TASVideos

Tool-assisted game movies
When human skills are just not enough

Game Information

DS Club Penguin: Elite Penguin Force


[Tier: Vault][Fastest Completion]DS Club Penguin: Elite Penguin Force (USA v1.0) in 28:32.28 by dekutony.
DeSmuME movie (.dsm) (date: 2018-12-25)
MKV file via BitTorrent (Modern HQ) (size: 65.77 MB, length: 30:56)
MP4 file via BitTorrent (Compatibility) (size: 100.53 MB, length: 30:57)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #6181 — Author's comments
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- Takes damage to save time
- Uses warps
- Heavy glitch abuse
- Genre: Adventure
- Genre: Puzzle
- Genre: Storybook
TODO: describe this movie here
#51403726382903004 - Club Penguin: Elite Penguin Force TAS WIP 10
epftas.dsm (2.11MB dsm movie [DS])
Uploaded 2018-11-23 23:08:19 by dekutony (323 files)
For DS Club Penguin: Elite Penguin Force (14 files)
In 22:48.62 [81879 frames], 19007 rerecords)
1409 views, 190 downloads
Mission 10 and 11 finished. We're on the final stretch here.
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#51385050023725436 - Club Penguin: Elite Penguin Force TAS WIP 9
epftas.dsm (1.75MB dsm movie [DS])
Uploaded 2018-11-23 02:57:08 by dekutony (323 files)
For DS Club Penguin: Elite Penguin Force (14 files)
In 18:54.39 [67866 frames], 16506 rerecords)
1411 views, 198 downloads
Mission 9 of 13 done. Only 4 more to go.
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#51364805872250796 - Club Penguin: Elite Penguin Force TAS WIP 8
epftas.dsm (1.46MB dsm movie [DS])
Uploaded 2018-11-22 05:04:17 by dekutony (323 files)
For DS Club Penguin: Elite Penguin Force (14 files)
In 15:50.24 [56849 frames], 14842 rerecords)
1420 views, 209 downloads
Mission 8 is finished. This one is really buggy
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#51345154139652946 - Club Penguin: Elite Penguin Force TAS WIP 7.2
epftas.dsm (1.30MB dsm movie [DS])
Uploaded 2018-11-21 07:49:51 by dekutony (323 files)
For DS Club Penguin: Elite Penguin Force (14 files)
In 14:06.1 [50619 frames], 13303 rerecords)
1435 views, 202 downloads
YET ANOTHER RESYNC THINGY HOORAY. This time is yet another time save in mission 3 where I intentionally crash in the snowboarding minigame multiple times to finish it early, saving a significant amount of time.

HOPEFULLY I CAN START TASING THE REST OF THE GAME NOW RIGHT GUYS

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#51314139846404049 - Club Penguin: Elite Penguin Force TAS WIP 7.1
epftas.dsm (1.35MB dsm movie [DS])
Uploaded 2018-11-19 22:18:33 by dekutony (323 files)
For DS Club Penguin: Elite Penguin Force (14 files)
In 14:38.4 [52551 frames], 12544 rerecords)
1444 views, 447 downloads
Found out a pause trick in the snow boarding minigame on mission 3 that saved me 2 seconds and then I had to resync the whole thing and redo the cart surfing game and the dancing game due to having different RNG. God bless notepad++, holy guacamole
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#51274958768374033 - Club Penguin: Elite Penguin Force TAS WIP 7
epftas.dsm (1.36MB dsm movie [DS])
Uploaded 2018-11-18 03:57:38 by dekutony (323 files)
For DS Club Penguin: Elite Penguin Force (14 files)
In 14:44.35 [52907 frames], 11258 rerecords)
1446 views, 474 downloads
Wow this mission sucked
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#51210859319520641 - Club Penguin: Elite Penguin Force TAS WIP 6
epftas.dsm (1.16MB dsm movie [DS])
Uploaded 2018-11-15 06:40:44 by dekutony (323 files)
For DS Club Penguin: Elite Penguin Force (14 files)
In 12:33.68 [45090 frames], 9129 rerecords)
1471 views, 203 downloads
Mission 6 done. We're almost halfway there...
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#51165919926577755 - Club Penguin: Elite Penguin Force TAS WIP 5
epftas.dsm (931kB dsm movie [DS])
Uploaded 2018-11-13 06:06:22 by dekutony (323 files)
For DS Club Penguin: Elite Penguin Force (14 files)
In 09:50.08 [35302 frames], 7056 rerecords)
1490 views, 508 downloads
Mission 5 done.
Info Download

#50855076140849589 - Club Penguin: Elite Penguin Force TAS WIP 4
epftas.dsm (768kB dsm movie [DS])
Uploaded 2018-10-30 06:07:53 by dekutony (323 files)
For DS Club Penguin: Elite Penguin Force (14 files)
In 08:06.63 [29113 frames], 6053 rerecords)
1580 views, 209 downloads
Mission 4 done. One of the quickest missions so far.
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#50519704098040230 - Club Penguin: Elite Penguin Force TAS WIP 3
epftas.dsm (660kB dsm movie [DS])
Uploaded 2018-10-15 03:38:44 by dekutony (323 files)
For DS Club Penguin: Elite Penguin Force (14 files)
In 06:57.91 [25002 frames], 5068 rerecords)
1638 views, 246 downloads
Mission 3 done. Now we have 10 missions left like the sequel, so this is where the game REALLY begins.
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#50496672078366952 - Club Penguin: Elite Penguin Force TAS WIP 2
epftas.dsm (320kB dsm movie [DS])
Uploaded 2018-10-14 02:45:05 by dekutony (323 files)
For DS Club Penguin: Elite Penguin Force (14 files)
In 03:22.87 [12137 frames], 3549 rerecords)
1649 views, 229 downloads
Mission 2 of 13 done.
Info Download

#50433864649121795 - Club Penguin: Elite Penguin Force TAS WIP 1.1
epftas.dsm (152kB dsm movie [DS])
Uploaded 2018-10-11 06:51:58 by dekutony (323 files)
For DS Club Penguin: Elite Penguin Force (14 files)
In 01:35.88 [5736 frames], 2091 rerecords)
1667 views, 245 downloads
A 19 frame impovement over the original WIP.
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#46031685537287635 - Club Penguin: EPF TAS WIP 1
epftas.dsm (152kB dsm movie [DS])
Uploaded 2018-03-27 00:46:56 by dekutony (323 files)
For DS Club Penguin: Elite Penguin Force (14 files)
In 01:36.19 [5755 frames], 1685 rerecords)
2338 views, 397 downloads
Mission 1 done really quickly. It improves that one TAS on Youtube by a lot.
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#46013654532963558 - Club Penguin: EPF TAS WIP 0.5
epftas.dsm (118kB dsm movie [DS])
Uploaded 2018-03-26 05:17:37 by dekutony (323 files)
For DS Club Penguin: Elite Penguin Force (14 files)
In 01:14.27 [4443 frames], 1031 rerecords)
2337 views, 333 downloads
It begins... Movie ends when the jigzaw microgame loads. It's gonna take me a while.
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This page will include tricks and glitches for both Club Penguin DS games - Elite Penguin Force and Elite Penguin Force: Herbert's Revenge.

Memory Addresses: Herbert's Revenge

Only viewable via Memory Viewer and not RAM Watch...

ARM 7 Section:

Address Action Level of importance
02FFFF90 Puffle menu bytes while open Unknown
02FFFFA0 Touch Screen coordinates High
02FFFFE0 Loading screen bytes Medium

ARM 9 Section:

Address Action Level of importance
023D66E0 to 023D6870 Dialogue events and order Very High
023D6640 to 023D6660 Dialogue triggers and loading bytes Very High
021B2880 to 021B5350 (Not entirely) Microgame addresses and bytes Medium

NOTE: List not final, research not complete.


Tricks & Glitches - Both games

HUD Off Glitch

When the HUD menus open, you can click the NPCs with the cursor juuust when the HUD menu is starting to open (Frame specific), not when its fully open or when its not opening at all. After you talk to them, the Gadget or Item menu will get stuck. The Gadget menu will not work properly, but the Item menu will do. This does save time both in real time and in TAS time.

NOTE: This glitch doesn't work with the Puffle selection menu due to a different structure in gameplay and loading bytes in their address code.

Skipping text

Every textbox has a specific set of frames when you can skip a dialogue box. In Herbert's Revenge, its always a 10 frame window in order to skip a dialogue box (unless the room you're in is lagging when you're skipping text), and there are very rare instances where you can skip them earlier, if the textbox has a [...] on the lower right corner of the box. Skipping text in the Original EPF however, is quite a bit different. It's 3x times slower than Herbert's Revenge for some strange reason, being 30 frames instead of 10, and there's no known way to speed up the process of skipping text in that game so far.

Fade-In Clicks

You can click on NPCs and everything else before the fade-in transitions in game. Those screens are very specific and cannot be performed every single time. You can only perform them when starting a mission or quitting a minigame or even quitting your clothing and objectives screens.

Fade-Out Clicks

Like the above trick, you can do this on very specific transitions too. Only this time you have limited time to do something.

NOTE: Maybe can performed on the Map too...(for both tricks)

Desicion Box Timings

  TODO: Add gif to this thing.
Theres a frame perfect trick that saves time during a dialog. When hitting the first or second decision in a decision box selection on a specific timing, you'll save frames depending on the 1st or 2nd choice box. (You can't do this on the 3rd choice box).

Click X Click Movement

  TODO: Add gif to this too...
Movement in-screen is also helpful, clicking the cursor in a different location is faster than moving it to that location. Also this involves clicking on NPCs and locations too, with a correct frame rule.

Instant Item/Gadget Action

  TODO: Add gif to this again...
Its faster to click on the item/gadget and click on its location again (also includes combining items), than dragging (holding the touch screen) the item/gadget to its proper location

This also involves the Map, by clicking on a Map location multiple times than just clicking it once.

NOTE: Dragging items is faster on the Item Menu, double click is faster on the Gadget Menu.

Layer Skipper Glitch

  TODO: Add gif image of the glitch in action.
Using an Elite Puffle, you can hit blocked objects by passing through a specific sprite layer between the blocked object and the HUD. The game was not fully programmed to detect this bug that saves time depending on the situation.

Puffle Scrolling Glitch (Fastest Camera Movement)

This glitch involves a HUD menu, and pressing the D-pad to move the cursor. When moving the cursor enough with the D-pad with a HUD menu open, the cursor will move outside from the camera and the game will not follow it. When the HUD menu closes and you stop moving the cursor, the camera will freeze and it will not move at all, unless you use the touch screen to move the cursor and every thing will get back to normal. But if you close the HUD menu while moving the D-pad to the left or right, the camera will get launched and it will scroll the screen really fast, faster than any normal way. The glitch will get cancel when the cursor is on screen again, so be careful with that. This saves time mostly on not rotational rooms in the game (Rarely on rotational ones).

Glitch Execution:

Game HUD Menu Possible?
Original EPF Puffle No (Without HUD Off)
Original EPF Gadget Yes (Without HUD Off)
Original EPF Items No (Without HUD Off)
Herbert's Revenge Puffle Yes
Herbert's Revenge Gadget No
Herbert's Revenge Items Yes

Despawner Puffles

  TODO: Add a bunch o' details n' stuff.
A way to do memory corruption. An Elite Puffle can drastically change an event, thus they're able to overwrite certain address set in an event script and so, despawning NPCs and change how set event works completely, until you restart the mission or said event ends with a new one.

It's still unknown the uses it can have, but it's confirmed that it indeed corrupts memory in the games.

Puff Buffering

Pausing the game and clicking an intended target with an Elite Puffle on the same exact frame, the puffle will hit the target while the game is paused, and some strange side effects might happen.

Moving the Map

You can move the map with the D-pad. Unlike ingame, moving the map with the D-pad is as fast as using the stylus, so it could potentially save few frames.


Tricks & Glitches - Original EPF only

Pause Cursor

  TODO: Make a video of this.
There's a mayor bug in the original game that saves time, and that's pausing the game... Only that. When the game wants you to talk to someone, call a puffle or even on a in-game cutscene (not fade-in cutscenes), you can pause and unpause the game and the cursor will be reactivated, being able to do things you won't normally do, like moving around the map. The biggest use for this, is to move the cursor out of the screen, and scroll really fast like the Puffle Scrolling Glitch. It also helps to Puffle Scroll and HUD Off with all of the 3 menus, which can save time depending on the room and situation. It can also be used to select things earlier.

Works in v1.0 and every other version of the game so far.

Double Menu or Triple Menu

Same as Herbert's Revenge, but with different execution and different effects.

  TODO: Explain this later.

Cursor Maintaining

In this game whatever cursor you have, you can go to different areas and keep the cursor state you're in. Potentially saves time.

NPC Duping

  TODO: Explain it's causes and effects later as well.

Partial Blue Screen Scrolling (PBSS)

Theres 1 frame on the blue screens where you can do a touch screen input. With it you're able to do a small camera boost though is not as big as regular BSS in the sequel.

Active Puffle Spawning

When loading a puffle with the whistle and you currently have one already active, you can still make the puffle do the action while the other puffle is spawning.



Tricks & Glitches - Herbert's Revenge only

Double Menu or Triple Menu

This involves the Puffle selection menu and one of the other 2 menus. Get the Puffle menu open, then close it and in perfect timing, click on other menu (gadget one recommended) and the puffle menu again when its not fully closed, and you got 2 fully functional menus open! You can perform the HUD Off glitch on the Items menu to get the 3 menus open and functional at the same time!

Phone Call Skip

During a fade in transition when you get a call, you can click on the use phone button to skip the phone call and the objective/event will be triggered instantly. This only happens on fade in transitions, not anywhere else.

Skip Minigames

You can only skip minigames in the sequel, not big math, just press the skip button on the screen as fast as possible and you'll skip it.

Quick Exits

After a cutscene, a minigame skip of any other specific fade to black, while clicking on an exit, the switching from room to room will glitch and it will load the next area much faster than usual.

Ghost Items

  TODO: Research further this and explain later.

Blue Screen Scrolling:

On the first frame when you can move the cursor on a blue screen transition, touch on the farthest pixel left/right and then move the cursor with the D-pad. If done correctly, you'll boost the camera like the Puffle Scrolling Glitch.

Coin Glitch

The earliest known glitch found back in 2010. After beating a minigame with a set amount of coins, you can choose a level/minigame, then Start+Quit the level, you'll get the coins you got in the previous level you've done. Extremely useful in 100% runs to skip long levels and get gold medals much earlier.

  TODO: Add Jackhammer Skip, Heads-Up 3000 Skip, the In-game cutscene oddities and the River Overlapping Crash.


TODO:

Research more addresses and tricks!!! Maybe a game end glitch or something. Also sub-pixel variables for the cursor, NPCs, objects and exits. Also figure out the RNG.

See also