Tool-assisted game movies
When human skills are just not enough

Game Information

GBA Dragon Ball: Advanced Adventure

  • Platform: GBA (Game Boy Advance)
  • Abbreviation: DBAA
  • Display name: Dragon Ball: Advanced Adventure
  • Goodtools name: Dragon Ball - Advanced Adventure
  • In group: Dragon Ball

[Tier: Moons]GBA Dragon Ball: Advanced Adventure (JPN) in 44:34.07 by AnotherGamer.
VBA movie (.vbm) (date: 2005-07-01)
MKV file via BitTorrent (Modern HQ) (size: 147.99 MB, length: 46:57)
MP4 file via BitTorrent (Compatibility) (size: 154.12 MB, length: 46:57)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #723 — Author's comments
Discuss this movie
Rating: 7.0 (31 votes)
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- Contains speed/entertainment tradeoffs
- Uses hardest difficulty
- Genre: Fighting
- Genre: Platform
Dragon Ball: Advanced Adventure (ドラゴンボール アドバンス アドベンチャー) is mainly a platformer/fighting game with some one-on-one fights with more important characters thrown in.

The author tries to complete the game moderately fast, while showing off different things you can do and getting a high score in progress.

Doesn't get hit, except in 2 vs fights where losing is part of the game's plot.

Ending score: 32074970.

#49499676137897485 - Dragon Ball Advanced Adventure wip 5
Dragon Ball - Advanced Adventure (Japan) (2).bk2 (37.2kB bk2 movie [GBA])
Uploaded 2018-08-30 05:09:03 by WarHippy (8 files)
For GBA Dragon Ball: Advanced Adventure (8 files)
In 14:53.76 [53382 frames], 109371 rerecords)
121 views, 15 downloads
Muscle Tower complete. Up next is the Underwater Cavern. It thankfully looks much quicker than the tower.

Here's a link to the .lua's used.

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#48568808899049289 - Improved Tournament Fights
Dragon Ball - Advanced Adventure (Japan) (3).bk2 (27.5kB bk2 movie [GBA])
Uploaded 2018-07-19 07:01:32 by WarHippy (8 files)
For GBA Dragon Ball: Advanced Adventure (8 files)
In 11:25.43 [40939 frames], 88622 rerecords)
244 views, 19 downloads
322 Frames faster than the previous wip. Mostly from a more efficient Juckie Chun fight.
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#48270805332968207 -
Dragon Ball - Advanced Adventure (Japan) (2).bk2 (27.7kB bk2 movie [GBA])
Uploaded 2018-07-05 20:55:45 by WarHippy (8 files)
For GBA Dragon Ball: Advanced Adventure (8 files)
In 11:30.82 [41261 frames], 82974 rerecords)
293 views, 27 downloads
Updated VS fights. 636 frames faster.
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#48147382444843705 - Find the stone + Tournament
Dragon Ball - Advanced Adventure (Japan) (2).bk2 (28.0kB bk2 movie [GBA])
Uploaded 2018-06-30 07:31:40 by WarHippy (8 files)
For GBA Dragon Ball: Advanced Adventure (8 files)
In 11:41.47 [41897 frames], 78362 rerecords)
309 views, 27 downloads
The first visit to the World Martial Arts tournament completed. The VS fight mechanics are very different from story mode. Most notably, the Ki Blast cannot be cancelled into. You must wait for Goku to be in a neutral stance. You now only have 2- and 3-hit combinations that end with a powerful attack that knocks down the opponent. B + direction determines which combo you will do. You can press different directions to extend the combo by a little bit, but the game remembers which buttons you already pressed during the current combo and eventually you'll have to use a combo-finisher or let your stance go back to normal. Breaking the opponent's defense also resets the hit memory. Goku can stall in mid-air by pressing the A button which causes a tail spin. He must be in a neutral stance to use it, and it cannot be cancelled into or out of.
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#47672309165510193 - Pilaf's Castle completed
Dragon Ball - Advanced Adventure (Japan) (2).bk2 (16.4kB bk2 movie [GBA])
Uploaded 2018-06-08 22:02:46 by WarHippy (8 files)
For GBA Dragon Ball: Advanced Adventure (8 files)
In 06:02.23 [21635 frames], 65119 rerecords)
444 views, 30 downloads
We're now over 2 minutes ahead of the published run. The next level is all platforming (except for one mandatory fight), and then it's on to some VS fights.
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#46603996585587557 - DBAA - scaling Pilaf bottom route
scaling pilaf lower.bk2 (12.2kB bk2 movie [GBA])
Uploaded 2018-04-21 19:21:48 by xy2_ (126 files)
For GBA Dragon Ball: Advanced Adventure (8 files)
In 04:19.5 [15499 frames], 49781 rerecords)
626 views, 46 downloads
Inside the Pilaf bottom route, there is a huge pit (see https://gamefaqs.gamespot.com/gba/924062-dragon-ball-advanced-adventure/faqs/46730, bottom right) with falling boulders. We are supposed to maneuver by going back and forth. However, the much shorter route would be to scale the pit upwards, as that avoids having to do the normal route.

Thankfully, we have four independant tricks that let us gain more height than normal (three of which are useful here):

  • reverse wall jumping, which allows us to walljump in reverse - instead of the knockback going away from the wall, it goes to the wall instead. Needs to be done from a standstill, not useful here.
  • damage canceling; we can cancel out of Goku's taking damage state if we do any action during the first few frames.
  • walljumping → LR rush. Walljumping pushes us away from the wall. However, in the first frame that we exit the walljumping state, LR rush and we're back on it, allowing infinite scaling assuming a perpendicular flat surface.
  • walljumping knockback cancel. Holding the direction going to the wall after jumping away from it "cancels" most of our knockback by putting Goku to a much lower speed.

Combining this, we can scale the pit in its entirety. The first wall is flat and high enough to reach with a jump, so we scale it with walljumping → LR rush.

The second wall is much trickier: it's out of our reach by a normal jump. Thankfully, since we're in the pit that drops boulders, we can take damage off those. By jumping, divekicking "in reverse" at peak height to use the initial divekick phase (gaining us a further vertical advantage and pushing Goku to the left as well) then taking damage at the peak of our height, we get a bunch of height in the middle of the pit, enough to reach the wall. The only thing left to do is reach the wall with an LR rush and walljump → LR rush again.

The third wall is easier. The only tricky part is the reversed triangle celling at the start, which we can clear with normal walljumps with largely gimped knockback, using the knockback "cancel" trick. Then clear the rest with walljumping → LR rush.

Saves around ~500 frames over the normal route approx.

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#44032886960887730 - Dragon Ball Advance Adventure watch or something for bizhawk
dragonballs.wch (225B Memory watch file)
Uploaded 2017-12-27 00:23:10 by Kurabupengin (311 files)
For GBA Dragon Ball: Advanced Adventure (8 files)
1210 views, 133 downloads
Random stuff that does stuff
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#18292313353133529 - Dragon Ball GBA Watch File
db-aa.wch (796B Memory watch file)
Uploaded 2014-10-24 18:45:16 by Kurabupengin (311 files)
For GBA Dragon Ball: Advanced Adventure (8 files)
4981 views, 259 downloads
dunno if they are useful.
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