▼ v8 movie overall ▼
These timings utilize BisqBot's game analysis where
possible (scrolling events, item acquisitions, enemy damages).
Stage begin is the first possible frame where starting to hold A button would cause Megaman to jump.
| Frame v6 | Frame v8 | Event | Note / from previous point | From begin | Total gain |
| 784 | 784 | Elecman begin |
| 4873 | 4815 | Gain magnet beam | | 4031 (+58) |
| 6825 | 6746 | First shutter | 1931 (+21) |
| 7745 | 7658 | Scroll into boss room | 921 (+8) | 6874 (+87) |
| 9926 | 9838 | Elecman last hit | 2180 (+1) |
| 10000 | 9912 | Gain weapon | 74 | 9128 (+88) | +88 |
| 11538 | 11450 | Iceman begin |
| 14190 | 14046 | First shutter | | 2596 (+56) | +144 |
| 14539 | 14388 | Scroll into boss room | |
| 15158 | --- | Iceman last hit |
| 15242 | 15090 | Gain weapon | 83 | 3640 (+64) | +152 |
| 16779 | 16627 | Fireman begin |
| 19731 | 18890 | First shutter | | 2263 (+689) | +841 |
| 20085 | 19239 | Scroll into boss room | 349 (+5) |
| 20799 | 19953 | Fireman last hit | 714 |
| 20880 | 20031 | Gain weapon | 78 (+3) | 3404 (+697) | +849 |
| 22419 | 21570 | Bombman begin |
| 25799 | 24042 | First shutter | | 2472 (+908) | +1749 |
| 26295 | 24508 | Scroll into boss room | 466 (-30) |
| 26726 | 24995 | Bombman first hit | 487 (-56) |
| 26908 | 25175 | Bombman last hit | 180 (+2) |
| 26984 | 25251 | Gain weapon | 76 (+0) | 3681 (+884) | +1733 |
| 28519 | 26786 | Gutsman begin |
| 31879 | 30104 | Gain weapon | | 3318 (+42) | +1775 |
| 33398 | 31623 | Cutman begin (early) |
| 37154 | 34943 | First shutter | | 3320 (+436) | +2211 |
| 37506 | 35277 | Scroll into boss room | 334 (+18) |
| 38231 | 36002 | Gain weapon | 725 (+0) | 4379 (+454) | +2229 |
| 40435 | 38206 | Wily1 begin |
| 43416 | 41136 | Boss scroll | 2930 (+51) |
| 44653 | 42342 | Boss last hit | | 4136 (+82) | +2311 |
| 46112 | 43801 | Wily2 begin |
| 49140 | 46548 | Boss scroll | 2747 (+281) |
| 51134 | ? | Boss last hit |
| | Wily3 begin |
| 53434 | Wily4 begin |
| 58350 | Game end |
▼ notepad ― Wily 2 stage ▼
| Item | v6 | v8 | −Delta |
| Wily2 screen 1 begin | 46112 | 43801 | 2311 |
| Enter wall | 46825 | 44454 | 2371 | 1 refill less |
| Scroll down to Cutman lair | 46878 | 44503 | 2375 |
| Scroll down from Cutman lair | 47124 | 44739 | 2385 |
| Scroll down to Elecman lair | 47558 | 45166 | 2392 |
| Scroll down from Elecman lair | 47706 | 45302 | 2404 |
| Scroll down C1 | 48219 | 45814 | 2405 |
| Scroll down C2 | 48368 | 45948 | 2420 |
| Scroll down C3 | 48516 | 46084 | 2432 |
| Scroll down C4 | 48665 | 46220 | 2445 |
| Scroll down C5 | 48986 | 46357 | 2629 |
| Scroll down to Copy Robot lair | 49140 | 46548 | 2592 | Morimoto's technique |
| Lights on | 49790 | 47291 | 2499 |
| First boss hit | 50315 | 47820 | 2495 |
| Last boss hit | 51134 | 48639 | 2495 |
▼ notepad ― Wily 3 stage ▼
| Item | v6 | v8 | −Delta |
| Wily3 screen 1 begin | 52597 | 50102 | 2495 |
| Scroll down A1 | 52686 | 50191 | 2495 |
| Scroll down A2 | 52843 | 50347 | 2496 |
| Scroll down A3 | 53073 | 50495 | 2578 |
| Scroll down A4 | 53231 | 50634 | 2597 |
| scroll to boss room | 53630 | 51051 | 2579 |
|
err, these timings can't be right. I've got a wrong "v6" fcm. --
| Kill 1 | 54154 |
| Kill 2 | 54292 |
| Kill 3 | 54428 |
| Kill 4 | 54564 |
| Kill 5 | 54696 |
| Kill 5 | 54828 |
| Kill 5 | 54958 |
▼ notepad ― Wily 4 stage ▼
erm
▼ notepad ― Wily 1 stage ▼
| Item | v6 | v8 | −Delta |
| Wily1 screen 1 begin | 40435 | 38206 | 2229 |
| Scroll up A1 | 40960 | 38725 | 2235 | Beam perfection |
| Scroll up A2 | 41393 | 39157 | 2236 |
| Scroll down B1 | 42191 | 39938 | 2253 | Lag prevention by stalling |
| Scroll down B2 | 42452 | 40190 | 2262 | Zip to the left |
| Scroll up C1 | 42806 | 40538 | 2268 |
| Scroll up C2 | 43187 | 40917 | 2270 |
| Shutter | 43416 | 41136 | 2280 | Beam perfection |
| Boss last hit | 44653 | 42342 | 2311 | AngerFist's pause method |
Beam usage in Wily1 first scene:
V6:
@145:3
@94:22
@49:56
@11:28 (no pause)
@11:65(+1) (no pause)
@81:17
@36:51
@11:25 (no pause)
@11:60 -> wall
V8:
@145:2
@94:22
@49:56
@11:28
@11:65
@81:18
@36:49
@11:28
@11:60 -> wall
▼ notepad ― Cutman stage ▼
| Item | v6 | v8 | −Delta |
| Cutman screen 1 begin | N/A | N/A | N/A |
| Clear first ladder | 33479 | 31704 | 1775 |
| Clear ladder after scroll A1 | 33903 | 32124 | 1779 |
| Clear ladder after scroll A2 | 34135 | 32349 | 1786 | Levitation |
| Clear ladder after scroll A3 | 34363 | 32572 | 1791 |
| Clear ladder after scroll A4² | 34707 | 32916 | 1791 |
| Scroll B1 | 35252 | 33410 | 1842 |
| Clear ladder after scroll B1 | 35415 | 33573 | 1842 |
| Scroll B2 | 35518 | 33677 | 1841 |
| Clear ladder after scroll B2 | 35670 | N/A |
| Scroll B3 | 35853 | 33914 | 1939 |
| Clear ladder after scroll B3 | 36007 | N/A |
| Scroll B4 | 36166 | 34196 | 1970 |
| Clear ladder after scroll B4 | 36319 | N/A |
| Scroll down C1 | 36558 | 34356 | 2202 |
| Scroll down C2 | 36719 | 34508 | 2211 |
| Scroll down C3 | 36857 | 34646 | 2211 |
| Shutter 1 hit | 37154 | 34943 | 2211 |
| Shutter 2 hit | 37506 | 35277 | 2229 |
| Last boss hit | 38142 |
| Acquire weapon | 38231 | 36002 | 2229 |
² = takes two refills in v6 here
▼ notepad ― Gutsman stage ▼
| Item | v6 | v8 | −Delta |
| Gutsman screen 1 begin | 28519 | 26786 | 1733 |
| Scroll down 1 | 29986 | 28221 | 1765 |
| Scroll down 2 | 30124 | 28359 | 1765 |
| Scroll down 3 | 30279 | 28513 | 1766 |
| Scroll down 4 | 30417 | 28651 | 1766 |
| Shutter 1 hit | 30731 | 28965 | 1766 |
| Shutter 2 hit | 31056 | 28290 | 1766 |
| Last boss hit | 31805 | 30035 | 1770 |
| Acquire weapon | 31879 | 30104 | 1775 |
▼ notepad ― Bombman stage ▼
| Item | v6 | v8 | −Delta |
| Bombman screen 1 begin | 22419 | 21570 | 849 |
| Switch to M | 22592 |
| Scroll up (first time) | 23287 | 22539 | 748 |
| Scroll up (second) | 23641 | 22803 | 838 |
| Cannon opens | 24138 (W done) |
| Scroll up (third) | 24779 | 23602 | 1177 |
| Scroll up (last) | 25077 | 23849 | 1228 |
| Scroll right | 25799 | 24042 | 1757 |
| Scroll down (first) | 26005 | 24202 | 1803 |
| Scroll down (second) | 26151 | 24363 | 1788 |
| Scroll down (last) | 26295 | 24508 | 1787 |
| Bombman first hit | 26726 | 24995 | 1731 |
| Bombman last hit | 26908 | 25175 | 1733 |
| Bombman weapon collect | 26984 | 25251 | 1733 |
▼ notepad ― Fireman stage ▼
| Item | v6 | v8 | −Delta |
| Fireman screen 1 begin | 16779 | 16627 | 152 | The frame jump button is pressed |
| Scroll 3→4 | 17163 | 17031 | 132 (*) |
| #4 Stand on bottom ladder | 17314 | 17181 | 133 |
| Scroll 4→5 | 17435 | 17296 | 139 |
| Scroll 7→8 | 17997 | 17618 | 379 |
| Scroll 11→12 | 18488 | 18124 | 364 (**) |
| Scroll 12→13 | 18775 | 18350 | 425 |
| Refill | 19482 | 18623 | 859 |
| Shutter 1 hit | 19731 | 18890 | 841 | Had to wait because of beam shortage |
| Shutter 2 hit | 20085 | 19239 | 846 |
| Deliver last hit | 20799 | 19953 | 846 |
| Gain weapon | 20880 | 20031 | 849 |
*) Must conserve some beams.
- 1 beam saved in #3 costs 20 frames.
- 1 beam saved in #4 costs 15-21 frames.
**) Must take damage here. If take damage later, the wait for invulnerability to wear off will be too long.
▼ notepad ― Iceman stage ▼
| Item | v6 | v8 | −Delta | Notes |
| Iceman screen 1 begin | 11538 | 11450 | 88 | The frame jump button is pressed |
| Weapon select text appear | 11988 | 11894 | 94 |
| Start move upwards screen 4 | 12116 | --- | -- |
| First landing in water | 12250 | --- | -- |
| Landing after water | 12513 | --- | -- |
| Scroll 10→11 (ℬ) | 12703 | 12581 | 122 | (From begin of Iceman: +27 frames) |
| Scroll 11→12 (ℬ) | 12842 | 12720 | 122 |
| Refill (ℬ) | 13389 | 13238 | 151 | X position differs: v8 is behind. |
| Scroll 17→18 (ℬ) | 13736 | 13591 | 145 |
| Scroll 18→19 (ℬ) | 13874 | 13729 | 145 |
| Shutter1 hit (ℬ) | 14190 | 14046 | 144 | (From begin of Iceman: +56 frames) |
| Shutter2 hit (ℬ) | 14539 | 14388 | 151 | (From begin of Iceman: +63 frames) |
| First boss hit (ℬ) | 15094 | --- | -- |
| Second boss hit (ℬ) | 15128 | --- | -- |
| Third boss hit (ℬ) | 15158 | --- | -- |
| Acquire weapon (ℬ) | 15242 | 15090 | 152 |
(ℬ) = according to BisqBot
Boss hits / Iceman:
| Method | 1st | delta | 2nd | delta | 3rd | delta | collect |
| v6 | 15094 | 34 | 15128 | 30 | 15158 | 84 | 15242 |
| tall,se | 14943 | 30 | 14973 | 34 | 15007 | 83 | 15090 |
| small,st | 14942 | 30 | 14972 | 31 | 15003 | 99 | 15102 |
| tall,hy | 14943 | 30 | 14973 | 32 | 15005 | 85 | 15090 |
| tall,st | 14943 | 30 | 14973 | 31 | 15004 | 82 | 15087 |
In other words, I could do Iceman battle 3 frames faster. However, I tried
copypasting it back, and I lost 1 frame in Fireman screen 11, another 1 frame
in Fireman screen 13, and I don't think it's worth that 1 frame to go through
trying to copypaste the rest.