TASVideos

Tool-assisted game movies
When human skills are just not enough

Game Information

NES Super Mario Bros. 3

  • Platform: NES (Nintendo Entertainment System)
  • Abbreviation: SMB3
  • Display name: Super Mario Bros. 3
  • Goodtools name: Super Mario Bros. 3
  • Game resources: GameResources/NES/SuperMarioBros3
  • In group: Mario

Total movies: 5


[Tier: Stars][Recommended for newcomers][Console-verified][Has commentary]NES Super Mario Bros. 3 (USA PRG1) "arbitrary code execution" in 08:16.23 by Lord Tom.
FCEUX movie (.fm2) (date: 2016-01-13)
MKV file via BitTorrent (Modern HQ) (size: 13.61 MB, length: 10:38)
MKV file via BitTorrent (Compatibility) (size: 13.46 MB, length: 10:38)
Mirror archive.org (MKV Modern HQ)
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Submission #4961 — Author's comments
Discuss this movie
Rating: 9.6 (36 votes)
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- Playaround
- Demonstration
- Uses warps
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts memory
- Genre: Action
- Genre: Platform
Award - Funny TAS of 2016Award - Glitchy TAS of 2016Award - NES TAS of 2016
Super Mario Bros 3 is a very famous and popular game for the NES. There are normally two main ways to beat it: the quick way using warp whistles to skip worlds, and the longer way which goes through all the worlds.

Lord Tom goes the same route as the game end glitch run. However, he achieves total control of the game, pushing the run to a whole new level. He gives himself new powers, like the speed booster and the suit-swap, to name a few. Read the author's comments for more details.

This run was shown at Awesome Games Done Quick 2016 during the TAS block:


Note: The official encodes for this run include commentary from the author. The second YouTube stream also features input display.

[Tier: Moons][Notable improvement][Has commentary]NES Super Mario Bros. 3 (USA PRG0) "100%" in 1:04:36.9 by Lord Tom & Tompa.
FCEUX movie (.fm2) (date: 2015-05-04)
MKV file via BitTorrent (Modern HQ) (size: 104.94 MB, length: 1:07:00)
MP4 file via BitTorrent (Compatibility) (size: 154.39 MB, length: 1:07:00)
Mirror archive.org (MKV Modern HQ)
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Watch on (www.youtube.com)
Submission #4657 — Author's comments
Discuss this movie
Obsoletes movie #15 (1:17:40.7)
Rating: 8.7 (12 votes)
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- Contains speed/entertainment tradeoffs
- 100% completion
- Forgoes warps
- Heavy glitch abuse
- Heavy luck manipulation
- Genre: Platform
Technically an improvement of one of the oldest runs on the site, this TAS aims to complete all levels and overworld enemy battles as fast as possible.

The run features tricks and strategies not seen in the current warpless run, and is worth checking out even if you're already familiar with that run.


Downloadable encodes include the author's commentary as soft subtitles.

[Tier: Moons][Console-verified][Has commentary]NES Super Mario Bros. 3 (USA PRG0) "game end glitch" in 02:54.98 by Lord Tom & Tompa.
FCEUX movie (.fm2) (date: 2014-04-29)
MKV file via BitTorrent (Modern HQ) (size: 5.78 MB, length: 04:45)
MP4 file via BitTorrent (Compatibility) (size: 6.66 MB, length: 04:45)
Mirror archive.org (MKV Modern HQ)
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Submission #4288 — Author's comments
Discuss this movie
Rating: 8.6 (17.5 votes)
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- Major skip glitch
- Final boss skip glitch
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts memory
- Genre: Platform
Award - NES TAS of 2014
Super Mario Bros 3 is a very famous game for the NES. There are normally two main ways to beat it: the quick way using warp whistles to skip worlds, and the longer way which goes through all the worlds. However, thanks to some esoteric memory corruption involving glitched pipe travel, it's possible to jump right into the princess's room in under three minutes! Bowser is never seen in this run at all.

This run gets to World 7-1 as quickly as possible to perform the glitch, and some unusual moves are done with enemy spawns and positions to get the glitch to work. See the authors' comments for some more details.


There are also author subtitles provided with the emulator movie file and primary encode to explain some of the key differences in this run.

Watch this run on a real NES. And here is how human beings perform the same glitch in real time.


[Tier: Moons][Has commentary]NES Super Mario Bros. 3 (USA PRG0) "warpless" in 46:20.3 by Lord Tom & Tompa.
FCEUX movie (.fm2) (date: 2015-12-21)
MKV file via BitTorrent (Modern HQ) (size: 76.27 MB, length: 48:17)
MKV file via BitTorrent (Compatibility) (size: 120.89 MB, length: 48:17)
Mirror archive.org (MKV Modern HQ)
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Submission #4927 — Author's comments
Discuss this movie
Obsoletes movie #1558 (47:04.7)
Rating: 8.6 (7.5 votes)
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- Takes damage to save time
- Forgoes warps
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Platform
Super Mario Bros 3 completed fast ― without using the magic whistles.

Although this movie doesn't use the magic whistles, it does skip stages, and actually skips them quite a lot, with the aid of various items such as the hammers.

This is an improvement of about 44.5 seconds over the previous movie.


All encodes of this run come with the author's lengthy commentary. Author's vocal commentary during the run's video can be watched on Twitch.

[Tier: Stars][Recommended for newcomers][Console-verified]NES Super Mario Bros. 3 (USA PRG0) "warps" in 10:25.6 by Lord Tom, Mitjitsu, Tompa.
FCEUX movie (.fm2) (date: 2010-08-04)
MKV file via BitTorrent (size: 30.50 MB, length: 12:22)
MP4 file via BitTorrent (Modern HQ) (size: 14.24 MB, length: 12:48)
Mirror www.archive.org
Mirror www.archive.org (MP4 Modern HQ)
Watch on (www.dailymotion.com)
Watch on (www.youtube.com)
Submission #2765 — Author's comments
Discuss this movie
Obsoletes movie #1286 (10:26.42)
Rating: 9.1 (44 votes)
View Publication
- Uses warps
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Platform
Ever since Morimoto published his legendary movie in mid-2003, the players at TASVideos have repeatedly made it faster and faster! Of course, there doesn't ever seem to be a stop for when it is fastest.

This movie is 0.82 seconds faster than the previous movie. Most of the improvement comes from a trick that makes Bowser bounce much lower when defeated. For more details, see the run's comments.

Check out the video of this being played on an actual console.

Total movies: 10


[Tier: Stars][Console-verified]NES Super Mario Bros. 3 (USA PRG0) in 10:29.05 by adelikat,Deign,Cardboard&JXQ.
FCEU movie (.fcm) (date: 2008-02-17)
AVI file via BitTorrent (size: 23.97 MB, length: 12:50)
Mirror www.archive.org
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Submission #1859 — Author's comments
Discuss this movie
Obsoletes movie #342 (10:34.55)
Rating: 8.8 (37 votes)
View Publication
- Uses warps
- Heavy glitch abuse
- Genre: Platform
Award - NES TAS of 2008

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Surprise Super Mario Bros 3. improvement from nowhere!

Apparently, the team of adelikat, Deign, Cardboard and JXQ had been working some time on this movie, which improves the previous movie by some 5.5 seconds (no small feat at this point), due to a wide variety of different improvements discussed in the submission message.

And of course, a wadload of extra lives are again achieved in the mandatorily slow autoscrolling levels.

For those that still prefer to see 99+ lives, the authors have also put together an alternate run that sacrifices time in order to gain those extra lives.

This run played on a real NES


[Tier: Moons][Has commentary]NES Super Mario Bros. 3 (USA PRG0) "warpless" in 47:04.7 by adelikat, andymac, Lord Tom, Tompa.
FCEUX movie (.fm2) (date: 2010-06-27)
MKV file via BitTorrent (size: 71.33 MB, length: 49:26)
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Submission #2714 — Author's comments
Discuss this movie
Obsoletes movie #1059 (47:33.52)
Rating: 8.6 (33.5 votes)
View Publication
- Takes damage to save time
- Forgoes warps
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Super Mario Bros 3 completed fast ― without using the magic whistles.

Although this movie doesn't use the magic whistles, it does skip stages, and actually skips them quite a lot, with the aid of various items such as the hammers.

This is an improvement of about 24.2 seconds over the previous movie.


The YouTube stream for that movie has authors' commentary as subtitles.

[Tier: Moons]NES Super Mario Bros. 3 (USA PRG1) "warpless" in 48:29.17 by JXQ.
FCEU movie (.fcm) (date: 2006-01-11)
AVI file via BitTorrent (size: 96.05 MB, length: 50:47)
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Submission #939 — Author's comments
Discuss this movie
Rating: 8.3 (49 votes)
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- Uses death to save time
- Takes damage to save time
- Forgoes warps
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Super Mario Bros 3 completed fast ― without using the magic whistles.

Although this movie doesn't use the magic whistles, it does skip stages, and actually skips them quite a lot, with the aid of various items such as the hammers.

Note: This movie contains death(s). They are intentional, and save time. Read the author's comments for more details.


[Tier: Stars]NES Super Mario Bros. 3 (USA PRG1) in 10:34.55 by Genisto.
FCEU movie (.fcm) (date: 2005-05-18)
AVI file via BitTorrent (size: 31.60 MB, length: 13:06)
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Submission #678 — Author's comments
Discuss this movie
Obsoletes movie #14 (10:53.52)
Rating: 8.9 (56 votes)
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- Uses warps
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Once again, Genisto has surpassed the presumed limit of tool-assisted SMB3 speedrunning.

The differences between the Japanese and USA versions of SMB3 entail a few seconds of change, but most of this 19-second improvement's enhancement is because of Mario's passing through walls in the final fortress ― a trick that was discovered by Bisqwit.

There are also some other new strategies that Genisto uses in this movie. Once again, of course, Genisto has acquired 99+ extra lives magnificently.


[Tier: Moons]NES Super Mario Bros. 3 (USA PRG0) "warpless" in 47:33.52 by adelikat,Deign,Cardboard&JXQ.
FCEU movie (.fcm) (date: 2008-02-18)
AVI file via BitTorrent (size: 96.00 MB, length: 49:49)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #1858 — Author's comments
Discuss this movie
Obsoletes movie #455 (48:29.17)
Rating: 8.3 (27 votes)
View Publication
- Takes damage to save time
- Forgoes warps
- Heavy glitch abuse
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Super Mario Bros 3 completed fast ― without using the magic whistles.

Although this movie doesn't use the magic whistles, it does skip stages, and actually skips them quite a lot, with the aid of various items such as the hammers.

Note: This movie no longer uses death as a shortcut.

This is an improvement of about 56 seconds over the previous movie.


[Tier: Stars][Console-verified]NES Super Mario Bros. 3 (JPN/USA PRG0) in 10:26.42 by Lord Tom & Mitjitsu.
FCEUX movie (.fm2) (date: 2009-05-11)
MKV file via BitTorrent (size: 23.40 MB, length: 12:15)
Mirror www.archive.org
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Submission #2245 — Author's comments
Discuss this movie
Obsoletes movie #1053 (10:29.05)
Rating: 8.8 (33 votes)
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- Uses warps
- Heavy glitch abuse
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Ever since Morimoto published his legendary movie in mid-2003, the players at TASVideos have repeatedly made it faster and faster!

This 96 frame improvement over the previous movie features a completely new route through Bowser's Palace, even more off-screen auto-scroller action and other technical improvements detailed in the authors' comments. Finally, Lord Tom and Mitjitsu are proud to announce that the new run once again acquires 99+ lives magnificently.

This run played on a real NES


[Tier: Moons]NES Super Mario Bros. 3 (JPN) "100%" in 1:17:40.7 by Tokushin.
Famtasia movie (.fmv) (date: 2001-02-05)
MP4 file via BitTorrent (size: 77.48 MB, length: 1:20:04)
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Submission #145 — Author's comments
Discuss this movie
Not rated
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- Takes damage to save time
- Forgoes warps
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a warpless long timeattack of SMB3j, played by Tokushin.
There are a few curious features in this movie.

The movie also takes advantage of some glitches in the game. If you're interested in how they work, see the Super Mario Bros. Tricks page.

This movie has been downloaded from: http://www.geocities.co.jp/Playtown-Denei/3370/SuperTec.htm#Smb3jtec


[Tier: Moons]NES Super Mario Bros. 3 (JPN) in 10:58.92 by Michael F.
Famtasia movie (.fmv) (date: 2004-02-12)
MKV file via BitTorrent (Modern HQ) (size: 16.15 MB, length: 13:22)
MP4 file via BitTorrent (Compatibility) (size: 19.66 MB, length: 13:22)
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Submission #1268 — Author's comments
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Not rated
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- Uses warps
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is 5 seconds shorter (thus faster) than the famous Morimoto's version, but not so hardly worked. No 99 extra lifes and skillful play with enemies here, just plain accurate action...

[Tier: Moons]NES Super Mario Bros. 3 (JPN v1.1) in 11:03.95 by Morimoto.
Famtasia movie (.fmv) (date: 2003-11-20)
MP4 file via BitTorrent (size: 13.15 MB, length: 13:29)
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Submission #1269 — Author's comments
Discuss this movie
Rating: 7.5 (8 votes)
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- Uses warps
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a historic movie, submitted and obsoleted before the creation of the database-based (and wiki-based) site engine, before July 2004. It was inserted into the database for a history revival project by Bisqwit in autumn 2006.

When this video was first released on the Internet in mid-2003, its incredible quality of play became a phenomenon; since few people knew how the video was made, it was widely believed that it was played in real-time by an extremely skilled player. When Morimoto detailed the making of the run on his website (which can still be read here), many felt deceived and turned to criticizing the video's "illegitimacy" instead. During this time, the concept of tool-assistance was still mostly unknown, and people even went as far as claiming that Morimoto had constructed the movie in several years' time by performing video editing on every single frame of the WMV.

While this video was not the first of its kind, it was the first to gain widespread interest, and contributed greatly to the popularity of speedruns in general.


[Tier: Stars]NES Super Mario Bros. 3 (JPN) in 10:53.52 by Genisto.
Famtasia movie (.fmv) (date: 2004-03-29)
MKV file via BitTorrent (Modern HQ) (size: 16.37 MB, length: 13:17)
MP4 file via BitTorrent (Compatibility) (size: 21.22 MB, length: 13:17)
Mirror www.archive.org (MKV Modern HQ)
Mirror www.archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #144 — Author's comments
Discuss this movie
Obsoletes movie #667 (10:58.92)
Obsoletes movie #668 (11:03.95)
Rating: 7.1 (3 votes)
View Publication
- Uses warps
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Looking for the famous Super Mario Bros 3 timeattack by もりもと (Morimoto)?
This isn't it.
This is Genisto's version, which beats Morimoto's version in the following aspects:
- is 10 seconds faster!
- has better high score!
and also, when compared to Michael Fried's run:
- collects 5 coins more!
It's sort of an improved hybrid of those two movies.

Not only is it amazingly fast, it also manages to get 99 extra lives while waiting.

#33691566749055448 - SMB3 Battle Mode watch file
SMB3BattleModeMemoryOrder.wch (502B Memory watch file)
Uploaded 2016-09-17 06:59:50 by dwangoAC (38 files)
For NES Super Mario Bros. 3 (3 files)
2183 views, 62 downloads
This file shows the SMB3 battle mode in memory order.
Info Download

#10240438833533844 - SMB3 optimized through level 2 (then desyncs)
SMB3 optimized 2.fm2 (845kB fm2 movie [NES])
Uploaded 2013-10-27 03:54:25 by Bobo the King (6 files)
For NES Super Mario Bros. 3 (3 files)
In 10:25.62 [37599 frames], 0 rerecords)
7217 views, 199 downloads
I ran my optimization script on LordTom, Mitjitsu, and Tompa's Super Mario Bros. 3 run. It removed about 1/3 of all inputs. However, it desyncs after two levels because enemies are on some spurious timer that isn't affected by frames but rather by the user's input.

I swear it's not a problem with the script! I just need to analyze the game's RAM more thoroughly!

Info Download

#3680901296483991 - Super Mario Bros 3 warpless
smb3-warpless.fcm (88.8kB fcm movie [NES])
Uploaded 2013-01-04 18:02:53 by Soig (14 files)
For NES Super Mario Bros. 3 (3 files)
In 28:50.2 [103983 frames], 39346 rerecords)
8978 views, 248 downloads
Sorry, I deleted it accidentally just now... So I reupload it now.

Ps: I wish that my run can help the authors who are TASing this game(such as Lord Tom, Mitjitsu, etc.) beat existing record successfully!

Old description:

I improved a little. And this is an unfinished movie.

World 1, 2 frames faster.

World 2, in 2-pyramid, I improved about 4 frames.

In 3-hammer, Mario can kill upward hammer without fireball. But I didn't do that. Because I found that after this stage...

In 4-2, I got P-speed faster.

In 4-6, I've tried a lot of times to get a card earlier than star. But it failed. Due to 1 less x pixel...

I guess that in 8-ship 1, it can be faster. Like warped run - push Mario ahead to get into pipe earlier.

But I can't determine if this way is suitable in 8-tank 1. Because Mario can't fly like warped run...

Other improvement maybe appear:

Author should use corner boosting and ceiling boosting. Especially ceiling boosting!

Info Download

Page created, content coming soon! Meanwhile, look at the tricks for the previous game, the games share a lot of stuff.

Speed & Pixel Position Mechanics

  • 0x00BD - X Speed
  • 0x0075 - X position in level, 2nd byte
  • 0x0090 - X position in level
  • 0x074D - X subpixel position

Like SMB and SMB2j (as well as many NES games), SMB3 has a subpixel precision of 16. Subpixel is a 1 byte value that represents a fraction of a pixel (256ths of a pixel). A precision of 16 means it will only change in increments of 16. Thus 1 subpixel equals a value of 16 on 0x074D.

Speed (0x00BD) is measured in subpixels per frame. A value of 40 means 40 16ths of a pixel, or 2.5 pixels per frame.

Mario has a different max speed in various situations:

Situation Max Pix/Frame
Wall ejecting 16 1
Flying 23 1.958
Walking/swimming 24 1.5
Run-no P 40 2.5
Run+P 56 3.5
Sliding 63 3.938

Subpixel carry over

This game has subpixel carryover, meaning that x & y subpixel values are not cleared at the end of a level and are thus carried over to the next level. Having a high x subpixel value at the end of one level will give you a head start in the next.


Maintaining Sliding Speed

TODO: Explain 8 frame rule + RAM address, how to use this to keep speed.

The Walljump

A walljump occurs when you jump towards a wall and Mario's foot collides with the wall in such a way that he can jump again. In the animation above (made on a custom map), three walljumps are performed.

Theory: Walljumps are possible because the game does a floor check (a simple "is position divided by 16 even? Is there a solid block below him?" test) even during a wall-ejection. Wall-ejection is SMB's mechanism to adjust Mario's horizontal position properly when his left side and right side have a different inside-wall status. The game ejects Mario in the opposite direction from the one in which he was traveling when he entered the wall.

Two conditions must be met for a walljump to be possible:

  • Mario must have a minimum of 33 horizontal speed (towards the wall)
  • Mario's feet must hit the wall exactly at a block boundary (every 16 pixels)

It's possible to perform a walljump on any non-lethal solid material (bricks, pipes, etc).

In SMB3, the trick works exactly the same way as in SMB1, but is harder to perform, because the game is more effective at keeping Mario outside of walls.


Enter walls at a corner

This can not be done with small mario.

Do a duck jump towards a wall and aim at the block just below the corner. If your speed and subpixel values are right you will enter in the wall. Stop ducking on the right frame, and mario will begin to eject out of the wall towards the right. Once in the wall, mario will not be able to run left or right.


Corner Boosting

Corner boosts work on any block that is one block wide and isn't adjacent to another block. This block can be in the air or on the ground. If you jump at it at the right height, subpixel position, and speed, you can fall through the block. In the process you get a small ~1 pixel boost from doing so.

TODO: Add animated GIF


Ceiling Boosting

It is possible to boost a pixel off of corners of ceilings (similar to how it works in NSMB) by duck jumping.

This animated GIF demonstrates how the ceiling boost works. While Mario's speed never changes he is boosted 1 pixel if he hits the corner with the correct subpixel position. The right side of the GIF shows his "predicted" position based on Mario's speed and then his actual position. The actual position is greater due to the boosting that has occurred. The left counter shows Mario has boosted exactly 1 pixel.



Getting in floors

This is the same trick as with corner boosting except there are several blocks to the right (the "floor"). If you do a corner boost into the block you will be stuck in the block instead of going through -- unless you duck. Ducking ejects Mario to the right, allowing him to pass through the wall.

Early pipe entry via floor glitching

An application of the Getting in Floors trick. Using this trick in auto-scrolling levels such as airships allows Mario to enter the pipe much sooner than he normally could.

TODO: Demonstration.


Bouncing high off turtles (SMB1, SMB2j)

How it's done: If you jump toward a turtle while it's in the air, you can stomp it while moving upward and keep moving upward. The maximum height that you'll be able to reach if you keep holding down A depends on the exact frame that you made your jump and which part of the turtle you hit, so if you aren't bouncing high enough, keep adjusting your jump one frame at a time.

This is useful for being able to get over an obstacle or landing on another enemy after bouncing off a turtle.

The same can be done for a couple of walking enemies too, when you are running at top speed.


Mushroom / enemy bounce

How it's done: If you hold A while picking up a mushroom that's on top of an enemy, and you manage to collect the mushroom before killing the enemy, you will bounce off of the enemy without killing it. Probably useless.

Not taking damage from Bowser's ground pound.

How it's done: Stay perfectly still when Bowser is about to slam you. If you are small Mario, you won't be killed, and you'll remain perfectly safe unless you move while you're overlapping him.

Running down hill

While running downhill doesn't change the speed address, it does cause Mario to travel 3 subpixels per frame faster than his reported speed. This gives an effective speed boost of +3.

Important RAM Addresses

Address Set #3: Super Mario Bros. 3
System: Nintendo Entertainment System
Download .wch file for: BizHawk
Domain Address Data Type Signed Endian Description
RAM 0014 Byte Signed Big Back to Map
RAM 0015 Byte Signed Big Card Timer
RAM 0075 Byte Unsigned Big X Level 2nd
RAM 0079 Byte Signed Big X Map Position
RAM 0087 Byte Signed Big Y Level 2nd
RAM 0090 Byte Unsigned Big X Level
RAM 00A2 Byte Signed Big Y Level
RAM 00AB Byte Unsigned Big X Screen
RAM 00BD Byte Signed Big X Speed
RAM 00CF Byte Signed Big X Speed
RAM 00FD Byte Unsigned Big X Camera
RAM 03DD Byte Signed Big P Meter
RAM 0515 Byte Signed Big Next P
RAM 055D Byte Signed Big 8 Frame Timer
RAM 056E Byte Signed Big P Kill Counter
RAM 05F1 Byte Unsigned Big Clock Timer
RAM 074D Byte Unsigned Big X Subpix
RAM 075F Byte Unsigned Big Y Subpix
RAM 0781 Byte Unsigned Big RNG
RAM 7CFA Byte Signed Big Boss HP

TODO: add these
  • Tompa's "pipe glitch"
  • Stuttering (getting P speed with less floor distance)



See also