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Game Information

GB Kirby's Dream Land


[Tier: Moons][Notable improvement][Fastest Completion]GB Kirby's Dream Land (USA/Europe) in 08:44.65 by MUGG.
VBA movie (.vbm) (date: 2010-05-29)
MKV file via BitTorrent (size: 15.16 MB, length: 13:22)
Mirror www.archive.org
Watch on (www.dailymotion.com)
Watch on (youtube.com)
Submission #2685 — Author's comments
Discuss this movie
Obsoletes movie #986 (09:19.0)
Rating: 8.0 (22.5 votes)
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- Takes damage to save time
- Uses hardest difficulty
- Genre: Action
- Genre: Platform
There's trouble in Dream Land! The self-appointed King Dedede has stolen all of his subjects' food for a midnight feast. Kirby, a resident of Dream Land, bravely sets out to stop the gluttonous penguin and recover the food.

This first game in the Kirby series predates Kirby's ability to absorb enemy powers. He goes on to gain that ability in the second game in the series.

This run, a 34 second improvement over the previous movie, uses the 'Extra Game' password (up+select+A at title screen), which makes the enemies and bosses much more aggressive and damaging than usual.

Total movies: 2


[Tier: Vault][Fastest Completion]GB Kirby's Dream Land (USA/Europe) in 09:50.97 by spezzafer.
VBA movie (.vbm) (date: 2005-10-16)
MKV file via BitTorrent (size: 18.13 MB, length: 14:31)
Mirror www.archive.org
Watch on (youtube.com)
Submission #634 — Author's comments
Discuss this movie
Rating: 6.0 (19 votes)
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- Takes damage to save time
- Uses hardest difficulty
- Second quest/Post game-completion
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
A quick run-through of the first Kirby game ever released, which predates Kirby's ability to absorb enemy powers.

This run uses the 'Extra Game' password (up+select+A at title screen), which makes the enemies and bosses much more aggressive and damaging than usual.


[Tier: Moons][Fastest Completion]GB Kirby's Dream Land (USA) in 09:19.0 by JXQ.
VBA movie (.vbm) (date: 2007-11-05)
AVI file via BitTorrent (size: 18.75 MB, length: 13:59)
Mirror www.archive.org
Watch on (youtube.com)
Submission #1724 — Author's comments
Discuss this movie
Obsoletes movie #426 (09:50.97)
Rating: 6.6 (22 votes)
View Publication
- Takes damage to save time
- Uses hardest difficulty
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
A quick run-through of the first Kirby game ever released, which predates Kirby's ability to absorb enemy powers.

This run uses the 'Extra Game' password (up+select+A at title screen), which makes the enemies and bosses much more aggressive and damaging than usual.

This is a 32 second improvement over the previous movie by Spezzafer.

#63288330869767912 - kirbys dream land watch for bizhawk
Kirbys dream watch.wch (390B Memory watch file)
Uploaded 2020-05-12 04:34:56 by dekutony (331 files)
For GB Kirby's Dream Land (1 file)
328 views, 34 downloads
used the japanese 1.0 version of the game. i really want to see a new tas of the game so just in case someone needs this
Info Download

The purpose of this page is to document all of the known tricks of Kirby's Dream Land for the Game Boy.

Lag reduction

When ascending, holding "up" creates a lot of lag. Hold "A" instead.

When beating bosses, pressing "up" for 1 frame cancels the explosion sound and thus reduces lag.

The more sprites are onscreen the laggier the game can become. The objective is to get rid of enemies by inhaling and swallowing quickly, in order to reduce lag.

When you drop on the ground, a small star may appear which can create lag. You can prevent this star from appearing by pressing "down" in the right moment.

Damage boost

Usually, damage boosting is slower than walking due to the occuring lag frames. So damage boosting only saves time when there isn't much lag. It saves notably more time still if there is a door or a warpstar at the end of the boost.

Fast inhaling

When you inhale an enemy from afar you can't move until the enemy has reached Kirby. Only if you are close enough there will be no delay whatsoever.

In any case, once an enemy has reached Kirby's mouth, there will be a short animation before you can spit out the enemy or swallow it. This animation can be skipped when certain conditions are met: Once you swallow an enemy, the next thing you inhale while being close to it, there won't be an animation. This can be abused to go through a row of blocks or in order to use all three bomb drops from Kracko (in hard mode) or both stars from DeDeDe's stamp attack.

The effect of this glitch is canceled if you float or inhale normally.

Animation locking

This is not a timesaver, but merely a trick you can do for style points. Certain animations can be locked (in other words, reset) by changing your facing direction over and over. Your sprite will stay until you stop turning around.

Possible animations:

  • Landing on the ground
  • Bumping into a wall
  • Having inhaled an enemy

Moonwalk

This is also mainly a trick for style points. When you hold "left" + "right" at the same time, Kirby will walk in place without any horizontal movement. If you let go, he will walk into the direction he was walking into before. This can be useful when entering tight vertical passages in order to keep your speed. You can moonwalk to the left when you walk left for a bit and then press "left" and "right" about every 5th frame.

Manipulating Luck

Bosses and minibosses in this game are purely luck-based. When Kirby lands on the ground, bumps into a wall or inhales, the RNG changes. Because landing and bumping cause a small star to appear and inhaling also causes small oval sprites to appear.

Memory addresses

D02F, F02F 1 byte RNG 1
D030, F030 1 byte RNG 2


See also