TASVideos

Tool-assisted game movies
When human skills are just not enough

Game Information

NES Battletoads

Total movies: 4


[Tier: Stars][Notable improvement]NES Battletoads (USA) "warps, 2 players" in 11:04.72 by feos & MESHUGGAH.
FCEUX movie (.fm2) (date: 2011-11-16)
MP4 file via BitTorrent (size: 34.73 MB, length: 12:09)
MP4 file via BitTorrent (Modern HQ) (size: 33.96 MB, length: 12:09)
Mirror www.archive.org
Mirror www.archive.org (MP4 Modern HQ)
Watch on (www.youtube.com)
Submission #3356 — Author's comments
Discuss this movie
Obsoletes movie #291 (15:29.03)
Obsoletes movie #310 (13:27.98)
Rating: 8.7 (33.5 votes)
View Publication
- 2 Players
- Uses death to save time
- Uses warps
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Fighting
- Genre: Platform
Award - NES TAS of 2011
Battletoads (1991) is a futuristic beat 'em up known for its graphics and extreme difficulty. The story is that the sexy Dark Queen who wants to rule the universe has kidnapped Princess Angelica and a toad named Pimple. Two other toads, Rash and Zitz, attempt to rescue them and defeat the Dark Queen.

Maybe you thought Battletoads was a game full of amphibians, but it is actually full of bugs. Those beta testers really should have spent a little more time on this game...

In this run, feos and MESHUGGAH beat the previously fastest TAS of this game by 2:22.16, this time using 2 players instead of 1. You will laugh, you will cry, but most of all, you will wonder how in the world they broke this game so much. Do yourself a favor and read the authors' notes.

To see the game broken even further with the use of memory corruption, watch this run.


[Tier: Moons][Fastest Completion]NES Battletoads (USA) "game end glitch" in 00:55.66 by MESHUGGAH, feos & Koh1fds.
BizHawk Movie (.bk2) (date: 2017-10-13)
MKV file via BitTorrent (Modern HQ) (size: 2.94 MB, length: 01:25)
MP4 file via BitTorrent (Compatibility) (size: 2.18 MB, length: 01:25)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #5664 — Author's comments
Discuss this movie
Obsoletes movie #3179 (00:56.51)
Rating: 7.7 (7.5 votes)
View Publication
- 2 Players
- Uses death to save time
- Uses warps
- Major skip glitch
- Final boss skip glitch
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: Fighting
- Genre: Platform
Battletoads (1991) is a futuristic beat 'em up game known for its extreme difficulty spread over 16 difficult levels. The mechanics in the game also change drastically from level to level, making the game one of the hardest and most varied for the NES.

In this game, the second most diabolical evil genius in the universe, The Dark Queen, has kidnapped Princess Angelica and Pimple - a battletoad. Rash and Zitz must save them by traveling through the most insane multilevel set of plans ever designed. This includes falling down huge shafts, racing through obstacle courses at breakneck speeds, riding on snakes through a massive maze of spikes, passing through a killer ventilation system, navigating through a missile defense system, climbing a never ending revolving tower, and much much more. Along the way, the Battletoads must also face off against an evil army of robots, genetically engineered rodents, and The Dark Queen herself.

In order to make the game a bit easier, its creators embedded some secret warp zones to skip a few early levels in their entirety. But that simply wasn't good enough for MESHUGGAH, feos & Koh1fds; they decided to travel directly to level 3, where they invent their own warp and skip right to the grand finale. They took a glitch found in this TAS and exploited it even further, to the point where the Dark Queen just gives up and returns Angelica and Pimple, going off to hatch an even more evil plan for next time. The glitch is done by breaking the game execution and sending it right to the game ending.

This run conquers the predecessor movie by 0.84 seconds by using a more accurate core and a newly discovered void jump trick.


[Tier: Moons]NES Battletoads (USA) "warpless, 2 players" in 24:57.47 by nesrocks.
FCEU movie (.fcm) (date: 2005-06-07)
AVI file via BitTorrent (size: 78.22 MB, length: 25:56)
Mirror www.archive.org
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Submission #693 — Author's comments
Discuss this movie
Rating: 7.8 (52 votes)
View Publication
- 2 Players
- Uses death to save time
- Takes damage to save time
- Forgoes warps
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Fighting
- Genre: Platform
This run has two players and does not use warps.

As always, a bug on level 11 prevents player 2 from moving, so he gets a game over for that level. Player 1 plays level 11 alone and player 2 comes back for level 12. This is a bug in Battletoads itself.


[Tier: Moons][Notable improvement]NES Battletoads (USA) "warpless, 1 player" in 21:38.38 by feos, Alyosha & Samsara.
FCEUX movie (.fm2) (date: 2016-04-17)
MKV file via BitTorrent (Modern HQ) (size: 68.88 MB, length: 22:49)
MP4 file via BitTorrent (Compatibility) (size: 89.16 MB, length: 22:49)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #5093 — Author's comments
Discuss this movie
Obsoletes movie #320 (24:20.12)
Rating: 8.2 (13 votes)
View Publication
- One player in a multiplayer game
- Uses death to save time
- Forgoes warps
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Action
- Genre: Platform
Battletoads (1991) is a futuristic beat 'em up game known for its extreme difficulty spread over 12 difficult levels. The mechanics in the game also change drastically from level to level, making the game one of the hardest and most varied for the NES.

In this game, the second most diabolical evil genius in the universe, The Dark Queen, has kidnapped Princess Angelica and Pimple - a battletoad. Rash and Zitz must save them by traveling through the most insane multilevel set of plans ever designed. This includes falling down huge shafts, racing through obstacle courses at breakneck speeds, riding on snakes through a massive maze of spikes, passing through a killer ventilation system, navigating through a missile defense system, climbing a never ending revolving tower, and much much more. Along the way, the Battletoads must also face off against an evil army of robots, genetically engineered rodents, and The Dark Queen herself.

In this run, feos, Alyosha, and Samsara improved upon the previous publication by 2:39.33 using many new tricks and glitches.

Total movies: 10


[Tier: Moons]NES Battletoads (USA) "game end glitch" in 00:56.94 by MESHUGGAH.
FCEUX movie (.fm2) (date: 2012-11-20)
MKV file via BitTorrent (size: 2.39 MB, length: 01:53)
MKV file via BitTorrent (Modern HQ) (size: 2.62 MB, length: 01:53)
Mirror archive.org
Mirror archive.org (MKV Modern HQ)
Mirror www.nicovideo.jp
Watch on (youtube.com)
Submission #3750 — Author's comments
Discuss this movie
Obsoletes movie #2100 (01:02.68)
Rating: 7.5 (17.5 votes)
View Publication
- 2 Players
- Uses death to save time
- Uses warps
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: Fighting
- Genre: Platform
Award - NES TAS of 2012

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Battletoads (1991) is a futuristic beat 'em up game known for its extreme difficulty spread over 16 difficult levels. The mechanics in the game also change drastically from level to level, making the game one of the hardest and most varied for the NES.

In this game, the second most diabolical evil genius in the universe, The Dark Queen, has kidnapped Princess Angelica and Pimple - a battletoad. Rash and Zitz must save them by traveling through the most insane multilevel set of plans ever designed. This includes falling down huge shafts, racing through obstacle courses at breakneck speeds, riding on snakes through a massive maze of spikes, passing through a killer ventilation system, navigating through a missile defense system, climbing a never ending revolving tower, and much much more. Along the way, the Battletoads must also face off against an evil army of robots, genetically engineered rodents, and The Dark Queen herself.

In order to make the game a bit easier, its creators embedded some secret warp zones to skip a few early levels in their entirety. But that simply wasn't good enough for MESHUGGAH; he decided to travel directly to level 3, where he invents his own warp and skips right to the grand finale. He took a glitch found in this TAS and exploited it further, to the point where the Game Over screen appears out of nowhere and suddenly The Dark Queen just gives up and returns Angelica and Pimple, going off to hatch an even more evil plan for next time.

This run conquers the predecessor movie by 5.74 seconds with precise luck manipulation, subpixel optimization and more successful outcome of memory corruption. This movie also won a nice frame war.


[Tier: Moons]NES Battletoads (USA) "warpless, 1 player" in 24:20.12 by Phil & Genisto.
FCEU movie (.fcm) (date: 2005-04-14)
MP4 file via BitTorrent (size: 77.24 MB, length: 25:29)
Mirror www.archive.org
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Submission #604 — Author's comments
Discuss this movie
Obsoletes movie #284 (26:31.67)
Rating: 6.7 (36 votes)
View Publication
- One player in a multiplayer game
- Uses death to save time
- Forgoes warps
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Fighting
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a 1-player warpless TAS on this hard game. As usual, the author shows off many bugs in this fighting/autoscrolling hybrid.

This movie requires FCEU 0.98.12.


[Tier: Moons]NES Battletoads (USA) "warps, 2 players" in 15:29.03 by nesrocks.
FCEU movie (.fcm) (date: 2005-02-02)
AVI file via BitTorrent (size: 45.71 MB, length: 17:15)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #525 — Author's comments
Discuss this movie
Obsoletes movie #69 (19:18.78)
Rating: Too few votes (1) to display
View Publication
- 2 Players
- Uses warps
- Genre: Fighting
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a two-player timeattack on this game that is said to be quite hard.
The movie is a 3:50 improvement to the previous version that was played by Phil and Genisto.

Note that the second player dies at some point because of a bug in the game: the beta testers probably never got that far in the game with two players. Thanks to "Cyntalan Maelstrom" for this information.

Graphically this game features some really nice scenes - some of which are hopelessly blurred by the mpeg4-compression in AVI.


[Tier: Moons]NES Battletoads (USA) "warpless, 1 player" in 27:33.38 by nesrocks.
Famtasia movie (.fmv) (date: 2004-05-20)
MP4 file via BitTorrent (size: 90.05 MB, length: 28:44)
Mirror www.archive.org
Watch on (aktan.site90.com)
Watch on (www.youtube.com)
Submission #200 — Author's comments
Discuss this movie
Not rated
View Publication
- One player in a multiplayer game
- Forgoes warps
- Genre: Fighting
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a 1-player warpless Battletoads timeattack on this hard game.

[Tier: Moons]NES Battletoads (USA) "warps, 2 players" in 19:18.78 by Phil & Genisto.
Famtasia movie (.fmv) (date: 2004-04-29)
MP4 file via BitTorrent (size: 56.82 MB, length: 20:11)
Mirror www.archive.org
Watch on (aktan.site90.com)
Watch on (www.youtube.com)
Submission #199 — Author's comments
Discuss this movie
Not rated
View Publication
- 2 Players
- Uses warps
- Genre: Fighting
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a two-player timeattack on this game that is said to be quite hard.

Note that the second player dies at some point. This is because of a bug in the game: the beta testers probably never got that far in the game with two players. Thanks to "Cyntalan Maelstrom" for this information.

Graphically this game features some really nice scenes.


[Tier: Moons][Console-verified]NES Battletoads (USA) "game end glitch" in 00:56.51 by MESHUGGAH & feos.
FCEUX movie (.fm2) (date: 2016-07-18)
MKV file via BitTorrent (Modern HQ) (size: 3.41 MB, length: 02:05)
MP4 file via BitTorrent (Compatibility) (size: 5.28 MB, length: 02:05)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #5162 — Author's comments
Discuss this movie
Obsoletes movie #2403 (00:56.76)
Rating: 7.1 (8.5 votes)
View Publication
- 2 Players
- Uses death to save time
- Uses warps
- Major skip glitch
- Final boss skip glitch
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: Fighting
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Battletoads (1991) is a futuristic beat 'em up game known for its extreme difficulty spread over 16 difficult levels. The mechanics in the game also change drastically from level to level, making the game one of the hardest and most varied for the NES.

In this game, the second most diabolical evil genius in the universe, The Dark Queen, has kidnapped Princess Angelica and Pimple - a battletoad. Rash and Zitz must save them by traveling through the most insane multilevel set of plans ever designed. This includes falling down huge shafts, racing through obstacle courses at breakneck speeds, riding on snakes through a massive maze of spikes, passing through a killer ventilation system, navigating through a missile defense system, climbing a never ending revolving tower, and much much more. Along the way, the Battletoads must also face off against an evil army of robots, genetically engineered rodents, and The Dark Queen herself.

In order to make the game a bit easier, its creators embedded some secret warp zones to skip a few early levels in their entirety. But that simply wasn't good enough for MESHUGGAH; he decided to travel directly to level 3, where he invents his own warp and skips right to the grand finale. He took a glitch found in this TAS and exploited it further, to the point the Dark Queen just gives up and returns Angelica and Pimple, going off to hatch an even more evil plan for next time. The glitch is done by breaking the game execution and sticking it right to the game ending.

This run conquers the predecessor movie by 0.24 seconds by killing the second rat while the yellow toad jumps forward without bumping in to the camera borders.


[Tier: Moons]NES Battletoads (USA) "game end glitch" in 01:02.68 by TheZlomuS & DyLaX.
FCEUX movie (.fm2) (date: 2012-09-11)
MP4 file via BitTorrent (size: 3.15 MB, length: 02:40)
MP4 file via BitTorrent (Modern HQ) (size: 3.11 MB, length: 02:40)
Mirror archive.org
Mirror archive.org (MP4 Modern HQ)
Watch on (www.youtube.com)
Submission #3690 — Author's comments
Discuss this movie
Rating: 6.3 (14.5 votes)
View Publication
- 2 Players
- Uses death to save time
- Uses warps
- Heavy glitch abuse
- Corrupts memory
- Genre: Fighting
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Battletoads (1991) is a futuristic beat 'em up game known for its extreme difficulty spread over 16 difficult levels. The mechanics in the game also change drastically from level to level, making the game one of the hardest and most varied for the NES.

In this game, the second most diabolical evil genius in the universe - The Dark Queen, kidnaps Princess Angelica, and Pimple - a battletoad. Rash and Zitz must save them, by traveling through the most insane multilevel set of plans ever designed. This includes falling down huge shafts, racing through obstacle courses at breakneck speeds, riding on snakes through a massive maze of spikes, passing through a killer ventilation system, navigating through a missile defense system, climbing a never ending revolving tower, and much much more. Along the way, The Battletoads must also face off against an evil army of robots, genetically engineered rodents, to say nothing of The Dark Queen herself.

In order to make the game a bit easier, its creators embedded some secret warp zones to skip a few early levels in their entirety. But that simply wasn't good enough for TheZlomuS and DyLaX, they decided to travel directly to level 3, where they invent their own warp and skip right to the grand finale. The previous run showed off how buggy this game is by abusing glitches anywhere and everywhere - even flying and using the walls themselves as a means to maneuver around murderous areas. This run took a glitch found there, and exploited it further, to the point where our heroes are defeated, the game is over, and The Dark Queen in all her evilness just gives up and returns Angelica and Pimple, to go off and hatch an even more evil plan for next time.

This run is a 10:03.03 minute improvement over the previous run. Due to the vast majority of the game being skipped, so is most of the entertainment. If you haven't seen it yet, be sure to check out the previous run too, it's one of the best runs on our site.


[Tier: Moons]NES Battletoads (USA) "warps, 1 player" in 13:27.98 by Phil & Genisto.
FCEU movie (.fcm) (date: 2005-03-18)
MP4 file via BitTorrent (size: 37.54 MB, length: 14:38)
Mirror www.archive.org
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Submission #592 — Author's comments
Discuss this movie
Rating: 7.0 (38.5 votes)
View Publication
- One player in a multiplayer game
- Uses death to save time
- Uses warps
- Genre: Fighting
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Battletoads (1991) is a futuristic beat-'em-up game that is known for its graphics and extreme difficulty. The story is that the sexy Dark Queen who wants to rule the universe has kidnapped Princess Angelica and a toad named Pimple. Two other toads, Rash and Zitz, attempt to rescue them and defeat the Dark Queen. This single-player attempt uses warps.

Maybe you thought Battletoads was a game full of amphibians, but it is actually full of bugs. Those beta testers really should have spent a little more time on this game...


[Tier: Moons]NES Battletoads (USA) "warpless, 1 player" in 26:31.67 by nesrocks.
FCEU movie (.fcm) (date: 2005-01-22)
MP4 file via BitTorrent (size: 80.83 MB, length: 27:31)
MP4 file via BitTorrent (Modern HQ) (size: 80.35 MB, length: 27:31)
Mirror www.archive.org
Mirror www.archive.org (MP4 Modern HQ)
Watch on (www.youtube.com)
Submission #507 — Author's comments
Discuss this movie
Obsoletes movie #70 (27:33.38)
Not rated
View Publication
- One player in a multiplayer game
- Forgoes warps
- Genre: Fighting
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a 1-player warpless Battletoads timeattack on this hard game.

[Tier: Moons]NES Battletoads (USA) "game end glitch" in 00:56.76 by MESHUGGAH & feos.
FCEUX movie (.fm2) (date: 2013-06-21)
MKV file via BitTorrent (size: 2.01 MB, length: 01:53)
MKV file via BitTorrent (Modern HQ) (size: 2.34 MB, length: 01:53)
Mirror archive.org
Mirror archive.org (MKV Modern HQ)
Watch on (youtube.com)
Submission #3983 — Author's comments
Discuss this movie
Obsoletes movie #2157 (00:56.94)
Rating: 7.2 (17 votes)
View Publication
- 2 Players
- Uses death to save time
- Uses warps
- Major skip glitch
- Final boss skip glitch
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: Fighting
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Battletoads (1991) is a futuristic beat 'em up game known for its extreme difficulty spread over 16 difficult levels. The mechanics in the game also change drastically from level to level, making the game one of the hardest and most varied for the NES.

In this game, the second most diabolical evil genius in the universe, The Dark Queen, has kidnapped Princess Angelica and Pimple - a battletoad. Rash and Zitz must save them by traveling through the most insane multilevel set of plans ever designed. This includes falling down huge shafts, racing through obstacle courses at breakneck speeds, riding on snakes through a massive maze of spikes, passing through a killer ventilation system, navigating through a missile defense system, climbing a never ending revolving tower, and much much more. Along the way, the Battletoads must also face off against an evil army of robots, genetically engineered rodents, and The Dark Queen herself.

In order to make the game a bit easier, its creators embedded some secret warp zones to skip a few early levels in their entirety. But that simply wasn't good enough for MESHUGGAH; he decided to travel directly to level 3, where he invents his own warp and skips right to the grand finale. He took a glitch found in this TAS and exploited it further, to the point the Dark Queen just gives up and returns Angelica and Pimple, going off to hatch an even more evil plan for next time. The glitch is done by breaking the game execution and sticking it right to the game ending.

This run conquers the predecessor movie by 0.18 seconds by exploiting the fact that green toad is processed before the yellow one.

#57124187401573305 - Battletoads 2p warpless first 3 levels
Battletoads.bk2 (10.4kB bk2 movie [NES])
Uploaded 2019-08-08 14:05:02 by AIVV73 (8 files)
For NES Battletoads (32 files)
In 03:56.98 [14242 frames], 79038 rerecords)
702 views, 56 downloads
1st level taken from this movie - http://tasvideos.org/userfiles/info/30145763783146691 2nd level done by me :^) 3rd level from MESHUGGAH game end glitch tas
Info Download

#57079142333129880 - Battletoads level 2 crash
Level 2 crash.bk2 (8.79kB bk2 movie [NES])
Uploaded 2019-08-06 13:23:50 by AIVV73 (8 files)
For NES Battletoads (32 files)
In 03:15.4 [11743 frames], 72934 rerecords)
708 views, 60 downloads
idk
Info (1 comment) Download

#42077213552229072 - Battletoads TAS fceux version
btoadsfinalv2-fceux.fm2 (76.0kB fm2 movie [NES])
Uploaded 2017-09-29 22:36:06 by MESHUGGAH (344 files)
For NES Battletoads (32 files)
In 00:55.67 [3346 frames], 158274 rerecords)
6699 views, 625 downloads
bizhawk version submitted as a movie
Info Download

#41959947796089525 - Battletoads Bizhawk
btoads-bizhawk.bk2 (2.93kB bk2 movie [NES])
Uploaded 2017-09-24 15:51:19 by MESHUGGAH (344 files)
For NES Battletoads (32 files)
In 00:55.66 [3345 frames], 157713 rerecords)
6718 views, 278 downloads
Resync of http://tasvideos.org/userfiles/info/41959449580433288 with different inputs (edit: removed 1 lag frame, cutscenes and invaders)

Syncs on BizHawk 2.2 NesHawk

Info Download

#41959449580433288 - NES Battletoads void jump WIP2
btoads-fceux.fm2 (76.0kB fm2 movie [NES])
Uploaded 2017-09-24 15:19:00 by MESHUGGAH (344 files)
For NES Battletoads (32 files)
In 00:55.67 [3346 frames], 157693 rerecords)
6707 views, 595 downloads
Syncs on FCEUX 2.2.3, endings starts after game over screen

Probably "final" version in the sense of (lacking) possible time saves.

Little list of all new informations - UDLR at level 1 doesn't saves time (but it works there)

- UDLR at level 3 after rats at both sides doesn't saves time because of rat spawn timer (included at f2709)

- 1st rat can't be killed with "camera dashing" trick because the camera doesn't rolls before

- AFAIK, camera rolling requires both toads to have fastest speed. Probably, their position is also a factor but I don't see this scenario where I could get 1 frame faster

- Flies are too away from the rat scene (f2851) to make use of it

- Hit cancelling doesn't helps, because 1. only works when one of the toad has no action to make a simple punch for cancelling 2. enemy hp and position factor

- Rash is always at front when he can without losing time

The only thing I see somewhat improvable is the last to final rat, but it's has the "rat spawn timer" barrier and the camera rolling stuff.

Info Download

#41937148763909575 - NES Battletoads void jump WIP1
btoadsv1.fm2 (76.2kB fm2 movie [NES])
Uploaded 2017-09-23 15:12:47 by MESHUGGAH (344 files)
For NES Battletoads (32 files)
In 00:55.81 [3354 frames], 156708 rerecords)
6695 views, 546 downloads
Syncs on FCEUX 2.2.3, ending starts after game over screen

- added Koh1fds's found of using void jump to die earlier after getting the jet, saves 42 frames so far (will be added as co-author)

First I will recheck movement all from the start, sync on fceux and then on bizhawk.

Info Download

#41433376155370869 - BizHawk NES script
BizHawk_movie.lua (4.36kB Lua script)
Uploaded 2017-08-31 22:42:42 by Alyosha (19 files)
For NES Battletoads (32 files)
5719 views, 621 downloads
Info Download

#30603005636628328 - improved battletoads 2p ace
Battletoads2016_RC25.fm2 (77.1kB fm2 movie [NES])
Uploaded 2016-05-01 04:44:02 by MESHUGGAH (344 files)
For NES Battletoads (32 files)
In 00:56.51 [3396 frames], 158643 rerecords)
9846 views, 508 downloads
15 frames improved by dashing later at 1st rat to avoid bumping in to the camera borders. Uploaded to show some false hope about me returning to tasing.
Info (3 comments) Download

#30145763783146691 - Battletodas 2p warpless WIp
battletoads_2p_combined.fm2 (1.56MB fm2 movie [NES])
Uploaded 2016-04-10 14:31:31 by Alyosha (19 files)
For NES Battletoads (32 files)
In 19:43.68 [71138 frames], 65158 rerecords)
8306 views, 536 downloads
This basically takes the warp run as a baseline and expands it into a warpless run. only syncs up to robot boss
Info Download

#29966876667818796 - 31 frame -> 9 frames (global timer once again)
Battletoads (U) [!].fm2 (1.12MB fm2 movie [NES])
Uploaded 2016-04-02 13:10:32 by feos (77 files)
For NES Battletoads (32 files)
In 21:44.95 [78426 frames], 62180 rerecords)
8478 views, 613 downloads
Info Download

#29838321143560871 - 9141 frame faster than the current run
battletoads-first-wheel.fm2 (773kB fm2 movie [NES])
Uploaded 2016-03-27 18:13:36 by feos (77 files)
For NES Battletoads (32 files)
In 14:37.5 [52737 frames], 48352 rerecords)
8618 views, 613 downloads
Info Download

#29772816889288477 - saved 144 frames ingame, -1 frames realtime
Battletoads-level1-winfail.fm2 (61.4kB fm2 movie [NES])
Uploaded 2016-03-24 19:25:36 by feos (77 files)
For NES Battletoads (32 files)
In 01:09.53 [4179 frames], 28192 rerecords)
8637 views, 620 downloads
Info Download

#29595151998473782 - 119 frames
Battletoads-feos.fm2 (1.13MB fm2 movie [NES])
Uploaded 2016-03-16 19:23:53 by feos (77 files)
For NES Battletoads (32 files)
In 21:49.53 [78701 frames], 23600 rerecords)
8668 views, 598 downloads
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#29398605401358456 - 30 frames
Battletoads (U) [!].fm2 (296kB fm2 movie [NES])
Uploaded 2016-03-07 22:57:40 by feos (77 files)
For NES Battletoads (32 files)
In 05:35.43 [20159 frames], 17388 rerecords)
8748 views, 619 downloads
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#29392454619824410 - 34 frames
Battletoads (U) [!].fm2 (1.13MB fm2 movie [NES])
Uploaded 2016-03-07 16:18:47 by feos (77 files)
For NES Battletoads (32 files)
In 21:53.87 [78962 frames], 14250 rerecords)
8660 views, 621 downloads
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#29385639088208504 - 5 frames
Battletoads (U) [!]-compact.fm3 (50.3kB fm3 movie [NES])
Uploaded 2016-03-07 08:56:48 by feos (77 files)
For NES Battletoads (32 files)
In 05:35.93 [20189 frames], 13852 rerecords)
8713 views, 590 downloads
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#29372908249428164 - 86 frames
Battletoads (U) [!]-compact.fm3 (162kB fm3 movie [NES])
Uploaded 2016-03-06 19:11:11 by feos (77 files)
For NES Battletoads (32 files)
In 21:54.79 [79017 frames], 13695 rerecords)
8743 views, 584 downloads
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#29369303888869079 - 21 frame?
really(questionmark).fm3 (61.2kB fm3 movie [NES])
Uploaded 2016-03-06 15:17:27 by feos (77 files)
For NES Battletoads (32 files)
In 07:33.75 [27270 frames], 12299 rerecords)
8750 views, 582 downloads
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#29304411521138824 - I still don't suck apparently.
battletoads-1p-warpless-feos-compact.fm3 (249kB fm3 movie [NES])
Uploaded 2016-03-03 17:09:07 by feos (77 files)
For NES Battletoads (32 files)
In 05:38.18 [20324 frames], 14446 rerecords)
8755 views, 581 downloads
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#28996592411512829 -
bt-1p-feos.fm2 (226kB fm2 movie [NES])
Uploaded 2016-02-18 20:26:47 by feos (77 files)
For NES Battletoads (32 files)
In 04:16.86 [15437 frames], 5299 rerecords)
8917 views, 569 downloads
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#20904505276933996 - Battletoads NewPPU 1 resync
Battletoads_tas_PPU1_finish.fm2 (50.8kB fm2 movie [NES])
Uploaded 2015-02-19 10:08:07 by MESHUGGAH (344 files)
For NES Battletoads (32 files)
In 00:56.76 [3411 frames], 123610 rerecords)
11823 views, 627 downloads
A simple resync of the published TAS.

Because of NewPPU 1,

  • intro edited to manipulate cutscene
  • space invader manipulated on level 3
  • for whatever arbitrary reason, I'm required to press a button near the death of P1 with jet to start the credits ("instant game end" isn't manipulated, point of this movie is to show PPU differences)

Probably doesn't syncs on console

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#20904461455700724 - Battletoads NewPPU 1 console replica
Battletoads_tas_PPU1_edited.fm2 (50.8kB fm2 movie [NES])
Uploaded 2015-02-19 10:05:16 by MESHUGGAH (344 files)
For NES Battletoads (32 files)
In 00:56.76 [3411 frames], 123440 rerecords)
11776 views, 589 downloads

Tries to replicate the events what true wrote in the ConsoleVerificationTests (2nd tab, bottom part)

Because of NewPPU 1,

  • intro edited to manipulate cutscene
  • space invader manipulated on level 3
  • changed input near end to replicate the visuals

Probably doesn't syncs on console.

Info Download

#6469958161560415 - Battletoads glitched 2 frames save (no gameover)
Battletoads (U)_2013WIP2.fm2 (77.7kB fm2 movie [NES])
Uploaded 2013-05-10 08:35:34 by MESHUGGAH (344 files)
For NES Battletoads (32 files)
In 00:56.91 [3420 frames], 68664 rerecords)
16177 views, 708 downloads
Nearly the same as last wip but changed input to avoid getting game over. Frame 1:07.25: And so, the dark queen is defeated once again.
Info Download

#6469057389250047 - Battletoads glitched 2 frames save
Battletoads (U)_2013WIP.fm2 (77.7kB fm2 movie [NES])
Uploaded 2013-05-10 07:37:09 by MESHUGGAH (344 files)
For NES Battletoads (32 files)
In 00:56.91 [3420 frames], 68546 rerecords)
16108 views, 672 downloads
Have no idea why, but I could move P1 closer to the right side of the screen after beating the last enemy to pick up the jet and die earlier by 2 frames while P2 couldn't do it.

This actually brings up a little bit modified memory corruption "conditions" or "flow", but this is already added in this version. (finishes the game).

My next test is to do it without sending any input at the "control frames" (2nd frame after jet-death-respawn, 4th frame (with ABSTUDRL to reset etc)... So I can stop input with P1 moving up-left to death.

I think I will write a better explanation for final version submitting.

edit: oh, and the bg music and flickering little bit changed. level 1 is too short, there's nothing I can "remix". and level 3 needs flickering with "sound effects" for jump/shoot etc. maybe they will be changed.

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#2432912976032694 - 68 frames improvement
MESHUGGAH_Battletoads_3421_RC.fm2 (77.7kB fm2 movie [NES])
Uploaded 2012-11-09 13:09:47 by MESHUGGAH (344 files)
For NES Battletoads (32 files)
In 00:56.94 [3422 frames], 61564 rerecords)
16758 views, 746 downloads
68 frames improvement over last submitted TAS by Dylax and Dj TheZeromus

Probably final version

If you have free time, watch it with sound and please write me (PM/irc) about your opinions (changed music at level 1 and "sound effects" for level 3 also fuzzy background).

Info Download

#2275432265444753 - unfinished Battletoads 2p warps tas (music NOT changed) wip
MESHUGGAH_TAS_v25_3438_unpaused_UNFINISHED.fm2 (77.9kB fm2 movie [NES])
Uploaded 2012-11-02 10:57:02 by MESHUGGAH (344 files)
For NES Battletoads (32 files)
In 00:57.21 [3438 frames], 30196 rerecords)
16833 views, 708 downloads
Overally 52 frames improvement. Unfinished (manipulation is not ready)
Info Download

#2275234369181302 - unfinished Battletoads 2p warps tas (music changed) wip
MESHUGGAH_TAS_v24_3438_paused_UNFINISHED.fm2 (77.9kB fm2 movie [NES])
Uploaded 2012-11-02 10:44:12 by MESHUGGAH (344 files)
For NES Battletoads (32 files)
In 00:57.21 [3438 frames], 29383 rerecords)
16845 views, 743 downloads
Overally 52 frames improvement. Unfinished (manipulation is not ready)
Info Download

#2260116892762817 - Fastest Battletoads 2p warps glitched TAS with musical demonstration
MESHUGGAH_Battletoads_bgmusic_demo_3451.fm2 (78.2kB fm2 movie [NES])
Uploaded 2012-11-01 18:23:49 by MESHUGGAH (344 files)
For NES Battletoads (32 files)
In 00:57.42 [3451 frames], 20456 rerecords)
16860 views, 713 downloads
Info Download

#2221654626944688 - 22 frames save for last submitted Battletoads tas
MESHUGGAH_Battletoads_V4.fm2 (78.8kB fm2 movie [NES])
Uploaded 2012-10-31 00:49:30 by MESHUGGAH (344 files)
For NES Battletoads (32 files)
In 00:57.7 [3468 frames], 8684 rerecords)
16917 views, 783 downloads
Please try to watch the movie WITHOUT opening taseditor.

This movie is full -> finishes the game.

Info Download

#2076832347595676 - more improvements to NES Battletoads tas
btoads_shortestinput.fm2 (78.5kB fm2 movie [NES])
Uploaded 2012-10-24 12:17:39 by MESHUGGAH (344 files)
For NES Battletoads (32 files)
In 00:57.99 [3485 frames], 515 rerecords)
17015 views, 766 downloads
better "game over" manipulating
Info Download

#2075492482628133 - 1 frame save to NES Battletoads tas
btoads_1framesave_wip.fm2 (78.6kB fm2 movie [NES])
Uploaded 2012-10-24 10:50:46 by MESHUGGAH (344 files)
For NES Battletoads (32 files)
In 00:58.05 [3489 frames], 136 rerecords)
17043 views, 723 downloads
1 frame save to NES Battletoads tas achieved by better maneuvering with the jet.
Info Download

#2034290379878874 - Battletoads by DJtZ & DyLaX
bt_improve_game_over_ends-compact.fm2 (78.7kB fm2 movie [NES])
Uploaded 2012-10-22 14:18:46 by AnS (2 files)
For NES Battletoads (32 files)
In 00:58.09 [3491 frames], 860 rerecords)
12887 views, 723 downloads
Exported to FM2 and added 1 blank frame at the end.
Info Download

This page is dedicated to NES Battletoads and NES Battletoads & Double Dragon. Both games do have identical tricks.

Run and charge in the opposite direction

While running, simultaneously press opposite direction and attack.

Run(and charge) while jumping.

For running while jumping, tap a direction, let go, then tap the same direction + jump and hold that direction. While in the air, you are considered running so you can charge. And when the toad lands, it continues running. This trick is very useful.

Walk Plane Changing

Done by holding left+right. Depending on the level, it generates different effects:
  • at levels 1,3,5,7,11 nothing happens
  • at level 2, if you hold up+down, the toad disappears and loses functionality, so its impossible to continue
  • at levels 4,6,8,9 and 12 the toad's drawing sprite moves up for as long as you hold it until falling down again after some height. The "sprite for collision detection with other sprites" move together with it. The collision with the floor, walls and ceiling doesn't move, so the toad appears to be floating. This can be usefull to avoid other sprites or to force the screen to scroll up.

Knock the toad off the jet

When doing 2 players at level 3, it is possible to use a walking toad to hit a toad that is riding the jet. That will make the toad get off the jet, and the jet will stay on whatever position it was when knocked. It is possible by doing this to slowly move the jets to the right, advancing on the 3rd level on bare feet (very slow process).

Manipulating attack animation

This is used for bosses fights to reduce time of these animations and to prevent bosses from flying around the screen. You hit at the first possible frame, and at the previous frame you try to add different buttons for the attacking player. If this doesn't help, use another pad on this frame too. This is direct input manipulation, so even if a character is in his own animation at the moment, random input will still take effect.

Jumping from the void

When you are falling into a pit, the screen can kill you if it is not scrolling down. Whether you shall die is checked by your onscreen height. It isn't tracked derectly in RAM and is calculated this way: if depth pos (0x493) - midair height (0x475) > 255, then you die. That means if your onscreen height = 255, you can press A and jump out of nowhere. But because your falling speed is not 1 pixel per frame, you may sometimes miss 255. Try different input to influence it.

HUD script, video demo.

Super high jump on jet and surfboard

To do this, touch the jet or the surfboard while going up a running jump. Basically, run and jump right before hitting the vehicle. Doesn't work with level 7's airplane because it's not gravity based.

Quick finishing level 10

It's possible to end level 10 quickly by finishing off any of the rats. To do this, the rat must be hard hit after the bomb is exploded, and then finished off with a Boot attack. The rat has infinite HP (or higher than was tested), and this is the only way to kill him. The rat seems to have a "boss" flag set to him. So if a boss is killed, the level ends.

Level 10 scrolling down with 2 players

If both toads go over the top of the screen on level 10, the screen starts to scroll down and will only stop if one of the toads somehow falls faster than the other. It will go past the bomb, however, and knocking off the bomb is needed or else the rat will do it. One way to do it is to have player 2 grabbing player 1 at start of the level and doing a jump, then throwing player 1 at the right moment at the bomb. Player 1 grabbing player 2 doesn't seem to work.

Ducking running

Hold down and keep tapping forward

Go through Sprite walls (not real walls)

Must touch the wall and press forward direction every other frame. Must start on the correct position or the toad wont get through, he will be standing still. In this case, alternate the every other frame.

Go through the yellow spike on level 4

The way the game detects the collision to this pike (non hazardous, it just blocks) is actually way too simple. If the player is holding "DOWN" then its not a collision. If not, it is a collision. So it doesn't matter if you are ducking, as long as you hold down, the pike will ignore the toad.

Start level Jumping or ducking

Possible at the first frame of most of the levels, including the Dark Queen fight (level 13). Just start holding "A" or "DOWN" before the first frame of the level.

Major slowdown on level 6-3

There is a section that can cause a big slowdown on level 6, 3rd section because of the snake bending in a such a way that by grabbing on it's side there's another part of it going behind, causing a difficult collision detection for the game to handle.

How walls and Floor work on levels with no Z-depth (4,6,8,9 and 12)

The height or horizontal values are, apparently, what tells if the toad should be allowed to fall or get through. It's not a collision detection. This seems to be the case because it's not possible to go through it. It doesn't even budge while trying. So it must be some hard-coded way to say "dead-end" for that direction.

Pass through floor in stage 4.

Must press left+right when on an ascending slope and release after some seconds. You'll start sliding down. It you start falling and press that while behind the background rock, you will be pushed right extremely fast and either fall out of it (if you get to the thin part of it) or die (if there are spikes on the same horizontal level with you loaded into RAM).

Changing the layout of Level 3

  • Theory: done by getting on a vehicle and dying before it activates the vehicle course.
  • Reason: when the toad dies without the vehicle, it restarts from the same screen. But when dying with the vehicle, the level restarts. Since it has died out of the vehicle course, it starts on the "walk" course, but with some of the vehicle course features activated. This has only been verified at level 3.
  • How to do: must have 2 players. one toad holds the screen, so the jet barely appears. The second toad gets on it, then jumps at the hole on the left, dying. The level restarts, in auto scrolling. Each toad produces a separate effect, just change them over.
  • Various glitches appear, if toads die and act different ways. In some case, such glitch even can end the level.

Glitch stick in Levels 4 and 9.

By some laggy action you can get a stick & become nearly invincible (except to death spikes). Also the graphics get screwed up. You can break checkpoints with this stick, but this means you don't activate them. But if you then activate some of them twice, the game continues normally.

YouTube playlist with several emulator movies & one console video.

Out of Bounds glitch in Level 9

Take your opponent on your hands & throw him just near the upper border of the tube. He will get out of it. But this outside area still has water and air places separated, just not visual. So you either fall back into the tube, or keep swimming out of it.

The other way to get off the tube is pressing left + right until the bottom of the tube loads off the memory and you can jump over its vertical borders. So, you can get both toads out of bounds.

However, you can't pass checkpoints, you have to activate each one to be able to finish the level.

Doing 15 times more damage

Hit an enemy or another player until he's almost dying, and prepare the final hit on him, but miss him and hit the enemy that has full health. This last blow is quite powerfull. This doesn't work on bosses (a boss is any "enemy" that will end the level when defeated. This is not the case for Big Blarg).

Heavy weigh champion

It's possible to lift a toad while he's carrying something or someone.

Warps

Warp to Level 3

When you begin the game, quickly headbutt the psycho pig on the left, then the one on the right, proceed to where the Walker appears, you should see a platform and a pulsating warp. Jump up there quickly!!!

Warp to Level 5

In Level 3 (The turbo tunnel) in the last section of the speed bike obstacle course (where the walls pass REALLY fast) slam headfirst into the 10th wall. That should be a warp. (The correct wall is on the bottom of the island BTW)

Warp to Level 6

In Level 4 (Ice Caverns) when you find the platform that falls when you stand on it, go down near the bottom, then jump repeatedly so it goes back up. There should be a warp formed at the top.

Warp to Level 8

In Level 6 (Karnaths Lair) in the 2nd Snake pit, climb on the first snake and run to the right all the way down when the snake reaches the highest point of it's path (don't hit the spikes) there should be a warp on the other side. You must go over there quickly because the warp will disappear before the snake gets there.

Memory corrupting glitches

Level end

  1. The intended logic is to restart level 3 only if the race track checkpoint has been activated. When it has, config pointer (loading level objects from the ROM) gets written to $E5-$E6, and it's copied to $B7-$B8 when the toad dies. If one dies while on the bike, but not having activated the checkpoint, $B7-$B8 gets written with 0! Which means objects are loaded right from the start of RAM.
  2. In the beginning of each level, several objects get loaded every time: toads load during lag frames, right after lag frame the game loads the restart point object, some enemies, one at a time, and that's it, config pointer won't change until you reach some new gameplay elements. So at the start of every level, it increments for a few times by the object descriptor length (11).
  3. Since the initial config pointer value is now 0, it starts switching from $0B (that gets written right after initialization, during lag), and then it goes $16, $21, $2C, and $37.
  4. It so happened that $15 and $16 are used for temporary controller values, used for registering the tap'n'hold pattern. The standard subroutine moves 1 bit at a time from the controller port to the corresponding zero page address, using carry flag and ROR/ROL, done 8 times.
  5. A bit lot of luck, and we end up having config pointer telling the game to load an object specified by the second controller value, which is $7F.
  6. The game starts looking for an empty object slot. The first 2 are busy with toads, the third one is a bike, the fourth is free. Object with ID=0x7F spawns, its job is to create explosions and end the level.

Game end

  1. After you break the config pointer like right above, you need to load an object with ID=0 and X=$C8.
  2. Objects with ID=1 and ID=2 are players. They are tied to slots 0 and 1 (1 gets subtracted from the object type).
  3. Zero object doesn't exist normally, in this case, such is treated like a player, like anything below 3. So to get a slot to spawn such an object, the game also subtracts 1 from 0. The result treated as a slot (or offset) is $FF.
  4. The game checks if the object has any lives, which is normally $11 and $12. When $FF is used as an offset, the address to check lives against becomes $110. So it should contain a positive value for the glitch to work.
  5. The config gets actually read, loading X=$C8 to what it believes to be the appropriate address for the low byte of the X coordinate, considering the slot. The base of the X position addresses is $3FD, so $FF is added to that, resulting in $C8 getting written to $4FC. That address is in fact responsible for something related to animation (Hit ID).
  6. After wrong value is written as Hit ID, it gets processes by loading a pointer for that hit, whose animation doesn't exist. Irrelevant data generates a broken pointer $2207.
  7. Animation gets read from there: $FE, $90, $18...
  8. It tries to process the animation, doing $FE AND $1F => $1E. This is supposed to be pointing to animation code, but there are only $16 actual pointers there, so we get another overflow, loading $75BD from the ROM address $DB76.
  9. The game does a jump to $75BD, ending up in open bus.
  10. Due to how open bus works, the last value on the data bus repeats infinitely, producing opcodes out of nowhere, depending on what value was last read by the CPU. In this case it's $6F, which is an undocumented RRA opcode, that rotates one bit right in memory, then add memory to accumulator (with carry). Basically, nothing changes, and the PC is still in the open bus, it keeps rolling through.
  11. When PC gets to $8000, there's a jump that brings us to the ending function:
  $8000:6C 13 00  JMP ($0013) = $8045   A:06 X:45 Y:06 S:FA
  $8045:4C 24 AC  JMP $AC24
  ; Y register is the bank, each bank starts with a 3-byte jump table
  ; $45 is the 23rd function in bank 6

See also