Chef Stef
Current TAS projects:
- Link's Awakening DX 100% - I've elected to restart the entire run again because I wasn't satisfied with the level of precision, especially after seeing Swordless Link's any% improvement. I've also chosen to use a better definition of 100% than before, namely to get all of the pictures in the game in addition to everything else. At the moment, I've only completed the very earliest part of the TAS (just finishing the initial village tasks), but have managed to save 15 frames over Swordless in the comparable areas so far. The toughest part so far is actually luck manipulation - since I'm trying to utterly optimize everything, I often have virtually no room to manipulate luck and have to find creative ways to avoid losing time.
Abandoned Ideas (it's not likely that I'll work on these):
- Gyruss - A fun, fairly unique game, it has plenty of action and is interesting to play. I made a testrun of the first "world" awhile ago. However, there are two issues with a TAS of this game: (1) A TAS aiming for the fastest time would have to destroy each enemy group as soon as it enters the screen; since enemies appear from the side, there's very little to see besides small explosions near the ship. This leaves almost no room for (non-repetitive) entertainment. (2) There seems to be almost no interest in the game on this site. Some interest did spring up briefly after a forum post by myself, but I don't think a movie likely to be this repetitive will be received well as a submission (judging from the first world's length, the TAS would be over 25-30 minutes long and mostly consist of enemy groups being defeated before they enter the screen).
- Link to the Past (GBA version) palace of the four swords glitched run - I originally had an idea in mind where the TAS would collect certain necessary items via walk-through-walls glitching, then glitch into the Palace of the Four Swords and complete the "boss rush" to trigger the second set of credits. I suspected that it would be possible to skip most of this, though, and this published run demonstrates exactly that. Unfortunately, this makes it much less likely that the run I have in mind would be accepted, due to "arbitrary goals". Since the proof-of-concept run has already been published, I'm no longer planning to pursue this run. (On a side note, this FAQ explains the concept and route very well.)
Published Movies:
- Mario vs. Donkey Kong in 44:52 - Any% TAS of Mario vs. Donkey Kong. I decided to ignore the plus worlds because the movie is already 45 minutes long, and the plus worlds would add another 35-40 minutes at least. Although the voter response wasn't that great, I'm happy that this got published in the end. I managed to improve this by 2.5 minutes (see below) but canceled it because someone else had made a better version. So, this one stays published for now.
- Super Demo World in 2:08:02 - 120-exit TAS of Super Demo World. This was fun to work on, but I'm glad to have it finished. I tried my best to make it even more interesting than jimsfriend's version, though I suppose I'm a bit disappointed that (1) my improvement was only 48 seconds, and (2) a bunch of new tricks were discovered when the TAS was nearly done, so the next version will probably be at least 3-5 minutes faster than mine. I originally though this would be obsoleted quickly because of the new (at the time of this run's publication) pass-through-corners trick, but it seems that nobody has wanted to tackle it just yet. It's great, at least, that this has remained a published movie for so long.
Obsoleted Movies
- Link's Awakening DX in 1:09:49 - 4 minute 37 second improvement to my previous Link's Awakening run. I most love Truncated's comment, "Accepted because of major awesomeness." I'm quite happy that my Link's Awakening TAS's have been so well-received by the TASVideos community. This one was quite handily obsoleted by Swordless Link's extremely high-quality improvement of almost 10 minutes, featuring some surprising new tricks and ridiculous level of optimization. It was great to see my run obsoleted in such a great way.
- Link's Awakening DX in 1:14:26 - Aims to complete the game "normally" (I'll let the audience be the judge of that), specifically not using any warping glitches. Obsoleted by my 4.5 minute improvement (see above).
- Tetris in 00:50 - Mode B19-5, aims to clear every "garbage" block from the screen while collecting the necessary lines. Published, then quickly obsoleted by Baxter :D
- Link's Awakening DX in 5:40 - Glitched Link's Awakening TAS (in DX, not the original). This obsoleted Naohiro and Pirohiko's submission through some small optimizations, so all credit for the route goes to them. Turnabout is fair play, however, as hogehoge has obsoleted my movie with a 75-frame improvement :)
Canceled Movies
- Mario vs. Donkey Kong in 1:50:54 - 100% run of Mario vs. Donkey Kong. Canceled because the movie as a whole was boring. I'm glad the any% version was better-received, at least.
- Tetris in 00:51 - Canceled because of a trick discovered by alden to avoid pausing. My improvement (see above) incorporated the trick and was later published.
- Mario vs. Donkey Kong in 42:19 - 2.5 minute improvement of my published MvsDK TAS. This was honestly really fun to work on, but it turned out that someone else was working on an improvement to the published run as well and had saved more time than me, so I canceled it. I'm still happy that I finished the movie, though, and I was able to discover a few great tricks that will be utilized in the final improvement movie (such as keyclimbing).
Misc. Movies
- Super Challenge World in 1:06:27 - Any% TAS of Super Challenge World, a Super Mario World hack made by my good friend, Kiwisauce. Here I managed to break the intended solutions many times, getting a cape early and finding clever ways to skip puzzles. I also (hesitantly) like this TAS better than my Super Demo World TAS (but that may be going too far :) ). I have actually been working on a 100% run as well, since it has a few really big surprises within it; my real issue is that I'm starting to lose confidence in my Super Mario World TASing ability due to all the crazy (read: difficult to use) tricks and glitches being discovered. I may finish the 100% run sometime, but don't expect anything just yet.
ChefStef last edited by
Chef Stef on 2010-12-05 05:21:05
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