TASVideos

Tool-assisted game movies
When human skills are just not enough

Fractal Fusion / Projects

Rockman & Forte

Except for the intro, the first number is the level (without boss) time and the second is the boss time.

Level Published v1.1 frames saved time saved
intro 6563 6440 123 ~2s
cold man 3989+3258 3964+3258 25+0 ~0.5s
burner man 3853+405 3233+391 620+14 ~10.5s
pirate man 3145+841 2665+772 480+69 ~9s
astro man 4911+1225 4189+844 722+381 ~18.5s
dynamo man 4646+1439 4450+799 196+640 ~14s
ground man 4995+623 3594+425 1401+198 ~26s
tengu man 4858+486 4239+366 619+120 ~12.5s
magic man 3616+597 3543+415 73+182 ~4s
fortress 1 3343+1202 3180+565 163+637 ~13.5s

Sierra AGI adventure games

Since modified DOSBox still has problems with input recording working on other machines, I decided to make (not too serious) TASes of AGI games using GBAGI, an AGI emulator (more accurately, interpreter) for GBA, in conjunction with VBA. Note that emulated emulators are not allowed on this site (plus the interface deviates from the actual PC games).

Because GBAGI was designed from a GBA point of view, the text parser is replaced with an interface is similar to those from, say, NES Maniac Mansion. However, it is slow. There are some critical bugs with some of the words (e.g. "close" not registering properly) which I can only solve by modifying the Words.tok file (using AGIStudio) prior to creating the ROM. There is also a keyboard interface but it does not type; it only keys (e.g. used for function keys) and is even slower. On the other hand, Fastest Speed is not ill-defined as it is on PC, so I can use it. Also, events that depend on "real-time" (independent of game speed) occur much faster than on PC.

So far, I have done King's Quest 2 in 5:30 and Space Quest 2 in 10:52. Note that the times have no correspondence to my DOSBox speedrun times.


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FractalFusion/Projects last edited by FractalFusion on 2008-05-20 08:10:25
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