Joined: 5/4/2009
Posts: 4
i know requests arent really allowed but this game was such a huge part of my childhood that i would be so happy if someone could do a non Glitch run, like 100% or not even 100% but basicly completing the mainstory and trying to be as entertaining as possible and if u like to u can do it as fast as possible. but seriously pls :D wanna see how the game is done perfectly.
Sir_VG
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They are, but only really in the Wishlist. Separate threads really are only for discussion, videos, and the like.
Taking over the world, one game at a time. Currently TASing: Nothing
Post subject: Re: Alundra!
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Rexitus wrote:
but seriously pls :D wanna see how the game is done perfectly.
lawlz, srsly, teh bst way 2 get it run purrfect is 2 do it urself.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 3/7/2006
Posts: 720
Location: UK
I started doing a TAS of Alundra just as a test, a while ago. There are lots of little tricks like the instant dash-direction-change etc. It could be very interesting indeed, though the game is pretty long.
Voted NO for NO reason
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
I have never heard of the game, which makes sense due to living in the U.S. Sounds interesting enough, though.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 7/2/2007
Posts: 3960
Alundra is basically what happens when you decide to make a Zelda game that focuses on puzzle solving and plot instead of on combat. And yeah, it's pretty long.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Post subject: Re: Alundra!
Joined: 5/4/2009
Posts: 4
doing that atm :D but its always fun to watch when someone is actually aiming for perfection :> and its quite challengin game unless u know it like your own pockets
Sticky wrote:
Rexitus wrote:
but seriously pls :D wanna see how the game is done perfectly.
lawlz, srsly, teh bst way 2 get it run purrfect is 2 do it urself.
Joined: 5/4/2009
Posts: 4
LagDotCom wrote:
I started doing a TAS of Alundra just as a test, a while ago. There are lots of little tricks like the instant dash-direction-change etc. It could be very interesting indeed, though the game is pretty long.
Ye its long, but so was secret of nevermore and still someone made it 100% :OOO which is insane, and under 2 hours. tho u cant really compare em but finalfanties are done in 4-5h so why not alundra :D. and no u dont need to do it 100% just do the main quest ^^
Joined: 7/2/2007
Posts: 3960
It's a huge investment of time, that's why not. The Final Fantasy games are vastly better-known than Alundra is, so they attract a lot more attention. Don't get me wrong -- I'd love to see an Alundra run too. Just realize that saying "Well, someone took a year of their life to make this run, so why doesn't someone else do the same for this other game?" is a bit presumptuous.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 5/4/2009
Posts: 4
ye i know what u mean :> but i am not the only one requesting it! and i bet i am not only one who was stuck on every dungeon atleast for while thats why time attack would be cool, it doesnot need to be perfect just wanna see how its done quite fast. i enjoy watching when some seriously pro just owns the game, makes me always think past how i had hard time playing the same part. :>
skychase
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Posts: 212
Location: Quebec, Canada
I already beat Alundra within 8 hours. All life vessel, 47/50 gilded falcons (slime slashing, roulette, slime shooting) I know everything about this game. So it may take about 5 hours if you only do the main quest.
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Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Aliundra is awesome, and I can't believe that there are no big shortcuts... since the character movement is pretty much free. Has anyone tried the game with frame advance?
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 3/7/2006
Posts: 720
Location: UK
I have! The game is quite robust, although with damage-to-save-time a lot of puzzles are at least partially skippable. I've tried doing damage boosts and such, I've never found a good place to do one. I haven't checked every single area though.
Voted NO for NO reason
skychase
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Location: Quebec, Canada
If you find a way to get the fire wand before the magyscar, you're my hero
Joined: 2/15/2009
Posts: 329
Starting work on this. RAM addresses(The more the better I figure): 00153150 001AC520 001AC528 Speed? Player state? These 3 are always at the same value. 1 is run speed. 3 is dash speed. 41 is charging a dash. 44 is jumping while moving. 45 is jumping while stationary. 001AC58C Speed? -48 while running. 80 while dashing. 001AC5AE 001AC632 001D78E0 X position? These 3 are always at the same value. These seem to be pixel based. Changes 2-3/frame at run speed. Changes 3-4/frame at dash speed. 00133746 001AC5B2 00133772 Y position? These 3 are always at the same value. These seem to be pixel based. Changes 2-3/frame at run speed. Changes 3-4/frame at dash speed. 001AC5B8 Larger grid X position? Changes once every 9-10 frames at run speed. Changes once every 6-7 frames at dash speed. 001AC5BC Larger grid Y position? Changes once every 9-10 frames at run speed. Changes once every 6-7 frames at dash speed.
Working on: Legend of Legaia, Vagrant Story
Joined: 2/26/2011
Posts: 98
Awesome. It will be sooo satisfying to see this TAS.
Joined: 7/2/2007
Posts: 3960
exileut wrote:
Starting work on this. RAM addresses(The more the better I figure): 00153150 001AC520 001AC528 Speed? Player state? These 3 are always at the same value. 1 is run speed. 3 is dash speed. 41 is charging a dash. 44 is jumping while moving. 45 is jumping while stationary.
I'd guess this is a bitfield (i.e. a set of boolean values combined into a single number). E.g. 1 is running, 2 is dashing, so you add those together and get 3. It could also be an enumeration of possible states though, in which case there's not much to do but just figure out which one's which by trial and error.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 2/15/2009
Posts: 329
Derakon wrote:
exileut wrote:
Starting work on this. RAM addresses(The more the better I figure): 00153150 001AC520 001AC528 Speed? Player state? These 3 are always at the same value. 1 is run speed. 3 is dash speed. 41 is charging a dash. 44 is jumping while moving. 45 is jumping while stationary.
I'd guess this is a bitfield (i.e. a set of boolean values combined into a single number). E.g. 1 is running, 2 is dashing, so you add those together and get 3. It could also be an enumeration of possible states though, in which case there's not much to do but just figure out which one's which by trial and error.
This is the closest thing I got to player speed. I know a little bit about finding addresses but not much about deciphering them. Edit: I can't figure out why there are 3 addresses with the same values. Which one do I use during testing?
Working on: Legend of Legaia, Vagrant Story
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Posts: 3960
If they always have the same values, then why would it matter which one you use? I'd say, just display one of 'em, but verify behind the scenes that they all have the same value and if they don't, color it red or something so you can check and see if you can figure out what the difference is between them. Having those as speed only makes sense to me if the number includes Z speed somehow. E.g. if speed is an 8-bit value, then you could stack X, Y, and Z speed into a single 32-bit number and have room to spare. But that makes no sense given that the value for jumping when moving is lower than the value for jumping when stationary. That's why I'm more inclined to think it's a player-state value.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 2/15/2009
Posts: 329
Derakon wrote:
If they always have the same values, then why would it matter which one you use? I'd say, just display one of 'em, but verify behind the scenes that they all have the same value and if they don't, color it red or something so you can check and see if you can figure out what the difference is between them. Having those as speed only makes sense to me if the number includes Z speed somehow. E.g. if speed is an 8-bit value, then you could stack X, Y, and Z speed into a single 32-bit number and have room to spare. But that makes no sense given that the value for jumping when moving is lower than the value for jumping when stationary. That's why I'm more inclined to think it's a player-state value.
ArukAdo said he was interested in this once he finishes his other 5 projects. As of now I am following http://www.youtube.com/user/eternalNostalgia#p/c/0/WZs0wveADIw as a route.
Working on: Legend of Legaia, Vagrant Story
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Posts: 329
EDIT(8/23): WIP EDIT(8/23): Updated player state list. 00153150 001AC520 001AC528 Player state. These 3 are always at the same value. 0 Stationary 1 Moving 2 Jumping + Moving 3 Dashing 5 Lifting + Stationary 6 Jumping + Holding + Moving 7 Holding + Moving 9 Throwing + Stationary 10 Throwing + Moving + Jumping 12 Holding + Stationary 13 Sleeping 14 Climbing + Moving 16 Attacking + Stationary 20 Attacking + Jumping 41 Charging Dash 42 Sliding (Between Dashes) 43 Jumping + Stationary 44 Airborne + Moving 45 Airborne + Stationary 46 Jumping + Holding + Stationary 47 Airborne + Holding + Moving 48 Airborne + Holding + Stationary 53 Climbing + Stationary 54 Player uncontrollable (New screen fade in) 62 Recoiling (After Dashing into something) In order to quickly change directions while dashing: Frames 1-10: hold dash+direction Frames 11-20: hold dash Frames 21-30: hold dash+new direction Skipping text: Text normally scrolls at one character per four frames. Holding square is 4x faster! (one character per frame)
Working on: Legend of Legaia, Vagrant Story
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Location: Paris
Hi everybody ! This is my very first post outside the french section ! I'm planning on making a TAS of Alundra 2. Since I'm totally new and ignorant about TASing, I figured I should start by discuss my project with you guys, working on a TAS of Alundra, the first one. Does anybody here have ever play to Alundra 2 ? Do you think the tricks in the first game can be in the second ? Do you have some advice ?
Trust the mighty Towel.
Joined: 7/2/2007
Posts: 3960
I played only a little of Alundra 2, but from what I remember, it's a 3D game, while of course Alundra 1 is 2D. That means that basically all movement will be completely different, and it's very likely that nothing about Alundra 1 will help with Alundra 2. Unfortunate! I wish you luck with your TAS though!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
skychase
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Joined: 10/9/2016
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So I decided to pick up this game a while ago as a project to make a TAS for it. For a very long time there has been no real speedrun community for this game other than a segmented run on Youtube and much later some RTA runs from a Twitch user named Vayarda. Very recently though a couple people namely Puri_Puri, Sk84uhlivin and Spiriax decided to pick up this game and run it actively. Ever since this game saw some major improvements in the route as well as with glitches and skips. That not only inspired me to also take part of finding said things but also much rather than running it myself to give it a shot at making a proper TAS. If you are also interested in the Speedrun for this game we have a Discord-Channel where we share all the discoveries we made and also very detailed stuff such as RAM values, timing differences for Emulators/Console etc.: Link to the group The Leaderboards with all the current PB's and the WR can be found here: Leaderboards The main source for new strats and discoveries can be found on those Youtube channels: TheSicks Spiriax Vaan666 There is already a TAS on Nicovideo for this game that was done quite some time ago. Though if I were to judge it I would say no real effort went into it. Not judging the fact that the TAS is outdated due to a much more optimized route nowadays. Even the most simple tasks like advancing text in the game are not optimized at all. On another note: There is no information about what Emulator was used to do that TAS. We assumed it was done on PSXJin due to the fast loading times given from watching the video. For convenience Puri_Puri uploaded the segments as one video on Youtube: Japanese TAS from Nicovideo I started this project using Bizhawk 1.11.6 but i will most likely switch to newer versions as they come since this project is likely to take quite some time until it will be finished. (Currently i am on Bizhawk 1.11.7) Since the loading times are much longer compared to PSXJin and PS2 with FDS enabled (which is the standard for running this game) I lose quite some time over the course of the TAS compared to the current one and all RTA runs that are done on console. I already uploaded some videos showing the progress i made so far on my Youtube channel but here is the Link specifically for the playlist: Alundra TAS WIP playlist Since the Speedrun of this game requires quite some planning before you can even think about progressing with the TAS it's making a rather slow progress lately also due to the standards I set myself which are basically that I only work on this if I know I can invest proper time into it. I already have plenty of Notes for how things are supposed to look like for future parts not only made by myself but also thanks to Spiriax who provided me with some Notes I requested from him for this project. With this I hope I not only provided you with all the important informations about this but also gave it a nice little introduction for both the Speedrun and the TAS of this game. If you feel like i am missing something or have questions about anything regarding the game feel free to send me a message on either: Youtube, Twitch or in the Discord-Channel linked above.