Chef Stef
Current TAS projects:
None right now, but I'll probably pick up one soon!
TAS ideas (I may work on these sometime in the future):
- Link's Awakening DX 100% - giuocob will probably work on this instead of me, but I'll still be able to provide feedback for his WIPs. UPDATE: It seems that giuocob has disappeared from this site, so I have no I dea if he's working on this or not.
- Link's Awakening any% v3 - With the discovery of new techniques (cornerboosting, u/d shield to bounce across pits), and the ever-present possibility for new glitches/sequence breaks, I think a v3 TAS of Link's Awakening is in order :) The "Early Kanalet Castle" glitch seems to be impossible, so the v3 route will be almost identical to v2 unless some incredible new trick is discovered. I have a WIP that's about 100 frames faster up to collecting the Tail Key.
- Link to the Past (GBA version) palace of the four swords glitched run - It's possible to glitch into the palace of the four swords with only three hearts and minimal items, with heavy abuse of the "walk through walls" trick. Completing the palace of the four swords seems like a good goal to choose, since there is actually a second set of credits that appears when you finish it. I don't consider myself experienced enough with this game to try a TAS of it yet, but I'm keeping it in mind for the future. FAQ explains the concept and route very well.
Abandoned Ideas (it's not likely that I'll work on these):
- Gyruss - A fun game with a unique concept; it also has plenty of action. I made a testrun of the first "world" awhile ago. There are two issues with a TAS of this game: (1) A TAS aiming for the fastest time would have to destroy each enemy group as soon as it enters the screen; since enemies appear from the side, there's very little to see besides small explosions near the ship. This leaves almost no room for (non-repetitive) entertainment. (2) there seems to be almost no interest in the game on this site. Some interest did spring up briefly, but I don't think a movie likely to be this repetitive will be received well as a submission (judging from the first world's length, the TAS would be over 25-30 minutes long and mostly consist of enemy groups being defeated before they enter the screen).
Finished TAS runs:
- Link's Awakening DX in 1:14:26 - Aims to complete the game "normally" (I'll let the audience be the judge of that), specifically not using any warping glitches.
- Link's Awakening DX in 1:09:49 - 4 minute 37 second improvement to the above Link's Awakening run. I most love Truncated's comment, "Accepted because of major awesomeness." I'm quite happy that my Link's Awakening TAS's have been so well-received.
- Mario vs. Donkey Kong in 1:50:54 - Cancelled because the movie as a whole was boring. I'm glad the any% version (below) was better-received, at least.
- Mario vs. Donkey Kong in 44:52 - Any% TAS of Mario vs. Donkey Kong. I decided to ignore the plus worlds because the movie is already 45 minutes long, and the plus worlds would add another 35-40 minutes at least. Although the voter response wasn't that great, I'm happy that this got published in the end.
- Tetris in 00:51 - Cancelled because of a trick discovered by alden to avoid pausing.
- Tetris in 00:50 - New version of the movie to utilize alden's trick. Published, then quickly obsoleted by Baxter :D
- Super Demo World in 2:08:02 - 120-exit TAS of Super Demo World. This was fun to work on, but I'm glad to have it finished. I tried my best to make it even more interesting than jimsfriend's version.


ChefStef last edited by
Chef Stef on 2008-06-09 06:43:53
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