De Hack Ed

DeHackEd

My TODO list

(includes personal projects)

  • VisualBoyAdvance with movie playback for Linux, at a minimum. Rerecording might come later. Done, can make AVIs for GB and GBA
  • Gens modding Done, though not quite how I'd have liked it.
  • Automation to the AVI encoding process
  • Some seed assistance for BitTorrent (btfriendly.py doesn't do what I'm going to want)
  • Dig into FCEU's key bindings, rebind stuff and modify the joystick code for my own recording purposes. Okay, but no joystick yet.
  • GMV support in microstorage?

Useful Web Scripts

  • Savestate-ify - You can edit when a movie ends by using load-state and then terminating recording. Now you can edit when a movie starts by submitting an SMV (or VBM) and a save-state to this script. Snes9x and VBA in GameboyAdvance mode only.
  • Microstorage - Hosts SMV, FCM, M64, GMV and VBM files online.

Movies I've made

Stuff left over from my dual run

  • Mega Man X & X 2 at the same time (dual movie, bigame, whatever you want to call it). Current position: Final battles (both games!)

Goals:

  • Actually Finish the SMV

  • Both Games:
    • No intentional luck manipulation
    • Bug abuse. :)
    • Complete reasonably fast
    • Play simultaneously (no cheating like pausing one game or hanging it at the title screen)
    • Do not die. (This rules out the Hadouken)
    • Try to beat both games at once.
  • X1:
    • All part upgrades (Dr Light's capsules) except the Hadouken
    • Whatever heart/sub tanks are convenient for me, or easy enough to get.
    • Do not return to a level after the boss is beaten. (Will probably conflit with beating both games at the same time)
    • Route: typical order (Penguin, Eagle, Mammoth, Mandrill, Armadillo, Octopus, Kuwanger, Chameleon)
  • X2:
    • All of Zero's parts
    • Shouryuken.
    • In other words, a true 100% run.
    • Do the Zero/Sigma Shouryuken glitch, even if it means X1 suffers slightly as a result.
    • Route: Weakness order starting at Wire Sponge. Grab Morph Moth's heart tank immediately after Crystal Snail's level. Remaining X-Hunters will definitely be fought in the last 2 levels.
Notes about the run:

  • Early on, I only had one savestate slot due to controller limitation. I've since modified my setup to allow for an arbitrary number of save-states (yes, that's right) so the play seem more sloppy towards the start.

Tricks that I use for the run:

  • When one game lags, it ignores frames of input.
  • X2 reaches a "charging" state on weapons faster than X1.
  • There are times when certain buttons are ignored. For example, when climbing a wall, the game will ignore the jump button and any directional buttons for the few frames X spends automatically moving upwards and away from the wall, with the exception of the double-triangle hop trick.

Get Firefox!DeHackEd last edited by DeHackEd on 2007-05-17 21:46:43
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