard while going up a running jump. Basically, run and jump right before hitting the vehicle. Doesn't work with level 7's airplane because it's not gravity based.

Quick finishing level 10

It's possible to end level 10 quickly by finishing off any of the rats. To do this, the rat must be hard hit after the bomb is exploded, and then finished off with a Boot attack. The rat has infinite HP (or higher than was tested), and this is the only way to kill him. The rat seems to have a "boss" flag set to him. So if a boss is killed, the level ends.

Level 10 scrolling down with 2 players

If both toads go over the top of the screen on level 10, the screen starts to scroll down and will only stop if one of the toads somehow falls faster than the other. It will go past the bomb, however, and knocking off the bomb is needed or else the rat will do it. One way to do it is to have player 2 grabbing player 1 at start of the level and doing a jump, then throwing player 1 at the right moment at the bomb. Player 1 grabbing player 2 doesnt seem to work.

Ducking running

Hold down and keep tapping forward

Go through Sprite walls (not real walls)

Must touch the wall and press forward direction every other frame. Must start on the correct position or the toad wont get through, he will be standing still. In this case, alternate the every other frame.

Go through the yellow spike on level 4

The way the game detects the collision to this pike (non hazardous, it just blocks) is actually way too simple. If the player is holding "DOWN" then its not a collision. If not, it is a collision. So it doesnt matter if you are ducking, as long as you hold down, the pike will ignore the toad.

Start level Jumping or ducking

Possible at the first frame of most of the levels, including the Dark Queen fight (level 13). Just start holding "A" or "DOWN" before the first frame of the level.

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Major slowdown on level 6: 3rd section

There is a section that can cause a big slowdown on level 6, 3rd section because of the snake bending in a such a way that by grabbing on it's side there's another part of it going behind, causing a difficult collision detection for the game to handle.

How walls and Floor work on levels with no Z-depth (4,6,8,9 and 12)

The height or horizontal values are, apparently, what tells if the toad should be allowed to fall or get through. It's not a collision detection. This seems to be the case because it's not possible to go through it. It doesn't even budge while trying. So it must be some hard-coded way to say "dead-end" for that direction.

Pass through floor in stage 4.

Must press left+right when on an ascending slope. Not very useful since you must activate all (almost if you use the warp) checkpoints to finish the stage.

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Changing the layout of Level 2

  • Theory: done by getting on a vehicle and dying before it activates the vehicle course.
  • Reason: when the toad dies without the vehicle, it restarts from the same screen. But when dying with the vehicle, the level restarts. Since it has died out of the vehicle course, it starts on the "walk" course, but with some of the vehicle course features activated. This has only been verified at level 3.
  • How to do: must have 2 players. one toad holds the screen, so the jet barelly appears. The second toad gets on it, then jumps at the hole, dying. The level restarts, in auto scrolling. Each toad produces a separate effect.
  • This bug hasn't been througly explored, but it seems to deactivate the checkpoints, which is useless.

Doing 15 times more damage

Hit an enemy or another player until he's almost dying, and prepare the final hit on him, but miss him and hit the enemy that has full health. This last blow is quite powerfull.

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Heavy weigh champion

It's possible to lift a toad while he's carrying something or someone.

Warps

Warp to Level 3
When you begin the game, quickly headbutt the psyko pig on the left, then the one on the right, proceed to where the Walker appears, you should see a platform and a pulsating warp. Jump up there quickly!!!

Warp to Level 5
In Level 3 (The turbo tunnel) in the last section of the speed bike obstacle course (where the walls pass REALLY fast) slam headfirst into the 10th wall. That should be a warp. (The correct wall is on the bottom of the island BTW)

Warp to Level 6
In Level 4 (Ice Caverns) when you find the platform that falls when you stand on it, go down near the bottom, then jump repeatedly so it goes back up. There should be a warp formed at the top.

Warp to Level 8
In Level 6 (Karnaths Lair) in the 2nd Snake pit, climb on the first snake and run to the right all the way down when the snake reaches the heighest point of it's path (don't hit the spikes) there should be a warp on the other side. You must go over there quickly because the warp will disappear before the snake gets there.

TODO

I will continue later. :P -Phil

I've added what me and Phil had written for the original game -FODA

TODO: Add Battletoads & Double Dragon game and Battlemaniacs game tricks to this page. Add pictures.


Get Firefox!BattletoadsTricks last edited by foda on 2006-12-12 06:50:02
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