TASVideos

Tool-assisted game movies
When human skills are just not enough

Game Information

GBA Pokémon: FireRed Version

  • Platform: GBA (Game Boy Advance)
  • Abbreviation: pkfirred
  • Display name: Pokémon: FireRed Version
  • Goodtools name: Pokemon - FireRed Version
  • Game resources: GameResources/GBx/PokemonGen3
  • In group: Pokémon

[Tier: Moons][Notable improvement]GBA Pokémon: FireRed Version (USA) in 1:44:17.34 by MKDasher.
VBA movie (.vbm) (date: 2014-01-30)
MKV file via BitTorrent (Modern HQ) (size: 98.33 MB, length: 1:48:52)
MP4 file via BitTorrent (Compatibility) (size: 101.51 MB, length: 1:48:52)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #4143 — Author's comments
Discuss this movie
Obsoletes movie #2447 (1:46:22.52)
Rating: 7.8 (13 votes)
View Publication
- Takes damage to save time
- Heavy luck manipulation
- Genre: RPG
Pokémon: FireRed Version is an enhanced version of the original Pokémon: Red Version. Many glitches have been removed, and the random mechanics behind wild encounters have changed. This leads to very different strategies compared to our fastest runs on the original generation of games, and as a result, runs of this game see much more of the plot.

Watch as MKDasher crushes this game using Clefable (the first evolved form of Clefairy) and lots of luck manipulation. This run improves the previous version by over 2 minutes by fighting most battles with Clefable instead of Squirtle and using Metronome (which picks a random move to use from all moves in the game) against the Elite Four.


There is also an encode here that contains interesting data like PP left for each move, Pokémon stats, and some commentary on the run alongside the video.

[Tier: Moons]GBA Pokémon: FireRed Version (USA) in 1:46:22.52 by MKDasher.
VBA movie (.vbm) (date: 2013-08-21)
MKV file via BitTorrent (size: 104.99 MB, length: 1:50:57)
MKV file via BitTorrent (Modern HQ) (size: 117.25 MB, length: 1:50:57)
Mirror archive.org
Mirror archive.org (MKV Modern HQ)
Watch on (www.youtube.com)
Submission #4052 — Author's comments
Discuss this movie
Rating: 7.8 (12.5 votes)
View Publication
- Takes damage to save time
- Heavy luck manipulation
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Pokémon: FireRed Version is an enhanced version of the original Pokémon: Red Version. Many glitches have been removed, and the random mechanics behind wild encounters have changed. This leads to very different strategies compared to our fastest runs on the original generation of games (see the Yellow and Green any% runs), and as a result, runs of this game see much more of the plot.

Watch as MKDasher crushes this game using his original water-type starter and lots of luck manipulation.

#11676108498109008 - Pokemon Fire Red
pokemonfirered-clefable.vbm (730kB vbm movie [GBA])
Uploaded 2013-12-30 19:38:48 by mkdasher (1 file)
For GBA Pokémon: FireRed Version (2 files)
In 1:44:17.34 [373735 frames], 97975 rerecords)
9022 views, 530 downloads
improvement from the previous submission.
Info Download

#9131571966291727 - Pokemon Fire Red test
Pokemon - Fire Red.vbm (704kB vbm movie [GBA])
Uploaded 2013-09-07 05:23:28 by FractalFusion (66 files)
For GBA Pokémon: FireRed Version (2 files)
In 1:31:46.24 [328874 frames], 5831 rerecords)
10491 views, 607 downloads

VBM file begins from a snapshot (flags=1)

1st test run using Clefable.

Note Clefable's IVs are hacked; that's why it starts from savestate at Mt. Moon.

Info Download

The purpose of this page is to document all known tricks of the Pokemon generation 3 games on Game Boy Advance, which include Ruby, Sapphire, FireRed, LeafGreen, and Emerald.

Table of contents [expand all] [collapse all]

  • R/S = Ruby/Sapphire
  • FR/LG = FireRed/LeafGreen
  • E = Emerald

Useful Lua Scripts

https://www.dropbox.com/s/p9d9shikg1ck89w/PokemonGen3.rar?dl=0
  • Creator: MKDasher
  • Supported emulator: BizHawk
  • Supports all Gen 3 main games (R/S/FR/LG/E)
  • RNG viewer for battles, encounters, catch rate, and even Pokérus

Luck Manipulation

Pokémon Ruby/Sapphire/Emerald RNG mechanics
  • In R/S/E, only the timing of actions can influence random factors. Holding down a button, when there is no visible effect, does nothing. Because many dialogs run at a fixed rate on fast speed, rather than prompting for button presses, it is vital to set the text to mid speed in order to control the rate of text in order to make luck-manipulation better.
  • An attack miss is determined before the attack message "(Pokémon) used (attack)".
  • When both Pokémon have the same speed, all things being equal, the one going first is decided when the attack is selected in the menu.
  • When using Quick Claw (1/4 chance to go first if slower, all other things being equal), the chance is determined before the menu appears.
  • Paralyze effect (unable to move) is determined just before the attack is attempted, and confusion effect (self-damage) is determined after "(Pokémon) is confused!"
  • Added effects of attacks (flinch, stat boost, confusion, paralyze, etc.) are determined after the hit, after critical hit and super effective messages if any.
  • In R/S/E, trainers that change the direction in which they look are influenced by running near them. It is required to walk or bike by them to avoid triggering a battle.
  • In R/S/E, wild Pokémon encounters are determined when you step into a patch of grass.

AI

  • Enemy Pokémon moves are determined when the attack is selected.
  • Trainer moves are determined before the menu appears.
  • Smart trainers will always use stronger attacking moves over weaker ones.
  • Smart trainers will always try to use moves that knock out your Pokémon if it is possible.
  • Smart trainers may also do things like use potions or switch to a Pokémon that resists your last attack.
  • The first Pokémon is always fixed.
  • Smart trainers will always bring in a Pokémon that can knock out your Pokémon if it is possible, and will always avoid bringing in a Pokémon that is weak to yours.
  • Pokémon order can only be manipulated from what your current Pokémon is, not from luck-manipulation.

Pokémon personal stats

  • Personal stats (IVs, nature, ability, shiny, Pokérus, etc) for the starter Pokémon are determined when you obtain the Pokémon.
  • Personal stats for wild Pokémon are determined on encounter.
  • Zigzagoon's Pickup ability is determined on the fadeout after each battle.