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Bisqwit's Solomon's Key movie v5

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Introduction

In February 2004, I published the Solomon's Key movie v4 which is, as of this writing, still the best published Solomon's Key movie. (Thanks OldChangeLog!)

In November 2004, I started making v5, which is now finished.

Aim

I'm aiming for
① the best ending (solve all the special hidden rooms)
② without using warps (wings).
③ to improve all the level times. [3]
Fairy rooms will not be played.

A warps-version will be coming later (and will use all of the warps, not only the last one.)

I'm using Famtasia, but I might convert the movie to FCEU and continue with that. Currently I'm concentrating more on the Rockman movie.

Progress

The movie seems to be going much better than the previous version.
Almost all levels are improved a bit, and many are improved by a lot.
For emphasis, I provided a comment for each level in the form of a Japanese-style smiley.

Level Old time New time Comment Notes
1 9340 9360 (^ ^)
2 9210 9220 (^ ^)
3 7960 8070 \(^o^)/
4 9310 9330 (^ ^) (if take icon, next level is fairies)
5 9000 9230 \(^o^)/
6 8410 8410 (~_~)
7 9000 9050 \(^o^)/ wings at 14,1
8 9210 9210 (~_~) >(if take icon, next level is fairies)
9 8900 s8860 \(^o^)/ >seal 1 at 10,8
10 8220 8290 (^ ^) > (after dozens of retries at this level, always
missing the previously got 8300 by exactly 2
frames, I decided to give up and move on.) [3]
11 8360 8730 \(◎o◎)/ >
12 8820 8840 (^ ^) >(if take icon, next level is fairies)
13 8600;½b4690 s8760;½b4710 \(^o^)/ seal 2 at 8,9
14 8580 8650 (^ ^)
15 8560 8730 \(◎o◎)/ wings at 11,12
16 9200 9300 \(^o^)/ >(if take icon, next level is fairies)
17 8610;½4700 8980;4340 (^ ^) >seal 3 at 14,2
(+luck abuse to get an extended fireball)
18 8860 8950 (^ ^) >
19 9140 s8950 (^ ^) >seal 4 at 5,5
20 8150 i8130 (^ ^) >icon at 11,2
Special 1 - 9200 (^ ^) (4 seals and icon needed). page of time
21 8990 s9000 \(^o^)/ seal 5 at 11,6
(+saved a fireball)
22 rg45000 rg45450 \(^o^)/ (surprise! fireballs don't kill fire)
23 9180 9260 (^ ^) wings at 4,12
24 8880;½4660 8990;½4700 \(^o^)/ >(if take icon, next level is fairies)
25 9300 9350 (^ ^) >
26 9480;½4690 9560;½4720 (^ ^) >
27 8460 8640 (^ ^) > (+used a fireball)
28 7270 7580 \(^o^)/ >(if take icon, next level is fairies)
29 9250 s8960 (^ ^) seal 6 at 8,11
30 7590;½3260 8120;½3490 \(^o^)/ (I hate this map. But at least I got it 5 seconds faster.)
31 8620 8760 (^ ^);? wings at 15,12
32 d9980 9180 (^ ^) >(if take icon, next level is fairies)
(I did not use death this time. This method
of completion you don't see in walkthroughs!)
33 7840 8050 8180 \(◎o◎)/ > (I found an improvement!)
34 8490 8510 8520 (^ ^) > (stupid fairies, they evaded me)
35 8770 8790 8840 \(-_-)/ > stupid randomness
36 7090 7400 7430 \(-_-)/ >(if take icon, next level is fairies)
(This is a really difficult level to play optimally.
I used the fireball. Without using a fireball, I
could only get 7290.)
37 9130 9290 9280 \(^o^)/
38 7100 7670 \(^o^)/
39 w8660 8870 \(^o^)/ wings at 1,7
(No fireball needed!)
40 - 9240 (^ ^) >(if take icon, next level is fairies)
41 - 8750 (^ ^) >
42 - 8720 \(^o^)/ > got even a fairy… even though I solved the room in a totally wrong way
43 - 8570 (^ ^) >
44 - i6060 (^ ^) >icon at 1,5
Special 2 - 8770 (^ ^) (6 seals and icon needed). page of space
45 7800 7960 \(^o^)/ lots of really close calls
46 8900 s8600 \(-_-)/ seal 7 at 14,1
47 8950 s7640 (・_・?) seal 8 at 15,1
48 6860 7020 \(^o^)/ icon at 5,4
Unscheduled detour 8920 (・_・?) Oops! I wasn't supposed to take the icon in room 48. But I decided to include this room anyway, for completeness :)
Special 3 - 7860 (^ ^) (8 seals needed). princess
Solomon 8900 8900 (^ ^)
½ = Used the item that resets clock to 5000
g = Used the item that multiplies clock value&speed by 5
b = Took extra time to pick up a blue bottle
r = Took extra time to pick up a red bottle
w = Took extra time to pick up a wing
i = Took extra time to pick up an icon
s = Took extra time to pick up a seal
d = Used death
> = skipped if a wing was taken

Interpretation of comments:

Comment Meaning
(~_~) Nothing new here
(^ ^) Minor optimizations
\(^o^)/ I'm proud of this result
\(◎o◎)/ Totally incredible based on my earlier experience
(・_・?) Uncertain
\(-_-)/ (Lazily) yay.

28098 re-records so far…

So far, improvements consist of:

  • Better jump accuracy ― there's a certain method of jumping that is really hard to do (it requires frame precision) but which can greatly increase the speed when climbing.
  • New solutions ― things can often be done in different order, taking advantage of monster timing and resources.
  • More collision abuses ― Dana can sometimes pass monsters even in narrow tunnels.

Notes

Resources

There's a very invaluable FAQ/walkthrough for Solomon's Key.

Timing weirdness

[3]: It seems like Solomon's Key has a timer that is activated on every fourth frame, globally ― not starting from the beginning of the level. This means that depending on luck, the first tick of the level clock may be 1‐4 frames long.
This adds a some uncertainty to 10-unit changes in level completion times.

Also, the Japanese version of this game (ソロモンの鍵) apparently has a different, slower timer.
The record times at High level challenge can't possibly apply to the USA version.


Get Firefox!DeletedPages/Bisqwit/SolomonsKeyMovie last edited by Bisqwit on 2007-06-18 16:23:09
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