TASVideos

Tool-assisted game movies
When human skills are just not enough

Game Information

NES Kirby's Adventure

Total movies: 2


[Tier: Moons][Notable improvement]NES Kirby's Adventure (USA PRG0) in 34:22.22 by TASeditor.
FCEUX movie (.fm2) (date: 2016-09-25)
MKV file via BitTorrent (Modern HQ) (size: 85.54 MB, length: 39:19)
MP4 file via BitTorrent (Compatibility) (size: 98.61 MB, length: 39:19)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #5227 — Author's comments
Discuss this movie
Obsoletes movie #701 (36:45.5)
Rating: 7.8 (11 votes)
View Publication
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Action
- Genre: Platform
Kirby's Adventure is a colorful game that's very long for a NES game. Normal gameplay forbids the UFO from being taken from level to level, but using a bug discovered by kirbymuncher, TASeditor manages to keep the UFO, and blazes through much of the game using it. The speed with which he defeats midbosses and bosses is often very surprising.

This new TAS of Kirby's Adventure is an improvement of 2:19.65 over JXQ's run.

To see the game completed even faster, see this run, which uses an unusual glitch involving the Stone ability and water to activate the credits early.


[Tier: Moons]NES Kirby's Adventure (USA PRG0) "game end glitch" in 00:35.76 by TASeditor, MESHUGGAH, CoolKirby, Masterjun, MUGG & illayaya.
FCEUX movie (.fm2) (date: 2017-02-01)
MKV file via BitTorrent (Modern HQ) (size: 7.23 MB, length: 03:14)
MP4 file via BitTorrent (Compatibility) (size: 8.84 MB, length: 03:14)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #5351 — Author's comments
Discuss this movie
Obsoletes movie #2406 (00:35.91)
Rating: 6.8 (10.5 votes)
View Publication
- Major skip glitch
- Final boss skip glitch
- Uses a game restart sequence
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: Action
- Genre: Platform
Kirby's Adventure is a colorful game that's very long for a NES title. However, a bug was discovered which caused unpredictable results (including triggering the credits) upon using the Stone power while entering the water.

This movie saves 9 frames from its predecessor, thanks to better lag reduction due to interrupting movement.

Total movies: 4


[Tier: Moons]NES Kirby's Adventure (USA PRG0) in 05:44.57 by MUGG.
FCEUX movie (.fm2) (date: 2012-01-10)
MKV file via BitTorrent (size: 15.03 MB, length: 08:27)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #3411 — Author's comments
Discuss this movie
Rating: 7.4 (17.5 votes)
View Publication
- Takes damage to save time
- Major skip glitch
- Final boss skip glitch
- Uses a game restart sequence
- Heavy glitch abuse
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Kirby's Adventure is a colorful game that's very long for a NES title. Normal gameplay forbids taking the UFO from level to level, but exploiting a bug discovered by kirbymuncher enables mugg to keep the UFO, allowing him to blaze through much of the TAS using it.

This movie is 30 minutes and 57 seconds faster than the other Kirby run from JXQ by using a new glitch. Read the author's notes for more details.


[Tier: Moons]NES Kirby's Adventure (USA PRG0) in 36:45.5 by JXQ.
FCEU movie (.fcm) (date: 2006-10-18)
MKV file via BitTorrent (Modern HQ) (size: 82.82 MB, length: 41:38)
MP4 file via BitTorrent (Compatibility) (size: 94.91 MB, length: 41:38)
Mirror www.archive.org (MKV Modern HQ)
Mirror www.archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #1314 — Author's comments
Discuss this movie
Obsoletes movie #42 (53:17.0)
Rating: 7.2 (42 votes)
View Publication
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Action
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Kirby's Adventure is a colorful game that's very long for a NES game. Normal gameplay forbids the UFO from being taken from level to level, but using a bug discovered by kirbymuncher, JXQ manages to keep the UFO, and blazes through much of the game using it. The speed with which he defeats midbosses and bosses is often very surprising.

This movie is several minutes faster than the previous unpublished movie by kirbymuncher, and is well over ten minutes faster than the original by Bisqwit.

To see the game completed even faster, see this run, which uses an unusual glitch involving the Stone ability and water to activate the credits early.


[Tier: Moons][Notable improvement]NES Kirby's Adventure (USA PRG0) "game end glitch" in 00:35.91 by MESHUGGAH, CoolKirby, Masterjun, MUGG, TASeditor & illayaya.
FCEUX movie (.fm2) (date: 2013-06-22)
MKV file via BitTorrent (size: 7.27 MB, length: 03:22)
MKV file via BitTorrent (Modern HQ) (size: 9.03 MB, length: 03:22)
Mirror archive.org
Mirror archive.org (MKV Modern HQ)
Watch on (www.youtube.com)
Watch on (www.youtube.com)
Submission #3990 — Author's comments
Discuss this movie
Obsoletes movie #1947 (05:44.57)
Rating: 7.9 (23.5 votes)
View Publication
- Major skip glitch
- Final boss skip glitch
- Uses a game restart sequence
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: Action
- Genre: Platform
Award - NES TAS of 2013

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Kirby's Adventure is a colorful game that's very long for a NES title. However, a bug was discovered which caused unpredictable results (including triggering the credits) upon using the Stone power while entering the water.

This movie saves over five minutes from its predecessor. This is because instead of playing multiple levels to reach a spot for the glitch, a new wall-clipping trick is used in the third room of the very first level.

This movie was also the result of an intense frame war that spawned over a dozen attempts and ultimately resulted in an improvement of over 3 seconds of the initial attempt.


This movie has two YouTube encodes. The primary version has deliberately glitched ending graphics, whereas the second one displays proper graphics. Both versions have identical input except for the last frame.


[Tier: Moons]NES Kirby's Adventure (Europe) in 53:17.0 by Bisqwit.
Famtasia movie (.fmv) (date: 2004-03-27)
MKV file via BitTorrent (Modern HQ) (size: 106.58 MB, length: 48:41)
MP4 file via BitTorrent (Compatibility) (size: 88.32 MB, length: 48:41)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #172 — Author's comments
Discuss this movie
Rating: 6.4 (14 votes)
View Publication
- Takes damage to save time
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Selected notes by author:
When I started, I had no idea how long this game is. I know now ― it's very long. :)
Despite the length, this movie is very fast-paced and the game should be varying enough to keep a TAS movie fan interested the whole three quarter hours.

Note: Famtasia plays PAL games at NTSC speed, that is 16.7% too fast. Thus the encode is significantly faster than the movie should actually be.

#36341054517440931 - KA 2149
Kirby's Adventure 2149.fm2 (31.7kB fm2 movie [NES])
Uploaded 2017-01-14 14:41:21 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 00:35.76 [2149 frames], 62642 rerecords)
8162 views, 499 downloads
Final version.
Info Download

#36299764112586088 - KA 2153
Kirby's Adventure 2152.fm2 (31.8kB fm2 movie [NES])
Uploaded 2017-01-12 18:03:38 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 00:35.82 [2153 frames], 57171 rerecords)
7974 views, 493 downloads
Not final version. I make more tests tomorrow.
Info Download

#36283525854079577 - Kirby Converted To Hawk.
KirbyKirbyKirbyKirbyKirby.bk2 (1.90kB bk2 movie [NES])
Uploaded 2017-01-12 00:30:34 by Spikestuff (216 files)
For NES Kirby's Adventure (64 files)
In 00:35.91 [2158 frames], 45659 rerecords)
8425 views, 344 downloads
36277810643532219's input with 36235074406613720's ending.

Converted to Hawk. Updated to the Hawk's latest ending input. Updated the Rerecord count to match what the Hawk side has updated between the fm2 and the 1 frame away. 1 frame away again.

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#36277810643532219 - KA room 1 -5f
Kirby's Adventure 2157-room1-5f.fm2 (32.3kB fm2 movie [NES])
Uploaded 2017-01-11 18:19:56 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 00:36.42 [2189 frames], 45061 rerecords)
8015 views, 506 downloads
First room exited 5f faster than previous, thanks to more interupt testing.
Info Download

#36252180924736732 - Kirby's Adventure Room Reset
KA-roomreset.bk2 (2.16kB bk2 movie [NES])
Uploaded 2017-01-10 14:37:49 by Masterjun (18 files)
For NES Kirby's Adventure (64 files)
In 00:35.89 [2157 frames], 38426 rerecords)
7444 views, 333 downloads
It's what happens when you don't get credits.
Info Download

#36222579598264480 - Cool's Conversion Cleanup
36222432332944819-Cleaned.bk2 (2.15kB bk2 movie [NES])
Uploaded 2017-01-09 06:38:09 by Spikestuff (216 files)
For NES Kirby's Adventure (64 files)
In 00:35.89 [2157 frames], 36890 rerecords)
8421 views, 333 downloads
That spam that used to be there yo.
Info Download

#36222432332944819 - Kirby's Adventure 2157 on BizHawk
Kirby'sAdventure-2157-TASeditor-MESHUGGAH-CoolKirby-Masterjun-mugg-was0x.bk2 (2.19kB bk2 movie [NES])
Uploaded 2017-01-09 06:28:36 by CoolKirby (17 files)
For NES Kirby's Adventure (64 files)
In 00:35.89 [2157 frames], 36794 rerecords)
7211 views, 335 downloads
Redid the whole glitch section to match FCEUX's less accurate emulation. The final Start input now is usually needed to be held for a second frame to prevent a crash (and allow a warp to the credits instead).

Unless frames were saved before the slope clip, I can't see any way to improve this further.

Info Download

#36213916995294957 - KA room 1
Kirby's Adventure 2157-room1 test.fm2 (96.9kB fm2 movie [NES])
Uploaded 2017-01-08 21:16:22 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 01:49.75 [6596 frames], 42136 rerecords)
7955 views, 481 downloads
192 subpx ahead at frame 1231 and -3 lagframes. Not enough to save a frame.
Info Download

#36186651139587410 - Kirby's Adventure glitched -1f
Kirby's Adventure 2157.fm2 (31.8kB fm2 movie [NES])
Uploaded 2017-01-07 15:48:10 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 00:35.89 [2157 frames], 28871 rerecords)
8050 views, 465 downloads
yes, it's one frame faster.
Clipping is improved.
Info Download

#33675239111524897 - Kirby's Adventure finished
Kirby's Adventure non-glitched any%.fm2 (1.77MB fm2 movie [NES])
Uploaded 2016-09-16 13:20:58 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 34:22.22 [123937 frames], 1226400 rerecords)
9031 views, 828 downloads
8393f faster.
Bad TAS, rerecords < 10x frame-count.
Info Download

#33349935510030253 - Kirby's Adventure World 7
Kirby's Adventure non-glitched any% World 7.fm2 (2.60MB fm2 movie [NES])
Uploaded 2016-09-01 21:44:46 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 32:51.57 [118489 frames], 1195621 rerecords)
9025 views, 498 downloads
8242f faster.
Info Download

#33116410821020285 - Kirby's Adventure 7-5
Kirby's Adventure non-glitched any% 7-5 WIP.fm2 (2.48MB fm2 movie [NES])
Uploaded 2016-08-22 09:20:29 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 31:21.38 [113069 frames], 1141430 rerecords)
9013 views, 527 downloads
7971 frames faster
Info (1 comment) Download

#32592003068343037 - Kirby's Adventure 7-3
Kirby's Adventure non-glitched any% 7-3 WIP.fm2 (2.38MB fm2 movie [NES])
Uploaded 2016-07-29 18:32:12 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 30:04.49 [108448 frames], 1073367 rerecords)
9189 views, 518 downloads
7771 frames faster.
Info Download

#31808100852997545 - Kirby's Adventure 7-2
Kirby's Adventure non-glitched any% 7-2 WIP.fm2 (2.32MB fm2 movie [NES])
Uploaded 2016-06-24 11:15:29 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 29:23.36 [105976 frames], 1052535 rerecords)
9411 views, 496 downloads
7679 frames faster.
Info Download

#31505441632623121 - Kirby's Adventure 7-1
Kirby's Adventure non-glitched any% 7-1 WIP.fm2 (2.26MB fm2 movie [NES])
Uploaded 2016-06-10 20:07:47 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 28:36.02 [103131 frames], 1037349 rerecords)
9577 views, 531 downloads
7615 frames faster.
Info Download

#30393818963135101 - Kirby's Adventure World 6
Kirby's Adventure non-glitched any% World 6.fm2 (2.81MB fm2 movie [NES])
Uploaded 2016-04-21 18:38:07 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 35:29.99 [128010 frames], 1003140 rerecords)
9970 views, 574 downloads
7431 frames faster.
Info Download

#30366827465404101 - Kirby's Adventure 6-6
Kirby's Adventure non-glitched any% 6-6 WIP.fm2 (2.16MB fm2 movie [NES])
Uploaded 2016-04-20 13:27:41 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 27:18.6 [98478 frames], 997827 rerecords)
9912 views, 522 downloads
7323 frames faster so far.
Info Download

#30238325825325998 - Kirby's Adventure 6-4 v2
Kirby's Adventure non-glitched any% 6-4 v2 WIP.fm2 (2.04MB fm2 movie [NES])
Uploaded 2016-04-14 18:34:15 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 25:46.25 [92928 frames], 955466 rerecords)
9903 views, 505 downloads
83 frames faster than last WIP.
Info Download

#29440699155987017 - Kirby's Adventure 6-4
Kirby's Adventure non-glitched any% 6-4 WIP.fm2 (2.04MB fm2 movie [NES])
Uploaded 2016-03-09 20:27:29 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 25:47.63 [93011 frames], 900176 rerecords)
10195 views, 485 downloads
Clipping in 6-4 is about 70f faster. Couldn't inhale both enemies from the top of the platform, it was close though, maybe I can get that working.
7077f faster totally.
Info (1 comment) Download

#29299530440886933 - Kirby's Adventure 6-2
Kirby's Adventure non-glitched any% 6-2 WIP.fm2 (1.90MB fm2 movie [NES])
Uploaded 2016-03-03 11:52:35 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 24:03.77 [86769 frames], 861716 rerecords)
10206 views, 584 downloads
Very much fun going back to world 5 to kill an addionl enemy to cycle the RNG for an ~10f improvement in the first room of 6-1.
6841 frames faster totally.
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#29061551834141499 - Kirby's Adventure 6-1
Kirby's Adventure non-glitched any% 6-1 WIP.fm2 (1.84MB fm2 movie [NES])
Uploaded 2016-02-21 18:39:28 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 23:15.42 [83863 frames], 778530 rerecords)
10259 views, 611 downloads
Finally back to this game. 6581 frames faster totally.
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#27108626330839535 - Kirby's Adventure World 5
Kirby's Adventure non-glitched any% World 5.fm2 (1.79MB fm2 movie [NES])
Uploaded 2015-11-25 19:50:36 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 22:37.85 [81605 frames], 740130 rerecords)
10874 views, 589 downloads
Posting a WIP, so nobody gets sad.
6479 frames faster.
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#25190626540709428 - Kirby's Adventure 5-3 v3
Kirby's Adventure non-glitched any% 5-3 v3 WIP.fm2 (1.55MB fm2 movie [NES])
Uploaded 2015-08-31 10:46:42 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 19:34.75 [70601 frames], 690071 rerecords)
11365 views, 552 downloads
Now 827 frames saved over last WIP, due to clipping in 5-2.
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#24977072612665191 - Kirby's Adventure 5-5
Kirby's Adventure non-glitched any% 5-5 WIP.fm2 (1.73MB fm2 movie [NES])
Uploaded 2015-08-21 19:57:32 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 21:53.95 [78967 frames], 640877 rerecords)
11481 views, 542 downloads
Saved 5200 frames so far.
Saved 133 frames in the second room in 5-5.
Slope clipping in 5-5 is slower by 143 frames.
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#24842729277532540 - Kirby's Adventure 5-3 v2
Kirby's Adventure non-glitched any% 5-3 v2 WIP.fm2 (1.57MB fm2 movie [NES])
Uploaded 2015-08-15 18:45:16 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 19:48.51 [71428 frames], 607480 rerecords)
11528 views, 550 downloads
181 frames saved over last WIP.
Info Download

#24347128668590440 - Kirby's Adventure 5-3
Kirby's Adventure non-glitched any% 5-3 WIP.fm2 (1.57MB fm2 movie [NES])
Uploaded 2015-07-24 11:05:09 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 19:51.52 [71609 frames], 578822 rerecords)
11693 views, 579 downloads
4690 frames saved so far.
Info Download

#24234407968518158 - Kirby's Adventure 5-1
Kirby's Adventure non-glitched any% 5-1 WIP.fm2 (1.41MB fm2 movie [NES])
Uploaded 2015-07-19 09:15:07 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 17:45.46 [64033 frames], 540760 rerecords)
11741 views, 675 downloads
Not dead.

111 frames faster in 5-1, 4472 total.

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#21173111925695462 - Kirby's Adventure World 4
Kirby's Adventure non-glitched any% World 4.fm2 (1.35MB fm2 movie [NES])
Uploaded 2015-03-03 12:27:29 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 17:03.75 [61526 frames], 526249 rerecords)
12604 views, 611 downloads
Saved 4359 frames over published movie.
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#20938689055915396 - Kirby's Adventure 4-4 v2
Kirby's Adventure non-glitched any% 4-4 v2 WIP.fm2 (1.19MB fm2 movie [NES])
Uploaded 2015-02-20 23:04:58 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 14:59.27 [54045 frames], 468906 rerecords)
12700 views, 605 downloads
64 frames faster than last WIP.
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#20597240668439383 - Kirby's Adventure 4-2 v2
Kirby's Adventure non-glitched any% 4-2 v2 WIP.fm2 (1.05MB fm2 movie [NES])
Uploaded 2015-02-05 14:01:45 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 13:14.79 [47766 frames], 429529 rerecords)
12888 views, 609 downloads
Improved by 35 frame over my old WIP.
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#18472759975931810 - Kirby's Adventure 4-4
Kirby's Adventure non-glitched any% 4-4 WIP.fm2 (1.19MB fm2 movie [NES])
Uploaded 2014-11-01 21:47:23 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 15:00.17 [54099 frames], 414253 rerecords)
13610 views, 594 downloads
55.9 seconds saved.
Info Download

#17032031107779573 - Kirby's Adventure TEST WIP "no abilities"
Kirby's Adventure TEST WIP.fm3 (139kB fm3 movie [NES])
Uploaded 2014-08-29 00:34:54 by dekutony (323 files)
For NES Kirby's Adventure (64 files)
In 00:19.75 [1187 frames], 103 rerecords)
14087 views, 635 downloads
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#16576495416054419 - Kirby's Adventure World 3
Kirby's Adventure non-glitched any% World 3.fm2 (957kB fm2 movie [NES])
Uploaded 2014-08-08 12:13:02 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 11:48.68 [42591 frames], 332143 rerecords)
14293 views, 637 downloads
Saved 48.15 seconds so far.
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#16048999309112623 - Kirby's Adventure 3-4
Kirby's Adventure non-glitched any% 3-4 WIP.fm2 (827kB fm2 movie [NES])
Uploaded 2014-07-15 18:04:28 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 10:12.39 [36804 frames], 300767 rerecords)
14413 views, 616 downloads
Info Download

#14914479521584614 - Kirby's Adventure World 2 (v3)
Kirby's Adventure non-glitched any% World 2.fm2 (619kB fm2 movie [NES])
Uploaded 2014-05-25 15:49:54 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 07:38.33 [27545 frames], 243885 rerecords)
14718 views, 614 downloads
98 frames improved over the last WIP
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#14071456992484834 - Kirby's Adventure 1-1 (v2)
Kirby's Adventure non-glitched any% 1-1 WIP.fm2 (59.2kB fm2 movie [NES])
Uploaded 2014-04-17 16:39:10 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 00:43.65 [2623 frames], 192228 rerecords)
14859 views, 621 downloads
27 frames faster
Info Download

#13652716257782328 -
kirbytest_crashlater.fm2 (31.9kB fm2 movie [NES])
Uploaded 2014-03-29 20:03:29 by MESHUGGAH (344 files)
For NES Kirby's Adventure (64 files)
In 00:35.89 [2157 frames], 28196 rerecords)
15650 views, 643 downloads
should crash a few seconds later
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#13621155559227866 -
kirbysadventure_newppu.fm2 (31.9kB fm2 movie [NES])
Uploaded 2014-03-28 09:56:45 by MESHUGGAH (344 files)
For NES Kirby's Adventure (64 files)
In 00:35.89 [2157 frames], 28009 rerecords)
15780 views, 638 downloads
newppu sync
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#13598421770779436 -
kirby's_adventure_console_sync_test.fm2 (36.0kB fm2 movie [NES])
Uploaded 2014-03-27 09:22:26 by MESHUGGAH (344 files)
For NES Kirby's Adventure (64 files)
In 00:40.62 [2441 frames], 27595 rerecords)
15640 views, 652 downloads
try to verify this. should lead to credits or a "dark orange" background color.
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#13097112541689833 - Kirby's Adventure World 2
Kirby's Adventure non-glitched any% World 2 WIP.fm2 (630kB fm2 movie [NES])
Uploaded 2014-03-04 19:32:07 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 07:46.18 [28017 frames], 157090 rerecords)
15012 views, 753 downloads
World 2 is done.
Improved 30 second so far.
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#12074027380224010 - Kirby's Adventure World 1
Kirby's Adventure non-glitched any% World 1 WIP.fm2 (259kB fm2 movie [NES])
Uploaded 2014-01-17 17:44:11 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 03:11.42 [11504 frames], 86281 rerecords)
15217 views, 632 downloads
Finally!
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#10743691687211922 - Kirby's Adventure 1-3
Kirby's Adventure non-glitched any% 1-3.fm2 (116kB fm2 movie [NES])
Uploaded 2013-11-18 19:50:47 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 02:11.65 [7912 frames], 41228 rerecords)
15575 views, 665 downloads
I think there's still room for improvements.
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#10585096893788306 - Kirby's Adventure 1-2
Kirby's Adventure non-glitched any% 1-2.fm2 (80.2kB fm2 movie [NES])
Uploaded 2013-11-11 16:25:47 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 01:30.87 [5461 frames], 26314 rerecords)
15774 views, 657 downloads
Info (1 comment) Download

#10411110634400221 - Kirby non-glitched WIP
Kirby's Adventure non-glitched any% 1-1 WIP.fm2 (33.1kB fm2 movie [NES])
Uploaded 2013-11-03 20:22:38 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 00:37.37 [2246 frames], 10576 rerecords)
15815 views, 675 downloads
Yay lag frames.
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#9169569741312431 - Kirby's Adventure Hack (Puresabe)
KA_Puresabe.fm2 (56.5kB fm2 movie [NES])
Uploaded 2013-09-08 22:27:39 by illayaya (2 files)
For NES Kirby's Adventure (64 files)
In 01:03.95 [3843 frames], 461 rerecords)
13184 views, 651 downloads
No UFO glitch, I just made for showing purpose so I didn't optimize at all :p
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#7321079023753622 - Kirby's Adventure 2158
Kirby's Adventure 2158.fm2 (31.9kB fm2 movie [NES])
Uploaded 2013-06-17 16:31:28 by MESHUGGAH (344 files)
For NES Kirby's Adventure (64 files)
In 00:35.91 [2158 frames], 27532 rerecords)
17402 views, 703 downloads
Probably final version. Maybe...
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#7319952089807706 - Kirby's Adventure 2161 (finishes)
Kirby's Adventure_2161v2.fm2 (31.9kB fm2 movie [NES])
Uploaded 2013-06-17 15:18:23 by MESHUGGAH (344 files)
For NES Kirby's Adventure (64 files)
In 00:35.96 [2161 frames], 26923 rerecords)
17270 views, 646 downloads
Another WIP. Wall clipping is optimizable.
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#7314452207339491 - Kirby's Adventure 2163 (finishes)
Kirby's Adventure 2163f.fm2 (48.8kB fm2 movie [NES])
Uploaded 2013-06-17 09:21:43 by MESHUGGAH (344 files)
For NES Kirby's Adventure (64 files)
In 00:35.99 [2163 frames], 25540 rerecords)
17298 views, 672 downloads
Just uploaded in case someone wants to optimize the wall clipping. Should save around 2-3 frames.
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#7273650552791023 - Kirby's Adventure WIP
Kirby_Room1_1330exit.fm2 (81.9kB fm2 movie [NES])
Uploaded 2013-06-15 13:15:42 by MESHUGGAH (344 files)
For NES Kirby's Adventure (64 files)
In 01:00.52 [3637 frames], 23209 rerecords)
17421 views, 641 downloads
I was able to save 10 frames on room 1 by dashing through sparky instead of jumping through it which saves a lot of lag frames too. The only problem is, that it generates much more lag frames in the early part of room 2, therefore I couldn't preserve any improvements.

What I'm trying to achieve is resync the RNG (jumping an extra time before sparky) and sacrifice as many (lag) frames as required to avoid the lag frames on room 2 early part.

Note that the movie only edited to 1330th frame (you need to remove 10 frames before room 2's input part).

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#7170984388011566 - Kirby Adventure impossible 1 frame (demonstration)
KirbyAdventure_1framewtf.fm2 (48.9kB fm2 movie [NES])
Uploaded 2013-06-10 22:17:42 by MESHUGGAH (344 files)
For NES Kirby's Adventure (64 files)
In 00:36.06 [2167 frames], 21232 rerecords)
17524 views, 656 downloads
Try to use mugg's or Masterjun's lua script. For whatever reason, the game doesn't wants me to start running with "top" speed at the slope.
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#7165613002759270 - Kirby Adventure 2169
KirbyAdventure_2169.fm2 (49.0kB fm2 movie [NES])
Uploaded 2013-06-10 16:29:22 by MESHUGGAH (344 files)
For NES Kirby's Adventure (64 files)
In 00:36.09 [2169 frames], 21078 rerecords)
17393 views, 675 downloads
1 frame saved by better clipping.
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#7165005647623889 - Kirby Adventure 2170
KirbyAdventure_2170.fm2 (32.0kB fm2 movie [NES])
Uploaded 2013-06-10 15:49:59 by MESHUGGAH (344 files)
For NES Kirby's Adventure (64 files)
In 00:36.11 [2170 frames], 20929 rerecords)
17284 views, 584 downloads
Only the ending changed.
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#7164778595194988 - Kirby's Adventure 2174 frames
KirbyAdventure_2174.fm2 (32.1kB fm2 movie [NES])
Uploaded 2013-06-10 15:35:15 by MESHUGGAH (344 files)
For NES Kirby's Adventure (64 files)
In 00:36.17 [2174 frames], 20614 rerecords)
17406 views, 674 downloads
Comparison to my previous movie: - 4 frames improved by better boosting and lag frame removing at room1 (exits 4 frames faster) - 4 frames improved by better lag frame removing (exits 4 frames faster, 8 total) - Nasty lag frames everywhere.... wall clipping optimizible, probably saves the improvements back.
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#7162491002336035 - Kirby's Adventure 2178 frames
KirbysAdventure_2178.fm2 (49.2kB fm2 movie [NES])
Uploaded 2013-06-10 13:06:54 by MESHUGGAH (344 files)
For NES Kirby's Adventure (64 files)
In 00:36.24 [2178 frames], 18993 rerecords)
17322 views, 656 downloads
This version based on Masterjun's latest attempt.

- Lag frames avoided by swallowing 3 enemies at room 1 (avoiding the lag caused by taking damage/creaure explode), sacrificing position and using Masterjun's lua script I avoided more frames, making to the exit in 1344 (1348 for Masterjun, 1347 for my earlier "1 frame improvement"). >> 4 frames

- I think somewhere I got an extra speed in the early part of room 2. Some lag frames avoided. Exits at 1871 (1876 for Masterjun) >> 5 frames

- RNG changed a little bit. overall: 2178 frames (2183 for Masterjun)

Possible improvements... - Different approach to "cliff" at end of room 1? - Different jumping to "cliff" at end of room 2? - Different slope wallclipping before warping?

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#7160157217516804 - Kirby's adventure improvement
kirbyadventure_maybe3frames.fm2 (49.3kB fm2 movie [NES])
Uploaded 2013-06-10 10:35:33 by MESHUGGAH (344 files)
For NES Kirby's Adventure (64 files)
In 00:36.32 [2183 frames], 15338 rerecords)
17449 views, 688 downloads
3 frames improvement in room 1. Everything after that just "resynced". Can be optimized furthermore and will later.
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#7143597487381805 - Kirby's Adventure - 2183 frames
Kirby's Adventure_new.fm2 (49.3kB fm2 movie [NES])
Uploaded 2013-06-09 16:41:39 by Masterjun (18 files)
For NES Kirby's Adventure (64 files)
In 00:36.32 [2183 frames], 15272 rerecords)
14916 views, 765 downloads
This is probably my fastest time...
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#7103163173429736 - 1 frame improvement in room 2
Kirby's Adventure_betterroom2.fm2 (48.2kB fm2 movie [NES])
Uploaded 2013-06-07 20:59:27 by Masterjun (18 files)
For NES Kirby's Adventure (64 files)
In 00:35.54 [2136 frames], 11797 rerecords)
14877 views, 661 downloads
not sure if it will lose time in room 3 though...
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#7004496063748235 - MUGG's Kirby level 1-1 1 frame improvement
kirbyadventure_mugg_opt.fm2 (19.5kB fm2 movie [NES])
Uploaded 2013-06-03 10:20:48 by MESHUGGAH (344 files)
For NES Kirby's Adventure (64 files)
In 00:21.91 [1317 frames], 6560 rerecords)
17508 views, 650 downloads
Leaves the level 1 frame earlier by different ending (running and dash and U). Good luck with syncing.
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#6990072507030235 - New Kirby WIP - saved 1 frame
Kirby'sAdventureGlitchedFurther.fm2 (50.6kB fm2 movie [NES])
Uploaded 2013-06-02 18:45:25 by CoolKirby (17 files)
For NES Kirby's Adventure (64 files)
In 00:37.26 [2239 frames], 4822 rerecords)
14031 views, 665 downloads
2239 frames (0:37.26)
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#6986543562284138 - Kirby 37.27
Kirby's Adventure glitched TAS improve.fm2 (50.6kB fm2 movie [NES])
Uploaded 2013-06-02 14:56:34 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 00:37.27 [2240 frames], 4647 rerecords)
16255 views, 643 downloads
:P
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#6970270289674947 - Kirby's adventures glitched improvement 2
kirby's adventure glitched (meshuggah was here already).fm2 (34.0kB fm2 movie [NES])
Uploaded 2013-06-01 21:21:14 by MESHUGGAH (344 files)
For NES Kirby's Adventure (64 files)
In 00:38.3 [2302 frames], 4738 rerecords)
17514 views, 662 downloads
3 frames improved by optimizing the clipping and ending. more details in earlier uploaded wip.
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#6970128751881450 - Kirby's adventures glitched improvement
kirby's adventure glitched (meshuggah was here).fm2 (34.0kB fm2 movie [NES])
Uploaded 2013-06-01 21:12:03 by MESHUGGAH (344 files)
For NES Kirby's Adventure (64 files)
In 00:38.35 [2305 frames], 4518 rerecords)
17398 views, 608 downloads
I heavily optimzed TASEditor's last effort. I have absolutely no idea how to optimize the very last part.

Some improvements: subpixel position optimizing, better speed at level 2 slope, better jumping and fall off at level 1 last dash and level 2 "river" (what I mentioned earlier), better dash, better ending (have no clue that I really improved it).

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#6964171870945143 - Kirby's Adventure glitched 38.44
Kirby's Adventure glitched TAS.fm2 (52.2kB fm2 movie [NES])
Uploaded 2013-06-01 14:45:45 by TASeditor (180 files)
For NES Kirby's Adventure (64 files)
In 00:38.44 [2310 frames], 2730 rerecords)
16263 views, 643 downloads
Yeah Framewars!
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#6960695522916463 - Kirby glitched maybe saves frames (demonstration)
kirby_glitch_maysaveframes.fm2 (34.7kB fm2 movie [NES])
Uploaded 2013-06-01 11:00:18 by MESHUGGAH (344 files)
For NES Kirby's Adventure (64 files)
In 00:39.07 [2348 frames], 2103 rerecords)
17422 views, 641 downloads
Frames from 1180 to 1338 was changed. Saves 3-4 frames I think (loads next level 4 frames faster). Doesn't sync to the end! just demonstrates.
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Table with speed comparison of different power-ups

X Speed

Power-up/Movement Max speed Average speed Comment
Walking 332 - -
Running 460 - -
Dashing 677 15415/39 (395.256410) Freezes in mid-air
Walking uphill 160/208 - Depends on the slope
Running uphill 320/352 - Depends on the slope
Walking downhill 400/480 - Depends on the slope
Running downhill 608/704 - Depends on the slope
UFO 640/512 - 512 for diagonal movement
Ball 460 - -
Tornado 1024 47993/64 (749.890625) -
Fireball 1024 28576/45 (635.022222) Going opposite direction in the beginning of each time using the power-up
Wheel 1024 - Going opposite direction in the beginning; X Speed depends on Y Speed
Hi-Jump 512 - -

Acceleration graphs

Tricks

Below are basic tricks of the different power-ups. The first four of the Normal also apply to all others, except UFO.
TODO: Add more tricks

Normal

Running
Releasing L/R then pressing again before speed drops to 0 sub/f Kirby will start running.

Sliding
Pressing down+A/B makes Kirby do a slide attack, it starts at 677 sub/f then decreases each frame until 0 sub/f is reached. When performed near an edge the speed will stop dropping once in mid-air.

1-frame jump
Unlike jumps where A is hold longer for one frame, this one doesn't cause a sparkle to appear when Kirby lands.

Jumping
Every jump will cause to stop movement for one frame when A is released.

Inhaling
Kirby can suck in enemies and some blocks. He can suck in multiple enemies at once, but not mulitple blocks or blocks and enemies.

Spitting
When Kirby has one enemy or a block in his mouth he can spit it out as a star. Multiple enemies will cause a more powerful double star.

Swallowing
Kirby can get power-ups from some enemies he inhaled. When he has two or more enemies with power-ups in his mouth a roulette will determine the power-up. Some enemies and blocks don't give power-ups.

UFO

Shooting
Kirby can attack using the A/B button, the attack will be different and more powerful the longer A/B is held, it goes from beam to laser to star to double star. Releasing A/B will stop movement for one frame.

Changing direction
Movement stops for one frame when direction is changed, except when charging an attack. It can also be used to exit rooms one frame faster.

Faster exiting from above
It is one frame faster to do ...D,L/R+U than ...L/R+D,U.

Wallhugging
On sections where it's needed to go, for example, right then up and then left a better position can be archieved by pressing U earlier before going up.

Ledge boosting
Kirby will boost upwards a bit when L/R is pressed near a permeable ledge.

Wheel

Avoid bumping into walls
Turning around before bumping into a wall while in mid-air will prevent stopping movement.

Jump

Abort jumping
By pressing A again the jump can be cancelled.

Jumping
It's faster than regualar running.

Fire Ball

Avoid going back at start
Normally Kirby will go back a bit before starting the attack, but when he has a wall behind him he wont do it.

Sword

Faster Swimming
Atacking while swimming will make the speed up to walking speed.

Glitches

UFO glitch

Pressing Select when getting hit causes the power-up status to be normal, but the UFO is acually not lost, even not at the level end.

Acute-angled ledge clip

TODO: optimize gif or make new one
It's possible to fly into certain legdes with proper positioning, there's no limitation due to power-ups, it works as Normal aswell.

"Hit while hitting" clip

TODO: optimize gif or make new one
TODO: explain

Pit crouching clip

TODO: Post gif
A power-up which doesn't change Kirby's appearance is needed to perform the glitch. Before running over a pit pressing down with the right position will cause Kirby to fly the other side of the pit.

Slope clip

TODO: Post gif
At the top of a slope block it's possible to clip through it by jumping for one frame with the right positioning.

Lag reduction

With UFO

Killing enemies
The best way to kill an enemy is to charge the laser shot of the UFO. Altougth shooting stops movement for one frame, it can reduce the amount of lag significantly. How much lag is reduced depends on the frame when charging and the frame the enemy disapeard from screen.
Killing an enemy on specific condictions can create more lag, than not killing it.

Prevent attacking enemies
Many enemies have a very laggy attacking animation. This can be avoided by luck manipulation or killing them.

Movement interupt
When releasing the D-pad and stopping movement for one frame it mostly only reduces one lag frame, which saves no time. But sometimes it can save two lag frames. Mostly because there are object on one side of the screen which despawn and new objects won't create much or no lag.

Halfinterupt
Sometimes pressing up or down while going right or left can save lag frames. Unlike the movement interupt trick, this doesn't completely drops the movement, it only decreases it to two pixels/frame. It can even save time when only saving one lag frame, it depends on the position. When going upwards or downwards the speed drops by 1 pixel/frame.

Despawning enemies
When doing an edge boost on vertical levels enemies, which would appear at the right distance to Kirby, won't spawn.
The gif on the right shows a successful enemy despawn.

Delaying exits
This is only useful when there are enemies on screen cannot be killed (Gordos, Cannons).
Not useful: In a room with no enemies it appears that every second delayed frame there'll be one or no lag frame in the next room. Losing time happens every second frame. In rooms where enemies can be killed the same happens here, but it's needed to adjust input.




Luck manipulation

The RNG is executed everytime an new random number is needed. It often is needed to slow down for manipulating luck.

Landing and bumping into walls or ceilings
When non-UFO Kirby lands or bumps into a wall or a ceiling a new random sparkle will be drawn to screen, which causes the random number to advance. Due to jumping slowing down for a frame this method is rather restrictive.

Inhaling
While Kirby is inhaling there are always three randomly air particles at a time, if one of these reach Kirby a new one will be generated. By adjusting the lenght of inhaling the RN can be adjusted, it's also very limitive.

Swallowing
When Kirby swallows an enemy with a power-up sparkles will appear next to Kirby.

Attacking with certain power-ups
Some power-ups advance the RN multiple time due to random sparkles, this also counts for enemies with these power-ups. So killing enemies with these power-ups sooner or later can influence the RN.

Killing enemies
When an enemy gets killed, not inhaled, a sparkle will appear.

Enemy does an action
In cases an enemy is loaded the RNG will occasionally be called to determine a new action for that enemy.