TASVideos

Tool-assisted game movies
When human skills are just not enough

Game Information

NES Street Fighter 2010: The Final Fight

  • Platform: NES (Nintendo Entertainment System)
  • Abbreviation: SF2010
  • Display name: Street Fighter 2010: The Final Fight
  • Goodtools name: Street Fighter 2010 - The Final Fight

[Tier: Vault][Notable improvement]NES Street Fighter 2010: The Final Fight (JPN) in 06:50.22 by MESHUGGAH & Challenger.
BizHawk Movie (.bk2) (date: 2018-04-26)
MKV file via BitTorrent (Modern HQ) (size: 10.87 MB, length: 08:51)
MP4 file via BitTorrent (Compatibility) (size: 13.81 MB, length: 08:51)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #5933 — Author's comments
Discuss this movie
Obsoletes movie #369 (17:39.98)
Rating: 6.1 (6 votes)
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- Uses death to save time
- Genre: Action
- Genre: Platform
Street Fighter 2010, completely unrelated to the fighting game series, is a unique game to say the least. The player must go through a series of levels, collecting enough powerups to warp from one to the next.

In this movie, MESHUGGAH & Challenger beat the previous run by nesrocks by 10:49.08 minutes. This major improvement comes from a new glitch only available on the Japanese game version, where it's possible to finish any level if you die and hit Pause on the correct frame.

Total movies: 2


[Tier: Vault]NES Street Fighter 2010: The Final Fight (USA) in 17:39.98 by nesrocks.
FCEU movie (.fcm) (date: 2005-07-04)
AVI file via BitTorrent (size: 37.77 MB, length: 19:06)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #680 — Author's comments
Discuss this movie
Obsoletes movie #107 (18:55.27)
Rating: 5.7 (29 votes)
View Publication
- Genre: Action
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Street Fighter 2010, completely unrelated to the fighting game series, is a unique game to say the least. The player must go through a series of levels, collecting enough powerups to warp from one to the next.

To progress as quickly as possible, proper planning of which enemies to target and what order to target them in is imperative. As this planning is evident here, this run by nesrocks is all the more impressive. Even one who is not familiar with the game should find this run very beautiful and a lot of fun to watch.


[Tier: Vault]NES Street Fighter 2010: The Final Fight (USA) in 18:55.27 by Cheez.
Famtasia movie (.fmv) (date: 2004-07-03)
AVI file via BitTorrent (size: 49.47 MB, length: 19:51)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #49 — Author's comments
Discuss this movie
Not rated
View Publication
- Genre: Action
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
A unique game to say the least, in Street Fighter 2010(completely unrelated to the fighting game series) the player must go through a series of levels, collecting enough powerups to warp from one to the next. In doing a tool-assisted run of the game, the author must properly plan what enemies to target and what order to target them in in order to progress as quickly as possible. It will be made clear that the author has done so as you see him gracefully jump through the air, accurately shooting the necessary monsters.
#46332766305389526 - Street Fighter 2010 v18
Street Fighter 2010 (J) [!]v18.fm2 (361kB fm2 movie [NES])
Uploaded 2018-04-09 14:12:17 by MESHUGGAH (344 files)
For NES Street Fighter 2010: The Final Fight (7 files)
In 06:50.24 [24655 frames], 10556 rerecords)
3269 views, 386 downloads
Added all faster portals (nesrocks' trick) to my latest WIP.
  • Some levels had a few gains and losses because of this, nothing special or new thing apart from this
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#46105828434592688 - Street Fighter 2010 v16
Street Fighter 2010 (J) [!]v16.fm2 (365kB fm2 movie [NES])
Uploaded 2018-03-30 08:55:10 by MESHUGGAH (344 files)
For NES Street Fighter 2010: The Final Fight (7 files)
In 06:54.17 [24891 frames], 10133 rerecords)
3339 views, 394 downloads
Added Challenger's all improvements (no lag for P1 boss, replicated P5L1 through encode)

Should be 24891 frames long (bizhawk is 1 frame faster at 0th frame)

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#46089418810177679 - Street Fighter 2010 v14
Street Fighter 2010 (J) [!]v14.fm2 (365kB fm2 movie [NES])
Uploaded 2018-03-29 15:10:59 by MESHUGGAH (344 files)
For NES Street Fighter 2010: The Final Fight (7 files)
In 06:54.73 [24925 frames], 9314 rerecords)
3326 views, 394 downloads
  • P2 boss 7 frames faster with jumping start (first frame)
  • p4l1 dropping from first platform is 2 frames faster than instead of dropping from first frame and dropping again, but no time save (whatever frame rule)

Need to check P4L1 and debug that frame rule

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#46084629646941337 - Street Fighter 2010 v11
Street Fighter 2010 (J) [!]v11.fm2 (365kB fm2 movie [NES])
Uploaded 2018-03-29 10:00:25 by MESHUGGAH (344 files)
For NES Street Fighter 2010: The Final Fight (7 files)
In 06:54.85 [24932 frames], 9075 rerecords)
3306 views, 388 downloads
Changed movement a lil bit.

  • 1 frame faster P1L1 (sub x optimal) but doesn't matter, probably there is a frame rule (which would also explain the manual "insert 1 frame and remove 1 frame before and after a section" this isn't the reason as that one depends on lag frames)
  • 16 frames faster P2 boss by climbing the wall on the left and jumping off to get to the green goo earlier

edit: this movie includes the P3 boss 2 lag frames improvement

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#46050206845626622 - Street Fighter 2010 v7
Street Fighter 2010 (J) [!]v7.fm2 (366kB fm2 movie [NES])
Uploaded 2018-03-27 20:48:04 by MESHUGGAH (344 files)
For NES Street Fighter 2010: The Final Fight (7 files)
In 06:55.15 [24950 frames], 8300 rerecords)
3369 views, 386 downloads
Nearly 100% optimized but didn't checked subpixels

Note

  • there can be random 2 frames of saving or loss between levels (and cinematics)
  • edit2: you can also insert 1 frame before sections and delete 1 frame after. not sure if this has any potential use or why is it works in the first place...

  • planet 1 level 1 - only final dmg taken matters
  • planet 3 level 1 - not sure if it's fastest on last enemy
  • all lag frames eliminated except for...
  • planet 3 level 3 - jumping asap triggers enemy earlier, so this is faster than jumping later
  • planet 3 boss - 9 lag frames is best for me
  • planet 5 level 1 - mixing vertical and horizontal optimization but 1 lag frame is still there

So need to check subposes, p3l3, p3boss, p5l1. edit: p3boss can be 2 frames faster with lag optimization (removing R at specific frames)

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#46029177311336504 - Street Fighter 2010 v4
Street Fighter 2010 (J) [!]v4.fm2 (367kB fm2 movie [NES])
Uploaded 2018-03-26 22:04:17 by MESHUGGAH (344 files)
For NES Street Fighter 2010: The Final Fight (7 files)
In 06:56.93 [25057 frames], 5326 rerecords)
3333 views, 406 downloads
Completes the game using the pause glitch.

Not fully optimized but enough to be useful for comparison.

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#13195247401590845 - Street Fighter 2010 WIP
Street Fighter 2010 (U) wip2.fm2 (54.6kB fm2 movie [NES])
Uploaded 2014-03-09 05:36:15 by jlun2 (138 files)
For NES Street Fighter 2010: The Final Fight (7 files)
In 01:01.72 [3709 frames], 2527 rerecords)
7592 views, 621 downloads
Emulator: fceux-2.2.2-win32

Fixes a minor flaw at the end

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