TASVideos

Tool-assisted game movies
When human skills are just not enough

Game Information

GBA Castlevania: Harmony of Dissonance

Total movies: 5


[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim" in 00:22.73 by Yuzuhara_3.
VBA movie (.vbm) (date: 2011-10-13)
MP4 file via BitTorrent (size: 2.91 MB, length: 01:56)
MP4 file via BitTorrent (Modern HQ) (size: 3.44 MB, length: 02:09)
Mirror www.archive.org
Mirror www.archive.org (MP4 Modern HQ)
Watch on (www.youtube.com)
Watch on (www.nicovideo.jp)
Submission #3326 — Author's comments
Discuss this movie
Obsoletes movie #1733 (00:22.75)
Rating: 8.6 (29.5 votes)
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- Major skip glitch
- Heavy glitch abuse
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG
This is a really, really fast TAS through Castlevania: Harmony of Dissonance played with Maxim, who is only available after the game is beaten once. Most of the game is glitched through by being stuck in different walls, so it's hard to explain what happened in this run; see it for yourself.

This is a 1 frame improvement over the previous run by gstick.

If you like this run but have a craving for more Maxim action, be sure to check out the Maxim warpless run.


Note: This movie starts where the main quest movie left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.

[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Simon, Hard, Boss Rush" in 07:51.27 by Robert_Ordis.
VBA movie (.vbm) (date: 2013-09-06)
MKV file via BitTorrent (Modern HQ) (size: 18.51 MB, length: 08:56)
MP4 file via BitTorrent (Compatibility) (size: 18.78 MB, length: 08:56)
Mirror archive.org (MKV Modern HQ)
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Submission #4067 — Author's comments
Discuss this movie
Rating: 7.9 (13 votes)
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- Takes damage to save time
- Heavy glitch abuse
- Heavy luck manipulation
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG
Castlevania: Harmony of Dissonance is the second Castlevania game to appear on the Game Boy Advance. Juste Belmont and his friend Maxim are drawn to the newly resurrected Dracula's Castle in order to save their mutual friend Lydie, although it remains to be seen who will be saving whom.

This run plays through the Boss Rush mode using Simon Belmont, the original hero of Castlevania. Simon is pretty slow, but he still powers through the bosses with massive amounts of cross abuse.


[Tier: Moons][Notable improvement]GBA Castlevania: Harmony of Dissonance (USA) "all furniture, best ending" in 13:45.57 by hellagels.
VBA movie (.vbm) (date: 2017-07-19)
MKV file via BitTorrent (Modern HQ) (size: 55.10 MB, length: 14:56)
MP4 file via BitTorrent (Compatibility) (size: 53.21 MB, length: 14:56)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #5574 — Author's comments
Discuss this movie
Obsoletes movie #2448 (20:19.84)
Rating: 9.0 (12 votes)
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- Best ending
- Uses warps
- Uses a game restart sequence
- Heavy glitch abuse
- Genre: Action
- Genre: Platform
- Genre: RPG
Award - GBA TAS of 2017
In Castlevania: Harmony of Dissonance, the Belmont clan must again rise to the challenge: Dracula's castle is in disarray and is in serious need of an interior decorator! In this movie, Juste Belmont zips through walls, under floors, and over zombies with the very important task of rearranging furniture. (He also defeats Dracula and rescues his best friends along the way, but that's not very important.)

This movie is a 6:32.48 improvement over its predecessor, thanks to several new improvements and optimizations.


[Tier: Moons][Notable improvement][Fastest Completion]GBA Castlevania: Harmony of Dissonance (USA) in 07:50.1 by gstick.
VBA movie (.vbm) (date: 2013-03-23)
MKV file via BitTorrent (size: 30.60 MB, length: 08:56)
MKV file via BitTorrent (Modern HQ) (size: 35.98 MB, length: 08:56)
Mirror archive.org
Mirror archive.org (MKV Modern HQ)
Watch on (www.youtube.com)
Submission #3888 — Author's comments
Discuss this movie
Obsoletes movie #1222 (11:13.12)
Rating: 8.5 (13.5 votes)
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- Contains speed/entertainment tradeoffs
- Major skip glitch
- Uses a game restart sequence
- Heavy glitch abuse
- Genre: Action
- Genre: Platform
- Genre: RPG
The main quest completion time has been shortened to nearly one fourth of what it initially was, thanks to the discovery of a glitch that allows Juste to sink into walls.

This is a 3:25.15 minute improvement over klmz's movie. Like in the previous movies, the author picked up an item to display those cool CRITICAL's for entertainment, at the cost of some time.

However, if you still think there is not enough zipping through walls, be sure to watch the second quest completed in less than half a minute!


[Tier: Moons][Notable improvement]GBA Castlevania: Harmony of Dissonance (USA) "Maxim, all bosses" in 05:47.68 by gstick.
BizHawk Movie (.bk2) (date: 2016-04-20)
MKV file via BitTorrent (Modern HQ) (size: 25.07 MB, length: 07:21)
MP4 file via BitTorrent (Compatibility) (size: 23.75 MB, length: 07:21)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #5096 — Author's comments
Discuss this movie
Obsoletes movie #2548 (07:30.75)
Rating: 8.9 (9 votes)
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- Heavy glitch abuse
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG
This is a really fast TAS through Castlevania: Harmony of Dissonance played as Maxim, who is only available after the game is beaten. Unlike in the glitch-warped run, the protagonist doesn't directly fight Dracula and instead defeats every boss, reaching Dracula the intended way. However, this doesn't stop Maxim from making short work of every boss and sinking into walls wherever he wants.

This TAS by gstick improves the prior run by 1:42.59 thanks to further optimizations and an entirely new route.


Note: This movie starts where the main quest movie left off. We don't usually accept movies beginning from a save, though. Please read our rules to see our reasons.

Total movies: 19


[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim mode" in 00:23.28 by klmz.
VBA movie (.vbm) (date: 2010-08-28)
MKV file via BitTorrent (size: 5.31 MB, length: 01:56)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #2806 — Author's comments
Discuss this movie
Obsoletes movie #1198 (00:23.58)
Rating: 8.6 (16 votes)
View Publication
- Uses warps
- Heavy glitch abuse
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a really, really fast TAS through Castlevania: Harmony of Dissonance played with Maxim, who is only available after the game is beaten once. Most of the game is glitched through by being stuck in different walls, so it's hard to explain what happened in this run; see it for yourself.

In the quest for perfection, klmz has improved his previous movie by 18 frames.

If you like this run but have a craving for more Maxim action, be sure to check out the Maxim warpless run.


Note: This movie starts where the main quest movie left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.

[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) in 15:00.38 by zggzdydp.
VBA movie (.vbm) (date: 2007-07-02)
MKV file via BitTorrent (size: 60.97 MB, length: 16:14)
MKV file via BitTorrent (Modern HQ) (size: 64.56 MB, length: 16:14)
Mirror www.archive.org
Mirror www.archive.org (MKV Modern HQ)
Watch on (www.youtube.com)
Submission #1608 — Author's comments
Discuss this movie
Obsoletes movie #889 (15:44.15)
Rating: 7.8 (16 votes)
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- Takes damage to save time
- Uses a game restart sequence
- Heavy glitch abuse
- Heavy luck manipulation
- Genre: Action
- Genre: Platform
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
The first quest completion time of this fast paced game got nearly cut in half thanks to Juste's ability to sink into walls when going at very high speed. Please, don't try this at home!

This is a 44 second improvement over the author's previous movie.

However, if you still think there is not enough zipping through walls, make sure to see the second quest completed in less than half a minute!

Selected quotes from JXQ:
Come follow on the adventure through a castle that contains no less than eighty clashing colors in each room! Be amazed as Juste Belmont, Simon's grandson, has to do the usual vampire hunting despite looking nothing like his grandfather (or a man at all). Question his motives when he takes time out of his rescue mission to decorate the basement he will soon destroy! Feel the pain as Juste struggles to understand that there actually are two castles!! (Ouch my brain!)


[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "in bounds" in 28:27.17 by sksk1990.
VBA movie (.vbm) (date: 2011-03-22)
MP4 file via BitTorrent (size: 111.32 MB, length: 29:51)
Mirror www.archive.org
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Submission #3029 — Author's comments
Discuss this movie
Rating: 7.7 (8 votes)
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- Uses warps
- Uses a game restart sequence
- Heavy glitch abuse
- Forgoes time-saving glitches
- Genre: Action
- Genre: Platform
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
In this game, the player controls Juste Belmont, one of the later descendants of the Belmont clan. The goal of the game, as usual for Castlevania games, is to defeat Dracula in his castle. Along the way, some bosses are beaten, and some abilities and items are obtained. Furthermore, to obtain the best ending, Juste is supposed to acquire all of Dracula's remains and Maxim's bracelet.

In this branch, the author forgoes the "wall-sinking" glitch (used in this movie) which would allow Juste to warp to far-away places. Thus, this movie shows off more of the game.

We also have movies featuring the unlockable character Maxim, with wall-sinking or without.


[Tier: Moons][Notable improvement]GBA Castlevania: Harmony of Dissonance (USA) "Maxim, all bosses" in 07:30.75 by McBobX.
VBA movie (.vbm) (date: 2014-03-11)
MKV file via BitTorrent (Modern HQ) (size: 34.01 MB, length: 09:04)
MP4 file via BitTorrent (Compatibility) (size: 28.85 MB, length: 09:04)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #4202 — Author's comments
Discuss this movie
Obsoletes movie #2544 (09:22.2)
Rating: 9.0 (9 votes)
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- Forgoes warps
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a really fast TAS through Castlevania: Harmony of Dissonance played as Maxim, who is only available after the game is beaten. Unlike in the glitch-warped run, the protagonist doesn't directly fight Dracula and instead defeats every boss, reaching Dracula the intended way. However, this doesn't stop Maxim from making short work of every boss and sinking into walls wherever he wants.

McBobX's run in this category saves about 1:50.95 over the previous movie due to route changes and optimization.


Note: This movie starts where the main quest movie left off. We don't usually accept movies beginning from a save, though. Please read our rules to see our reasons.

[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim mode" in 00:26.37 by Comicalflop.
VBA movie (.vbm) (date: 2007-06-08)
MKV file via BitTorrent (size: 5.48 MB, length: 02:00)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #1587 — Author's comments
Discuss this movie
Obsoletes movie #727 (00:26.95)
Rating: 8.0 (17 votes)
View Publication
- Uses warps
- Heavy glitch abuse
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a really, really fast TAS through Castlevania: Harmony of Dissonance played with Maxim who is only available after the game is beaten once. Most of the game is glitched through by being stuck in different walls, so it's hard to explain what happened in this, see it for yourself.

This is comicalflop's contribution of 35 frames over the previous movie by pirate_sephiroth, which shows how close it is to being optimal.

Note: This movie starts where the main quest movie left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.


[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim mode" in 00:26.95 by pirate_sephiroth.
VBA movie (.vbm) (date: 2006-12-11)
MKV file via BitTorrent (size: 4.32 MB, length: 02:03)
MKV file via BitTorrent (Modern HQ) (size: 4.18 MB, length: 02:03)
Mirror www.archive.org
Mirror www.archive.org (MKV Modern HQ)
Watch on (www.dailymotion.com)
Watch on (www.youtube.com)
Submission #1337 — Author's comments
Discuss this movie
Rating: 7.6 (26 votes)
View Publication
- Uses warps
- Heavy glitch abuse
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a really, really fast TAS through Castlevania: Harmony of Dissonance played with Maxim who is only available after the game is beaten once. Most of the game is glitched through by being stuck in different walls, so it's hard to explain what happened in this, see it for yourself.

Note: this movie starts where the previous movie left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.


[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "all furniture, best ending" in 20:19.84 by McBobX.
VBA movie (.vbm) (date: 2013-08-23)
MKV file via BitTorrent (size: 74.61 MB, length: 21:26)
MKV file via BitTorrent (Modern HQ) (size: 82.08 MB, length: 21:26)
Mirror archive.org
Mirror archive.org (MKV Modern HQ)
Watch on (www.youtube.com)
Submission #4046 — Author's comments
Discuss this movie
Obsoletes movie #2288 (20:49.86)
Rating: 8.5 (11 votes)
View Publication
- Contains speed/entertainment tradeoffs
- Best ending
- Forgoes time-saving damage
- Uses warps
- Uses a game restart sequence
- Genre: Action
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
In Castlevania: Harmony of Dissonance, the Belmont clan must again rise to the challenge: Dracula's castle is in disarray and is in serious need of an interior decorator! In this movie, Juste Belmont zips through walls, under floors, and over zombies with the very important task of rearranging furniture. (He also defeats Dracula and rescues his best friends along the way, but that's not very important.)

This movie is a 29.88 improvement over its predecessor, with a new route in Clock Tower B.


[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim mode" in 00:23.58 by klmz.
VBA movie (.vbm) (date: 2008-10-13)
MP4 file via BitTorrent (size: 3.28 MB, length: 01:57)
MP4 file via BitTorrent (Modern HQ) (size: 3.64 MB, length: 01:57)
Mirror archive.org
Mirror archive.org (MP4 Modern HQ)
Watch on (www.youtube.com)
Submission #2099 — Author's comments
Discuss this movie
Obsoletes movie #1056 (00:23.97)
Rating: 8.4 (29 votes)
View Publication
- Uses warps
- Heavy glitch abuse
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a really, really fast TAS through Castlevania: Harmony of Dissonance played with Maxim who is only available after the game is beaten once. Most of the game is glitched through by being stuck in different walls, so it's hard to explain what happened in this; see it for yourself.

In the quest for perfection, klmz has found another 23 frames over Deign's previous movie.

If you like this run but have a craving for more Maxim action, be sure to check out the Maxim warpless run.


Note: This movie starts where the main quest movie left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.

[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) in 14:04.85 by zggzdydp.
VBA movie (.vbm) (date: 2007-11-19)
MKV file via BitTorrent (size: 57.00 MB, length: 15:18)
MKV file via BitTorrent (Modern HQ) (size: 60.54 MB, length: 15:18)
Mirror www.archive.org
Mirror www.archive.org (MKV Modern HQ)
Watch on (www.dailymotion.com)
Watch on (www.youtube.com)
Submission #1747 — Author's comments
Discuss this movie
Obsoletes movie #908 (15:00.38)
Rating: 8.1 (23 votes)
View Publication
- Takes damage to save time
- Uses a game restart sequence
- Heavy glitch abuse
- Genre: Action
- Genre: Platform
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
The first quest completion time of this fast paced game got nearly cut in half thanks to Juste's ability to sink into walls when going at very high speed. Please, don't try this at home!

This is a 56 second improvement over the author's previous movie.

However, if you still think there is not enough zipping through walls, make sure to see the second quest completed in less than half a minute!

Selected quotes from JXQ:
Come follow on the adventure through a castle that contains no less than eighty clashing colors in each room! Be amazed as Juste Belmont, Simon's grandson, has to do the usual vampire hunting despite looking nothing like his grandfather (or a man at all). Question his motives when he takes time out of his rescue mission to decorate the basement he will soon destroy! Feel the pain as Juste struggles to understand that there actually are two castles!! (Ouch my brain!)


[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "all furniture, best ending" in 20:49.86 by sksk1990.
VBA movie (.vbm) (date: 2013-01-26)
MKV file via BitTorrent (size: 78.48 MB, length: 22:02)
MKV file via BitTorrent (Modern HQ) (size: 85.04 MB, length: 22:02)
Mirror archive.org
Mirror archive.org (MKV Modern HQ)
Watch on (www.youtube.com)
Submission #3821 — Author's comments
Discuss this movie
Obsoletes movie #1897 (24:58.0)
Rating: 8.6 (11 votes)
View Publication
- Contains speed/entertainment tradeoffs
- Best ending
- Uses warps
- Uses a game restart sequence
- Genre: Action
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
In Castlevania: Harmony of Dissonance, the Belmont clan must again rise to the challenge: Dracula's castle is in disarray and is in serious need of an interior decorator! In this movie, Juste Belmont zips through walls, under floors, and over zombies with the very important task of rearranging furniture. (He also defeats Dracula and rescues his best friends along the way, but that's not very important.)

This movie is a 4:13.81 improvement over its predecessor, with route changes and more efficient kills speeding it up.


[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim mode" in 00:22.75 by gstick.
VBA movie (.vbm) (date: 2011-02-09)
MKV file via BitTorrent (size: 5.74 MB, length: 01:55)
Mirror www.archive.org
Watch on (www.youtube.com)
Watch on (www.dailymotion.com)
Submission #2996 — Author's comments
Discuss this movie
Obsoletes movie #1611 (00:23.28)
Rating: 9.0 (25 votes)
View Publication
- Uses warps
- Heavy glitch abuse
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a really, really fast TAS through Castlevania: Harmony of Dissonance played with Maxim, who is only available after the game is beaten once. Most of the game is glitched through by being stuck in different walls, so it's hard to explain what happened in this run; see it for yourself.

In the quest for perfection, gstick has improved klmz's movie by 0.53 seconds.

If you like this run but have a craving for more Maxim action, be sure to check out the Maxim warpless run.


Note: This movie starts where the main quest movie left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.

[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim mode" in 00:24.3 by Comicalflop.
VBA movie (.vbm) (date: 2007-07-18)
MP4 file via BitTorrent (size: 3.45 MB, length: 01:58)
MP4 file via BitTorrent (Modern HQ) (size: 3.84 MB, length: 01:58)
Mirror archive.org
Mirror archive.org (MP4 Modern HQ)
Watch on (www.youtube.com)
Submission #1630 — Author's comments
Discuss this movie
Obsoletes movie #887 (00:26.37)
Rating: 8.1 (21 votes)
View Publication
- Uses warps
- Heavy glitch abuse
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a really, really fast TAS through Castlevania: Harmony of Dissonance played with Maxim who is only available after the game is beaten once. Most of the game is glitched through by being stuck in different walls, so it's hard to explain what happened in this; see it for yourself.

This is a 124 frame improvement over Comicalflop's previous movie.

Note: This movie starts where the main quest movie left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.


[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "all furniture, best ending" in 24:58.0 by sksk1990.
VBA movie (.vbm) (date: 2011-10-12)
MP4 file via BitTorrent (size: 112.28 MB, length: 26:14)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #3293 — Author's comments
Discuss this movie
Obsoletes movie #1765 (28:27.17)
Rating: 8.0 (8.5 votes)
View Publication
- Best ending
- Uses warps
- Uses a game restart sequence
- Heavy glitch abuse
- Genre: Action
- Genre: Platform
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
In this game, the player controls Juste Belmont, one of the later descendants of the Belmont clan. The goal of the game, as usual for Castlevania games, is to defeat Dracula in his castle. Along the way, some bosses are beaten, and some abilities and items are obtained. Furthermore, to obtain the best ending, Juste is supposed to acquire all of Dracula's remains and Maxim's bracelet.

This run collects all of the pieces of furniture, which causes a certain room in the castle to become heavily decorated. This run uses wall-sinking glitches to warp very quickly between different parts of the castle, but it still explores a large portion of the castle. For another run featuring Juste which uses wall-sinking and ignores the castle decorations, please see this run.

We also have movies featuring the unlockable character Maxim, with wall-sinking or without.


[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) in 15:44.15 by zggzdydp.
VBA movie (.vbm) (date: 2007-06-10)
AVI file via BitTorrent (size: 45.55 MB, length: 16:55)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #1588 — Author's comments
Discuss this movie
Obsoletes movie #728 (30:43.92)
Rating: 7.5 (13 votes)
View Publication
- Uses a game restart sequence
- Heavy glitch abuse
- Heavy luck manipulation
- Genre: Action
- Genre: Platform
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
The first quest completion time of this fast paced game got nearly cut in half thanks to Juste's ability to sink into walls when going at very high speed. Please, don't try this at home!

However, if you still think there is not enough zipping through walls, make sure to see the second quest completed in less than half a minute!

Selected quotes from JXQ:
Come follow on the adventure through a castle that contains no less than eighty clashing colors in each room! Be amazed as Juste Belmont, Simon's grandson, has to do the usual vampire hunting despite looking nothing like his grandfather (or a man at all). Question his motives when he takes time out of his rescue mission to decorate the basement he will soon destroy! Feel the pain as Juste struggles to understand that there actually are two castles!! (Ouch my brain!)


[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) in 11:13.12 by klmz.
VBA movie (.vbm) (date: 2008-11-08)
MP4 file via BitTorrent (size: 40.22 MB, length: 12:31)
MP4 file via BitTorrent (Modern HQ) (size: 44.57 MB, length: 12:31)
Mirror archive.org
Mirror archive.org (MP4 Modern HQ)
Watch on (www.youtube.com)
Submission #2124 — Author's comments
Discuss this movie
Obsoletes movie #995 (14:04.85)
Rating: 8.6 (38 votes)
View Publication
- Contains speed/entertainment tradeoffs
- Uses warps
- Uses a game restart sequence
- Heavy glitch abuse
- Genre: Action
- Genre: Platform
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
The first quest completion time of this fast paced game got nearly cut as much as 2/3 thanks to Juste's ability to sink into walls when going at very high speed. Please, don't try this at home!

This is a 171-second improvement over zggzdydp's movie. Like in the previous movies, the author picked up an item to display those cool CRITICAL's for entertainment, at the cost of some time.

However, if you still think there is not enough zipping through walls, make sure to see the second quest completed in less than half a minute!


Note: This movie requires conversion in order to be played in sync on VBA rerecording v23.

[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim, in bounds" in 12:45.68 by Comicalflop & zggzdydp.
VBA movie (.vbm) (date: 2008-08-10)
MP4 file via BitTorrent (size: 48.69 MB, length: 14:28)
MP4 file via BitTorrent (Modern HQ) (size: 54.73 MB, length: 14:28)
Mirror archive.org
Mirror archive.org (MP4 Modern HQ)
Watch on (www.youtube.com)
Submission #2019 — Author's comments
Discuss this movie
Rating: 7.7 (29.5 votes)
View Publication
- Forgoes warps
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Castlevania, again, only this time played with Maxim and without glitching through walls and completing the game intended, unlike the glitch-warped run. What constitutes as intended in this run is debatable, since Maxim zooms through the castle faster than Sonic on espresso, and sends shurikens ripping through bosses before they realize they can attack you.
Note: This movie starts where the main quest movie left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.

[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) in 30:43.92 by JXQ.
VBA movie (.vbm) (date: 2006-12-12)
MKV file via BitTorrent (size: 116.52 MB, length: 32:03)
MKV file via BitTorrent (Modern HQ) (size: 126.37 MB, length: 32:03)
Mirror www.archive.org
Mirror www.archive.org (MKV Modern HQ)
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Submission #283 — Author's comments
Discuss this movie
Rating: 7.5 (24 votes)
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- Contains speed/entertainment tradeoffs
- Best ending
- Uses a game restart sequence
- Heavy glitch abuse
- Heavy luck manipulation
- Genre: Action
- Genre: Platform
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
In this run, JXQ makes good use of the various items available and performs many feats of wonder to practically fly or slide through the game, occasionally stopping to deliver a couple dozen of critical hits to a nearby boss. That said, it is the fastest paced GBA Castlevania run (despite being the longest of them all) — so if you like the series, this is the movie to watch.

However, if you still find this movie to be too long, make sure to see the second quest completed in less than half a minute!

Selected quotes from the author: Come follow on the adventure through a castle that contains no less than eighty clashing colors in each room! Be amazed as Juste Belmont, Simon's grandson, has to do the usual vampire hunting despite looking nothing like his grandfather (or a man at all). Question his motives when he takes time out of his rescue mission to decorate the basement he will soon destroy! Feel the pain as Juste struggles to understand that there actually are two castles!! (Ouch my brain!)


[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim, all bosses" in 09:22.2 by Tarion.
VBA movie (.vbm) (date: 2014-02-28)
MKV file via BitTorrent (Modern HQ) (size: 40.01 MB, length: 11:03)
MP4 file via BitTorrent (Compatibility) (size: 37.92 MB, length: 11:03)
Mirror www.archive.org (MKV Modern HQ)
Mirror www.archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #4200 — Author's comments
Discuss this movie
Obsoletes movie #1162 (12:45.68)
Rating: 8.5 (5 votes)
View Publication
- Forgoes warps
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a really fast TAS through Castlevania: Harmony of Dissonance played as Maxim, who is only available after the game is beaten. Unlike in the glitch-warped run, the protagonist doesn't directly fight Dracula and instead defeats every boss, reaching Dracula the intended way. However, this doesn't stop Maxim from making short work of every boss and sinking into walls wherever he wants.

This movie obsoletes the in-bounds Maxim run because, even though they don't have the same goals, out-of-bounds tricks were deemed more entertaining.


Note: This movie starts where the main quest movie left off. We don't usually accept movies beginning from a save, though. Please read our rules to see our reasons.

[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim mode" in 00:23.97 by Deign.
VBA movie (.vbm) (date: 2008-02-18)
MKV file via BitTorrent (size: 3.63 MB, length: 01:56)
Mirror archive.org
Watch on (www.youtube.com)
Submission #1856 — Author's comments
Discuss this movie
Obsoletes movie #919 (00:24.3)
Rating: 7.8 (25 votes)
View Publication
- Uses warps
- Heavy glitch abuse
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a really, really fast TAS through Castlevania: Harmony of Dissonance played with Maxim who is only available after the game is beaten once. Most of the game is glitched through by being stuck in different walls, so it's hard to explain what happened in this; see it for yourself.

This is a 20 frame improvement over Comicalflop's previous movie.

Note: This movie starts where the main quest movie left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.

#36196359877892546 -
gets flooting boots.vbm (31.4kB vbm movie [GBA])
Uploaded 2017-01-08 02:17:47 by hellagels (12 files)
For GBA Castlevania: Harmony of Dissonance (8 files)
In 04:27.26 [15963 frames], 11080 rerecords)
3529 views, 246 downloads
WIP for all furnitures run. Play it on VBA-rr v23.6.
Info Download

#30752139149110478 - CV HoD new accelerating glitch
acc.vbm (66.6kB vbm movie [GBA])
Uploaded 2016-05-07 21:55:28 by hellagels (12 files)
For GBA Castlevania: Harmony of Dissonance (8 files)
In 00:01.71 [102 frames], 17 rerecords)
4614 views, 319 downloads

VBM file begins from a snapshot (flags=1)

Play it on VBA-rr v23.6
Info Download

#30700566850706364 - CVHoD - Maxim any%
biz_maxim2.bk2 (2.62kB bk2 movie [GBA])
Uploaded 2016-05-05 14:10:58 by gstick (3 files)
For GBA Castlevania: Harmony of Dissonance (8 files)
In 00:28.63 [1710 frames], 703 rerecords)
4294 views, 306 downloads
There's no improvement. This is just a reproduction of Maxim any% run on BizHawk.
Info Download

#30571635771739591 - Harmony of Dissonance: Maxim Any% Failure
CVHoDMaximMaybe.bk2 (2.57kB bk2 movie [GBA])
Uploaded 2016-04-29 18:49:41 by Samsara (54 files)
For GBA Castlevania: Harmony of Dissonance (8 files)
In 00:26.86 [1604 frames], 714 rerecords)
4806 views, 291 downloads
This movie tries to recreate the currently published run in BizHawk, but loses frames everywhere due to needing to do different things to get the same results. Not sure if it's more accurate emulation or just my general incompetence. Note that the file is automatically 5 seconds longer due to the GBA BIOS, actual time lost compared to the published run is ~10 frames.

Stops before Drac fight.

Info Download

#29659889379027098 - CVHoD - "Maxim, all bosses" WIP 2
maxim_all_32.bk2 (9.96kB bk2 movie [GBA])
Uploaded 2016-03-19 17:22:09 by gstick (3 files)
For GBA Castlevania: Harmony of Dissonance (8 files)
In 02:47.63 [10012 frames], 65864 rerecords)
4429 views, 282 downloads
  • Up to Devil
  • Progress: 9/18
  • Using BizHawk 1.11.5 with mGBA core
Info Download

#29517533691781811 - CVHoD - "Maxim, all bosses" WIP 1
maxim_all_19.bk2 (5.94kB bk2 movie [GBA])
Uploaded 2016-03-13 07:30:16 by gstick (3 files)
For GBA Castlevania: Harmony of Dissonance (8 files)
In 01:35.28 [5691 frames], 57095 rerecords)
4461 views, 307 downloads
  • Up to Death's first form
  • Progress: 4.5/18
  • Using BizHawk 1.11.5 with mGBA core
Info (1 comment) Download

#28247557997204162 - Castlevania HoD
CV HoD lowest kills.vbm (80.7kB vbm movie [GBA])
Uploaded 2016-01-16 02:51:17 by hellagels (12 files)
For GBA Castlevania: Harmony of Dissonance (8 files)
In 11:29.87 [41204 frames], 15606 rerecords)
4969 views, 450 downloads
Play it on VBA-rr 23.6.
Info Download

#9030172391658819 - SRAM making
Hod_SRAM_Making_for_Hardmode.vbm (53.9kB vbm movie [GBA])
Uploaded 2013-09-02 15:47:37 by Robert_Ordis (1 file)
For GBA Castlevania: Harmony of Dissonance (8 files)
In 07:38.48 [27384 frames], 78 rerecords)
6752 views, 360 downloads

Movie begins from a reset; should begin from power-on.

Prepearing to "Hard" mode.
Info Download

->Camera's Coordinate

decription type address
X 2byte 0x0200A446
Y 2byte 0x0200A44A

note:Grid can be generated from these addresses.

Gocha found these addresses as camera's coordinates.


->About Player's Parameter(Juste/Maxim/Simon)

decription type address
MAX HP 2byte 0x02018786
Current HP 2byte 0x0201854E
MAX MP 2byte 0x02018788
Current MP 2byte 0x02018550
MAX Heart 2byte 0x0201878A
Current Heart 2byte 0x02018794
CurrentSubWeapon 1byte 0x0201877E
Direction(L/R) 1byte 0x02000478
X Speed(integer part) 2byte 0x0200046A
X Speed(fractional part) unsigned 2byte 0x02000468
Y Speed(integer part) 2byte 0x0200046E
Y Speed(fractional part) unsigned 2byte 0x0200046C

note: Both of X and Y Speed are represented in this equation.

Speed=integer_part+fractional_part


->Collision detection of Player

-Touching detection for other Attacking/Touching detection.

decription type address
Left Edge 2byte 0x03001A20
Top 2byte 0x03001A22
Right Edge 2byte 0x03001A24
Bottom 2byte 0x03001A26

-Attacking/Touching detection for detection which shows the other sprites is attacked by Player.

decription type address
X Onset 1byte 0x03001A28
Y Onset 1byte(unsigned) 0x03001A29
X Offset 1byte 0x03001A2A
Y Offset 1byte(unsigned) 0x03001A2B

note:

The former shows the detection that Player is touched by other sprites.

The latter shows that Player's attack detection.

The latter is calculated by following equation

Left_Edge=X_Coordinate+X_Onset

Right_Edge=Left_Edge+X_Offset

Top=Y_Coordinate+Y_Onset

Bottom=Top-Y_Offset

X_Coordinate and Y_Coordinate is on-desplay value.

Normally, when Player attacked with own weapon (whip or sword), detection value is initialized after end of attacking.

However, by attacking with martial arts like dive-kick and rolling attack, detection value is not initialized and it can be used at next attacking for 1 Frame.

In published "Maxim" run, this technique is used for kicking first candlestand.


->Various values of sprites.

-Starting from 0x02000510. This Address is arbitrary decided as base address by Robert_Ordis.

decription type offset
To next sprite +0x80
Current HP 2byte +0x44
X sub-Pixel 2byte(unsigned) +0x50
X coordinate 2byte +0x52
Y sub-Pixel 2byte(unsigned) +0x54
Y coordinate 2byte +0x56
Direction(L/R) 2byte +0x68
Collision decision 1byte +0x7A
Access number for collision detection address 1byte(probably) +0x7B
1st accepted attack ID 1byte +0x7C
2nd accepted attack ID 1byte +0x7D
1st invulnerablity 1byte(unsigned) +0x7E
2nd invulnerablity 1byte(unsigned) +0x7F

note:

1.Collision decision

Basically, value of "Collision decision"(+7A) is shown as follows in binary.

bit description value
1st bit enable collision detection 0:disable 1:enable
2nd bit enable attacking 0:enable 1:disable
3rd bit enable taking other's attack 0:enable 1:disable
4th bit enable guarding other's attack 0:disable 1:enable

Upper bit is show a exception of guard detection. It will work while 4th bit is 1.

bit description value
5th bit guard only SubWeapons 0:disable 1:enable
6th bit guard Subweapons and normal attack 0:disable 1:enable
7th bit probably guard all attack 0:disable 1:enable
8th bit unknown 0:disable 1:enable

Lower bit exception is priorly applied.

For example, if +0x7A value of one sprite is 0x5B,

0x5B=0x10+0x40+0x0B,

and guarding is working but 5th bit is enable. So, the sprite can guard only SubWeapons and charge/normal attack is not guarded;0x40 is ignored.

Exception is only applied for guarding.

In following case, 4 higher-bits are ignored.

-collision detecting is disabled.

-taking collision is disabled.

But, I think that 6th bit is only used in upper-bits.

2. Invulnerablity and Accepted attack ID

There are two invulnerablity and accepted attack ID.

Accepted attack ID values shows which kind of attack hit the sprites. Invulnerability time values shows time of invulnerablity of one kind of attacks (Frames). And when 1st/2nd invulnerability became 0, 1st/2nd accepted atack ID will be reseted.

These value is very important for "Shuriken Glitch"(will be descibed in "Attack method" section).


->Collision detection of sprites

Starting from 0x03001A28.

Probably, "Access for collision" of "Various values of sprites" is used as follows.

OnsetAddress=0x03001A28+Access_for_collision*0x00000008

decription type offset
To next detection +0x08
X Onset for Attacking 1byte +0x00
Y Onset for Attacking 1byte(unsigned) +0x01
X Offset for Attacking 1byte +0x02
Y Offset for Attacking 1byte(unsigned) +0x03
X Onset for Taking 1byte +0x04
Y Onset for Taking 1byte(unsigned) +0x05
X Offset for Taking 1byte +0x06
Y Offset for Taking 1byte(unsigned) +0x07

note:

->Calculation of detection

This is same as Player's Attacking/Touching detection. Subpixel(fractional part) of character's coordinate is not considered for detection.

Left_Edge=X_Coordinate+X_Onset

Right_Edge=Left_Edge+Y_Onset

Top=Y_Coordinate+Y_Onset

Bottom=Top+Y_Offset

If attacking/touching detection of Player's attacks or SubWeapon and detection of taking of one enemy are collided, the enemy is damaged.

And in the opposite (attacked by enemies and Player is taking), Player is damaged.

But, in some enemies, detection for taking damage is also worked as detection for attacking.

Following enemies are so.

-Lizard man series.

-Skull knight Lord (1st form)

-Golem (1st form when it hits with its arm)

-Devil


->Attack method In this game, method of accepting the attack is described as follows.

   1.When attacking hitbox of friendly sprites(Player or SubWeapons) covered taking hitbox of enemy sprites, compare between the new ID of attacking and existing ID.

   2.If same ID as new attack doesn't exist in the sprites, calculate AND value between existing IDs.

   3.If the result of AND arithmetic is 0, take a new damage and write new ID and invulnerability values in empty address.
This method is based on following very simple scheme.

   -If either attacked IDs is 0, AND value is 0 and sprite will be acceptable for new attack.

   -If both of attacked IDs are filled, AND value will be other value and new attack cannot be accepted.
However, due to mistake for setting ID of attacking, there are some attack combinations that AND calculation result is 0.

If two attack is accepted and their AND value is 0, the third attack is accepted and the sprite's HP is reduced by the third attack. But because of filling both of accepted ID in sprite's memories, the last attack is accepted but not stored. So, in next frame, acception for the third attack is processed again and multiple hitting is occurred.

These series of processing are continued until either invulnerability count 0. Therefore, the longest time of continuing multiple hits depends on the attack which has the shortest invulnerability.

Player can use any attack except the stored attacking for the third attack because this glitch is caused by unexpected combination of 1st and 2nd attack.

IDs of attack list for each characters are shown in following tables.

-Just Belmont

Attack ID(showing in binary and hex) invulnerablity
Normal Whip 00000011(0x03) 29 Frames
Midair Whip 00000010(0x02) 40 Frames
Sliding 00000110(0x06) 30 Frames
Dive Kicking 00000110(0x06) 30 Frames
SubWeapon:Knife 00000000(0x00) 0 Frames
SubWeapon:Axe 00001000(0x08) 20 Frames
SubWeapon:Cross 00001001(0x09) 20 Frames

-Maxim Kischine

Attack ID(showing in binary and hex) invulnerablity
Normal Slashing 00110001(0x31) 20 Frames
Midair Slashing 00110000(0x30) 14 Frames
Sliding 00000110(0x06) 30 Frames
Kicking 00110010(0x32) 10 Frames
Rolling Attacking 00000011(0x03) 29 Frames
Dive Kicking 00000110(0x06) 30 Frames
SubWeapon:Shuriken 00101111(0x2F) 20 Frames

-Simon Belmont

Attack ID(showing in binary and hex) invulnerablity
Normal Whip 00000011(0x03) 29 Frames
Midair Whip 00000010(0x02) 40 Frames
SubWeapon:Cross 00001001(0x09) 20 Frames

For example, in the most popular case, 1st attack is Maxim's Dive Kicking(0x06) and 2nd attack is Midair Slashing(0x30). The AND value of both accepted attack ID is 0. So, if the thrown Shuriken hit to the enemy, multiple hit glitch is occurred because of the attack of Shuriken is accepted but it isn't stored in sprite's memory. The longest time for continuing multiple hit is 14Frame(invulnerability of Midair Slashing).


->Lua Script

-Showing detection and other values script is created by Robert_Ordis.

For VBA-rr v23.5 fix bug about color type in hex.