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Bisqwit's Rockman movie v8

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Introduction

TODO: Delete this page.

Latest project: Making Rockman timeattack v8 together with AngerFist.
Project status: finished.

Thanks

Techniques: Finalfighter, Morimoto, Bisqwit
Reviewing: Truncated, Bablo
Playing: Bisqwit, AngerFist

Progress

Timings

▼ v8 movie overall ▼

These timings utilize BisqBot's game analysis where possible (scrolling events, item acquisitions, enemy damages).
Stage begin is the first possible frame where starting to hold A button would cause Megaman to jump.

Frame v6 Frame v8 Event Note / from previous point From begin Total gain
784 784 Elecman begin
4873 4815 Gain magnet beam 4031 (+58)
6825 6746 First shutter 1931 (+21)
7745 7658 Scroll into boss room 921 (+8) 6874 (+87)
9926 9838 Elecman last hit 2180 (+1)
10000 9912 Gain weapon 74 9128 (+88) +88
11538 11450 Iceman begin
14190 14046 First shutter 2596 (+56) +144
14539 14388 Scroll into boss room
15158 --- Iceman last hit
15242 15090 Gain weapon 83 3640 (+64) +152
16779 16627 Fireman begin
19731 18890 First shutter 2263 (+689) +841
20085 19239 Scroll into boss room 349 (+5)
20799 19953 Fireman last hit 714
20880 20031 Gain weapon 78 (+3) 3404 (+697) +849
22419 21570 Bombman begin
25799 24042 First shutter 2472 (+908) +1749
26295 24508 Scroll into boss room 466 (-30)
26726 24995 Bombman first hit 487 (-56)
26908 25175 Bombman last hit 180 (+2)
26984 25251 Gain weapon 76 (+0) 3681 (+884) +1733
28519 26786 Gutsman begin
31879 30104 Gain weapon 3318 (+42) +1775
33398 31623 Cutman begin (early)
37154 34943 First shutter 3320 (+436) +2211
37506 35277 Scroll into boss room 334 (+18)
38231 36002 Gain weapon 725 (+0) 4379 (+454) +2229
40435 38206 Wily1 begin
43416 41136 Boss scroll 2930 (+51)
44653 42342 Boss last hit 4136 (+82) +2311
46112 43801 Wily2 begin
49140 46548 Boss scroll 2747 (+281)
51134 ? Boss last hit
Wily3 begin
53434 Wily4 begin
58350 Game end

▼ notepad ― Wily 2 stage ▼

Item v6 v8 −Delta
Wily2 screen 1 begin 46112 43801 2311
Enter wall 46825 44454 2371 1 refill less
Scroll down to Cutman lair 46878 44503 2375
Scroll down from Cutman lair 47124 44739 2385
Scroll down to Elecman lair 47558 45166 2392
Scroll down from Elecman lair 47706 45302 2404
Scroll down C1 48219 45814 2405
Scroll down C2 48368 45948 2420
Scroll down C3 48516 46084 2432
Scroll down C4 48665 46220 2445
Scroll down C5 48986 46357 2629
Scroll down to Copy Robot lair 49140 46548 2592 Morimoto's technique
Lights on 49790 47291 2499
First boss hit 50315 47820 2495
Last boss hit 51134 48639 2495

▼ notepad ― Wily 3 stage ▼

Item v6 v8 −Delta
Wily3 screen 1 begin 52597 50102 2495
Scroll down A1 52686 50191 2495
Scroll down A2 52843 50347 2496
Scroll down A3 53073 50495 2578
Scroll down A4 53231 50634 2597
scroll to boss room 53630 51051 2579
| err, these timings can't be right. I've got a wrong "v6" fcm. --
Kill 1 54154
Kill 2 54292
Kill 3 54428
Kill 4 54564
Kill 5 54696
Kill 5 54828
Kill 5 54958

▼ notepad ― Wily 4 stage ▼ erm

▼ notepad ― Wily 1 stage ▼

Item v6 v8 −Delta
Wily1 screen 1 begin 40435 38206 2229
Scroll up A1 40960 38725 2235 Beam perfection
Scroll up A2 41393 39157 2236
Scroll down B1 42191 39938 2253 Lag prevention by stalling
Scroll down B2 42452 40190 2262 Zip to the left
Scroll up C1 42806 40538 2268
Scroll up C2 43187 40917 2270
Shutter 43416 41136 2280 Beam perfection
Boss last hit 44653 42342 2311 AngerFist's pause method

Beam usage in Wily1 first scene:

  V6:
   @145:3
    @94:22
     @49:56
      @11:28 (no pause)
      @11:65(+1) (no pause)
   @81:17
    @36:51
     @11:25 (no pause)
     @11:60 -> wall
  V8:
   @145:2
    @94:22
     @49:56
      @11:28
      @11:65
   @81:18
    @36:49
     @11:28
     @11:60 -> wall
▼ notepad ― Cutman stage ▼
Item v6 v8 −Delta
Cutman screen 1 begin N/A N/A N/A
Clear first ladder 33479 31704 1775
Clear ladder after scroll A1 33903 32124 1779
Clear ladder after scroll A2 34135 32349 1786 Levitation
Clear ladder after scroll A3 34363 32572 1791
Clear ladder after scroll A4² 34707 32916 1791
Scroll B1 35252 33410 1842
Clear ladder after scroll B1 35415 33573 1842
Scroll B2 35518 33677 1841
Clear ladder after scroll B2 35670 N/A
Scroll B3 35853 33914 1939
Clear ladder after scroll B3 36007 N/A
Scroll B4 36166 34196 1970
Clear ladder after scroll B4 36319 N/A
Scroll down C1 36558 34356 2202
Scroll down C2 36719 34508 2211
Scroll down C3 36857 34646 2211
Shutter 1 hit 37154 34943 2211
Shutter 2 hit 37506 35277 2229
Last boss hit 38142
Acquire weapon 38231 36002 2229

² = takes two refills in v6 here

▼ notepad ― Gutsman stage ▼
Item v6 v8 −Delta
Gutsman screen 1 begin 28519 26786 1733
Scroll down 1 29986 28221 1765
Scroll down 2 30124 28359 1765
Scroll down 3 30279 28513 1766
Scroll down 4 30417 28651 1766
Shutter 1 hit 30731 28965 1766
Shutter 2 hit 31056 28290 1766
Last boss hit 31805 30035 1770
Acquire weapon 31879 30104 1775

▼ notepad ― Bombman stage ▼
Item v6 v8 −Delta
Bombman screen 1 begin 22419 21570 849
Switch to M 22592
Scroll up (first time) 23287 22539 748
Scroll up (second) 23641 22803 838
Cannon opens 24138 (W done)
Scroll up (third) 24779 23602 1177
Scroll up (last) 25077 23849 1228
Scroll right 25799 24042 1757
Scroll down (first) 26005 24202 1803
Scroll down (second) 26151 24363 1788
Scroll down (last) 26295 24508 1787
Bombman first hit 26726 24995 1731
Bombman last hit 26908 25175 1733
Bombman weapon collect 26984 25251 1733

▼ notepad ― Fireman stage ▼

Item v6 v8 −Delta
Fireman screen 1 begin 16779 16627 152 The frame jump button is pressed
Scroll 3→4 17163 17031 132 (*)
#4 Stand on bottom ladder 17314 17181 133
Scroll 4→5 17435 17296 139
Scroll 7→8 17997 17618 379
Scroll 11→12 18488 18124 364 (**)
Scroll 12→13 18775 18350 425
Refill 19482 18623 859
Shutter 1 hit 19731 18890 841 Had to wait because of beam shortage
Shutter 2 hit 20085 19239 846
Deliver last hit 20799 19953 846
Gain weapon 20880 20031 849

*) Must conserve some beams.

  • 1 beam saved in #3 costs 20 frames.
  • 1 beam saved in #4 costs 15-21 frames.
**) Must take damage here. If take damage later, the wait for invulnerability to wear off will be too long.

▼ notepad ― Iceman stage ▼

Item v6 v8 −Delta Notes
Iceman screen 1 begin 11538 11450 88 The frame jump button is pressed
Weapon select text appear 11988 11894 94
Start move upwards screen 4 12116 --- --
First landing in water 12250 --- --
Landing after water 12513 --- --
Scroll 10→11 (ℬ) 12703 12581 122 (From begin of Iceman: +27 frames)
Scroll 11→12 (ℬ) 12842 12720 122
Refill (ℬ) 13389 13238 151 X position differs: v8 is behind.
Scroll 17→18 (ℬ) 13736 13591 145
Scroll 18→19 (ℬ) 13874 13729 145
Shutter1 hit (ℬ) 14190 14046 144 (From begin of Iceman: +56 frames)
Shutter2 hit (ℬ) 14539 14388 151 (From begin of Iceman: +63 frames)
First boss hit (ℬ) 15094 --- --
Second boss hit (ℬ) 15128 --- --
Third boss hit (ℬ) 15158 --- --
Acquire weapon (ℬ) 15242 15090 152
(ℬ) = according to BisqBot

Boss hits / Iceman:

Method 1st delta 2nd delta 3rd delta collect
v6 15094 34 15128 30 15158 84 15242
tall,se 14943 30 14973 34 15007 83 15090
small,st 14942 30 14972 31 15003 99 15102
tall,hy 14943 30 14973 32 15005 85 15090
tall,st 14943 30 14973 31 15004 82 15087
In other words, I could do Iceman battle 3 frames faster. However, I tried copypasting it back, and I lost 1 frame in Fireman screen 11, another 1 frame in Fireman screen 13, and I don't think it's worth that 1 frame to go through trying to copypaste the rest.

Contributors

  • finalfighter: Majority of techniques
  • Bisqwit: Minority of techniques and majority of playing
  • AngerFist: Elecman first screens, Elecman first magnetbeam-assisted zipping, Bombman boss, Cutman luck manipulation, and generally verifying here and there whether some part could be played faster than I did.

Links



Get Firefox!DeletedPages/Bisqwit/RockmanMovie last edited by Bisqwit on 2007-06-18 16:23:09
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