Darkwing Duck (1992) is a platformer somewhat similar to Mega Man in gameplay and difficulty. The arrow gun allows the player to climb up walls and use creative shortcuts so that the absolute shortest route can be taken. In case you are wondering why the character keeps on jumping so much, it is because he has to wait a short amount of time before being able to walk. With constant jumping these stops can be avoided. |
Total movies: 2
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FCEU movie (.fcm) (date: 2007-08-24) MKV file via BitTorrent (Modern HQ) (size: 21.2 MB, length: 12:24) MP4 file via BitTorrent (Compatibility) (size: 28.72 MB, length: 12:25) Mirror archive.org (MKV Modern HQ) Mirror archive.org (MP4 Compatibility) Watch on (www.youtube.com) Submission #1673 — Author's comments Discuss this movie Obsoletes movie #174 (11:35.15) Rating: 8.0 (57.5 votes) View Publication | - Takes damage to save time - Heavy luck manipulation - Genre: Platform | |
Darkwing Duck (1992) is a platformer somewhat similar to Mega Man in gameplay and difficulty. The arrow gun allows the player to climb up walls and use creative shortcuts so that the absolute shortest route can be taken. In case you are wondering why the character keeps on jumping so much, it is because he has to wait a short amount of time before being able to walk. With constant jumping these stops can be avoided. This movie is a joint venture between AnS and Randil to improve the previous run by Walker Boh, resulting in 35.7 seconds saved through means of extensive optimization, luck manipulation and lag removal. We recommend reading the authors' comments for more details. See this run replayed on an actual Famicom console. | ||
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FCEUX movie (.fm2) (date: 2015-06-03) MKV file via BitTorrent (Modern HQ) (size: 23.19 MB, length: 14:00) MP4 file via BitTorrent (Compatibility) (size: 32.78 MB, length: 14:00) Mirror archive.org (MKV Modern HQ) Mirror archive.org (MP4 Compatibility) Watch on (www.youtube.com) Submission #4666 — Author's comments Discuss this movie Rating: 7.3 (12 votes) View Publication | - Contains speed/entertainment tradeoffs - Demonstration - Pacifist version - Takes damage to save time - Heavy luck manipulation - Genre: Platform | |
The city of St. Canard is plagued by an unseen crime wave. The intelligence agency S.H.U.S.H. suspects that the shady organization F.O.W.L. and their valued operative Steelbeak are its causes. The caped superhero Darkwing has made quite some enemies in the criminal circles thanks to his past heroic deeds, and now the entire city has to pay for that. Naturally, the valiant duck is determined to travel through the dangerous streets of St. Canard, defeat his foes, and foil Steelbeak's plans. Darkwing Duck is a side-scrolling platform game featuring the titular character from the Disney television series. The gameplay is similar to Duck Tales, also resembling Mega Man games in many ways. Darkwing's default weapon is a gas gun; special adapters that modify its functions can be collected during exploration. By using his cape, Darkwing is able to deflect some of the enemy projectiles. Weapons can be changed via a sub-screen. For a "pacifist" type of completion, this run avoids killing enemies (they might also have dropped health refills, so health management is mandatory), and to offer maximum variety in addition to the any% version, doesn't use the subweapons (yet to save a single enemy's life, a single arrow is used). It offers some fresh action and manipulation on bosses, but can't be done entirely along with pacifist, so feos has to use a single arrow to save a single enemy's life. See this movie played on an NES here. | ||
Total movies: 3
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Famtasia movie (.fmv) (date: 2004-05-29) MP4 file via BitTorrent (size: 21.68 MB, length: 13:56) Mirror www.archive.org Watch on (aktanusa.000webhostapp.com) Watch on (www.youtube.com) Submission #203 — Author's comments Discuss this movie Obsoletes movie #617 (13:26.95) Rating: Too few votes (1) to display View Publication | - Genre: Action - Genre: Platform | |
This movie has been obsoleted!Click here to see the movie that obsoleted it.Fourth release of Darkwing Duck timeattacks - this version by Walker Boh again. This is 18 seconds faster than the previous version by Frenom. | ||
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Famtasia movie (.fmv) (date: 2004-05-05) MP4 file via BitTorrent (size: 22.3 MB, length: 14:50) MP4 file via BitTorrent (Modern HQ) (size: 26.14 MB, length: 14:50) Mirror www.archive.org Mirror www.archive.org (MP4 Modern HQ) Watch on (aktanusa.000webhostapp.com) Watch on (www.youtube.com) Submission #1219 — Author's comments Discuss this movie Rating: 6.1 (3 votes) View Publication | - Genre: Action - Genre: Platform | |
This movie has been obsoleted!Click here to see the movie that obsoleted it.This was the first Darkwing Duck publication. The author avoided taking damage and it features the route choice retained in the next few publications. The author does a good job of manipulating gas refills to use the super arrow more. This is a historic movie, submitted and obsoleted before the creation of the database-based (and wiki-based) site engine, before July 2004. It was inserted to the database in a history revival project by Bisqwit in autumn 2006. | ||
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Famtasia movie (.fmv) (date: 2004-08-27) AVI file via BitTorrent (size: 35.11 MB, length: 12:49) Mirror www.archive.org Watch on (www.youtube.com) Submission #293 — Author's comments Discuss this movie Obsoletes movie #73 (12:32.87) Rating: 6.8 (20 votes) View Publication | - Takes damage to save time - Heavy luck manipulation - Genre: Action - Genre: Platform | |
This movie has been obsoleted!Click here to see the movie that obsoleted it.This is the fifth Darkwing Duck movie made, and the second one published. This movie is 58 seconds faster than the previous version by the same author. The game is a basic platformer but thanks to a certain weapon this movie never gets boring. The arrow gun allows the player to climb up walls and use creative shortcuts to optimize all movements so that the absolute shortest route can be taken. In case you are wondering why the player keeps on jumping so much, it is because landing and not jumping again immediately makes the player stop for a short period of time. With constant jumping these landings can be avoided. | ||
function getb(i,offset) return memory.readbyte(i+offset) end function getw(i,offset) return memory.readword(i+offset,i+offset+0x10) end function object(slot) a = 0x400 + slot facing = getb(a,0x000) timer1 = getb(a,0x010) state = getb(a,0x020) timer2 = getb(a,0x030) yScr = getb(a,0x040) xScr = getb(a,0x050) ySub = getb(a,0x060) xSub = getb(a,0x070) timer3 = getb(a,0x080) action = getb(a,0x0d0) xPos = getw(a,0x0f0) yPos = getw(a,0x110) xVelSub = getb(a,0x130) xVel = getb(a,0x140) yVelSub = getb(a,0x150)/256 yVel = memory.readbytesigned(a+0x160) id = getb(a,0x170) if yVel >= 0 then ySpd = yVel + yVelSub else ySpd = yVel - yVelSub end if action > 0 then --gui.text(xScr,yScr,string.format("%X",state)) gui.text( 1,1,string.format( "X: %04d.%d\nY: %04d.%03d\nS: %.3f", xPos,xSub/25.6,yPos,ySub,ySpd)) end end function rng() rng1 = memory.readbyte(0xe4) rng2 = memory.readbyte(0xe5) rng3 = memory.readbyte(0xe6) rng4 = memory.readbyte(0xe7) gui.text(10,10,string.format("%02X:%02X:%02X:%02X",rng1,rng2,rng3,rng4)) end function stuff() xCam = memory.readword(0xfc) yCam = memory.readword(0xfa) bossInv = memory.readbyte(0xed) bossHP = memory.readbyte(0xee) bossSlot = memory.readbyte(0xef) bossX = memory.readbyte(0x450+bossSlot) bossY = memory.readbyte(0x440+bossSlot) if bossHP > 0 then gui.text(bossX,bossY,string.format("%d\n%d",16-bossHP,bossInv)) end --rng() object(0) gui.text(xScr,yScr,memory.readbyte(0x50)) end emu.registerafter(stuff)