Tool-assisted game movies
When human skills are just not enough

Game Information

NES Kyōryū Sentai Zyuranger

  • Platform: NES (Nintendo Entertainment System)
  • Abbreviation: kyosenju
  • Display name: Kyōryū Sentai Zyuranger
  • Goodtools name: Kyouryuu Sentai Juuranger

[Tier: Vault]NES Kyouryuu Sentai Juuranger (JPN) in 06:29.48 by MESHUGGAH.
FCEUX movie (.fm2) (date: 2016-07-23)
MKV file via BitTorrent (Modern HQ) (size: 12.54 MB, length: 07:29)
MP4 file via BitTorrent (Compatibility) (size: 17.55 MB, length: 07:29)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #5166 — Author's comments
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Rating: 5.6 (5 votes)
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- Uses hardest difficulty
- Genre: Action
- Genre: Platform
Kyōryū Sentai Zyuranger is an action platform game based on Japanese TV show of the same name which later inspired US TV series Power Rangers. As in the show, the villain witch Bandora is plotting an evil scheme and zyurangers set out to stop her. The game consists of five stages each ending with a boss fight. Each stage is assigned to one of five zyurangers. The ranger starts with a blaster, but by entering a door halfway through the stage he gets his respective legendary weapon. Legendary weapons are stronger than the blaster, but in most cases have limited attack range. If the player collects ten coins scattered in the stage, a picture of zyuranger's respective mecha is shown and the ranger's health is fully replenished. Between the stages the player is challenged to one of three possible minigames: a simple quiz, a pong-like game or a bomb toss game. These minigames can be selected and played from the main menu, with the latter two available for two-player mode. The game has a password feature.
#18601285338626761 - NES Kyouryuu Sentai Juuranger WIP30 (full)
MESHUGGAH_Kyouryuu Sentai Juuranger_WIP30.fm2 (344kB fm2 movie [NES])
Uploaded 2014-11-07 16:42:22 by MESHUGGAH (344 files)
For NES Kyōryū Sentai Zyuranger (2 files)
In 06:30.17 [23449 frames], 17307 rerecords)
9251 views, 910 downloads
Input ends around ~ 6:30.51 (23449 frames).

~33 seconds faster than */~'s cancelled tas.

Total rerecords is the one in this file + 9998 (reseted while comparing very first cutscene manipulation while resetting)

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#18575992990380423 - NES Kyouryuu Sentai Juuranger WIP17
Kyouryuu Sentai Juuranger (J)_WIP17.fm2 (85.8kB fm2 movie [NES])
Uploaded 2014-11-06 13:22:08 by MESHUGGAH (344 files)
For NES Kyōryū Sentai Zyuranger (2 files)
In 01:37.14 [5838 frames], 1788 rerecords)
9173 views, 844 downloads
Finishes level 1 and boss faster than http://tasvideos.org/938S.html already.

Ignore the rerecord numbers, will be updated later.

For newbies:

  • Jump height is fixed.
  • You can ignore "being hit" standing animation by pressing A (jump), going forward without wasting a single frame.
  • You can cancel your fire to avoid being slowdown by ducking for 1 frame after shooting, or firing before falling down.

Comparison with resynced version of that run:

  • 13 frames faster start by resetting 7-8 frames after power on to press start earlier.
  • The game sucks, so you need to manipulate the timing of pressing select (for selecting hard difficulty) and starting the game/cutscenes to decrease the loading time for resources. Something 12 frames can be achieved with this.
  • ~31 frames faster by optimal movement and maximizing speed to reach cam X positions to load next platform objects.
  • ~1100 frames faster boss fight by hitting the boss once his invulnerability wears off. Since we visited that random guy in that door, we deal 2 dmg with bigger hitbox. Without this power, we could only dmg him (1 per hit!) down to 6 health, costing more time to wait for it to also reappear and kill the remaning (6) hits.
  • Cutscene loading time manipulations in progress.

Other tricks not mentioned:

  • Jump has fixed height, however jumping at specific frames can change the cam Y speed, letting you hit a platform earlier.
  • It's better to jump over the edge of a platform to avoid nullifying your X speed. Obviously scenario dependent, when you want to jump earlier or just move forward to win.
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