TASVideos

Tool-assisted game movies
When human skills are just not enough

Game Information

NES Gauntlet

  • Platform: NES (Nintendo Entertainment System)
  • Abbreviation: gauntlet
  • Display name: Gauntlet
  • Goodtools name: Gauntlet

[Tier: Moons][Has commentary]NES Gauntlet (USA) in 11:38.92 by FatRatKnight.
FCEUX movie (.fm2) (date: 2015-06-08)
MKV file via BitTorrent (Modern HQ) (size: 25.87 MB, length: 12:20)
MP4 file via BitTorrent (Compatibility) (size: 44.26 MB, length: 12:20)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #4699 — Author's comments
Discuss this movie
Obsoletes movie #392 (12:24.65)
Rating: 7.3 (10 votes)
View Publication
- Takes damage to save time
- Uses hardest difficulty
- Genre: Action
- Genre: Adventure
Gauntlet is a Dungeons & Dragons simulator of sorts. You choose a class of Warrior, Valkyrie, Wizard or Elf to navigate the Gauntlet, collect treasure, slay wicked monsters, and save your beloved peasant hometown.

Walkthroughs for this game estimate a completion time of several hours when playing normally. Here, we see the game completed in only 12 minutes! Usually clues have to be collected to discover the password to the last dungeon, but this is selected at the game's beginning, so the clues are unnecessary in a TAS. There is also some collision detection abuse and lots of luck manipulation.

This version takes a better path, manipulates fights more, and abuses luck to get the password with shortest input time.


Downloadable encodes include the author's commentary as soft subtitles.

Total movies: 2


[Tier: Moons]NES Gauntlet (USA) in 13:09.0 by nesrocks.
FCEU movie (.fcm) (date: 2005-07-04)
MP4 file via BitTorrent (size: 22.04 MB, length: 14:07)
Mirror www.archive.org
Watch on (aktanusa.000webhostapp.com)
Watch on (www.youtube.com)
Submission #734 — Author's comments
Discuss this movie
Not rated
View Publication
- Takes damage to save time
- Uses hardest difficulty
- Genre: Action
- Genre: Adventure

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Gauntlet is a D&D simulator of sorts. You chose between Warrior, Valkyrie, Wizard and Elf to navigate the Gauntlet, collect treasure, slay wicked monsters, and save your beloved peasant hometown.

Walktroughs for this game estimates the completion time to several hours when playing normally. Here we see the game completed in only 13 minutes! Usually you have to collect clues for the password to the last dungeon - but there is only a limited amount of possible codes and one is picked when you start the game, so you can skip them. There are also some collision detection abuse and lots of luck manipulating.

There is a huge amount of secrets and hidden paths to take in this game, which must be planned ahead. The author recommends the FAQ by melvinwang on GameFAQs.

The author is already working on an improved version.


[Tier: Vault]NES Gauntlet (USA) in 12:24.65 by nesrocks.
FCEU movie (.fcm) (date: 2005-08-14)
AVI file via BitTorrent (size: 19.66 MB, length: 14:04)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #771 — Author's comments
Discuss this movie
Obsoletes movie #371 (13:09.0)
Rating: 6.3 (37 votes)
View Publication
- Takes damage to save time
- Uses hardest difficulty
- Genre: Action
- Genre: Adventure

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Gauntlet is a Dungeons & Dragons simulator of sorts. You choose a class of Warrior, Valkyrie, Wizard or Elf to navigate the Gauntlet, collect treasure, slay wicked monsters, and save your beloved peasant hometown.

Walkthroughs for this game estimate a completion time of several hours when playing normally. Here, we see the game completed in only 12 minutes! Usually clues have to be collected to discover the password to the last dungeon, but this is selected at the game's beginning, so the clues are unnecessary in a TAS. There is also some collision detection abuse and lots of luck manipulation.

This updated version takes a better path, manipulates fights more, and abuses luck to get the password with shortest input time.

There is a huge amount of secrets and hidden paths to take in this game. The author recommends the FAQ by melvinwang on GameFAQs, and would like to thank fuwafuwa and TurboC for their help with this video.

#22781190872746344 - NES Gauntlet - Completed in 42004 frames
Gauntlet_FRK_v1.fm2 (616kB fm2 movie [NES])
Uploaded 2015-05-14 22:32:46 by FatRatKnight (242 files)
For NES Gauntlet (5 files)
In 11:38.92 [42004 frames], 6580 rerecords)
8271 views, 574 downloads
https://youtu.be/CsuVDfzdRLI - Thanks solarplex!

Did I mention I hate being sick? While recovering, a second sickness hit. Awful, I say. But my life story isn't what you want to hear.

I've beaten [392] NES Gauntlet (USA) by nesrocks in 12:24.65 by 2675 frames. As usual of any submissions I want to make, I want to put subtitles in first. That, and I have a submission text to make, as well.

... I'll get around to it when I'm feeling more in a mood to write. Being sick doesn't help with that.

Info (1 comment) Download

#22434931381191468 - NES Gauntlet - World 3 done (-730 frames)
Gauntlet_FRK_W3.fm2 (367kB fm2 movie [NES])
Uploaded 2015-04-29 08:17:32 by FatRatKnight (242 files)
For NES Gauntlet (5 files)
In 06:56.65 [25040 frames], 3811 rerecords)
7831 views, 529 downloads
Too lazy to post a room-by-room breakdown of frame counts. FODA's world 2 was pretty robust, though. (I'm calling it 'world', although it's probably a bad term for a cluster of approx. 20 rooms)

Notable differences include spending a potion to get rid of some massive lag, fetching two keys from secret walls and skipping one different key, and fetching a potion allowed by the spare key. I haven't really found any other convenient potions in my mapping, though. Killing that lag by potion apparently saved over three seconds.

Seems I'm getting closer to improving yet something else. Oh, how fun.

Info Download

#22335975284900107 - NES Gauntlet - Map script
Gauntlet_map.lua (13.5kB Lua script)
Uploaded 2015-04-24 21:20:09 by FatRatKnight (242 files)
For NES Gauntlet (5 files)
7904 views, 573 downloads
This maps things really, really well. I hope. Since the script knows of the basic walls, and that it also knows of all map objects, this should cover everything there can possibly be in the stage.

Hit space to get a map sprawled out into the Output Console, as well as an object listing. I use "B" for whatever reason, to have the script spit out potential exits. I can confirm that room 98 really has no exits.

This doesn't actually peek into the ROM, only whatever is loaded in RAM. So I still need to reach the room in question to map it, and it still wouldn't get all the variations of it (treasure room exits, for the most part). Still, this gives me a near-perfect knowledge of each room so I won't miss any detail.

Info Download

#22335716125478936 - NES Gauntlet - World 1 done (-188 frames)
Gaintlet_FRK_W1.fm2 (110kB fm2 movie [NES])
Uploaded 2015-04-24 21:03:21 by FatRatKnight (242 files)
For NES Gauntlet (5 files)
In 02:05.06 [7516 frames], 1352 rerecords)
7853 views, 544 downloads
I did believe I wouldn't make a significant improvement. Alas, my belief failed me.

Let's see... What tricks have I learned...

  • Applying input just before the lag transition lets that input work a frame earlier than doing it after the lag transition.
  • Try to avoid "pushing" solid walls. Even walking along it with angled input. Lots of lag will result.
  • Realize the game uses an odd debouncing mechanism that refuses change in input until it gets two duplicate input polls in a row.

As for each level:
r01 - (-002) I saved two lag frames. I did also save a not-lag frame, but lost it somehow...
r05 - (-031) I go to the right after breakable wall. Also lets me line up a stylish shot.
r09 - (-003) Lag. Everywhere. Yah. Honestly, I was lazy here, but I'm still faster.
r10 - (-013) Shot the secret wall from a better angle. Also phased through Death.
r11 - (-117) Skipped the key. This will cost me, however.
t13 - (-006) According to my notes, FODA lagged the treasure room. How?
r14 - (+028) I pick up the earlier key. Faster than r11 key by less than 5 frames, apparently. Other key skipped.
r17 - (-043) The upper panel is skipped. I get the key blocked off by a secret wall, faster than r14 corner key.
r18 - (-006) Not sure what I did different.
t19 - (-002) These two frames were due to the pre-transition input.

r20 - (-017) I thought for a moment. Each dragon head has 100 HP. Elf arrow does 1 damage, 2 with Extra Shot. It costs about 300 frames to get Extra Shot. I doubt I can shoot a head with less than 2 frames per arrow.

188 frames for the first world, plus another 17 frames for the first level in the second. Measurements are done by finding the first non-lag frame after the room fade-in transition.

As far as scripting goes, I actually have very little need of an active script. The only numbers I'm using are the ones shown in this script and my X,Y coordinate. I don't see what other information would help. Well, other than a suite of complete mapping functions, anyway.

... I am not fixing the filename typo.

Info Download

#22258475716248466 - NES Gauntlet - Paints ID numbers script.
Gauntlet.lua (5.89kB Lua script)
Uploaded 2015-04-21 09:34:14 by FatRatKnight (242 files)
For NES Gauntlet (5 files)
7922 views, 542 downloads
Most of this script is the DrawNum function. The tiny bit at the bottom of the code is the interesting part.

All it does is try to find objects on screen and paints hexadecimal numbers: ID number of object and the spare number the object may use. It does, however, spot all the walls that might disappear when shot or a flashing tile is touched.

In other news, foda's run syncs just fine in FCEUX. There's a surprising detail in that dragon is immune to damage if currently throwing fire.

I have no clue why I just analyzed this game. I don't believe I'll make notable improvements.

Info Download