TASVideos

Tool-assisted game movies
When human skills are just not enough

Game Information

DS Newer Super Mario Bros. DS

Total movies: 2


[Tier: Moons]DS Newer Super Mario Bros. DS (USA 1.07) "100%" in 2:15:40.51 by Soig.
DeSmuME movie (.dsm) (date: 2018-11-19)
MKV file via BitTorrent (Modern HQ) (size: 693.52 MB, length: 2:15:56)
MP4 file via BitTorrent (Compatibility) (size: 713.18 MB, length: 2:15:56)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #6129 — Author's comments
Discuss this movie
Rating: 7.9 (4 votes)
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- 100% completion
- Uses warps
- Unofficial game
- Genre: Platform
Newer Super Mario Bros. DS is a hack of New Super Mario Bros. that adds entirely new levels and custom enemies, bosses, music and graphics to the DS game. The hack also modifies the Blue Shell of the original game into the Hammer Suit from Super Mario Bros. 3.

Soig collects all Star Coins in every level of the game and spends them all in record time.


[Tier: Moons]DS Newer Super Mario Bros. DS (USA 1.04) "warps" in 26:04.37 by Soig.
DeSmuME movie (.dsm) (date: 2018-02-04)
MKV file via BitTorrent (Modern HQ) (size: 220.42 MB, length: 29:37)
MP4 file via BitTorrent (Compatibility) (size: 212.36 MB, length: 29:37)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #5792 — Author's comments
Discuss this movie
Rating: 7.8 (12 votes)
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- Uses warps
- Unofficial game
- Genre: Platform
Newer Super Mario Bros. DS is a hack of New Super Mario Bros. that adds entirely new levels and custom enemies, bosses, music and graphics to the DS game. The hack also modifies the Blue Shell of the original game into the Hammer Suit from Super Mario Bros. 3.

In this TAS by Soig, the Hammer Suit is heavily abused to beat the hack in record time.

The purpose of this page is to document all of the known tricks of NDS New Super Mario Bros so far.

Because of the nature of this site, we concentrate here on tricks that are extremely difficult to execute in real play, but are useful in the making of tool-assisted speedruns. For most of the tricks, a frame advance feature in an emulator is a definite must-have.

TODO: Make clips of these segments and cut the useless screen out.

Table of contents [expand all] [collapse all]

[Tier: Moons]DS New Super Mario Bros. (USA) "warps" in 21:08.08 by adelikat, terrotim, mindnomad & Y05H1.
DeSmuME movie (.dsm) (date: 2011-08-17)
MKV file via BitTorrent (Modern HQ) (size: 86.66 MB, length: 26:27)
MP4 file via BitTorrent (Compatibility) (size: 84.58 MB, length: 26:27)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (aktanusa.000webhostapp.com)
Watch on (www.youtube.com)
Submission #3237 — Author's comments
Discuss this movie
Obsoletes movie #1530 (21:41.54)
Rating: 8.1 (29 votes)
View Publication
- Uses death to save time
- Takes damage to save time
- Uses warps
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
New Super Mario Bros. was released in 2006 for the Nintendo DS. It features your typical side-scrolling plumber, but in this case he comes with enhanced abilities, like wall jumping and doing flips.

This run beats the previous run by 33.46 due to a new method of going through World 8-Tower 2 as well as various in-stage improvements.

RAM values relevant to tricks/optimization

  • 021B6A5C - 20.12 Fixed Point (4-byte)
  • 0208B70C - X Level Position 20.12 Fixed Point (4-byte)
  • 021B6A61 - Y position on screen 1 byte
  • 021B6A60 - Y position on screen 2 bytes
  • 020CC0EE - Rail position (where mario/luigi are on the progress bar)
  • 02088A68 - RNG 1
  • 02088A6A - RNG 2

Note: the RNG is actually a single 4-byte address but it is easier to monitor it as two separate addresses.


Corner Boosting



Turning right on the flagpole



Speed Mechanics

  • Running Speed/Triple Jumping speed = 3.0 Pixels per frame
  • Shell Spinning speed = 2.75 Px/frame
TODO: finish this and turn into a table, and explain, and add RAM addresses

RNG

  • The starting RNG depends on the date and time you start the movie.
  • The RNG changes whenever certain sound effects are played, whether by Mario or the background music itself (though this depends on the level). Luck can always be manipulated by either double jumping, throwing something, wall jumping, and very frequently - (though not always) by breaking a block.

The RNG is currently known to affect:

  • The Red ? Block and Hammer Bros. movements on the world map
  • The movement of the Scuttlebugs
  • The volcano rocks in World 8-8
  • When the final cutscene in World 8-Castle 2 (Bowser Jr. throwing Dry Bowser into the pot) activates.

TODO, explain these: Ground pounding as mini-mario Super corner boosting Maintaining speed as a turtle shell Mini-mario corner boosting


See also