Chef Stef
Current TAS projects:
- Link's Awakening DX 100% - I've started this up again, but progress is slow because I'm trying to utterly optimize everything, and since Tompa continues to point out tiny improvements everywhere :) Swordless Link is also very helpful, and his high-precision TASing for the any% v3 run (see below) gives me something to work towards more often than not. UPDATE 10/26: I'm now up to the entrance to the color dungeon. (giuocob was planning to make a glitched 100% video, but the idea was eventually dismissed because it would be too boring. giuocob also doesn't seem to be visiting these forums anymore).
- Mario vs. Donkey Kong any% v2 - I've started up an improvement to my currently published run because I'm not entirely satisfied with the job I did last time. I missed faster tactics in some places, didn't apply tricks to their fullest extent, and was somewhat lazy in places (e.g. autofiring the A button to skip through menus). I'm currently done with 6-3 (about 133 seconds saved so far). There are several levels that have around 10 seconds of improvements each, but nearly every level has been improved in some way.
TAS ideas (I may work on these sometime in the future):
- Link to the Past (GBA version) palace of the four swords glitched run - It's possible to glitch into the palace of the four swords with only three hearts and minimal items, with heavy abuse of the "walk through walls" trick. Completing the palace of the four swords seems like a good goal to choose, since there is actually a second set of credits that appears when you finish it. I don't consider myself experienced enough with this game to try a TAS of it yet, but I'm keeping it in mind for the future. This FAQ explains the concept and route very well.
Abandoned Ideas (it's not likely that I'll work on these):
- Gyruss - A fun, fairly unique game, it has plenty of action and is interesting to play. I made a testrun of the first "world" awhile ago. However, there are two issues with a TAS of this game: (1) A TAS aiming for the fastest time would have to destroy each enemy group as soon as it enters the screen; since enemies appear from the side, there's very little to see besides small explosions near the ship. This leaves almost no room for (non-repetitive) entertainment. (2) There seems to be almost no interest in the game on this site. Some interest did spring up briefly after a forum post by myself, but I don't think a movie likely to be this repetitive will be received well as a submission (judging from the first world's length, the TAS would be over 25-30 minutes long and mostly consist of enemy groups being defeated before they enter the screen).
Published Movies:
- Mario vs. Donkey Kong in 44:52 - Any% TAS of Mario vs. Donkey Kong. I decided to ignore the plus worlds because the movie is already 45 minutes long, and the plus worlds would add another 35-40 minutes at least. Although the voter response wasn't that great, I'm happy that this got published in the end. I'm currently improving this (see above) and expect to save about 2 to 2.5 minutes overall.
- Super Demo World in 2:08:02 - 120-exit TAS of Super Demo World. This was fun to work on, but I'm glad to have it finished. I tried my best to make it even more interesting than jimsfriend's version, though I suppose I'm a bit disappointed that (1) my improvement was only 48 seconds, and (2) a bunch of new tricks were discovered when the TAS was nearly done, so the next version will probably be at least 3-5 minutes faster than mine. I originally though this would be obsoleted quickly because of the new (at the time of this run's publication) pass-through-corners trick, but I haven't heard anything recently about the improvement. Nevertheless, it's great that this is remaining a published movie for so long.
Obsoleted Movies
- Link's Awakening DX in 1:09:49 - 4 minute 37 second improvement to my previous Link's Awakening run. I most love Truncated's comment, "Accepted because of major awesomeness." I'm quite happy that my Link's Awakening TAS's have been so well-received by the TASVideos community. This one was quite handily obsoleted by Swordless Link's extremely high-quality improvement of almost 10 minutes, featuring some surprising new tricks and ridiculous level of optimization. It was great to see my run obsoleted in such a great way.
- Link's Awakening DX in 1:14:26 - Aims to complete the game "normally" (I'll let the audience be the judge of that), specifically not using any warping glitches. Obsoleted by my 4.5 minute improvement (see above).
- Tetris in 00:50 - Mode B19-5, aims to clear every "garbage" block from the screen while collecting the necessary lines. Published, then quickly obsoleted by Baxter :D
- Link's Awakening DX in 5:40 - Glitched Link's Awakening TAS (in DX, not the original). This obsoleted Naohiro and Pirohiko's submission through some small optimizations, so all credit for the route goes to them. Turnabout is fair play, however, as hogehoge has obsoleted my movie with a 75-frame improvement :)
Canceled Movies
- Mario vs. Donkey Kong in 1:50:54 - 100% run of Mario vs. Donkey Kong. Canceled because the movie as a whole was boring. I'm glad the any% version was better-received, at least.
- Tetris in 00:51 - Canceled because of a trick discovered by alden to avoid pausing. My improvement (see above) incorporated the trick and was later published.
Misc. Movies
- Super Challenge World in 1:06:27 - Any% TAS of Super Challenge World, a Super Mario World hack made by my good friend, Kiwisauce. Here I managed to break the intended solutions many times, getting a cape early and finding clever ways to skip puzzles. I also (hesitantly) like this TAS better than my Super Demo World TAS (but that may be going too far :) ). I have actually been working on a 100% run as well, since it has a few really big surprises within it; however, I noticed a major oversight that would require me to redo more than 20 exits, so my motivation on this has more or less fizzled. I may finish the 100% run sometime, but don't expect anything just yet.
ChefStef last edited by
Chef Stef on 2010-02-28 05:59:24
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