TASVideos

Tool-assisted game movies
When human skills are just not enough

Game Information

NES Super Mario Bros.

  • Platform: NES (Nintendo Entertainment System)
  • Abbreviation: SMB
  • Display name: Super Mario Bros.
  • Goodtools name: Super Mario Bros.
  • Game resources: GameResources/NES/SuperMarioBros
  • In group: Mario
Super Mario Bros. is the original sidescrolling platformer by Nintendo. Mario and his brother Luigi must run across eight worlds in order to save Princess Toadstool from the evil Bowser. The game introduced powerups like the Super Mushroom and Starman into the Mario franchise as well as a variety of new enemies.

Total movies: 6


[Tier: Moons][Console-verified]NES Super Mario Bros. (JPN/USA) "warpless, walkathon" in 25:19.23 by Mars608 & HappyLee.
FCEUX movie (.fm2) (date: 2014-08-25)
MKV file via BitTorrent (Modern HQ) (size: 31.65 MB, length: 25:43)
MP4 file via BitTorrent (Compatibility) (size: 40.31 MB, length: 25:43)
Mirror archive.org (MKV Modern HQ)
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Watch on (www.youtube.com)
Submission #4409 — Author's comments
Discuss this movie
Obsoletes movie #1895 (25:30.05)
Rating: 8.2 (20.5 votes)
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- Demonstration
- Forgoes warps
- Heavy glitch abuse
- Genre: Platform
Bowser has kidnapped the princess (again) and Mario must save the day. But this time through, he takes a stroll. Nothing bothers Mario as he walks through all the stages, sometimes backwards, on his way to save the princess.

This movie demonstrates that it's possible to complete every single stage without pressing the B button. Having been bothered by the lack of running and shooting in this game, the ending outright asks the player to press B.

This movie also improves the previous one by 9.31 seconds through new strategies and better optimization.

The authors have provided a comparison encode, which is available for download at Archive.org, and as a YouTube stream.

This run can be played back on a real NES console, watch that here!


[Notable improvement][Console-verified]NES Super Mario Bros. (JPN/USA PRG0) "warps" in 04:57.31 by HappyLee.
FCEUX movie (.fm2) (date: 2011-01-06)
MKV file via BitTorrent (size: 6.23 MB, length: 05:20)
MP4 file via BitTorrent (Modern HQ) (size: 4.93 MB, length: 05:33)
Mirror archive.org
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Watch on (www.youtube.com)
Submission #2964 — Author's comments
Discuss this movie
Obsoletes movie #1330 (04:57.33)
Rating: 8.8 (56.5 votes)
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- Uses warps
- Heavy glitch abuse
- Genre: Platform
Here at TASVideos we make perfect movies... and then we beat them again — this time by 1 frame, which, considering the fiercely competitive history of this run, is actually significant.

And if watching this TAS on an emulator isn't satisfying enough, why not see it played back on a real console!

Note: Using RTA timing, this run clocks in at 4:54.03.


[Tier: Stars][Console-verified]NES Super Mario Bros. (JPN/USA) "warpless" in 18:36.78 by HappyLee & Mars608.
FCEUX movie (.fm2) (date: 2018-06-16)
MKV file via BitTorrent (Modern HQ) (size: 24.85 MB, length: 19:00)
MP4 file via BitTorrent (Compatibility) (size: 40.41 MB, length: 19:00)
Mirror archive.org (MKV Modern HQ)
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Submission #5975 — Author's comments
Discuss this movie
Obsoletes movie #3665 (18:37.46)
Rating: 8.6 (30 votes)
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- Forgoes warps
- Heavy glitch abuse
- Genre: Platform
This movie is a full warpless run-through by HappyLee and Mars608.

It is a 0.69 second improvement over the previous movie by MrWint by the time Mario touches the final goal on Stage 8-4. Most of the improvement comes from faster Stage 5-1 involving a Bullet Bill and faster Stage 6-2 involving a vine. For detailed information, you can read the authors' comments.

This movie has been replayed on an NES console. Watch the video of it here.


[Tier: Moons][Console-verified][Has commentary]NES Super Mario Bros. (JPN/USA) "minimum A presses" in 10:24.39 by HappyLee, Kriller37, DaSmileKat, Kosmic & periwinkle.
FCEUX movie (.fm2) (date: 2021-05-03)
MKV file via BitTorrent (Modern HQ) (size: 14.2 MB, length: 10:47)
MP4 file via BitTorrent (Compatibility) (size: 17.43 MB, length: 10:47)
Mirror archive.org (MKV Modern HQ)
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Submission #7094 — Author's comments
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Rating: 7.4 (9 votes)
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- Demonstration
- Uses warps
- Heavy glitch abuse
- Heavy luck manipulation
- Genre: Platform
Bowser has kidnapped Princess Peach once again, but this time, Mario is tired of jumping around the kingdom to save her. So he instead takes a route that's a bit easier on his legs.

In this movie, the aim is to complete the game with the fewest A button presses possible. This movie uses more creative tricks and exploits than what you'd see in other movies for this game. A more in-depth explanation can be found in the authors' comments.

The total amount of A button presses done in this movie is 62, you can turn on Closed Captions in the youtube video to view a button counter.


You can watch Kosmic give an in-depth look of the run here as well as watching the premiere of the TAS here.

If you prefer console verification with no commentary, click here to watch that.


[Tier: Moons][Console-verified]NES Super Mario Bros. (JPN/USA) "maximum coins" in 26:10.25 by CuteQt, Tehh_083 & HappyLee.
FCEUX movie (.fm2) (date: 2015-10-08)
MKV file via BitTorrent (Modern HQ) (size: 36.11 MB, length: 26:31)
MP4 file via BitTorrent (Compatibility) (size: 60.04 MB, length: 26:31)
Mirror archive.org (MKV Modern HQ)
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Submission #4834 — Author's comments
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Rating: 8.6 (20.5 votes)
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- Demonstration
- Uses warps
- Heavy glitch abuse
- Genre: Platform
Once again, Bowser has kidnapped Peach, but this time Mario isn't trying to rescue her quite as urgently. Fed up with getting no reward for his endeavors beyond cake, Mario takes a leaf out of Wario's book and decides that while rescuing Peach, he might as well make as much money as he can.

In this movie, the aim is to complete the game while collecting as many coins as possible without dying, doing so as fast as possible. In fact, Mario collects 1431 coins in total, which is rather surprising as there are only 1225 distinct coins in the game!

If you enjoyed this TAS, be sure to check out this movie, in which Mario completes the game without pressing the B button.

Watch this run get played back on a real NES!


[Tier: Moons][Console-verified]NES Super Mario Bros. (JPN/USA) "all items" in 19:48.68 by DaSmileKat, HappyLee & Mars608.
FCEUX movie (.fm2) (date: 2020-10-25)
MKV file via BitTorrent (Modern HQ) (size: 24.44 MB, length: 20:11)
MP4 file via BitTorrent (Compatibility) (size: 32.02 MB, length: 20:12)
Mirror archive.org (MKV Modern HQ)
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Watch on (www.youtube.com)
Submission #6913 — Author's comments
Discuss this movie
Obsoletes movie #3648 (19:50.04)
Rating: 9.0 (7 votes)
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- Demonstration
- Takes damage to save time
- Heavy glitch abuse
- Genre: Platform
Bowser has kidnapped Peach again, but this time, Mario's hoarding tendencies are kicking in. He's grabbing all of the items in the kingdom, even when he doesn't really need them.

In this movie, the aim is to complete the game while collecting every possible item without dying, doing so as fast as possible.

DaSmileKat manages to improve on the previous movie by 1.38 seconds through careful optimization of almost every level.


You can watch the complete run played back on console

Total movies: 32


NES Super Mario Bros. (PRG0) "warps" in 05:07.95 by Michael F.
Famtasia movie (.fmv) (date: 2004-01-30)
MKV file via BitTorrent (size: 6.07 MB, length: 05:24)
Mirror www.archive.org
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Submission #1263 — Author's comments
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Obsoletes movie #662 (05:08.5)
Rating: Too few votes (1) to display
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- Uses warps
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a historic movie, submitted and obsoleted before the creation of the database-based (and wiki-based) site engine, before July 2004.

It was inserted to the database in a history revival project by Bisqwit in autumn 2006.

This is the 2nd version by Michael Fried. It is a good TAS for its time that takes advantage of a wall jump and "wrong pipe" glitch in level 8-4.


[Tier: Stars]NES Super Mario Bros. (PRG0) "warps" in 05:01.27 by Mana..
Famtasia movie (.fmv) (date: 2004-11-23)
AVI file via BitTorrent (size: 15.83 MB, length: 05:24)
Mirror www.archive.org
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Submission #435 — Author's comments
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Obsoletes movie #12 (05:03.73)
Rating: Too few votes (2) to display
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- Uses warps
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
The classic game that we grew up with completed incredibly fast. The length is 5:01.27 (18076 frames), from power on to touching the axe.
It is 148 frames (2.47 seconds) faster than the previous version, which beat something that was thought to be perfect.

Even in simple-looking games you can always find more time-saving tricks to exploit if you look hard enough. See what we've found at the Super Mario Bros. Tricks page.

The completion times for each level are:

  • 1-1: 370
  • 1-2: 347 (1 timeunit faster than previous version)
  • 4-1: 340
  • 4-2: 355 (5 timeunits faster than previous version)
  • 8-1: 200
  • 8-2: 342
  • 8-3: 242
  • 8-4: 315

NES Super Mario Bros. (PRG0) "warps" in 05:05.9 by Michael F.
Famtasia movie (.fmv) (date: 2004-04-21)
MP4 file via BitTorrent (size: 4.77 MB, length: 05:28)
Mirror www.archive.org
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Submission #1222 — Author's comments
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Obsoletes movie #621 (05:07.63)
Rating: Too few votes (1) to display
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- Uses warps
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a historic movie, submitted and obsoleted before the creation of the database-based (and wiki-based) site engine, before July 2004.

It was inserted to the database in a history revival project by Bisqwit in autumn 2006.

This movie is 2 seconds faster than its predecessor. Most importantly it shows a major increase in production quality evolving in SMB TASing. This movie polishes the little optimizations and makes the most of the tricks that were known at the time. It also does a good job with entertainment. It tries to kill enemies and get coins as much as possible along the way, plays with death, and doesn't jump higher than necessary to reach ledges.


NES Super Mario Bros. (PRG0) "warpless" in 18:59.28 by Phil & Genisto.
FCEU movie (.fcm) (date: 2004-12-15)
MP4 file via BitTorrent (size: 16.9 MB, length: 19:20)
Mirror www.archive.org
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Submission #468 — Author's comments
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Obsoletes movie #13 (19:26.6)
Rating: Too few votes (1) to display
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- Forgoes warps
- Genre: Platform

This movie has been obsoleted!

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This movie wasn't given a description before it was obsoleted.

NES Super Mario Bros. (PRG0) "warps" in 05:13.05 by Bisqwit.
Famtasia movie (.fmv) (date: 2004-01-14)
MP4 file via BitTorrent (size: 4.56 MB, length: 05:33)
Mirror www.archive.org
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Submission #1265 — Author's comments
Discuss this movie
Obsoletes movie #664 (05:15.6)
Rating: Too few votes (1) to display
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- Uses warps
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a historic movie, submitted and obsoleted before the creation of the database-based (and wiki-based) site engine, before July 2004.

It was inserted to the database in a history revival project by Bisqwit in autumn 2006.

This marks the third SMB movie by Bisqwit and is approximately 2 seconds faster than his first. It does not take advantage of many glitches & tricks known in modern times but does a good job focusing on entertaining the audience while not losing time.

The improvement from the previous movie seems to be simply the removal of a few seconds mistake/entertainment decisions in world 8 (where Bisqwit chose to play around with a koopa shell or hit a random coin block).


NES Super Mario Bros. (PRG0) "warps" in 05:15.65 by Bisqwit.
Famtasia movie (.fmv) (date: 2003-12-06)
MP4 file via BitTorrent (size: 4.62 MB, length: 05:37)
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Submission #1267 — Author's comments
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Rating: 4.1 (3.5 votes)
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- Uses warps
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a historic movie, submitted and obsoleted before the creation of the database-based (and wiki-based) site engine, before July 2004.

It was inserted to the database in a history revival project by Bisqwit in autumn 2006.

This movie is the earliest attempt by Bisqwit (his 2nd version). This movie makes a number of mistakes and detours.

Note: Famtasia incorrectly reports this movie file as only 794 frames. However, it plays fine.


NES Super Mario Bros. (PRG0) "warpless" in 18:57.73 by Phil & Genisto.
FCEU movie (.fcm) (date: 2004-12-31)
AVI file via BitTorrent (size: 40.65 MB, length: 19:11)
Mirror www.archive.org
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Submission #486 — Author's comments
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Obsoletes movie #262 (18:59.28)
Rating: 8.0 (38.5 votes)
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- Forgoes warps
- Genre: Platform

This movie has been obsoleted!

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This movie is a full run-through of Super Mario Bros., using no warps. The authors have tried to show off as many bugs as possible and otherwise entertain the viewer without losing time.

[Tier: Stars]NES Super Mario Bros. (PRG0) "warps" in 05:03.73 by Michael F.
Famtasia movie (.fmv) (date: 2004-04-20)
MP4 file via BitTorrent (size: 4.8 MB, length: 05:27)
Mirror www.archive.org
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Submission #142 — Author's comments
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Obsoletes movie #620 (05:05.9)
Rating: Too few votes (1) to display
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- Uses warps
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
The classic game that we grew up with completed much faster than most people think is possible.
The length is 5:03.73 (18224 frames), from power on to touching the axe.
It is 130 frames (2.17 seconds) faster than the previous version, which was already thought to be perfect.

Even in simple-looking games you can always find more time-saving tricks to exploit if you look hard enough. See what we've found at the Super Mario Bros. Tricks page.

This movie also gets as many coins and kills as many enemies as possible without losing speed.

Three glitches were used to save time.
In addition to the wall jump and alternate pipe glitches in 8-4 that were also done in the previous version, the vine in 4-2 was used to do a teleportation glitch, followed by an alternate pipe glitch used to get to the warp zone faster.
8-4 was completed with 315 timeunits left (1 timeunit faster than the previous version).

The delay involving fancy jumping at the end of 8-3 was to avoid the fireworks that come when the timer ends with a 3.


NES Super Mario Bros. (PRG0) "warps" in 05:15.6 by Bisqwit.
Famtasia movie (.fmv) (date: 2003-12-30)
MP4 file via BitTorrent (size: 4.64 MB, length: 05:37)
Mirror www.archive.org
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Submission #1266 — Author's comments
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Obsoletes movie #665 (05:15.65)
Rating: Too few votes (1) to display
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- Uses warps
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a historic movie, submitted and obsoleted before the creation of the database-based (and wiki-based) site engine, before July 2004.

This movie is the 2nd of Bisqwit's movies published (his 3rd attempt). It is a mere 3 frames faster than the previous version.

This versions takes a number of detours such as playing with a koopa shell, getting a random coin, and taking time to show off a wall jump.


NES Super Mario Bros. (PRG0) "warpless" in 19:26.6 by Yy.
Famtasia movie (.fmv) (date: 2000-06-09)
MP4 file via BitTorrent (size: 15.18 MB, length: 19:59)
MP4 file via BitTorrent (Modern HQ) (size: 15.02 MB, length: 19:59)
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Submission #143 — Author's comments
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Rating: Too few votes (1) to display
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- Aims for in-game time instead of real-time
- Forgoes warps
- Genre: Platform

This movie has been obsoleted!

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Yy's warpless SMB1 movie.
Note that it focuses on timeunits, not seconds, and it thus gets fireworks in many levels.

NES Super Mario Bros. (USA,PRG0) "warps" in 04:59.93 by Pom.
FCEU movie (.fcm) (date: 2005-07-07)
MP4 file via BitTorrent (size: 5.45 MB, length: 05:22)
Mirror www.archive.org
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Submission #740 — Author's comments
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Obsoletes movie #263 (04:59.6)
Rating: 8.4 (61.5 votes)
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- Uses warps
- Genre: Platform

This movie has been obsoleted!

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A new tool-assisted record time at Super Mario Bros. It's merely 4 frames (0.0667 seconds) faster than the previous record published on this site, but it's a new record nevertheless!

The submission text contains more details about this movie.

Even in simple-looking games you can always find more time-saving tricks to exploit if you look hard enough. See what we've found at the Super Mario Bros. Tricks page.


NES Super Mario Bros. (PRG0) "warps" in 05:07.63 by Ryosuke.
Famtasia movie (.fmv) (date: 2004-04-20)
MP4 file via BitTorrent (size: 4.84 MB, length: 05:29)
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Submission #1223 — Author's comments
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Obsoletes movie #661 (05:07.95)
Rating: Too few votes (1) to display
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- Uses warps
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is a historic movie, submitted and obsoleted before the creation of the database-based (and wiki-based) site engine, before July 2004.

It was inserted to the database in a history revival project by Bisqwit in autumn 2006.

This movie beats the previous by Fried by a mere third of a second. It is hard to see where, but it seems to beat it by 1 "frame rule" in one of the levels (8-2 probably). Otherwise it is a very similar movie.


[Tier: Stars]NES Super Mario Bros. (PRG0) "warps" in 04:59.92 by Phil & Genisto.
FCEU movie (.fcm) (date: 2004-11-26)
MKV file via BitTorrent (Modern HQ) (size: 4.16 MB, length: 05:23)
MP4 file via BitTorrent (Compatibility) (size: 6.71 MB, length: 05:23)
Mirror archive.org (MKV Modern HQ)
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Submission #437 — Author's comments
Discuss this movie
Obsoletes movie #242 (05:01.27)
Rating: Too few votes (1) to display
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- Uses warps
- Genre: Platform

This movie has been obsoleted!

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A new tool-assisted record time at Super Mario Bros. The length is 4:59.92 (17995 frames), from power on to ending the input. Axe is touched at frame number 18012 (5:00.20).
It is 64 frames (1.07 seconds) faster than the previous version.

Selected quotes from the authors:
We sincerely thank Mana for showing us some strategies. It helps us in this version. Also, thanks to Michael Fried, his video inspires me to collect some more points where Mana failed to achieve.

Even in simple-looking games you can always find more time-saving tricks to exploit if you look hard enough. See what we've found at the Super Mario Bros. Tricks page.

The completion times for each level are:

  • 1-1: 370
  • 1-2: 347
  • 4-1: 341 (fireworks)
  • 4-2: 356
  • 8-1: 200
  • 8-2: 342
  • 8-3: 244
  • 8-4: 316

For extra curiosity, see a slightly edited version (for Famtasia). It introduces the hat-stomping trick in 8-2 and ends the movie properly at hitting the axe.


[Tier: Stars]NES Super Mario Bros. (PRG0) "warps" in 04:59.6 by Pom.
Famtasia movie (.fmv) (date: 2004-12-16)
AVI file via BitTorrent (size: 10.77 MB, length: 05:34)
Mirror www.archive.org
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Submission #471 — Author's comments
Discuss this movie
Obsoletes movie #243 (04:59.92)
Rating: Too few votes (2) to display
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- Uses warps
- Genre: Platform

This movie has been obsoleted!

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A new tool-assisted record time at Super Mario Bros.

Movie length:

PowerON - Hitting the axe 17998 frames=4:59.97
PowerON - InputEnd 17976 frames=4:59.60
InputStart - InputEnd 17936 frames=4:58.93

Which makes it 21 frames (0.35 seconds) faster than the previous version.

Even in simple-looking games you can always find more time-saving tricks to exploit if you look hard enough. See what we've found at the Super Mario Bros. Tricks page.

The completion times for each level are:

  • 1-1: 370
  • 1-2: 347
  • 4-1: 341 (fireworks)
  • 4-2: 356
  • 8-1: 200
  • 8-2: 342
  • 8-3: 244
  • 8-4: 316

NES Super Mario Bros. (PRG0) "warps" in 05:08.5 by Michael F.
Famtasia movie (.fmv) (date: 2004-01-28)
MP4 file via BitTorrent (size: 4.55 MB, length: 05:31)
Mirror www.archive.org
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Submission #1264 — Author's comments
Discuss this movie
Obsoletes movie #663 (05:13.05)
Rating: Too few votes (1) to display
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- Uses warps
- Genre: Platform

This movie has been obsoleted!

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This is total six timeunits faster than Bisqwit's previous video.
This video features really precise timing to cut the times on some levels and two tricks in level 8-4 that most people don't know and some who know still can't do.
Uses warps. Incidentally, this marks the first SMB movie from an "outside" source (meaning not done by Bisqwit).

NES Super Mario Bros. (JPN/USA PRG0) "warpless" in 18:49.65 by HappyLee.
FCEU movie (.fcm) (date: 2008-05-06)
AVI file via BitTorrent (size: 26.5 MB, length: 19:16)
Mirror www.archive.org
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Submission #1962 — Author's comments
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Obsoletes movie #275 (18:57.73)
Rating: 7.1 (16 votes)
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- Forgoes warps
- Heavy glitch abuse
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This movie, one of many Super Mario Bros. movies by HappyLee, is a full warpless run-through. About 8 seconds of improvement were obtained from using various bugs that were not present in the previous movie, specifically the flagpole glitch and the Bullet Bill glitch.

We also have the warped version of this game.


[Tier: Moons]NES Super Mario Bros. (JPN/USA PRG0) "warps, walkathon" in 06:55.18 by Bisqwit.
FCEU movie (.fcm) (date: 2008-04-04)
AVI file via BitTorrent (size: 11.61 MB, length: 07:31)
Mirror www.archive.org
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Submission #1899 — Author's comments
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Obsoletes movie #314 (07:02.25)
Rating: 6.7 (11 votes)
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- Demonstration
- Uses warps
- Heavy glitch abuse
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Contrary to common belief, Super Mario Bros can be completed without pressing B at all.

This is a sidestroller, speedwalk, or whatever you want to call it...

This is a 7 seconds improvement to the previous walkathon movie that was submitted (and published) on April 1st, 2005; submitted at April 1st, 2008.

Among improvements are a commentary from the actors of the movie and some glitch applications not seen before in SMB TASes.

Note that a 20-frame (0.3 seconds) improvement to this movie is known to be possible, but this version was chosen because it is more entertaining to watch. The faster version can be downloaded here.


[Tier: Moons]NES Super Mario Bros. (JPN/USA) "warps, walkathon" in 06:51.03 by HappyLee.
FCEU movie (.fcm) (date: 2009-01-22)
MKV file via BitTorrent (Modern HQ) (size: 8.67 MB, length: 07:14)
MP4 file via BitTorrent (Compatibility) (size: 11.36 MB, length: 07:14)
Mirror archive.org (MKV Modern HQ)
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Submission #2160 — Author's comments
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Obsoletes movie #1111 (06:53.52)
Rating: 7.9 (36 votes)
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- Demonstration
- Uses warps
- Heavy glitch abuse
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Contrary to common belief, Super Mario Bros can be completed without pressing B at all.

This is a sidestroller, speedwalk, or whatever you want to call it.

This is about 2 seconds faster than the previous movie by the same author.


[Tier: Moons]NES Super Mario Bros. (JPN/USA) "warps, walkathon" in 07:02.25 by Bisqwit.
FCEU movie (.fcm) (date: 2005-04-01)
MKV file via BitTorrent (Modern HQ) (size: 7.93 MB, length: 07:25)
MP4 file via BitTorrent (Compatibility) (size: 12.21 MB, length: 07:25)
Mirror www.archive.org (MKV Modern HQ)
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Submission #612 — Author's comments
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Rating: 6.3 (50 votes)
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- Demonstration
- Uses warps
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Contrary to common belief, Super Mario Bros can be completed without pressing B at all.

This is a sidestroller, speedwalk, or whatever you want to call it...

Note: This movie was submitted (and published) on April 1st, 2005. It was not intended to be a serious TAS movie.


[Console-verified]NES Super Mario Bros. (JPN/USA) "warpless" in 18:38.22 by HappyLee.
FCEUX movie (.fm2) (date: 2012-02-01)
MKV file via BitTorrent (size: 21.35 MB, length: 19:01)
MKV file via BitTorrent (Modern HQ) (size: 22.85 MB, length: 19:01)
Mirror www.archive.org
Mirror www.archive.org (MKV Modern HQ)
Watch on (www.youtube.com)
Submission #3434 — Author's comments
Discuss this movie
Obsoletes movie #1349 (18:41.7)
Rating: 8.7 (22.5 votes)
View Publication
- Forgoes warps
- Heavy glitch abuse
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This movie is a full warpless run-through.

It is a 3.48 second improvement over the previous movie by the same author, HappyLee. Most of the improvement comes from new instances of glitches that make Mario decide to ignore the castle and instead rub sensually against the flag pole's support. For more information, you can read the author's comments.

You can see this movie played back on an actual NES here!


NES Super Mario Bros. (JPN/USA) "warpless" in 18:37.46 by MrWint.
FCEUX movie (.fm2) (date: 2018-04-01)
MKV file via BitTorrent (Modern HQ) (size: 23.58 MB, length: 18:59)
MP4 file via BitTorrent (Compatibility) (size: 39.11 MB, length: 18:59)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #5862 — Author's comments
Discuss this movie
Obsoletes movie #1962 (18:38.22)
Rating: 8.2 (11 votes)
View Publication
- Forgoes warps
- Heavy glitch abuse
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This movie is a full warpless run-through.

It is a 0.76 second improvement over the previous movie set by HappyLee. For more information, you can read the author's comments.


NES Super Mario Bros. (Japan/USA PRG0) "warps" in 04:58.53 by klmz.
FCEU movie (.fcm) (date: 2007-12-14)
MKV file via BitTorrent (size: 6.34 MB, length: 05:40)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #1796 — Author's comments
Discuss this movie
Obsoletes movie #374 (04:59.93)
Rating: 8.0 (27 votes)
View Publication
- Uses warps
- Heavy glitch abuse
- Genre: Platform
Award - NES TAS of 2007

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Seems anytime a movie is thought to be perfect someone comes along and improves it. Here, klmz has improved Pom's movie by 84 frames by using a glitch that allows him to skip the flagpole animation.

The submission text contains more details about this new glitch.

Even in simple-looking games you can always find more time-saving tricks to exploit if you look hard enough. See what's been found so far at the Super Mario Bros. Tricks page.

Note: The original .avi mispelled the authors name in the subtitles. This was corrected on 2007-12-22. Redownload if you downloaded it prior to this date.


NES Super Mario Bros. (JPN PRG0) "warpless" in 18:44.48 by adelikat, klmz & andrewg.
FCEUX movie (.fm2) (date: 2009-08-07)
MKV file via BitTorrent (size: 25.13 MB, length: 19:06)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #2361 — Author's comments
Discuss this movie
Obsoletes movie #1194 (18:48.82)
Rating: 8.3 (10 votes)
View Publication
- Forgoes warps
- Heavy glitch abuse
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This movie is a full warpless run-through.

It is about a 2.5 second improvement over the previous movie by Happy Lee. Most of the improvement comes from a new "vine glitch" that was used in 2-1, 3-1, and 6-2.


[Tier: Moons][Console-verified]NES Super Mario Bros. (JPN/USA) "all items" in 19:50.04 by Mars608, chatterbox & HappyLee.
FCEUX movie (.fm2) (date: 2018-03-07)
MKV file via BitTorrent (Modern HQ) (size: 26.44 MB, length: 20:13)
MP4 file via BitTorrent (Compatibility) (size: 43.47 MB, length: 20:13)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #5836 — Author's comments
Discuss this movie
Rating: 8.5 (12.5 votes)
View Publication
- Demonstration
- Takes damage to save time
- Heavy glitch abuse
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Bowser has kidnapped Peach again, but this time, Mario's hoarding tendencies are kicking in. He's grabbing all of the items in the kingdom, even when he doesn't really need them.

In this movie, the aim is to complete the game while collecting every possible item without dying, doing so as fast as possible.

This movie can be played on a real NES console, click here to watch that.


[Tier: Moons]NES Super Mario Bros. (JPN/USA) "warps, walkathon" in 06:53.52 by HappyLee.
FCEU movie (.fcm) (date: 2008-05-19)
AVI file via BitTorrent (size: 10.24 MB, length: 07:14)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #1973 — Author's comments
Discuss this movie
Obsoletes movie #1107 (06:53.98)
Rating: 7.2 (16 votes)
View Publication
- Demonstration
- Uses warps
- Heavy glitch abuse
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Contrary to common belief, Super Mario Bros can be completed without pressing B at all.

This is a sidestroller, speedwalk, or whatever you want to call it.

This is about a half-second faster than the previous movie by the same author.

June 16,2008: .avi replaced. Previous .avi was of the wrong movie. Redownloading is needed.


[Tier: Moons]NES Super Mario Bros. (JPN/USA PRG0) "warps, walkathon" in 06:53.98 by HappyLee.
FCEU movie (.fcm) (date: 2008-05-06)
MP4 file via BitTorrent (size: 6.97 MB, length: 07:17)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #1923 — Author's comments
Discuss this movie
Obsoletes movie #1088 (06:55.18)
Rating: 6.4 (9 votes)
View Publication
- Demonstration
- Uses warps
- Heavy glitch abuse
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Contrary to common belief, Super Mario Bros can be completed without pressing B at all.

This is a sidestroller, speedwalk, or whatever you want to call it.

This is 1.2 seconds faster than the previous movie by Bisqwit.


[Console-verified]NES Super Mario Bros. (JPN/USA PRG0) "warpless" in 18:41.7 by HappyLee.
FCEUX movie (.fm2) (date: 2009-08-31)
MKV file via BitTorrent (size: 20.42 MB, length: 19:05)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #2384 — Author's comments
Discuss this movie
Obsoletes movie #1331 (18:44.48)
Rating: 8.3 (35 votes)
View Publication
- Forgoes warps
- Heavy glitch abuse
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This movie is a full warpless run-through.

It is about a 2 second improvement over the previous movie by adelikat, klmz & andrewg. Most of the improvement comes from a new "shell glitch" that makes Mario decide to ignore the castle and instead rub sensually against the flag pole's support.

For more information, it is encouraged that you read the author's comments.

Be sure to check out the video of a real NES playing back this movie.

September 19, 2009: Replaced torrent with a MKV file with a fixed audio track. Please redownload


NES Super Mario Bros. (JPN/USA PRG0) "warpless" in 18:48.82 by HappyLee.
FCEU movie (.fcm) (date: 2008-09-20)
AVI file via BitTorrent (size: 28.8 MB, length: 19:16)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #2095 — Author's comments
Discuss this movie
Obsoletes movie #1106 (18:49.65)
Rating: 8.0 (26.5 votes)
View Publication
- Forgoes warps
- Heavy glitch abuse
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This movie, one of many Super Mario Bros. movies by HappyLee, is a full warpless run-through. Almost 1 full second of improvement were obtained from using various strategical and stylistic changes — most prominently in the 3–2 — that were not present in the previous movie.

NES Super Mario Bros. (JPN/USA PRG0) "warps" in 04:57.33 by klmz.
FCEUX movie (.fm2) (date: 2009-08-07)
MKV file via BitTorrent (size: 7.23 MB, length: 05:19)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #2362 — Author's comments
Discuss this movie
Obsoletes movie #1080 (04:58.18)
Rating: 8.3 (27 votes)
View Publication
- Uses warps
- Heavy glitch abuse
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Here at TASVideos we make perfect movies. And then we beat them.

This improvement comes from a trick to save a mere half a pixel when accelerating from a stop. This trick allowed just enough to beat the 21 frame rule in 8-2 and save a frame in 8-4.


[Tier: Moons][Console-verified]NES Super Mario Bros. (JPN/USA) "warps, walkathon" in 06:47.2 by HappyLee.
FCEUX movie (.fm2) (date: 2009-08-07)
MKV file via BitTorrent (size: 9.54 MB, length: 07:09)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #2354 — Author's comments
Discuss this movie
Obsoletes movie #1243 (06:51.03)
Rating: 7.9 (31 votes)
View Publication
- Demonstration
- Uses warps
- Heavy glitch abuse
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Contrary to common belief, Super Mario Bros can be completed without pressing B at all.

This is a sidestroller, speedwalk, or whatever you want to call it.

This movie underwent a very intense frame war. In the end, Happy Lee was the victor with this 4 second improvement over the previous movie.

And as this video shows, this is also possible on an actual NES.


NES Super Mario Bros. (JPN/USA) "warps" in 04:58.18 by klmz.
FCEU movie (.fcm) (date: 2008-03-19)
MKV file via BitTorrent (Modern HQ) (size: 5.15 MB, length: 05:21)
MP4 file via BitTorrent (Compatibility) (size: 6.72 MB, length: 05:21)
Mirror www.archive.org (MKV Modern HQ)
Mirror www.archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #1891 — Author's comments
Discuss this movie
Obsoletes movie #1022 (04:58.53)
Rating: 8.3 (39 votes)
View Publication
- Uses warps
- Heavy glitch abuse
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Seems anytime a movie is thought to be perfect someone comes along and improves it. Here, klmz has improved his previous movie by 21 frames by improving upon the previously discovered flagpole glitch.

Even in simple-looking games you can always find more time-saving tricks to exploit if you look hard enough. See what's been found so far at the Super Mario Bros. Tricks page.


[Tier: Stars]NES Super Mario Bros. "warpless, walkathon" in 25:30.05 by Mars608.
FCEUX movie (.fm2) (date: 2011-10-09)
MP4 file via BitTorrent (size: 25.28 MB, length: 26:10)
Mirror www.archive.org
Mirror www.radiokj.com
Watch on (www.youtube.com)
Submission #3315 — Author's comments
Discuss this movie
Obsoletes movie #1332 (06:47.2)
Rating: 8.1 (23 votes)
View Publication
- Demonstration
- Forgoes warps
- Heavy glitch abuse
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Bowser has kidnapped the princess (again) and Mario must save the day. But this time through, he takes a stroll. Nothing bothers Mario as he walks through all the stages, sometimes backwards, on his way to save the princess.

This movie obsoletes HappyLee's walkathon, since it completes all of this game's stages without using any warps. This movie demonstrates the possibility to complete every single stage without pressing the B button. Having been bothered by the lack of running and shooting in this game, the ending outright asks the player to press B.

#7205: MrTASer's NES Super Mario Bros. "AISSON+'GAGOTO' Cheats" in 05:09.69 (Canceled)
#7155: Killedragon's NES Super Mario Bros. "All 1UP Mushrooms - No Level Select" in 11:59.75 (Canceled)
#7110: SMBistic's NES Super Mario Bros. "warps" in 04:57.31 (Canceled)
#6899: Wade07's NES Super Mario Bros. "no left button" in 10:56.87 (Canceled)
#6859: ItsPietroFelix's NES Super Mario Bros. "Warps, SSASSA+TEYIUT+AISSON" in 03:30.15 (Rejected)
#6711: Asumeh's NES Super Mario R. (SMB1 Hack) "8-4%" in 01:20.2 (Rejected)
#6658: acerxt_'s NES Super Mario Bros. in 04:57.41 (Canceled)
#6552: supremayro420's NES WORLD Super Mario Bros. "any% smb tas new taser" in 05:06.48 (Canceled)
#6542: sushiw097's NES Super Mario Bros. "pacifist" in 05:12.19 (Canceled)
#6540: sushiw097's NES Super Mario Bros. "no glitches" in 05:07.36 (Rejected)
#6539: sushiw097's NES Super Mario Bros. "1 glitches" in 05:25.38 (Canceled)
#6485: DarkMatrix's NES Super Mario Bros. "warps" in 04:56.96 (Canceled)
#6456: zdoroviy_antony's NES Super Mario Bros. "Warps, No left+right" in 04:57.54 (Rejected)
#6378: jakanz's NES Super Mario Bros. "AISSON" in 00:07.37 (Canceled)
#6286: superetro64 & sullyrox 's NES Super Mario Bros. in 04:58.73 (Canceled)
#6262: rexifer's NES Super Mario Bros. in 05:21.22 (Canceled)
#6206: kierio04's NES Super Mario Bros. "pacifist, coinless" in 05:11.67 (Rejected)
#6202: kierio04's NES Super Mario Bros. "second quest, warps" in 10:11.43 (Rejected)
#6125: SMBbot's NES Super Mario Bros. "warpless" in 19:26.35 (Canceled)
#6071: thegreatbup's NES Super Mario Bros "AISSON%" in 05:52.69 (Canceled)
#6055: RewordGrey's NES Super Mario Bros "walkathon% " in 07:18.54 (Canceled)
#6053: RewordGrey's NES Super Mario Bros in 05:23.42 (Canceled)
#6030: STC's NES Super Mario Bros. "small fire, rta, warped" in 07:15.57 (Canceled)
#6022: JustAndreh_'s NES Super Mario Bros. "Any%" in 05:07.16 (Canceled)
#6018: STC's NES Super Mario Bros. "rta rules" in 05:01.49 (Canceled)
#5985: TrungVN's NES Super Mario Bros. "warps" in 05:34.47 (Canceled)
#5954: AlexPivot's NES Super Mario Bros. "warpless" in 21:40.03 (Canceled)
#5918: TASandTAF's NES Super Mario Bros. "no warps, don't enter pipes" in 1:29:03.88 (Canceled)
#5917: TASandTAF's NES Super Mario Bros. "no warps, don't enter pipes" in 56:31.76 (Canceled)
#5912: warmCabin's NES Super Mario Bros. in 09:01.17 (Rejected)
#5895: ThunderAxe31's NES Super Mario Bros. "standless%" in 05:13.95 (Rejected)
#5814: Ondrasek741's NES Super Mario Bros. "Sonic%" in 03:52.72 (Canceled)
#5659: AcolPavel's NES Super Mario Bros in 05:02.37 (Canceled)
#5646: DarkAnturian's NES Super Mario Bros. in 13:58.34 (Canceled)
#5632: wasapi_FI's NES Super Mario Bros. "backwards jump only any%" in 05:36.16 (Rejected)
#5631: ace7153's NES Super Mario Bros. in 06:05.37 (Rejected)
#5617: HappyLee's NES Super Mario Bros. "PAL" in 04:55.16 (Rejected)
#5523: OttuR's NES Super Mario Bros. "Minus World %" in 01:15.06 (Canceled)
#5455: thegoldfish's NES Super Mario Bros. "any% of first level" in 00:31.63 (Canceled)
#5426: sullyrox's NES Super Mario Bros. "Stuck%" in 00:58.87 (Canceled)
#5389: sullyrox's NES Super Mario Bros. "Walkathon" in 07:16.5 (Canceled)
#5377: I like bleach 64's NES Super Mario Bros "warps" in 05:13.04 (Canceled)
#5360: I like bleach 64's NES Super Mario Bros "warped" in 05:20.24 (Canceled)
#5359: I like bleach 64's NES Super Mario Bros "warped" in 04:25.43 (Rejected)
#5191: Unknown394's NES Super Mario Bros. "Short Fire Mario" in 10:53.52 (Rejected)
#5146: Unknown394's NES Super Mario Bros. in 05:03.48 (Canceled)
#4708: Alex76FR's NES Super Mario Bros. ""no sprint"; "glitchless" ;"any%"" in 07:10.31 (Canceled)
#4467: LaryDLobster's NES Super Mario Bros. in 05:50.22 (Rejected)
#4396: P0rtalFTW's NES Super Mario Bros. "Quests A and B" in 11:28.75 (Rejected)
#4384: Ambiance 69's NES New Super Mario Bros 5 "warpless" in 18:40.24 (Rejected)
#4383: scrimpeh's NES Super Mario Bros "glitchless" in 05:08.51 (Canceled)
#4382: adelikat's NES Super Mario Bros "glitchless" in 05:09.67 (Canceled)
#4381: kusoman's NES Super Mario Bros "glitchless" in 06:00.99 (Rejected)
#4032: Buddybenj's NES Super Mario Bros in 00:53.36 (Canceled)
#4002: inakilbss's NES Super Mario Bros. "Glitchless any%" in 05:13.27 (Rejected)
#3566: gab950912's NES Super Mario Bros. in 05:45.87 (Rejected)
#3556: Brandon Evans's NES Super Mario Bros "minimum buttons pressed (142)" in 05:48.04 (Rejected)
#3542: The Mario with Famtasia's NES Super Mario Bros. "Fastest death" in 00:05.36 (Canceled)
#3539: TASeditor's NES Super Mario Bros. "Non-Stop Pause " in 00:39.27 (Rejected)
#3534: Brandon Evans's NES Super Mario Bros "minimum buttons pressed (145)" in 05:46.33 (Canceled)
#3507: mat1er/Sblurb's NES super mario bros "no money" in 05:30.21 (Rejected)
#3382: Pocoryu's NES Super Mario Bros. in 04:57.14 (Canceled)
#3298: Pocoryu's NES Super Mario Bros. in 05:13.9 (Canceled)
#3212: waymuu's NES Super Mario Bros in 05:24.73 (Canceled)
#3100: sirstarmagic's NES Super Mario Bros "fast" in 00:35.12 (Canceled)
#3095: FerretFaucet's NES Super Mario Bros. + Duck Hunt "quickest walking gameover" in 00:25.43 (Canceled)
#3094: Patryk1023's NES Super Mario Bros. "Over 9000 frames" in 02:30.0 (Canceled)
#3093: nitrogenesis's NES Super Mario Bros. "fastest game over screen" in 00:00.57 (Canceled)
#3092: Patryk1023's NES Super Mario Bros. "fastest game over screen" in 00:22.21 (Canceled)
#3078: Aglar's NES Super Mario Bros "8955 frames" in 02:29.0 (Canceled)
#3055: sirstarmagic's NES Super Mario Bros in 06:59.29 (Rejected)
#2908: HappyLee's NES Super Mario Bros "lowest score (500)" in 14:32.8 (Rejected)
#2789: some pickles's NES Super Mario Bros. "Zero Coin TAS" in 05:11.52 (Rejected)
#2753: MUGG's NES Super Mario Bros. "PAL" in 04:56.48 (Canceled)
#2413: MrIvan97's NES Super Mario Bros (E) (NTSC) in 04:24.92 (Rejected)
#2394: dex88's NES Super Mario Bros in 06:28.66 (Rejected)
#2393: VladimirContreras's NES Super Mario Bros - Terror of the Night in 05:36.71 (Canceled)
#2374: ZENEO9's NES Super Mario Bros in 05:42.83 (Rejected)
#2355: sonicmason's NES JAP Super Mario Bros in 05:49.94 (Rejected)
#2353: andrewg and adelikat's NES Super Mario Bros in 06:47.38 (Canceled)
#2348: HappyLee's NES Super Mario Bros in 06:48.23 (Canceled)
#2347: HappyLee's NES Super Mario Bros in 06:48.27 (Canceled)
#2344: adelikat's NES Super Mario Bros in 06:47.66 (Canceled)
#2335: HappyLee's NES Super Mario Bros in 06:48.02 (Canceled)
#2330: adelikat's NES Super Mario Bros in 06:48.59 (Canceled)
#2159: HappyLee's NES Super Mario Bros. in 06:53.13 (Canceled)
#1987: HappyLee's NES Super Mario Bros in 05:06.47 (Rejected)
#1983: ChaucersSquire's NES Super Mario Bros in 05:22.66 (Rejected)
#1922: HappyLee's NES Super Mario Bros in 06:54.3 (Canceled)
#1919: Bisqwit's NES Super Mario Bros in 06:54.85 (Canceled)
#1905: Ferret Warlord's NES Super Mario Brothers in 00:05.35 (Rejected)
#1835: LaeCKToeR's NES Super Mario Bros. (E) in 05:14.72 (Rejected)
#1799: DMTM's NES Super Mario Bros. (E) in 05:17.54 (Rejected)
#1624: WiiS360's NES Super Mario Bros in 00:46.12 (Rejected)
#1311: AGGRESSiON's NES ARN's Super Mario Bros. Speedwalk in 07:02.2 (Rejected)
#930: nintendo's NES Super Mairo Brothers and Duck hunt in 03:33.33 (Rejected)
#662: KameZa's NES Super Mario in 05:49.55 (Rejected)
#616: Mechakoopa_DTTVB's NES Super Mario Bros in 19:27.68 (Rejected)
#598: Mechakoopa_DTTVB's NES Super Mario Bros in 05:09.28 (Rejected)
#476: Phil, Genisto's NES Super Mario Bros in 04:59.95 (Canceled)
#436: Phil's NES Super Mario Bros in 05:00.22 (Canceled)
#432: Mana.'s NES Super Mario Bros in 05:03.68 (Canceled)
#391: エジソン電's NES Super Mario Bros in 02:44.5 (Rejected)
#387: エジソン電's NES Super Mario Bros in 11:34.0 (Rejected)
#75038995660751352 - [TAS] NES Super Mario Bros. 'GAGOTO+'AISSON' in 4:44.333 by Mr.TASer
GAGOTO+AISAON.bk2 (8.11kB bk2 movie [NES])
Uploaded 2021-10-23 09:15:27 by MrTASer (1 file)
For NES Super Mario Bros. (159 files)
In 05:09.69 [18612 frames], 3143 rerecords)
116 views, 5 downloads
Cheats used:-

GAGOTO - Fly/swim everywhere AISSON - Walk through walls or blocks

Made using TAS Studio in BizHawk Mr.TASer

Info Download

#74290152453809895 - Escalator TAS but with RTA Rules
Escalator (with RTA Rules of SMB1) TAS.fm2 (18.8kB fm2 movie [NES])
Uploaded 2021-09-19 15:52:21 by Toms (37 files)
For NES Super Mario Bros. (159 files)
In 00:21.11 [1269 frames], 38 rerecords)
1474 views, 39 downloads
RTA rules are simple: I can't press L+R or U+D at the same time

RTA timing: 17.67

Info Download

#74206627305658856 - Escalator speedrun in 0:18.336 *World Record*
Escalator speedrun.fm2 (22.1kB fm2 movie [NES])
Uploaded 2021-09-15 21:35:40 by Toms (37 files)
For NES Super Mario Bros. (159 files)
In 00:24.76 [1488 frames], 0 rerecords)
1609 views, 33 downloads
ATA's ROM Hack speedrun with improvement
This speedrun gets an improvement of 1.78 seconds (107 frames) & beated in 0:18.336 (1102 frames)

Encode:

Info Download

#74189446696476777 - Escalator speedrun in 0:20.117 *Obsoleted Record*
Escalator.fm2 (39.5kB fm2 movie [NES])
Uploaded 2021-09-15 03:01:29 by Toms (37 files)
For NES Super Mario Bros. (159 files)
In 00:44.59 [2680 frames], 0 rerecords)
1641 views, 32 downloads
A speedrun that I did, this is the movie input.
Yes, I record my quickest attempt to beat the ATA's ROM hack.

The time is: 0m 20s 117ms (1209 frames 60.098813897441 FPS)

Encode:

Really, I don't why I'm uploading this speedrun of a TAS website.
But never mind, it's just the userfiles

Info Download

#73890793151588632 - Super Mario Bros. Hack: Giant Mario Bros.
Giant Mario Bros. playthrough.fm2 (491kB fm2 movie [NES])
Uploaded 2021-09-01 16:13:33 by chatterbox (14 files)
For NES Super Mario Bros. (159 files)
In 06:03.32 [21835 frames], 26401 rerecords)
2049 views, 50 downloads
This ROM Hack almost doubles Mario's height. The width has slightly increased too, but it's not easily noticed, and some cramped areas on the stages have been modified according to his new size. I resumed creating movies after a long time starting with this and Mario's size has grown ridiculously, which has contributed to increasing difficulty in making xD
Info Download

#73651755339862935 - Super Mario Bros. TASed on Nintendo World Championships 1990
SMB in NWC1990.fm2 (424kB fm2 movie [NES])
Uploaded 2021-08-21 21:51:45 by Toms (37 files)
For NES Super Mario Bros. (159 files)
In 05:13.95 [18868 frames], 913 rerecords)
2573 views, 63 downloads
If you wanted to see (Maybe not) a TAS of Super Mario Bros. on Nintendo World Championships 1990, your wish come true.

Nintendo World Championships 1990 is a NES game a that it has challenges of some NES games on the cartridge.
Super Mario challenge: you have to collect 50 coins
Rad Racer challenge: you have to complete the course Tetris Type-A challenge: you have to get a high score

When it says TIME! is game over

Super Mario Bros. is the NES game that can be playable in this ROM before the game says "TIME!".

So you have to have less than 50 coins.
RTA timing: 5:00.62 (Dawn, I lose 1.03 seconds)

Movie goals:

  • Emulator used: FCEUX 2.2.3
  • 2 players input
  • A few glitches are in the movie to save time
  • Uses warps
  • Heavy luck manipulation
Info Download

#73577180177736280 - AISSON Softlock 2 frame improvement
aisson softlock.fm2 (20.2kB fm2 movie [NES])
Uploaded 2021-08-18 13:15:29 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 00:22.6 [1358 frames], 3928 rerecords)
2513 views, 81 downloads
I thought my previous TAS was perfect, but I was wrong. 2-frame improvement!
Info (1 comment) Download

#73536684563792542 - Super Mario Bros. AISSON in 4:40.904
SMB_AISSON_4.40.904.fm2 (248kB fm2 movie [NES])
Uploaded 2021-08-16 17:29:19 by PP Unknown (11 files)
For NES Super Mario Bros. (159 files)
In 04:40.9 [16882 frames], 181 rerecords)
2602 views, 67 downloads
Might be perfect if you ignore like 1 frame out of first room or something.

2 frames of timesave (both in second room of 8-4), found by DaSmileKat - all credit goes to him.

RTA timing is 4:37.626.

Info (6 comments) Download

#73006903661142842 - [IMPROVED] Summer (SMB1 Hack)
Summer_TASv2.fm2 (155kB fm2 movie [NES])
Uploaded 2021-07-23 20:52:35 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 02:55.63 [10555 frames], 3561 rerecords)
3678 views, 74 downloads
Quite a fitting time to upload this, right? Now that Summer has come about... :P
This is an improved TAS of Summer, a cryptic and difficult Super Mario Bros. 1 ROM hack created by Mana in 2002.

This hack may not be notable for being complex, but it requires a vast amount of skill and will sometimes force players to use glitches against their will.

My new run beats fella8’s run (which also beat my original run in 2018 by 63 frames) by 5.57 seconds due to, once again, better strategies and improved optimization.

And now... have it here! The IPS patch is here for you to download! :D

Info (1 comment) Download

#72903537506394732 - The Desert Trip (SMB1 Hack) 1-1 TAS
The Dessert Trip 1-1 TAS.fm2 (39.1kB fm2 movie [NES])
Uploaded 2021-07-19 05:09:12 by Toms (37 files)
For NES Super Mario Bros. (159 files)
In 00:28.75 [1728 frames], 43 rerecords)
3867 views, 90 downloads
After 1 week of inactivity, "It was time to go home"

This is a Tool-Assisted Speedrun of a ROM Hack of Super Mario Bros.: The Desert Trip (on his current version 1.2)

Here is the Patch of the ROM Hack if you want to play it.

In this TAS, I play the first level.

If you want to edit the input of the movie or continue the TAS, you can.

It's obvious that it's necessary to give credits.

And... thank you for some people that put my name on his/her homepage of this website, I don't feel angry with that, I just feel happy and get me thinking that I'm getting the popularity that I like.

I'll see you next time, bye.

Info Download

#72880072421944057 - Super Mario Bros. GG Code TEYIUT
TEYIUT-itspietrofelix.fm2 (195kB fm2 movie [NES])
Uploaded 2021-07-18 03:47:28 by ItsPietroFelix (1 file)
For NES Super Mario Bros. (159 files)
In 03:41.44 [13308 frames], 2334 rerecords)
3564 views, 111 downloads
Will improve this someday.
Info Download

#72816202078728240 - SMB no castle theme until world 8
SMB-no-castle-theme-until-world-8-redatchyon2098.fm2 (214kB fm2 movie [NES])
Uploaded 2021-07-15 06:45:25 by redatchyon2098 (4 files)
For NES Super Mario Bros. (159 files)
In 02:38.52 [9527 frames], 340 rerecords)
3705 views, 80 downloads
The name explains it.

(By the way this was also a challenge for myself. I did not use the TAS editor to make this at all. All of this was made via save-states and real-time, with a bit of frame-advancing. Normally I just click on the TAS editor for the entire run, which is very painstaking.)

Also, if I get better at TASing this game, I will attempt a "No Going Into The Castle" TAS.(It is impossible to skip the castle theme in 8-1 and 8-3.

Info (2 comments) Download

#72637183058358299 - Super Mario Bros. any% TAS
Super Mario Bros.bk2 (4.82kB bk2 movie [NES])
Uploaded 2021-07-07 05:15:53 by YeahYeahBeebiss1 (2 files)
For NES Super Mario Bros. (159 files)
In 05:24.75 [16240 frames], 2370 rerecords)
3977 views, 102 downloads
ye lol. second tas woohoo
Info Download

#72467714410344781 - SMB1 4:57.31 (final?) update
SMB1 update.fm2 (262kB fm2 movie [NES])
Uploaded 2021-06-29 14:05:42 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:57.31 [17868 frames], 4888 rerecords)
4318 views, 108 downloads
I decided to do a 4:54.032 TAS with things that aren't usually seen in TASes. Examples of this are the end of 1-2, 4-2 and the end of 8-2.
Info Download

#72417038604601695 - Super Mario Bros. AISSON RTA rules in 4:41.902
SMB_AISSON_RTA_4.41.902.fm2 (248kB fm2 movie [NES])
Uploaded 2021-06-27 07:19:20 by PP Unknown (11 files)
For NES Super Mario Bros. (159 files)
In 04:41.9 [16942 frames], 6834 rerecords)
4334 views, 99 downloads
Saves 1 frame over my previous TAS, in the first room of 8-4.

RTA timing: 4:38.624

Idk how to save any more frames rn

Info Download

#72375263263627707 - Super Mario Bros. AISSON RTA rules in 4:41.919
SMB_AISSON_RTA_4.41.919.fm2 (248kB fm2 movie [NES])
Uploaded 2021-06-25 10:10:10 by PP Unknown (11 files)
For NES Super Mario Bros. (159 files)
In 04:41.92 [16943 frames], 5978 rerecords)
4394 views, 97 downloads
SUB 4:42 IS REAL

Saves 5 frames over my previous AISSON RTA TAS:

  • 4 frames in first room
  • 1 frame in turnaround room
Never thought my previous TAS was this unoptimised lol, I'm gonna see if I can optimise this further.

Took a month to finish this (bowser got in the way constantly). RTA timing is 4:38.641.

Info Download

#72249059835263123 - another Escalator improvement
SMB1 - Escalator (SMB1 Hack)-0.fm2 (18.7kB fm2 movie [NES])
Uploaded 2021-06-19 17:45:46 by Toms (37 files)
For NES Super Mario Bros. (159 files)
In 00:20.88 [1255 frames], 63 rerecords)
5129 views, 96 downloads
1 frame saved
RTA timing: 17.60

Encode:

Info Download

#72249039015798234 - Escalator improvement
escalator improvement.fm2 (18.7kB fm2 movie [NES])
Uploaded 2021-06-19 17:44:25 by Toms (37 files)
For NES Super Mario Bros. (159 files)
In 00:20.9 [1256 frames], 257 rerecords)
5101 views, 97 downloads
RTA timing: 17.62
Info Download

#72185777126352460 - Super Mario Bros (Warps) TAS
Super Mario Bros.bk2 (4.95kB bk2 movie [NES])
Uploaded 2021-06-16 21:21:50 by YeahYeahBeebiss1 (2 files)
For NES Super Mario Bros. (159 files)
In 05:35.21 [16763 frames], 2756 rerecords)
4876 views, 118 downloads
My first TAS. Wonder what my future ones will look like.
Info Download

#72160662718611720 - YY's TAS accuracy fix
yy-smb1-full.fm2 (1.54MB fm2 movie [NES])
Uploaded 2021-06-15 18:13:08 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 19:24.71 [69998 frames], 136 rerecords)
5006 views, 103 downloads
I converted YY's Famtasia movie to FCEUX for better audio accuracy when playing it back.
Info (6 comments) Download

#72002115950934231 - SMB1 "warps" TAS
Toms SMB1 TAS.fm2 (267kB fm2 movie [NES])
Uploaded 2021-06-08 14:51:15 by Toms (37 files)
For NES Super Mario Bros. (159 files)
In 05:02.87 [18202 frames], 1258 rerecords)
5652 views, 106 downloads
After 1 week, I'm releasing the SMB1 "warps" TAS. This TAS only has the vine skip glitch.

RTA timing: 4:59.58

RTA timing rank

Rank Played by Time
1st HappyLee 04:54.03
2nd klmz 04:54.04
3rd klmz 4:54.41
4th klmz 4:54.76
5th Pom 4:56.16
6th Pom 4:56.22
7th Phil & Genisto 4:56.42
8th Mana 4:57.52
9th Toms (me) 4:59.58
10th Michael Fried 4:59.95
11th Michael Fried 5:02.11
12th Ryosuke 5:03.08
13th Michael Fried 5:04.19
14th Michael Fried 5:04.66
15th Bisqwit 5:06.17
16th Bisqwit 5:10.15
17th Bisqwit 5:10.80
Info Download

#71965506304914893 - Daboss7173's first Super Mario Bros. TAS
SMB Daboss7173 First Tas.fm2 (282kB fm2 movie [NES])
Uploaded 2021-06-06 23:17:05 by Daboss7173 (1 file)
For NES Super Mario Bros. (159 files)
In 05:19.86 [19223 frames], 2572 rerecords)
5217 views, 98 downloads
I made a Super Mario Bros Any% tas. I am honestly really proud of this.
Info Download

#71702946798610564 - AISSON softlock in 19.351
aisson softlock.fm2 (20.2kB fm2 movie [NES])
Uploaded 2021-05-26 03:29:52 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 00:22.63 [1360 frames], 3623 rerecords)
5919 views, 114 downloads
Woohoo!
Info (4 comments) Download

#71671429050942510 - Mario's Keep 1.21 AISSON+TEYIUT+AEPLLG (TAS)
mario's keep_cheated by toms.fm2 (80.5kB fm2 movie [NES])
Uploaded 2021-05-24 17:25:55 by Toms (37 files)
For NES Super Mario Bros. (159 files)
In 01:31.13 [5477 frames], 380 rerecords)
6370 views, 105 downloads
Mario's Keep is a puzzle ROM Hack of Super Mario Bros., this time you can play 2 versions

Cheats information:

  • AISSON: walk trough walls

  • TEYIUT: press down & you can warp at the near pipe of the level

  • AEPLLG: you can jump in the air by pressing A
Info Download

#71664827268535751 - Super Mario Bros. PIGOAP in 4:39.173
smb_pigoap_improved.fm2 (246kB fm2 movie [NES])
Uploaded 2021-05-24 10:17:47 by PP Unknown (11 files)
For NES Super Mario Bros. (159 files)
In 04:39.17 [16778 frames], 2450 rerecords)
5856 views, 104 downloads
Game genie TASes are my job now I guess.

  • 1 framerule saved in 4-2

RTA timing: 4:35.895

Info Download

#71649883029427068 - Escalator (SMB1 Hack) first TAS (Obsoleted)
toms-smb1escalator2004.fm2 (19.1kB fm2 movie [NES])
Uploaded 2021-05-23 18:08:39 by Toms (37 files)
For NES Super Mario Bros. (159 files)
In 00:21.33 [1282 frames], 50 rerecords)
6368 views, 99 downloads
Hi, this movie is a old TAS that I do beating the DJ Incendration movie.
Info Download

#71550104104930398 - Super Mario Bros. TEYIUT + AEPLLG in 3:28.689
SMB_TEYIUT_AEPLLG.fm2 (184kB fm2 movie [NES])
Uploaded 2021-05-19 06:17:54 by PP Unknown (11 files)
For NES Super Mario Bros. (159 files)
In 03:28.69 [12542 frames], 1364 rerecords)
6127 views, 102 downloads
This TAS uses the Game Genie codes TEYIUT (any block can be used for warping) and AEPLLG (infinite mid-air jumps).

RTA timing is 3:25.411.

Info Download

#71516467632904858 - Paper Sai (SMB1 Hack) World 4 ending TAS
papersai-world4ending.fm2 (113kB fm2 movie [NES])
Uploaded 2021-05-17 17:56:33 by Toms (37 files)
For NES Super Mario Bros. (159 files)
In 01:23.65 [5027 frames], 186 rerecords)
6602 views, 106 downloads
Paper Sai is a Super Mario Bros. ROM hack that it changed the music, graphic with a 3D perspective in the ground(maded with bricks), bricks & question mark blocks. To go to world 4-1 is simple, in 1-2 you need to find a special star, If you touch the star it warps you to a Warp zone

Info (1 comment) Download

#71458384460293542 - SMB: Playaround
SMB Playaround TAS.fm2 (599kB fm2 movie [NES])
Uploaded 2021-05-15 03:09:48 by GuanlongX (1 file)
For NES Super Mario Bros. (159 files)
In 07:23.7 [26666 frames], 1787 rerecords)
6215 views, 97 downloads
Just a playaround TAS of Super Mario Bros. for the NES that was meant to entertain while still being decently short.
Info Download

#71311660006554920 - Starlight Mario TAS WIP (World 1)
StarlightTASWIP-W1.fm2 (156kB fm2 movie [NES])
Uploaded 2021-05-08 12:34:36 by chbld (1 file)
For NES Super Mario Bros. (159 files)
In 02:56.96 [10635 frames], 3466 rerecords)
6434 views, 108 downloads
A work-in-progress of the first 4 levels of the SMB1 hack Starlight Mario. The ceiling clip with a Parakoopa in 1-3 was found by Kriller37.
Info Download

#71108612971327432 - Super Mario Bros. AISSON warpless in 17:48.657
SMB AISSON warpless_1748.fm2 (941kB fm2 movie [NES])
Uploaded 2021-04-29 09:06:50 by PP Unknown (11 files)
For NES Super Mario Bros. (159 files)
In 17:48.66 [64225 frames], 1839 rerecords)
6880 views, 147 downloads
3 framerules of timesave:
  • 1 in 1-3
  • 1 in 5-4
  • 1 in 7-2
All timesaves found by periwinkle

RTA timing: 17:45.379

Info Download

#71107838056906462 - Super Mario Bros. AISSON RTA rules in 4:42.002
SMB AISSON RTA rules 4.42.002.fm2 (248kB fm2 movie [NES])
Uploaded 2021-04-29 08:16:34 by PP Unknown (11 files)
For NES Super Mario Bros. (159 files)
In 04:42.0 [16948 frames], 4976 rerecords)
6863 views, 116 downloads
Saves 1 frame over the previous RTA rules TAS, coming from a better first room in 8-4.

RTA timing is 4:38.724.

Might improve in the future.

Info Download

#71049502382149538 - SMB1 AISSON TAS in 4:37.659 (tied TAS)
SMB1 AISSON perfect inputs TAS.fm2 (248kB fm2 movie [NES])
Uploaded 2021-04-26 17:13:27 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:40.94 [16884 frames], 2434 rerecords)
7133 views, 138 downloads
Perfect inputs TAS, 4:37.659. I try to end each level on the first frame possible.
Info Download

#71039371563671988 - Impossible Floor Clip with a Vine and 2 Enemies (SMB Glitch)
Impossible Floor Clip (Vine + 2 Enemies in 1-2).fm2 (391kB fm2 movie [NES])
Uploaded 2021-04-26 06:16:28 by HappyLee (6 files)
For NES Super Mario Bros. (159 files)
In 04:49.42 [17394 frames], 108 rerecords)
7235 views, 158 downloads
Downward floor clip is usually considered impossible in Super Mario Bros (NTSC version). This one is a rare exception.

DaSmileKat came up with the idea of using a vine and enemies to do a floor clip. It requires at least 2 enemies in SMB1, and 1 in SMB2J because of higher bounce. But it's hard to think of a place to actually perform it without using hacks or memory editing, so I came up with the idea of showing it in the beginning of 1-2, with a vine "stolen" from 5-2 by Luigi's death.

This glitch requires extremely precise Y subspeed and Y subpixel. The vine is used because it provides a different Y subspeed than jumping and sliding, and the 2 Goombas are used to further adjust Y subspeed until we get the perfect Y subspeed required for this ground clip.

There hasn't been a completely new SMB glitch found in 2 years, because rare glitches like this are extremely hard to find. Thanks to DaSmileKat for this. :)

https://youtu.be/ztwdTAh_RKE

Info Download

#71006184057923263 - Super Mario Bros. AISSON warpless in 17:49.721
SMB_AISSON_warpless.fm2 (942kB fm2 movie [NES])
Uploaded 2021-04-24 18:24:13 by PP Unknown (11 files)
For NES Super Mario Bros. (159 files)
In 17:49.72 [64289 frames], 951 rerecords)
7298 views, 115 downloads
Saves 46 frames over previous AISSON warpless TAS, in these places:
  • Framerule in 1-2
  • Framerule in 4-4
  • Several less lag frames
RTA timing is 17:46.443.
Info Download

#70958014127446022 - Super Mario Bros. AISSON warpless in 17:50.470
SMB_AISSON_warpless_electricpants_ppunknown.fm2 (943kB fm2 movie [NES])
Uploaded 2021-04-22 14:20:22 by PP Unknown (11 files)
For NES Super Mario Bros. (159 files)
In 17:50.49 [64335 frames], 25 rerecords)
7673 views, 116 downloads
This is an smb warpless TAS using AISSON (aka noclip). Made by electricpants and PP Unknown. RTA timing is 17:47.192.

Saves a bunch of time (about a second lol) over the previous AISSON warpless TAS by electricpants, coming from a better 8-4 and a couple of framerules.

Info (2 comments) Download

#70928304888519937 - Super Mario Bros. AISSON in 4:40.937
AISSON 4.40.937-PPUnknown.fm2 (248kB fm2 movie [NES])
Uploaded 2021-04-21 06:13:42 by PP Unknown (11 files)
For NES Super Mario Bros. (159 files)
In 04:40.94 [16884 frames], 87 rerecords)
7720 views, 115 downloads
This TAS saves 3 frames over the previous AISSON TAS, coming from a better first room in 8-4.

Uploaded this because periwinkle found the timesave in first room. RTA timing is 4:37.659.

Unless someone else improves this TAS, this will be my final AISSON any% TAS for a while.

Info Download

#70892776186645618 - Super Mario Bros. AISSON RTA rules in 4:42.018
SMB AISSON RTA rules 4.42.018.fm2 (249kB fm2 movie [NES])
Uploaded 2021-04-19 15:49:38 by PP Unknown (11 files)
For NES Super Mario Bros. (159 files)
In 04:42.04 [16950 frames], 4603 rerecords)
7798 views, 123 downloads
This TAS uses the game genie code AISSON, and follows the RTA rules, which basically means no L+R at the same time. Made this in order to see how much time could be saved over the wr. Loses time over my normal AISSON TAS in these places:
  • framerule in 4-2
  • framerule in 8-3
  • some time in 8-4
This ends up being just over a second slower. RTA timing is 4:38.740.
Info Download

#70733209713475564 - Super mario bros crash%
SMB-crash-redatchyon2098.fm2 (45.2kB fm2 movie [NES])
Uploaded 2021-04-12 11:21:36 by redatchyon2098 (4 files)
For NES Super Mario Bros. (159 files)
In 00:50.6 [3041 frames], -2147483648 rerecords)
8868 views, 188 downloads
This movie crashes the game.
Info (11 comments) Download

#70331247705093493 - New Mario Bros WIP (v52)
NewMarioBrosTASv52.fm2 (532kB fm2 movie [NES])
Uploaded 2021-03-25 08:54:02 by kierio04 (8 files)
For NES Super Mario Bros. (159 files)
In 10:03.19 [36251 frames], 41867 rerecords)
9414 views, 142 downloads
  • TAS by Kierio04, Kriller37, KingIceCream
  • 1 framerule saved in 5-2, by accelerating instead of being pushed through the ground during the FFPG
  • A few frames saved in 1-2, which allows for more room to add entertainment without losing a framerule
  • 1 framerule can possibly (less likely) be saved in 3-3 with bullet firing manipulation to avoid having to exit underground
  • 1 framerule can possibly (more likely) be saved in 5-1 with bullet firing manipulation to avoid the flag loading (saves 9 frames) combined with a new lift strategy (found by HappyLee)
Info (1 comment) Download

#70273740570578481 - New Mario Bros WIP (v50)
NewMarioBrosTASv50flagskippls.fm2 (532kB fm2 movie [NES])
Uploaded 2021-03-22 18:44:39 by kierio04 (8 files)
For NES Super Mario Bros. (159 files)
In 10:03.54 [36272 frames], 41341 rerecords)
9543 views, 138 downloads
  • TAS by Kierio04, Kriller37, KingIceCream
  • Spliced rerecords from old WIPs that had not been factored in (29026 from my WIP, 10804 from Kriller and KingIceCream's WIP, and 1169 from Kriller's WIP, and 342 from me)
  • 1 framerule saved in 5-3
  • If enemies can be manipulated better, then potentially 1 framerule save each in 3-3 and 5-1 possible
Info Download

#70218894950079376 - New Mario Bros. WIP (v49)
NewMarioBrosTASv49lostframerule.fm2 (532kB fm2 movie [NES])
Uploaded 2021-03-20 07:27:52 by kierio04 (8 files)
For NES Super Mario Bros. (159 files)
In 10:03.89 [36293 frames], 29026 rerecords)
9730 views, 133 downloads
  • TAS by Kierio04, Kriller37, KingIceCream
  • 1 framerule saved in 1-1
  • 1 framerule saved in 4-4 (I think, may have been a different level)
  • 1 framerule lost in 5-3 (To anyone that can, help would be appreciated)
Info Download

#70153164782799498 - New Mario Bros. WIP (v48)
NewMarioBrosTASv48entertainmentWIP.fm2 (532kB fm2 movie [NES])
Uploaded 2021-03-17 08:25:12 by kierio04 (8 files)
For NES Super Mario Bros. (159 files)
In 10:04.24 [36314 frames], 25000 rerecords)
9998 views, 144 downloads
  • over 13 seconds of time saved in 18 months
  • by Kierio04, Kriller37, Maru, KingIceCream
  • currently working on entertainment, so if someone there's a potential improvement lying around somewhere then let me know
Info (3 comments) Download

#70141785768239663 - Nes Super Mario Bros Japan / Usa warped by I like bleach 64 / Oray Beast in 4:57.93
Super_Mario_Bros._JU_PRG0_.FM2 (402kB fm2 movie [NES])
Uploaded 2021-03-16 20:07:16 by I like bleach 64 (4 files)
For NES Super Mario Bros. (159 files)
In 04:57.83 [17899 frames], 2107 rerecords)
9907 views, 138 downloads
Tool-Assisted Speedrun, n. Refers to a speedrun of a video game, using an emulator's slowdown and rewind functions to reach an inhuman time. TASes do not use cheats (though glitches are fair game), meaning that in theory, anyone could replicate a TAS on a real console, though no human has the reflexes to do so.

Hey, did you check out that awesome TAS of Super Mario Bros.?

by -Bent- May 03, 2007

Info Download

#70091620425248727 - Escalator (SMB1 Hack) TAS
Escalator (SMB1 Hack) TAS.fm2 (19.4kB fm2 movie [NES])
Uploaded 2021-03-14 13:54:00 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 00:21.68 [1303 frames], 327 rerecords)
10189 views, 139 downloads
This is a short, one-level hack. Parts of this TAS were created with SMBBot.
Info Download

#69934771894672361 - optimized until 8-4, some improvements may remain
AISSON TAS optimized inputs to 8-4.fm2 (247kB fm2 movie [NES])
Uploaded 2021-03-07 12:22:14 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:40.67 [16868 frames], 2121 rerecords)
10678 views, 160 downloads
Uses FCEUX 2.3.0, cheats dialogue instead of GG ROM. I can't figure out the RTA timing, because I didn't know where to end the TAS. I ended on the first frame that beats the game, the last frame of input.
Info Download

#69871107499696049 - NES Super Mario Bros. In 4:58.24
warps 2001.fm2 (263kB fm2 movie [NES])
Uploaded 2021-03-04 15:33:33 by I like bleach 64 (4 files)
For NES Super Mario Bros. (159 files)
In 04:58.24 [17924 frames], 455 rerecords)
10773 views, 139 downloads
A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator with the goal of creating a theoretically perfect playthrough. As the name implies, a TAS is not performed by an actual human being, but rather by a program or a piece of software that delivers frame-perfect optimized controller input to complete the game in the fastest way possible. The script that delivers these inputs is provided by the TAS author, who would use their knowledge of the game's mechanics and various tools built into the emulator to optimize a speedrun until no more improvements can be identified.
Info (2 comments) Download

#69314895304749663 - I did it! New AISSON TAS done!
SMB1 AISSON TAS.fm2 (250kB fm2 movie [NES])
Uploaded 2021-02-07 14:22:43 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:43.65 [17047 frames], 4628 rerecords)
12738 views, 172 downloads
Improves 4-2 by a framerule, and other levels by a few frames. I kind of can't believe it! If I'm right, this is a new TAS WR!
Info Download

#69166605693772147 - AEPLLG Glitchless TAS
AEPLLG glitchless.fm2 (271kB fm2 movie [NES])
Uploaded 2021-01-31 22:06:01 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 05:07.99 [18510 frames], 3268 rerecords)
13245 views, 157 downloads
In areas you may think have glitches, I don't think they are. 4-2 is just using the jumping code to our advantage, not using wrong warps or anything like that. 8-4 is just jumping to a height that you can reach the pipe without turning around or slowing down.
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#69161276234965799 - AEPLLG v2
DJ Incendration AEPLLG TAS v2.fm2 (255kB fm2 movie [NES])
Uploaded 2021-01-31 16:20:24 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:49.81 [17417 frames], 2143 rerecords)
13270 views, 157 downloads
Turns out that the timer freezing for too long wastes time at the end of the level. Fixed now.
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#69160256084507291 - my own AEPLLG TAS
my own aepllg tas.fm2 (256kB fm2 movie [NES])
Uploaded 2021-01-31 15:14:14 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:50.12 [17436 frames], 1670 rerecords)
13272 views, 144 downloads
1-1: I think this is the fastest it can happen. 1-2: I was unable to get the fastest 1-2; 1 framerule off. 4-1: I didn't take advantage of infinite jumps as much as I could have, but I was having some trouble with FPG. 4-2: Did the top clip on my own; not the fastest clip you can do with AEPLLG but still good. 8-1: Solid. 8-2 and 8-3: You can freeze the timer if you are high up enough This is used to avoid fireworks. 8-4: There's a wrong warp one can do in room 1, but I have no idea how that works. It saves time in WJ room, too. I just go the normal route.

I ended input on the first frame possible.

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#69146444502106434 - AISSON+TEYIUT tied TAS record
teyiutaisson.fm2 (195kB fm2 movie [NES])
Uploaded 2021-01-31 00:18:33 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 03:41.14 [13290 frames], 4995 rerecords)
13357 views, 156 downloads
Wow.
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#69015692389962788 - Super Mario Bros. "no Left" TAS in 10:47.93
SMB_NoLeft_TAS_HappyLee, Kriller37, Mars608 & KFCMario.fm2 (571kB fm2 movie [FDS])
Uploaded 2021-01-25 02:59:10 by HappyLee (6 files)
For NES Super Mario Bros. (159 files)
In 10:47.93 [38940 frames], 21151 rerecords)
13833 views, 179 downloads
SMB can be completed without ever pressing Left. This TAS demonstrates the fastest way possible. It's interesting that the fastest route happens to show entering 5-1 through 1-2 wrong warp glitch.

Authors (who have their Left button broken): HappyLee, Kriller37, Mars608 & KFCMario

HappyLee: I started this project back in 2009. Mars608 and KFCMario joined the project mostly during 2012 to 2015. We've made several demo runs, but the project was postponed many times simply because a Firebar in 6-4 always gets in our way. I felt that there should be a way to avoid that.

I restarted this project in 2020 with Kriller37. The 6-4 Firebar problem was solved with 5-1 Bullet Bill glitch ending, which is the hardest and the last piece of the puzzle. Killer37 finished many stages like 5-3, 7-1, 8-1 and 8-2, and his great skills and high efficiency make this TAS finally see the light of the day in 2020.

Q: Why do you slow down in many places? A: Most of the slow downs are for entertainment, and some to avoid certain timer. This game has 21 frame rule, so slowing down doesn't necessarily mean time loss.

Q: Can this be done by real-time speedrunners? A: I believe YES, because SMB speedrunners nowadays have done crazier things. There's no super-hard glitch involved in this route. I'd certainly love to see a "no Left" real-time speedrun someday. :)

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#68969178445124590 - updated no FPG TAS
nofpgtas_updated.fm2 (264kB fm2 movie [NES])
Uploaded 2021-01-23 00:42:42 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:59.41 [17994 frames], 601 rerecords)
13775 views, 151 downloads
Updated to end at the same time as other TASes. TAS timing: 4:59.407, RTA timing: 4:56.129
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#68967844357798879 - No FPG
nofpgtas.fm2 (264kB fm2 movie [NES])
Uploaded 2021-01-22 23:16:11 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:59.34 [17990 frames], 587 rerecords)
13772 views, 147 downloads
No FPG TAS of SMB1. New strats have saved time, even without FPG.
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#68809813823907678 -
SMB1 TAS through last input.fm2 (262kB fm2 movie [NES])
Uploaded 2021-01-15 20:27:46 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:57.01 [17850 frames], 4978 rerecords)
12961 views, 150 downloads
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#68701263226221507 - Mario 4:54 updated
SMB1-45403-updated.fm2 (262kB fm2 movie [NES])
Uploaded 2021-01-10 23:08:10 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:57.31 [17868 frames], 4972 rerecords)
14288 views, 177 downloads
updated 4:54
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#68678769840977003 - SMB1 new AISSON TAS
SMB1 AISSON TAS.fm2 (250kB fm2 movie [NES])
Uploaded 2021-01-09 22:49:27 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:44.03 [17070 frames], 1487 rerecords)
14362 views, 172 downloads
This is it for me. WW in 8-4 done, new TAS complete!
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#68410246126700593 - SMB1 human theory TAS
Smb1 human theory TAS.fm2 (262kB fm2 movie [NES])
Uploaded 2020-12-28 20:35:28 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:57.21 [17862 frames], 4291 rerecords)
14987 views, 179 downloads
This is a human theory TAS of SMB1. Though I do some things that are not humanly possible (very fast jumps in some places and the 8-3 FPG setup), it shows the lowest a human could theoretically get. The only thing that differs in this run than an RTA rules TAS is the 1st room of 8-4.
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#68188906756779325 - 4:54.03?
SMB any% TAS.fm2 (262kB fm2 movie [NES])
Uploaded 2020-12-18 21:21:25 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:57.01 [17850 frames], 4571 rerecords)
15474 views, 177 downloads
slightly more entertaining
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#68188844139140517 - SMB1 TWR?
TWR.fm2 (263kB fm2 movie [NES])
Uploaded 2020-12-18 21:17:21 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:57.94 [17906 frames], 4549 rerecords)
15380 views, 172 downloads
Hopefully, this is the 4:54.03.
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#68183067587992764 - SMB1 ANY% TAS with blank input removed
anytas-noblank.fm2 (262kB fm2 movie [NES])
Uploaded 2020-12-18 15:02:44 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:56.96 [17847 frames], 3693 rerecords)
15484 views, 185 downloads
Info (5 comments) Download

#68182789037457453 - my first full any% TAS
SMB1 any% TAS.fm2 (262kB fm2 movie [NES])
Uploaded 2020-12-18 14:44:41 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:57.28 [17866 frames], 3681 rerecords)
15438 views, 169 downloads
I don't know the RTA timing yet.
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#68128138477165271 - Mario's Keep TAS Improvement (ultimate)?
Mario's Keep (ultimate?) AISSON+TEYIUT+AEPLLG TAS.fm2 (75.1kB fm2 movie [NES])
Uploaded 2020-12-16 03:40:32 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 01:24.99 [5108 frames], 1499 rerecords)
15613 views, 177 downloads
Seems like a pretty big improvement.
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#68094829511733547 -
mario's keep AIISON+AEPLLG+TEYIUT TAS.fm2 (75.7kB fm2 movie [NES])
Uploaded 2020-12-14 15:40:26 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 01:25.64 [5147 frames], 918 rerecords)
15631 views, 172 downloads
Not exactly perfect, there's an improvement in 2-1.
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#67642333095295870 - Super Mario Bros. "anti-pacifist, warpless"
smb anti-pacifist warpless.fm2 (1.49MB fm2 movie [NES])
Uploaded 2020-11-24 06:35:39 by chatterbox (14 files)
For NES Super Mario Bros. (159 files)
In 18:46.61 [67708 frames], 75284 rerecords)
16414 views, 202 downloads
"anti-pacifist" is a category originally created by the Super Mario Bros. speedrunner RoyLGamer. The goal is to kill all enemies who appear on the screen as stated on the branch. This means you don't have to kill an enemies that exist where you haven't visited, so I ignored some hidden stages which contain an underwater enemies. Also, enemies simply walking into a pit are not count as killed.

We made some exception to the rule because Buzzy Beetles are generally impossible to kill without using Power Star or kicking another shell, so even if you just stomp on Buzzy Beetles, we admit it as being killed.

Enemies not included: Bullet Bills, Flying Cheep Cheeps in 8-4 & Podoboos

Footnotes on some levels:

4-1: Lakitu reappears after a certain period of frames after it dies, and item blocks can manipulate its appearance timing.

5-1: At the end of the level, BBG was performed but it doesn't saved any time compared to doing normal flagpole glitch because the Bullet Bill didn't shot fast enough to reach the next frame rule. I believe it would be impossible to fire it more faster while killing all the enemies in the level.

5-4: There was 1 missing frame due to bad Firebar RNG and I never found it. I'd be very grateful if someone discover the solution of this unsolvable puzzle.

7-1: The last Buzzy Beetle was used for full-fpg and it emerges from its shell by the time the level is finished. Kicking the shell off the screen would be a clear and uncontroversial way, but I chose an improvements that could save more frames.

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#67328355154827732 - Super Mario Bros. "No Left Button"
Super Mario Bros. No Left 5-2.fm2 (122kB fm2 movie [NES])
Uploaded 2020-11-10 03:13:55 by Wade07 (1 file)
For NES Super Mario Bros. (159 files)
In 02:17.92 [8289 frames], 2850 rerecords)
16436 views, 181 downloads
This tas is a Work In Progress! The goal of this TAS is simple. Beat Super Mario Bros. without pressing the left button.

1-1: 1-1 is played normally, but without fast accelerations or FPG because they are impossible without pressing left. The underground section can't be completed optimally either.

1-2: I pick up a mushroom in 1-2 to clip into the warpzone. I don't properly load the warpzone and take the middle pipe. This brings me to World 5. 1-2 is probably the biggest source of improvement.

5-1: 5-1 is played normally but can be finished with BBG as shown in the warpless TAS. I intentionally didn't go for that, because I couldn't find any setup.

5-2: In 5-2, I need to pick up a Fireflower to help kill bowser in the -4 levels, however, this is where I am stuck. With my current flower grab, I am 7 frames behind ending the level with 347 and avoiding 6 fireworks.

If you can help me in any way, please comment or DM me on Discord at Wade07#4829

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#66913147152791795 - The Ultimate Super Mario Challenge Any%
Ultimate Super Mario Challenge TAS in 4m58.708.fm3 (39.2kB fm3 movie [NES])
Uploaded 2020-10-22 10:27:20 by WolfAttacK (3 files)
For NES Super Mario Bros. (159 files)
In 05:02.0 [18150 frames], 1493 rerecords)
17205 views, 318 downloads
The goal of the Ultimate Super Mario Challenge is to finish the game without collecting any coins or power-ups aswell as not killing any ennemies

Youtube video: https://www.youtube.com/watch?v=OgJCELOPxbE&t

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#66913068729582314 - The Ultimate Super Mario Challenge Warpless
Ultimate Super Mario Challenge Warpless TAS in 19m05.197.fm3 (139kB fm3 movie [NES])
Uploaded 2020-10-22 10:22:15 by WolfAttacK (3 files)
For NES Super Mario Bros. (159 files)
In 19:08.49 [69023 frames], 2926 rerecords)
17144 views, 323 downloads
The goal of the Ultimate Super Mario Challenge is to finish the game without collecting any coins or power-ups aswell as not killing any ennemies

Youtube video: https://www.youtube.com/watch?v=fSM9b5gBbYk

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#66694195156713933 - SMB All Items WIP to 5-2
SMBAllItems-WIP-5-2.fm2 (895kB fm2 movie [NES])
Uploaded 2020-10-12 13:48:06 by DaSmileKat (6 files)
For NES Super Mario Bros. (159 files)
In 16:56.28 [61077 frames], 37586 rerecords)
17473 views, 218 downloads
I am making a new and faster SMB all items TAS. Currently, I am 3 framerules ahead, 1 from MrWint's faster wall clip in 4-4, and 2 from precise optimization in 5-2 that allowed me to perform flagpole glitch while still avoiding fireworks.

Edit: Saved a framerule in 6-1 from a new strat and better optimization, so 4 framerules ahead now!

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#65716307911944679 -
sta-v3.fm2 (197kB fm2 movie [NES])
Uploaded 2020-08-29 12:51:18 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 03:42.95 [13399 frames], 1489 rerecords)
18860 views, 238 downloads
i set it to the wrong ROM. Oops. A few frames ahead of my last Tas, but I don't know if it's an improvement over http://tasvideos.org/6859S.html.
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#65702101652704438 - Improvement?
StA.fm2 (197kB fm2 movie [NES])
Uploaded 2020-08-28 21:30:00 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 03:43.25 [13417 frames], 914 rerecords)
18892 views, 262 downloads
This may be an improvement, not sure. What I do know is I used better fast accelerations after going down pipes, and used the GG ROM for better playability on console (as long as you have a game genie).
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#64925930327275932 - improved AEPLLG TAS
AEPLLG improved.fm2 (253kB fm2 movie [NES])
Uploaded 2020-07-24 22:34:39 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:47.28 [17265 frames], 1404 rerecords)
19980 views, 264 downloads
This TAS is exactly the same up to the Turn-Around room. From there, non-AEPLLG inputs were used up until the end of Water, then since Bowser was different, I did that part.

Note: One framerule can be saved in 1-2, I think, which would bring this down to .35 seconds less than it is now. What I did to make it seem longer is that I put the Game Genie code in the GG ROM, at the start. I'll encode this soon.

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#64921836582319517 - Super Mario Bros. "AEPLLG" Any%
AEPLLG TAS (4m40.505).fm3 (37.2kB fm3 movie [NES])
Uploaded 2020-07-24 18:09:10 by WolfAttacK (3 files)
For NES Super Mario Bros. (159 files)
In 04:44.21 [17081 frames], 1046 rerecords)
19940 views, 359 downloads
AEPLLG is a Game Genie code that allows you to jump mid air. This codes allows some impossible tricks in normal gameplay to be used here. I used a brand new trick in 8-4 that saves about 2.5 seconds
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#64582201743104342 - cheat $05F5:C2's interesting effects 2
05F5 C2 corrupted powerups.fm2 (39.1kB fm2 movie [NES])
Uploaded 2020-07-09 11:03:33 by redatchyon2098 (4 files)
For NES Super Mario Bros. (159 files)
In 00:44.16 [2654 frames], 3 rerecords)
20256 views, 260 downloads
My favorite cheat corrupting powerups and crashing the game. Please use with $05F5 frozen to C2 in the hex editor.
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#64582136291305262 - cheat $05F5:C2's interesting effects
05F5 C2 playaround.fm2 (72.1kB fm2 movie [NES])
Uploaded 2020-07-09 10:59:19 by redatchyon2098 (4 files)
For NES Super Mario Bros. (159 files)
In 01:21.55 [4901 frames], 14 rerecords)
20266 views, 249 downloads
If you make Mario collect too many coins too fast by making him stand in a tile that was frozen to C2(a coin) in the hex editor, weird things happen. This is an example. Please use with $05F5 frozen to C2. Please help me explain why these glitches happen and whether similar results can be reached without cheats.
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#63142191243839512 - SMB "I see Bowser's butts" Playaround TAS (1-2 Graphic Glitch)
SMB_BowserButts_HappyLee.fm2 (86.6kB fm2 movie [NES])
Uploaded 2020-05-05 14:37:40 by HappyLee (6 files)
For NES Super Mario Bros. (159 files)
In 01:38.07 [5894 frames], 397 rerecords)
23211 views, 342 downloads
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#62323577068484568 - My second attempt at a Super Mario Bros. TAS (Demo)
Super Mario.fm2 (29.4kB fm2 movie [NES])
Uploaded 2020-03-29 17:49:50 by SonicFan53 (10 files)
For NES Super Mario Bros. (159 files)
In 00:33.13 [1991 frames], 96 rerecords)
24482 views, 363 downloads
I made this TAS using FCEUX
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#61315579988913414 - Super Mario Bros. "anti-pacifist"
smb anti-pacifist.fm2 (412kB fm2 movie [NES])
Uploaded 2020-02-13 08:20:23 by chatterbox (14 files)
For NES Super Mario Bros. (159 files)
In 05:05.36 [18352 frames], 31308 rerecords)
26214 views, 415 downloads
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#61235724129407500 - Super Mario Bros. 1-1 (My record! :D)
Super Mario Bros.bk2 (1.61kB bk2 movie [NES])
Uploaded 2020-02-09 18:01:40 by SonicFan53 (10 files)
For NES Super Mario Bros. (159 files)
In 00:35.23 [1762 frames], 71 rerecords)
26210 views, 438 downloads
This is my first TAS of an NES game, so I hope it's at least ok.
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#60353337222476709 - Maybe the best AISSON TAS without 8-4 wrong warp
SMB1 with AISSON TAS.fm2 (256kB fm2 movie [NES])
Uploaded 2020-01-01 00:18:08 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:47.91 [17303 frames], 6234 rerecords)
28457 views, 381 downloads
Will encode this soon. Happy New Year!
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#60196879317589760 - SMario+ (SMB1 Hack) “Parallel World”
SMario+ParallelWorld_TAS.fm2 (67.7kB fm2 movie [NES])
Uploaded 2019-12-24 23:11:42 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 01:16.59 [4603 frames], 535 rerecords)
30507 views, 420 downloads
Quoting Asumeh (from 2017 lol):

Super Mario Bros. Plus (SMario+ for short) is an insanely hard hack created by U1 in 2002, taking all levels from the original SMB, and putting huge amounts of difficulty on them. This is said to be COMPLETELY impossible to complete without the usage of save-states, slowdowns, etc.

A secret level is apparently available known as World 52-1 (What I'd call in the hack The Shaded World). My run takes advantage of that, completing the hack completely in just over 1 min. 15 sec.! Astonishing!

You can download the IPS patch for this hack here: https://drive.google.com/open?id=1MMiSdvY-GlXegm4OY9qAe0hBWXUUca9c

Quoting Asumeh (from 2017, again :P):
There is also a run of its easier, but still insanely hard sequel, Super Mario Bros. Minus (SMario- for short), if you're looking for more hard level design action here:

An “8-4%” TAS of this hack can also be seen here:

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#59678922122166712 - AISSON TAS V3
SMB1 AISSON v3.bk2 (5.47kB bk2 movie [NES])
Uploaded 2019-12-01 15:21:44 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:46.16 [17198 frames], 6346 rerecords)
29668 views, 391 downloads
My TAS can be found here. My third attempt at an AISSON TAS. I don't know how to do 8-4 wrong warp for 1st and 2nd rooms, but I believe I had a faster turnaround and water sections.
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#58968819321466961 - Super Mario Bros.
Super Mario Bros.bk2 (9.14kB bk2 movie [NES])
Uploaded 2019-10-30 15:50:58 by DrakeekarD (5 files)
For NES Super Mario Bros. (159 files)
In 05:53.58 [21250 frames], 10 rerecords)
30405 views, 496 downloads
My first TAS. I am actually calling it a TAP, (Tool Assisted Play through). It is no record breaker, just me cutting my teeth into TAS botting. I am new to this, and plan on creating more. I don't wish to break records, just make entertaining videos.
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#58790118272660681 - SMB1 1-1 as fire mario
SMB1-firemario1-1.fm2 (26.7kB fm2 movie [NES])
Uploaded 2019-10-22 14:42:04 by sushiw097 (1 file)
For NES Super Mario Bros. (159 files)
In 00:30.02 [1804 frames], 235 rerecords)
30608 views, 479 downloads

emulator used

fceux 2.2.3

goal

reach the flag of 1-1 with mario as fire.

used the "LARA" (input) tech to get the flower in the middle of the level

time is 24 seconds

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#58569247638889305 - SMB1 Hard Type (SMB1 Hack) “warps”
SMB1HardType_TAS.fm2 (267kB fm2 movie [NES])
Uploaded 2019-10-12 15:58:25 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 05:03.18 [18221 frames], 1185 rerecords)
33479 views, 455 downloads
SMB1 Hard Type is a Super Mario Bros. 1 ROM hack that minorly increases the difficulty of many levels from the original along with several graphical changes. In other words...

Quoting Maru:
This game appears to reuse many levels from the original SMB1, only providing minor changes and cosmetic updates.

I race through the hack in record time, obliterating kierio04's best attempt by at least one second.

NOTE: I copied HappyLee's input for the third room of 8-4 from his current fastest warps run and modified it due to my lack of ability to put the run at full optimization myself.

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#58508935889224339 - New Mario Bros. TAS re-do (v7)
New Mario Bros. TASv7.fm2 (540kB fm2 movie [NES])
Uploaded 2019-10-09 22:47:09 by kierio04 (8 files)
For NES Super Mario Bros. (159 files)
In 10:13.66 [36880 frames], 11129 rerecords)
31315 views, 464 downloads
This is a 6-frame improvement over my previous userfile, which can be found here. The improvement came in 5-4, where I had overlooked a faster way to accelerate after the walljump.
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#58491804816709152 - New Mario Bros. TAS re-do (v6)
New Mario Bros. TASv6.fm2 (541kB fm2 movie [NES])
Uploaded 2019-10-09 04:16:11 by kierio04 (8 files)
For NES Super Mario Bros. (159 files)
In 10:13.76 [36886 frames], 10685 rerecords)
31379 views, 435 downloads
This is a 105-frame improvement from my previous userfile upload, which can be found here.

And yes, the re-record count is over 10000 now o.o

Update: improved TAS can be found here

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#58467498082729010 - New Mario Bros. TAS re-do
New Mario Bros. TASv3.fm2 (542kB fm2 movie [NES])
Uploaded 2019-10-08 01:59:52 by kierio04 (8 files)
For NES Super Mario Bros. (159 files)
In 10:15.5 [36991 frames], 8379 rerecords)
31349 views, 438 downloads
125 frame improvement from submission #6526. 8 extra hours were spent to get the improvements. Update: Improved TAS can be found here
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#58032559963971645 - Vs. Super Mario Bros. "no warps" TAS in 20:30.32
Vs. Super Mario Bros. Warpless TAS by Tomygood.fm2 (1.01MB fm2 movie [NES])
Uploaded 2019-09-18 11:53:46 by Tomygood (3 files)
For NES Super Mario Bros. (159 files)
In 19:35.41 [70641 frames], 9385 rerecords)
32369 views, 480 downloads

Frames : 70352

70352 frames at ~60.09881387708959 fps = 19m 30s 32ms

I tried to make this as entertaining as possible I was only able to do 2 fpgs and 2 bbgs and some Bowsers seem a bit slow but I'm gonna try to improve this =)

Vs. Super Mario Bros. is the arcade version of the 1985 NES game Super Mario Bros. This version is a mix of Super Mario Bros. and Super Mario Bros.: The Lost Levels (1986, Famicom Disk System) levels. Some of them are changed in order to make them harder.

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#57683509387565765 - Mario Mafia 2 (SMB1 Hack) “Mario, warps” (ver. 2)
MarioMafia2Warps_TAS.fm2 (299kB fm2 movie [NES])
Uploaded 2019-09-02 18:37:32 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 05:39.09 [20379 frames], 3065 rerecords)
35390 views, 530 downloads
Mario Mafia 2 is a Super Mario Bros. ROM Hack by JGW in 2006 that "adds a whole new challenge world" to the game. Gameplay components from The Lost Levels, such as wind and timer depleting at the end of castle levels, are included in the hack for a little zing.

My TAS beats the game in the fastest amount of time possible as Mario, utilizing warps present in the game to create the best and fastest possible route, while also beating my previous run by 1.55 seconds thanks to a couple of new glitches I haven't known of earlier.

Download the IPS patch here.


Once again, unless I'm mistaken, this is still the only run of this hack that uses warps throughout.
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#57555736353932805 -
entertainment tas.bk2 (5.36kB bk2 movie [NES])
Uploaded 2019-08-28 00:31:21 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:46.39 [17212 frames], 5163 rerecords)
33723 views, 452 downloads
Info Download

#57351279705455614 - Mario Mafia 2 (SMB1 Hack) “Mario, warpless”
MarioMafia2Warpless_TAS.fm2 (1.15MB fm2 movie [NES])
Uploaded 2019-08-18 19:32:10 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 22:17.5 [80382 frames], 8179 rerecords)
36176 views, 498 downloads
Mario Mafia 2 is a Super Mario Bros. ROM Hack by JGW in 2006 that "adds a whole new challenge world" to the game. Gameplay components from The Lost Levels, such as wind and timer depleting at the end of castle levels, are included in the hack for a little zing.

My TAS beats the game in the fastest amount of time possible as Mario without making use of the warpzones, yet still creating the best and fastest possible route. This run also beats MarioUniverseZone's effort by almost two minutes.

Download the IPS patch here.

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#56655800614738568 - SMB NoL+R correct movie
NoL+R.fm2 (262kB fm2 movie [NES])
Uploaded 2019-07-18 11:49:46 by zdoroviy_antony (1 file)
For NES Super Mario Bros. (159 files)
In 04:57.54 [17882 frames], 18189 rerecords)
35174 views, 505 downloads
Just for replace.
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#55508950404493365 - SMB1 in 5:37.38
Super Mario Bros. (World)-4.fm2 (299kB fm2 movie [NES])
Uploaded 2019-05-27 20:15:33 by Anoisha336 (1 file)
For NES Super Mario Bros. (159 files)
In 05:38.99 [20373 frames], 258 rerecords)
37392 views, 610 downloads
Terrible. Eh. it's my first one.
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#55459515532158092 - TAS to 8-1 (SMB)
SMB1 TAS through 8-1.fm2 (128kB fm2 movie [NES])
Uploaded 2019-05-25 14:49:40 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 02:25.06 [8718 frames], 1575 rerecords)
37875 views, 582 downloads
I am done with SMB up to 4-2 (and a little bit of 8-1. Help is encouraged. Uses Maru's 1-2 and 4-2 TASes.
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#55188136691827594 - SMB Super Bill Kill "warpless"
Super Bill Kill warpless.fm2 (1.46MB fm2 movie [NES])
Uploaded 2019-05-13 09:30:31 by chatterbox (14 files)
For NES Super Mario Bros. (159 files)
In 18:29.89 [66703 frames], 60392 rerecords)
38427 views, 659 downloads

Quoting romhacking.net: Super Bill Kill is a simultaneous 2-player version of Super Mario Bros. in which the second player can turn enemies into Bullet Bills and target them at Mario. This ROM was originally designed for an offline tournament at AGDQ 2019. You can watch the final match of the tournament to see the ROM hack in action.

Compared to the current WR warpless TAS, total 414 frames are saved in following levels:

1-3: 84 frames 3-2: 84 frames 5-1: 63 frames 5-2: 63 frames 5-3: 84 frames 8-2: 21 frames 8-4: 15 frames

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#54934566838704006 - NES Super Mario Bros. AISSON in 4:43.682
Super Mario Bros.2019-04-17 21.23.51.bk2 (4.26kB bk2 movie [NES])
Uploaded 2019-05-01 23:26:18 by jakanz (1 file)
For NES Super Mario Bros. (159 files)
In 05:15.71 [18974 frames], 1467 rerecords)
38378 views, 441 downloads

Comments

Although this was my first TAS ever made and it doesn't look the best, I think I did a pretty good job.

On a 1 - 10 scale of how hard making this TAS was, I'd say it was about a 7, especially for 4-2, which I will explain why in my stage-by-stage comments.

Game objectives

  • Emulator used: BizHawk 2.3.1
  • To be faster than world record
  • Be the fastest I can do this category
  • Hope for the best time

Stage by stage comments

1-1

This one wasn't much of a challenge. Get to the flagpole, and do FPG on the framerule 370.

1-2

This one was a bit trickier than 1-1. The reason I was having a bit of a hard time was the way to getting to the World 4 warp pipe. I was getting into the pipe at 346 instead of 347, but I figured it out. This level is also the level that I figured out you lose a bit of speed by entering a wall, so you should try to avoid entering walls often.

4-1

This level is a bit plain and boring. This one I shouldn't even create comments on because it's so boring other than the ending where I jumped then jumped IMMEDIATELY after I landed to do the FPG required to save time.

4-2

This is another tricky one. By the time I tried to do the wrong warp, the framerule was already 375, but I figured out that if you step out at the right time to go to the right of the screen, you will potentially enter the pipe at the framerule 376, therefore tying the world record for this category.

8-1

This one seems like an auto-scroller, so I won't really say anything about this level.

8-2

Another boring level, but more boring than 8-1. I guess the only thing I can take note of in this level is how I went left, right, every single frame to make sure you don't get fireworks. (Fireworks kill your time.)

8-3

Another auto-scroller, but more interesting than 8-1 and 8-2. Here I made a quick kill to the bullet bill at the beginning (which appears to be just jumping straight into the path of the bullet bill), just for some extra swag. More rapid left, right movements are used here.

8-4

Ahh, the last level. Here, I saved a framerule over the world record by entering the pipe faster (at 4:18 on the YouTube video) by using the strategy to enter the warp pipes in previous stages.

Other comments

To be honest, I believe others would like to see different games of different categories, since Super Mario Bros. is most likely the most TASed video game of all time. But I feel that I did something unique, and I'm proud.

The thing I would like to improve is my last movement to the axe in 8-4, so I can save a bit of time since time ends as soon as all the sprites on-screen disappear. But for my first TAS, I'll let it slide.

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#53836126036825628 - SMB Two Players Hack "warps"
Super Mario Bros. Two Players Hack.fm2 (398kB fm2 movie [NES])
Uploaded 2019-03-13 12:11:29 by chatterbox (14 files)
For NES Super Mario Bros. (159 files)
In 04:54.73 [17713 frames], 21923 rerecords)
40506 views, 808 downloads

This run shows what the fastest Super Mario Bros. Two Players Hack warps run looks like. The major differences from the original is that the pipe loads bit faster, and cannot manipulate the both player's On Screen X to use wrong warp by usual method; there are various differences from the existing SMB warps movie.

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#53621227375284020 - SMB1 - my first AISSON TAS
Super Mario Bros. (Japan, USA).fm2 (257kB fm2 movie [NES])
Uploaded 2019-03-03 19:55:08 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 04:52.12 [17556 frames], 3434 rerecords)
40443 views, 1433 downloads
My first AISSON TAS (or AIISON) with original SMB rom; make sure you have game genie ROM.
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#53289673069702008 -
aisson tas warped.fm2 (119kB fm2 movie [NES])
Uploaded 2019-02-16 21:33:33 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 01:27.72 [5272 frames], 670 rerecords)
40928 views, 1387 downloads
Sorry for double-upload. This is a TAS WIP with AISSON. Used GGGuy to add in the code, then patched it. (Note: I had to use AISSON+AIISON+AISSON because it wouldn't work with just one of the codes.) Please help if possible.
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#52991680658098356 - NES Super Mario Bros. while always pressing down in 7:03.38
DOWN.fm2 (376kB fm2 movie [NES])
Uploaded 2019-02-03 11:28:29 by Tomygood (3 files)
For NES Super Mario Bros. (159 files)
In 07:06.93 [25658 frames], 2928 rerecords)
41211 views, 1192 downloads
The only way to go forward while pressing down is to jump. That makes this challenge quite hard.

The hardest part was in 4-2 when I needed to wrong warp. I found a good way at the start to push Mario 8 pxs at the right.

ROM checksum : 8e3630186e35d477231bf8fd50e54cdd

ROM filename : "Super Mario Bros. (World).nes"

Length : 7:03.38 (25460 frames)

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#52385529009579996 - Super Mario Bros. PAL Warps Walkathon in 7:08.48
pal warps walkathon v5.fm2 (314kB fm2 movie [NES])
Uploaded 2019-01-07 04:19:03 by kierio04 (8 files)
For NES Super Mario Bros. (159 files)
In 07:08.48 [21427 frames], 2470 rerecords)
42432 views, 1394 downloads
Imagine if you could do a flagpole glitch at walking speed. Then combine it with the fastest possible walkathon of the game's version. And that's what I've done. I present to you a sidestroller with flagpole glitches, but sadly no bullet bill glitches or pipe clips as they aren't possible on the official Europe version of Super Mario Bros.
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#52238273506506858 - Anti-Pacifist SMB1
TAS Anti-Pacifist.fm2 (300kB fm2 movie [NES])
Uploaded 2018-12-31 13:09:24 by Tomygood (3 files)
For NES Super Mario Bros. (159 files)
In 05:40.89 [20487 frames], 5901 rerecords)
42626 views, 1599 downloads
ROM name : "Super Mario Bros. (World).nes"

ROM Checksum : 8e3630186e35d477231bf8fd50e54cdd

Frames : 19512

Time : 05:24.40

FPS : 60.09881387708959

"Anti-Pacifist" is a category originally created by the Super Mario Bros. speedrunner RoyLGamer. Goal : Kill all enemies who appear on screen This includes stomping, killing with fire/star power, hitting a block under an enemy, and kicking a shell to kill enemies.

Are included :

  • Goombas
  • Koopas (Green, red, troopas, paratroopas)
  • Buzzy Beetles
  • Piranha Plant (including warp ones)
  • Lakitu and any spiny it may throw (including the initial spiny in 8-2)
  • Underwater Bloopers
  • Underwater Cheep Cheeps
  • Hammer Bros.
  • Bowser

Are not included :

  • Bullet Bills
  • Flying Cheep Cheeps
  • Podoboos
  • Bowser fire

Specific Rules :

  • Enemies simply walking into a pit does not count as killing them.
  • The Despawning plant in Room 1 of 8-4 must be Killed.
  • The invisible plant in 8-4 water section must be killed.
  • Bowser must be killed with fire.
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#52203512372906484 - XXXX (SMB1 Hack) “Luigi, Normal Quest”
XXXXLuigi(NormalQuest)_TAS.fm2 (42.5kB fm2 movie [NES])
Uploaded 2018-12-29 23:35:07 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 00:47.99 [2884 frames], 623 rerecords)
45220 views, 775 downloads
XXXX is a Super Mario Bros. 1 ROM hack created by 79.
Quoting Romhacking.net:
This is one of those rare SMB hacks out there that have a lot of replay value. The object is to find stars in order to reach Bowser’s castle, this is a fun hack that will most definitely keep you busy. And the music in this hack is really good too. The spikes can kill you in an instant, so be careful. If you like SMB hacks then this game is right up your alley…

My TAS understands the ins and outs of the rooms that the player will end up in and manipulates luck to get the best rooms wherever possible. It also achieves the good ending with Princess Peach being spawned after the end of this movie.

I may not have the address for what room the player will be able to enter next, but you can download the IPS patch here.

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#52148401142239796 - Super Mario Bros. "pacifist, coinless"
pacifist coinless.fm2 (406kB fm2 movie [NES])
Uploaded 2018-12-27 12:01:06 by chatterbox (14 files)
For NES Super Mario Bros. (159 files)
In 05:00.52 [18061 frames], 6349 rerecords)
43659 views, 1595 downloads
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#52062717274785875 - Super Mario Bros. “AEPLLG + GIIIVY, warpless”
SMB1AEPLLG+GIIIVYWarpless_TAS.fm2 (944kB fm2 movie [NES])
Uploaded 2018-12-23 15:24:26 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 17:52.15 [64435 frames], 3981 rerecords)
45489 views, 1348 downloads
ATTENTION: Read this before you bring up any questions about this TAS.

This TAS beats the game with two Game Genie codes in the fastest time possible without warping: AEPLLG and GIIIVY.

AEPLLG allows for Mario to infinitely jump in mid-air. This is sometimes known as:

  1. Moon Jump
  2. Jump in Midair
  3. Infinite Jump

GIIIVY allows for Mario to walk through walls (but only from the left side of it).

This run is 44.63 seconds faster than the original TAS (that didn't use cheats) by HappyLee and Mars608.


I still feel bad for HappyLee because he got hated on for his (and Mars608's) warpless run...
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#52025259788252346 - Super Mario Bros. “TEYIUT + EATSSY”
SMB1TEYIUT+EATSSY_TAS.fm2 (186kB fm2 movie [NES])
Uploaded 2018-12-21 22:55:17 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 03:30.75 [12666 frames], 413 rerecords)
45608 views, 779 downloads
This TAS beats the game with two Game Genie codes in the fastest time possible: TEYIUT and EATSSY.

TEYIUT allows for Mario to execute the downwards pipe warp. This is only useful for when Mario is in specific rooms.

EATSSY is another code that allows for Mario to walk through walls. However, this TAS doesn't abuse this code as much as the former.

This run is about 5 seconds faster than the run created by YouTuber FailureGaming and 26.56 seconds faster than HappyLee’s cheat-less TAS.

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#51937021608627925 - Super Mario Bros. “10 Walljumps”
10Walljumps_TAS.fm2 (9.66kB fm2 movie [NES])
Uploaded 2018-12-17 23:32:58 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 00:10.7 [643 frames], 45 rerecords)
45788 views, 758 downloads
Quoting speedrun.com rules:
Must be actual walljumps. Jumping inside a wall and hitting the block directly above you does not count as a walljump. Cramming yourself between a wall and the edge of the screen and jumping from there also does not count as a walljump.
Here is an improved TAS of Super Mario Bros. that doesn’t actually complete the game, but instead performs 10 walljumps as quickly as possible.

In this category, players must catch the wall and jump off of it 10 times in total. Most of the time, players would be able to perform those walljumps in World 1-1’s underground bonus room. They would also perform one of the easiest walljumps first at the first pipe.

I perform those walljumps in World 1-1’s first pipe rather than the first pit, and oddly enough, it seems to be a more suitable place to perform as many walljumps as a TASer would like in record time instead of the latter. The reason why is that even though I can perform a walljump by pressing A and holding it for five frames, the pipe is actually closer to the start position than the pit, meaning the walljumps are executed faster than usual.

Because of that, this run is 3.88 seconds faster than my other TAS submitted in the userfiles.

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#51762118370967534 - Ret's Escape Puzzle World (SMB1 Hack) “World 4-4 Ending”
RetEscape4-4Ending_TAS.fm2 (432kB fm2 movie [NES])
Uploaded 2018-12-10 02:30:20 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 08:10.56 [29482 frames], 3915 rerecords)
46088 views, 1125 downloads
Ret's Escape Puzzle World is a Super Mario Bros. 1 ROM Hack created by Excel in 2004. The levels were designed to puzzle and frustrate players, sometimes by gruesome level design, and other times, tricky puzzles.

There is also a secret fourth world after you manage to complete the hack, along with a hidden warp pipe in World 4-4 leading to a mysterious level that tests your Big Mario skills.

This TAS created by me solves the levels quickly and beats Chatterbox’s (티어) Chatterbox TAS by 27.45 seconds due to great optimization.

The only downside to that TAS is that it loses 21 frames in World 1-1 due to a slower clip through the wall.

Download the IPS patch here.

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#51581698068714483 - Mutya (SMB1 Hack)
Mutya_TAS.fm2 (146kB fm2 movie [NES])
Uploaded 2018-12-01 23:29:56 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 02:45.64 [9955 frames], 1334 rerecords)
46467 views, 811 downloads
Mutya is an extremely difficult Super Mario Bros. 1 created by Yuu in 2003. While this isn't too popular for being challenging, it has four levels that require the use of glitches, tricks, and such to conquer the hack.

This TAS is 2.9 seconds faster than Chatterbox (티어)'s TAS.

Thanks to w7n for retrieving the hack, and here's to me for providing you the link to its IPS patch. :)

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#51576037084062031 - Down Mario (SMB1 Hack)
DownMario_TAS.fm2 (86.9kB fm2 movie [NES])
Uploaded 2018-12-01 17:22:49 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 01:38.39 [5913 frames], 961 rerecords)
46518 views, 812 downloads
Down Mario is a Super Mario Bros. 1 ROM Hack created by Beta in 2004. This hack was designed to show off the ability for Mario to warp through vertically (from bottom to top) with two sample levels designed especially for that.

This TAS runs, or in fact, falls through both levels with ease (first on the normal game, then on the hard game) and beats this TAS by Chatterbox (티어) by almost a second.

Wanna download the IPS patch and try the hack out yourself?

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#51559137999598764 - Super Hageo Bros. (SMB1 Hack)
Hageo_TAS.fm2 (553kB fm2 movie [NES])
Uploaded 2018-11-30 23:06:54 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 10:28.07 [37746 frames], 7171 rerecords)
46541 views, 744 downloads

For those who think Super Mario Bros. isn't difficult enough...

After two months and over 7,000 re-records, finally, the TAS for one of the hardest Super Mario Bros. 1 hacks ever has been finished, and I'm pleased to be publishing this to the userfiles of TASVideos! (Even though it's not much of a big deal here, I'm still pleased I finished this TAS.)

Super Hageo Bros. is an unbelievably hard Super Mario Bros. 1 ROM hack created by REI in 2001. This hack is one of the hardest ever, actually; in fact, savestates, slow-downs, and such emulator tools are strongly recommended to actually beat it.

My TAS takes no sweat against the hack and beats it to pieces. This is also about a minute and a half faster than Mars608's attempt.

And here's where you can get the IPS patch.

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#51472580576496236 - Angry Marionao (SMB1 Hack)
AngryMarionao_TAS.fm2 (118kB fm2 movie [NES])
Uploaded 2018-11-27 01:33:34 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 02:13.95 [8050 frames], 998 rerecords)
46730 views, 750 downloads
Angry Marionao is a Super Mario Bros. 1 ROM Hack. The levels were modified to be harder and the characters' sprites were redesigned to be angrier than usual.

My run takes advantage of the warp to World 8 and beats the hack in record time.

You can download the IPS patch here.

Info Download

#51293638333493752 - Super Mario Bros. “Always big, warps”
Mario1AlwaysBig_TAS.fm2 (262kB fm2 movie [NES])
Uploaded 2018-11-19 00:09:01 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 04:57.31 [17868 frames], 1274 rerecords)
47180 views, 737 downloads
This TAS beats the game as Big Mario instead of Small Mario thanks to a ROM hack created by AP. Because of that, entertainment was changed, but optimization hasn't.

This was originally going to be a 21-frame improvement over HappyLee's run due to a faster clip in World 1-2, but I lost that time back from bad Bullet Bill manipulation in World 8-2. Hopefully, that issue will be resolved when I (or any professional SMB1 TAS'ers) get to the run.

This run also syncs with the separate Extra Version (download here), which allows Big Mario's full body to be displayed on pre-level screens and changes the mushrooms into hearts. If you'd like, however, you can download the original patch here.

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#51109382214489971 - Super Mario Bros. “AEPLLG + GIIIVY”
UseAEPLLGandGIIIVYtosync,plz._TAS.fm2 (250kB fm2 movie [NES])
Uploaded 2018-11-10 16:59:51 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 04:44.13 [17076 frames], 1211 rerecords)
47896 views, 742 downloads
This TAS beats the game with two Game Genie codes in the fastest time possible: AEPLLG and GIIIVY.

AEPLLG allows for Mario to infinitely jump in mid-air. This is sometimes known as:

  1. Moon Jump
  2. Jump in Midair
  3. Infinite Jump

GIIIVY allows for Mario to walk through walls (but only from the left side of it).

This run is ~19.15 seconds faster than adika25630's run and 15.18 seconds faster than HappyLee’s cheat-less TAS.

Attention! Read the section below before you ask!

Why do you use GIIIVY instead of AISSON?
AISSON has highly similar functions as GIIIVY, but I used GIIIVY because I have found it to be more common for me to use rather than AISSON.
Why do you use both codes in this run instead of just one of them?
It made completing the game much faster if I used both codes than just using one of them. I felt this would make things more exciting if I did so. And as a bonus, I did find ways of providing entertainment while using both codes.
Is this goal necessary?
Not really. I felt I wanted to do it for fun. But I also wanted to do it because there were too many runs using only one of the codes.
Is this publishable?
Absolutely!...not. (TASVideos almost doesn’t allow runs with cheats.)
Info Download

#50575643400010493 - Super Gothic Bros. “warps”
SuperGothicBros.Warps_TAS.fm2 (260kB fm2 movie [NES])
Uploaded 2018-10-17 16:06:26 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 04:54.96 [17727 frames], 2129 rerecords)
49194 views, 811 downloads
Super Gothic Brothers is a Super Mario Bros. 1 ROM Hack created by partyghoul2000. Some differences would be:

  • It has a slight increase in difficulty from its original levels.
  • It stars Bob and Steve as the protagonists rather than Mario and Luigi. They're on a quest to save their "bitch" (as the game implies after they save a toad) instead of their princess.
  • Pretty much every overworld level has been set to the nighttime background (except for 3-1 to 3-3) to show how the hack is indeed gothic.

The hack was scarcely known at the time it gets uploaded, and until this day, the hack still doesn't get recognition today. In fact, there were only about two videos showcasing the hack, none of which even finished it, even though it is possible. This TAS shows how in just under 4 minutes and 55 seconds.

Here is where you can get the IPS patch for the ROM Hack.

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#49494600448325670 - Super Mario Bros. "warps"
happylee-supermariobros,warped.bk2 (4.99kB bk2 movie [NES])
Uploaded 2018-08-29 23:39:53 by Mario128 (1 file)
For NES Super Mario Bros. (159 files)
In 04:57.29 [17867 frames], 9739 rerecords)
50938 views, 581 downloads
I converted HappyLee's TAS of Super Mario Bros. from 2011 from .fm2 to .bk2, the inputs are exactly the same but instead in 17867 frames. (BizHawk appears to have one frame less of lag compared to FCEUX in Super Mario Bros.)
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#49264598218034495 - Super Mario Bros. “Zero coins, warps”
ZeroCoinsWarps_TAS.fm2 (264kB fm2 movie [NES])
Uploaded 2018-08-19 15:04:03 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 05:00.11 [18036 frames], 1168 rerecords)
54333 views, 865 downloads
I apologize for double-uploading. There was a 2-frame improvement in World 8-4 that I overlooked.
While it’s (possibly) not a popular goal, Super Mario Bros. actually can be completed without collecting any coins. My run aims to do so in record time.

This is also an improvement of 0.81 seconds over the previous TAS by MarioUniverseZone mostly due to a faster strategy of entering World 1-1’s underground bonus room. Some of the improvement was also from despawning the Piranha Plant in World 8-4’s second room.

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#49180760126166725 - Super Mario Bros glitchless%
Super Mario Brothers (Japan).zip.Super Mario Brothers (Japan).fm2 (344kB fm2 movie [FDS])
Uploaded 2018-08-15 20:27:05 by thegreatbup (1 file)
For NES Super Mario Bros. (159 files)
In 06:30.07 [23443 frames], 846 rerecords)
51448 views, 1345 downloads
this is stupid i can do better...
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#49176485503936456 - Super Mario Bros. “STAGEO%, warpless”
STAGEOWarpless_TAS.fm2 (996kB fm2 movie [NES])
Uploaded 2018-08-15 15:49:52 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 18:51.59 [68007 frames], 5146 rerecords)
54398 views, 793 downloads
After finishing up my warped STAGEO TAS (Click here for info about the code), I thought about doing a warpless version of that after to see how things would go.

It was harder than I expected it to be, however.

I had to sacrifice entertainment for lag reduction a lot of times. Sometimes, the entertainment was also lost for finding better strategies around the enemies and obstacles.

Also, as the enemies’ physics have changed, I couldn’t perform as many glitches as in the game without the code: Bullet Bill glitch, Cheep Cheep glitch, etc.

Hopefully, this is still a good run overall. Please contact me if you find problems with this run.

I might not be good with entertainment, either. This is my first upload of a TAS that goes for a full-length game without warps.

Info Download

#48998835526743310 - Parallel Air (A Super Mario Bros. hack)
ParallelAir_TAS.fm2 (134kB fm2 movie [NES])
Uploaded 2018-08-07 15:49:07 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 02:32.03 [9137 frames], 1608 rerecords)
54817 views, 831 downloads
Quoting U1:
The young man is a traveler.

His two companions are two.

Burning fireball that can be released by placing wishes on plants.

Promises far far apart imposed on those with “power.”

Parallel Air is a Super Mario Bros. 1 ROM hack that differs from the easier Air and the harder Air 2, all hacks of which are created by U1. (Click here to download the IPS patch for Parallel Air)

Parallel Air is easier than Air 2 because it still retains its midair jump cheat. It also has 3 levels, each with separate rooms, which are remixes of levels from the original Air. Besides the fact that Parallel Air doesn't mark where the hidden blocks are, it is harder than the original Air because some of the rooms have changed their designs to be more difficult.

This is an improvement of 2.53 seconds over my original run that was uploaded on YouTube back in July 2017.

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#48798733695678256 - Super Mario Bros "STAGEO, warps"
STAGEOwarps_TAS.fm2 (265kB fm2 movie [NES])
Uploaded 2018-07-29 15:32:21 by Αsumeh (31 files)
For NES Super Mario Bros. (159 files)
In 05:01.02 [18091 frames], 959 rerecords)
55387 views, 1213 downloads
This is my first time uploading a movie to the userfiles. Please let me know how I did so I can improve it!

About the movie: This TAS beats the game with the STAGEO game genie code which causes enemies to throw hammers around. This TAS also beats 티어’s (Chatterbox) TAS (https://www.youtube.com/watch?v=rA5JvK1ZjOg) by 2.23 seconds due to not taking the power-ups. Because of that, however, I had to lose some time enduring through new strategies but otherwise managed to keep the improvement.

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#48361834419511389 - SMB1 SF Warped RTA
stc-supermariobros,smallfire,rta,warped.fm2 (588kB fm2 movie [NES])
Uploaded 2018-07-09 23:19:04 by STC (1 file)
For NES Super Mario Bros. (159 files)
In 07:15.57 [26177 frames], 722 rerecords)
52864 views, 1328 downloads
Info Download

#47832324416029309 - Super Mario Bros. SONIC%
SANIC.fm2 (200kB fm2 movie [NES])
Uploaded 2018-06-16 02:59:53 by StickKing18 (1 file)
For NES Super Mario Bros. (159 files)
In 03:46.51 [13613 frames], 601 rerecords)
53517 views, 1301 downloads
This is my first time submitting something like this. I'm somewhat nervous and I don't know what to really call this, but enjoy, I guess.

This TAS uses 3 cheat codes: YZXLNY: Makes you go faster than normal. AYYNIE: Sort of useless, but makes Mario look like he's running fast. AISSON: Allows you to walk through walls, and the only reason I added it in was because of me...

And that's it... bye from my nervous self :/

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#47492712658783060 - Super Mario Bros. (USA) Any% Glitchless TAS
Super Mario Bros. Any% TAS.fm2 (124kB fm2 movie [NES])
Uploaded 2018-05-31 19:55:47 by LukeSaward (3 files)
For NES Super Mario Bros. (159 files)
In 02:20.75 [8459 frames], 733 rerecords)
54223 views, 1001 downloads
This was made to demonstrate what a run would look like if a TASer had done what runners knew in the early days of SMB1 speedrunning: no glitches. This is a WIP.
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#47253728739827495 - SMB1 1-1 in 370
trying a new tas.fm2 (27.3kB fm2 movie [NES])
Uploaded 2018-05-21 01:37:28 by DJ Incendration (86 files)
For NES Super Mario Bros. (159 files)
In 00:30.75 [1848 frames], 1230 rerecords)
55019 views, 935 downloads
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#47223972019191645 - Super Mario Bros TAS - 5:03.417
SMB1TAS01.fm2 (416kB fm2 movie [NES])
Uploaded 2018-05-19 17:27:43 by Yeti (1 file)
For NES Super Mario Bros. (159 files)
In 05:08.04 [18513 frames], 802 rerecords)
54339 views, 892 downloads
My first ever TAS. RTA timing is 5:00.139. 9 frames faster and it would have been a sub 5. Did this movie using savestates and slow-down only (pretty basic for a TAS). Hope to improve it later. Hope to have a nice time in this community. :)
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#46867364577439307 - Super Mario Bros. - Warpless by AlexPivot - 00:21:03:56
Super Mario Bros. - Warpless - TAS by AlexPivot.fm2 (1.12MB fm2 movie [NES])
Uploaded 2018-05-03 16:01:26 by AlexPivot (1 file)
For NES Super Mario Bros. (159 files)
In 21:40.03 [78130 frames], 154 rerecords)
55097 views, 1006 downloads
My first TAS ever, so it's obviously slow.
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#46442365495416816 - SMB1 in 4:54.94 (RTA)
Sullysmb1AnyPercent.fm2 (263kB fm2 movie [NES])
Uploaded 2018-04-14 12:39:53 by sullyrox (12 files)
For NES Super Mario Bros. (159 files)
In 04:58.23 [17923 frames], 1166 rerecords)
55771 views, 1510 downloads
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#46279415323701756 - [TAS] NES Super Mario Bros. by sullyrox in 04:58.36
smb1 tas.fm2 (403kB fm2 movie [NES])
Uploaded 2018-04-07 04:32:26 by sullyrox (12 files)
For NES Super Mario Bros. (159 files)
In 04:58.36 [17931 frames], 662 rerecords)
55936 views, 1018 downloads
4 5 8
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#46230128098762337 - [TAS] Super Mario Bros. By TMG_Tas
First Level Savage.fm2 (281kB fm2 movie [NES])
Uploaded 2018-04-04 23:16:06 by TMG_Tas (1 file)
For NES Super Mario Bros. (159 files)
In 05:18.59 [19147 frames], 1419 rerecords)
55491 views, 927 downloads
My First Uploaded Tas
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#45472958941945842 - [TAS] NES Super Mario Bros. by sullyrox in 04:59.46
smbwarpedbysullyrox.fm2 (404kB fm2 movie [NES])
Uploaded 2018-03-01 20:53:03 by sullyrox (12 files)
For NES Super Mario Bros. (159 files)
In 04:59.46 [17997 frames], 404 rerecords)
56824 views, 1041 downloads
beats rta wr
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#45024943781455579 - SMB1 6:55.96 Walkathon (TAS)
SMBwalkathon.fm2 (562kB fm2 movie [NES])
Uploaded 2018-02-09 16:38:53 by sullyrox (12 files)
For NES Super Mario Bros. (159 files)
In 06:55.96 [24999 frames], 784 rerecords)
57413 views, 1060 downloads
sub 7.
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#42874660833943784 - SMB1 TAS
smb1 tas.bk2 (4.72kB bk2 movie [NES])
Uploaded 2017-11-04 20:31:14 by Omar (1 file)
For NES Super Mario Bros. (159 files)
In 05:03.72 [18253 frames], 434 rerecords)
58585 views, 641 downloads
4:58 is the goal
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#37977062586477226 - SMB1 5:00.21 (TAS)
smbwarpedbysullyrox.fm2 (405kB fm2 movie [NES])
Uploaded 2017-03-29 06:57:51 by sullyrox (12 files)
For NES Super Mario Bros. (159 files)
In 05:00.21 [18042 frames], 1705 rerecords)
62038 views, 1057 downloads
4:56.92 SDA Time.
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#37653226343562565 - Super Mario Bros. "Walkathon" In 7:06.73 by sullyrox
smbwarpedwalkathonbysullyrox.fm2 (899kB fm2 movie [NES])
Uploaded 2017-03-14 16:56:48 by sullyrox (12 files)
For NES Super Mario Bros. (159 files)
In 07:06.73 [25646 frames], 415 rerecords)
62221 views, 1017 downloads
Improvement over my 7:07!!!
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#37638220912633647 - NES Super Mario Bros. in 05:00.54
supermariobroswarpedbysullyrox.fm2 (406kB fm2 movie [NES])
Uploaded 2017-03-14 00:43:41 by sullyrox (12 files)
For NES Super Mario Bros. (159 files)
In 05:00.54 [18062 frames], 440 rerecords)
62264 views, 1024 downloads
4:57.26 RTA Time.
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#37591448664783196 - Nes Super Mario Bros in 4:58.92
Oraybeast v6.fm2 (404kB fm2 movie [NES])
Uploaded 2017-03-11 22:10:28 by I like bleach 64 (4 files)
For NES Super Mario Bros. (159 files)
In 04:58.92 [17965 frames], 1221 rerecords)
61844 views, 1051 downloads
A small improvement over my last tas that beats the world record and may beat kosmicd12's spliced 4:55 since rta timing is 4:55 something. Youtube video / channel: https://www.youtube.com/watch?v=2-YMnIWSToM
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#37559776410115206 - Super Mario Bros. "Warps" in 05:01.42 by sullyrox
smbwarpsbysullyrox.fm2 (633kB fm2 movie [NES])
Uploaded 2017-03-10 11:56:29 by sullyrox (12 files)
For NES Super Mario Bros. (159 files)
In 05:01.42 [18115 frames], 236 rerecords)
62373 views, 1040 downloads
A very good but improvable TAS.
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#37423759690640135 - Super Mario Unlimited Improvement Version
SuperMarioUnlimited warpsv2x.fm2 (630kB fm2 movie [NES])
Uploaded 2017-03-04 08:55:41 by MarioUniverseZone (6 files)
For NES Super Mario Bros. (159 files)
In 11:54.81 [42959 frames], 7593 rerecords)
62267 views, 1065 downloads
More details see here.
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#37163395728607548 - NES Super Mario Bros. in 5:01.94 by sullyrox
smb1warpsbysullyrox.vmv (35.6kB vmv movie [NES])
Uploaded 2017-02-20 15:30:52 by sullyrox (12 files)
For NES Super Mario Bros. (159 files)
In 05:01.94 [18146 frames], 530 rerecords)
62652 views, 1136 downloads
Here It Is! Hope you Enjoy!
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#37140120686486648 - Nes Super Mario Bros Japan / Usa warped by I like bleach 64 / Oray Beast
Trying To Beat Klmz.fm2 (405kB fm2 movie [NES])
Uploaded 2017-02-19 14:21:28 by I like bleach 64 (4 files)
For NES Super Mario Bros. (159 files)
In 04:59.77 [18016 frames], 1442 rerecords)
62298 views, 1042 downloads
The zip file says Oray beast and I like bleach 64 but I am both of them and Oray beast is the youtube channel this is uploaded to. I have stopped tasing super mario bros pal and have started using japan / usa because you can get better times since the physics are differant in the pal game. This movie is 4:59.22 and with rta timing is 4:56.14 so it beats the record. Watch this on youtube.com https://www.youtube.com/watch?v=9fKh0qRxbYU Made In Fce ultra 0.98.28
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#36946527939856317 - Super Mario Bros. "Walkathon" In 7:07 by sullyrox
sullyrox-quicknes.bk2 (4.20kB bk2 movie [NES])
Uploaded 2017-02-10 21:06:49 by sullyrox (12 files)
For NES Super Mario Bros. (159 files)
In 07:16.5 [26233 frames], 297 rerecords)
62692 views, 714 downloads
was rejected.
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#32065319084996890 - Mario Unlimited - Desync of 4 frames
bullet dicks.fm2 (633kB fm2 movie [NES])
Uploaded 2016-07-06 01:16:18 by dekutony (341 files)
For NES Super Mario Bros. (159 files)
In 11:59.25 [43226 frames], 4187 rerecords)
65696 views, 1024 downloads
WHY ARE U NOT WORKING
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#28917908740505050 - 19:05 Warpless RTA
19-05.bk2 (22.3kB bk2 movie [NES])
Uploaded 2016-02-15 07:24:05 by Potato Stomper (11 files)
For NES Super Mario Bros. (159 files)
In 20:45.07 [74827 frames], 0 rerecords)
65689 views, 856 downloads
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#28798471348580516 - rta warpless 19:06.24
19-06-2.bk2 (37.9kB bk2 movie [NES])
Uploaded 2016-02-09 22:18:28 by Potato Stomper (11 files)
For NES Super Mario Bros. (159 files)
In 36:41.56 [132311 frames], 0 rerecords)
65394 views, 842 downloads
starts around frame 63000
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#24721696049470264 - BizHawk-compatible SMB walljump movie
SMB_walljump_Bizhawk.bk2 (5.98kB bk2 movie [NES])
Uploaded 2015-08-10 07:56:09 by Bobo the King (7 files)
For NES Super Mario Bros. (159 files)
In 00:00.02 [1 frame], 0 rerecords)
66425 views, 819 downloads

BK2 begins from savestate

This is a savestate nearly identical to my previous savestate, the primary difference being that it is native to BizHawk. As before, this is a demonstration file to be used with my brute-force script.
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#23290727117445561 - Super Mario Bros. Warpless in 19:11.52 RTA
19-11.bk2 (1.82MB bk2 movie [NES])
Uploaded 2015-06-06 21:16:37 by Potato Stomper (11 files)
For NES Super Mario Bros. (159 files)
In 22:00.18 [79341 frames], 0 rerecords)
66788 views, 824 downloads
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#22102430359637439 - Walljumps and some stuff
ultimate walljump.fm2 (852kB fm2 movie [NES])
Uploaded 2015-04-14 08:54:34 by MarioUniverseZone (6 files)
For NES Super Mario Bros. (159 files)
In 10:30.75 [37907 frames], 3796 rerecords)
67111 views, 1236 downloads
The glitches are frustrating me!
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#17970384940435674 - NES Super Mario Bros. PAL TAS
tasagain.fm2 (336kB fm2 movie [NES])
Uploaded 2014-10-10 06:47:56 by MarioUniverseZone (6 files)
For NES Super Mario Bros. (159 files)
In 04:59.0 [14952 frames], 405 rerecords)
68127 views, 2084 downloads
In PAL version, I didn't use many glitches because it was really hard to use.

And the time length just an integer, lucky again!

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#17698571397864976 - NES Super Mario Bros. Glitch TAS
smb glitas.fm2 (585kB fm2 movie [NES])
Uploaded 2014-09-28 01:00:36 by MarioUniverseZone (6 files)
For NES Super Mario Bros. (159 files)
In 07:13.1 [26029 frames], 697 rerecords)
68144 views, 1708 downloads
I used many glitches in SMB. Finally, Mario touched the axe and died at the same time.
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#17207974306429057 - VERY old smb TAS
supermariobros-tas-kusoman.fmv (19.5kB fmv movie [NES])
Uploaded 2014-09-05 22:44:58 by kusoman (22 files)
For NES Super Mario Bros. (159 files)
In 05:30.62 [19870 frames], 113 rerecords)
68882 views, 1246 downloads
this tas I made is a fucking dinosaur (by that I mean its old) I made this years ago and felt like posting it (and yes it uses Famtasia)
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#16928321953697960 - Super Mario Bros "-3 ending" by kusoman
smb-3endingkusoman.bk2 (4.81kB bk2 movie [FDS])
Uploaded 2014-08-24 08:29:17 by kusoman (22 files)
For NES Super Mario Bros. (159 files)
In 03:15.48 [11748 frames], 164 rerecords)
69290 views, 867 downloads
beating the game using a glitch to go into the minus world (a parallel universe) VERY improvable
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#11466204865872104 - Brute-force walljump save.
SMB walljump brute-force.fm2 (92.9kB fm2 movie [NES])
Uploaded 2013-12-21 08:46:23 by Bobo the King (7 files)
For NES Super Mario Bros. (159 files)
In 00:00.02 [1 frame], 0 rerecords)
69437 views, 1242 downloads

FM2 file begins from a savestate

To be used with my demonstration brute-force script. Load this state then run the sample script and Mario will execute a walljump (eventually).
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#10250678766083200 - Super Mario Bros. 1 input optimized
SMB1 optimized.fm2 (401kB fm2 movie [NES])
Uploaded 2013-10-27 14:58:29 by Bobo the King (7 files)
For NES Super Mario Bros. (159 files)
In 04:56.99 [17849 frames], 0 rerecords)
69699 views, 1260 downloads
Super Mario Bros. 1 with all extra input removed. HappyLee's original movie has 7407 inputs, mine has

THIS IS NOT AN IMPROVEMENT TO HAPPYLEE'S MOVIE!!!

He ends his movie (but not his input) at the axe. No frames were saved following the last jump. Our inputs (not our movies) are exactly the same length.
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#8302894877106685 - Freerun of Super Mario Bros
Super Mario Bros Freerun.fm2 (185kB fm2 movie [NES])
Uploaded 2013-07-31 21:43:03 by Buddybenj (9 files)
For NES Super Mario Bros. (159 files)
In 02:16.71 [8216 frames], 718 rerecords)
69968 views, 1145 downloads
I continue my WIP all he way to world 4. Many new glitches are used. If you know how to do a glitch I didn't do please tell me I'm trying to figure out how to do some new glitches. Also World 1-2 is a lot less sloppy than 1-1.
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#8297888622968915 - Freerun of Super Mario Bros
Super Mario Bros. (JU) [!]-1.fm2 (86.0kB fm2 movie [NES])
Uploaded 2013-07-31 16:18:24 by Buddybenj (9 files)
For NES Super Mario Bros. (159 files)
In 01:03.51 [3817 frames], 351 rerecords)
70033 views, 1170 downloads
This is a continuation of my previous TAS that was rejected.
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#4231532671623306 - SMB warpless walkathon WIP (W1's finished)
HL,Mars-SMB1warpless-walkathon_W1finished.fcm (70.4kB fcm movie [NES])
Uploaded 2013-01-29 13:11:47 by HappyLee (6 files)
For NES Super Mario Bros. (159 files)
In 02:54.58 [10492 frames], 1208 rerecords)
70928 views, 1375 downloads
Mars and I are improving the SMB warpless walkathon together, and we've saved 42 frames so far, 21 frames from 1-3 and 21 frames from 1-4 (extremely hard). Both two improvements were mainly found by me, inputs from 1-1 to 1-3 was done by Mars, and 1-4 was done by me.
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The purpose of this page is to document tricks and information of the games based on the Super Mario Bros. engine, including the Japanese version of Super Mario Bros. 2 (also known as "Lost levels").

To have a fuller list of known tricks, and because of the nature of this site, we introduce here from the easiest tricks to ones that are nearly impossibly difficult to play in real play, but are useful in the making of tool-assisted speedruns. For some of the tricks, a frame advance feature in an emulator is required.

Due to the similarity of the game engine between SMB and SMB2J, all of the tricks below also apply to SMB2J, if not specifically stated.

Games:

  • SMB1 = NES Super Mario Bros
  • SMB2J = FDS Super Mario Bros 2 (also known as "Lost levels")

The SNES ports of these games contain almost the same physics as their NES/FDS counterparts, so you can use most of them in SNES Super Mario All Stars as well.

Note: To see movies of game completions using these tricks, click here.

This page focuses mainly on Super Mario Bros. and Super Mario Bros. 2 (J). See here for trick pages of other Mario games:

Walljump

Walljump is when you jump towards a wall and somehow Mario's foot catches the wall and allows you to jump again, boosting from the wall. The walljump in the left image is easy to try even on the real console. In the right image (using a custom map), three walljumps are performed.



Theory:
Walljump happens because the game does a floor check (a simple "is there a solid block below him?" test) even during a wall-ejection. Wall-ejection is SMB's mechanism to push Mario out of a wall when he entered it partially. The game ejects Mario towards the opposite of his steering.

To perform a walljump, three things are required:

  • Some horizontal speed towards the wall (facing right: X speed > 16, facing left: X speed < 240)
  • Mario's feet must hit the wall at a block boundary (every 16 pixels)
  • Some luck to make Mario go into the wall a little bit (at least for 1 pixel)

It's possible to perform walljump from any non-lethal solid material (bricks, pipes, etc.) To do a walljump from entering the underground section of a level, hold Left for 6-7 frames, release for one frame, then press Left and hold it until you can jump.


Flagpole glitch

Complete the level without lowering the flag by glitching into the base block of the flagpole and touch the flapole from inside. Doing so is faster than lowering the flag. The points you get from the flagpole will be only 100. This trick isn't used in 8-3 of the warped run, since the timer would turn 343 which results in fireworks. The flagpole glitch was originally found by klmz.









Flagpole glitch using an enemy

Koopa Troopas and Bullet Bills can be useful for flagpole glitching. When Mario enters the block at the flagpole with proper height, the "walking to the castle" sequence will be skipped. Landing on shells results in a higher bounce than Bullet Bills, so in order to use shells for this version of the flagpole glitch, you need to be inside the block at the flagpole already, at the moment you bounce off.












Vine teleporting glitch

If you touch a vine at the extreme left edge of the screen, you'll be transported to the right edge.

Uses: In 4-2 of SMB1, hit the vine block and get up on the ceiling. Walk to the right so that about half of the vine block gets scrolled off the screen, and the vine will dissappear. Go back to the left and touch the vine, and if you went the correct amount to the right, you'll be teleported to the extreme right edge of the screen. If you misestimated the amount, you'll get stuck in the left edge of the screen.


Alternate pipe glitches

The alternate pipe glitch occurs when a pipe takes you to somewhere other than where it was intended to.

Theory: The game can have only one "entry point" (a pipe or vine) per screen. The reason lies in how the game is designed: There is just one global variable in the game RAM that determines where pipes or vines in the current screen lead. Once the screen scrolls far enough for the next target label to be loaded from the level data, all entry points in the current screen will lead to that place.

  • If Mario is far on the right side of the screen, the entry point variable will be out of date, so a new entry point will lead to the target of the previous one (Example: In 4-2 of SMB1, if Mario is far enough on the right side of the screen, he can use the pipe to go to the warp room since the destination info of the vine is still valid. Making the vine appear is not required for this glitch. The only thing needed is that the screen hasn't scrolled too far when the pipe is entered.)
  • If the screen is ahead of Mario (Mario is on the left side of screen), the variable will have updated too soon, so you can access a future entry point's target from an earlier entry point. (Example: In 8-4 of SMB1, in the area before the water area, instead of going in the pipe after the lava pit, go a little past the previous pipe, and then turn around and go in that pipe, and it will take you to the water area instead of taking you back to the beginning of the level.)

Methods of moving to the right side of the screen

  • Teleport to the right edge of the screen the vine glitch (explained above).
  • If you enter a wall, the wall will automatically transport Mario towards the right edge of the screen without scrolling.
  • If Mario bumps into the left edge of an obstacle (wall, pipe, coin block etc.) while jumping, the screen scrolling will momentarily stop even if Mario continues to move to the right. Since Mario accelerates faster into the direction he doesn't face to, you should use this trick while jumping backwards (Mario faces to the left).


Going through bricks

There are several occasions when Mario can partially or even completely enter a solid object (brick, question mark block, etc).

The easiest of them, though not very useful, is to stand under a brick so that less than half of Mario is under the brick, and then jump up. Mario will not hit the brick, and will get pushed away from the brick instead. When the pushing away effect happens, if you try to manually steer away from the brick, the brick actually pulls you inside instead of ejecting.

This is a basic technique which has many uses.

TODO: Explain the flagpole glitches with images (might need to merge "Going through bricks" and "Flagpole glitch").

Application: Catch a power-up before it appears

If you are quick enough, you can catch the bonus item through the block even before it has completely exited from the block it came from.

In the example image on the right, you can see that it's also possible to jump again after getting a mushroom or fire flower (have the "A"-button pressed at the end of the transformation).

Application: Jump into a solid object below a floor

For the purpose of this glitch, any solid object (including pipes) counts as a floor.

It is really difficult to perform (much harder than the walljump), but here are the instructions.

  1. You need proper speed. If the object is only 2 blocks tall, such as the pipe in the end of 1-2, you can not jump into it while running. Use the left+right trick to deaccelerate quickly before jumping. If you have too high speed, you'll just find yourself standing on top of the object instead of inside it.
  2. You need the right position. The right position is: as near as possible. You are too near, if when you jump toward the object, you'll bump into it without getting ejected pixel by pixel.
  3. Immediately when the wall starts ejecting Mario, start steering away from it. This causes the wall to pull you in instead of push you out.
  4. Immediately after your vertical movement stops, start moving to the direction you want to go. If the wall is ejecting you now, you failed some of the previous steps.

The easiest way to perform this trick is into 2-block tall obstacles at walking speed.

  1. Do a minimal height jump (hold A for 1 frame) at the exactly right distance.
    • You are too close, if you bump into the wall without a chance to counter the ejection.
    • You held A for more than 1 frame (or your jumping platform was less than 2 block distance far from the floor), if you land on top of the floor.
  2. When the wall would start ejecting, hold to the opposite direction from the obstacle.
  3. Once Mario lands into the wall, start walking normally.
    • If the wall just ejects Mario, you were too far from the wall when you jumped.

This trick is apparently also possible in SMB3 (noticed against some water level end pipes).

A special case of this trick is called 'the swim of death', as demonstrated in the image on the right. The physics of Super Mario Bros is nearly the same in air and in water, and thus walls can be entered in water too.

TODO: Add other swimming tricks.



Application: Jump into a wall just below a solid ceiling and walk through it

-> With small Mario

To perform the trick, do a walljump into the wall position right below the ceiling. When you get foothold, jump immediately. When you land, jump again. When you land again, jump again. Usually three or four jumps are enough before you can walk through the wall. Each jump takes you deeper into the wall.

During each of the jumps, you need to steer heavily to the opposite direction you're going to. Otherwise the wall will eject Mario.

Note: Steering only has effect during a jump (i.e. when Mario is not standing or walking). If Mario is standing, the direction of ejection is determined by the location of his upper body in relation to the left edge of the wall. (If it's partially out from the wall, he'll be ejected to the left (unstoppable unless you jump). Otherwise, he'll be ejected to the right (stoppable, speedable).




-> With big Mario

As demonstrated in the right image, big Mario doesn't need to do any of the complicated stuff that applied to when he is small. When he is big, he can simply perform a duck-jump into the corner and start walking. This is because his head will be well inside the ceiling, enabling the ejection to the right. (If he ducks again before he is fully inside the wall, he'll be ejected to the left instead.)





Application: Jump into a solid wall and walk through it

It is possible to perform the wall-entry trick even without a ceiling. However, it requires extremely precise positioning and efficient speed. This is the hardest of all of the tricks.

Instructions: You will need to have a proper X-subpixel position value for this to work. A subpixel is a position component which is not rendered onscreen. In this game, 16 subpixels make up 1 pixel. Now when you jump into a wall (not doing this trick), you might be pushed out immediately without having entered the wall at all. At other times you might have been able to be inside the wall partially. This is the result that you want when optimizing your X-subpixel position. You can press "left" for 1 frame while running to the right to decrease your subpixel value by one unit. Do this until jumping into a wall will result in Mario being partially inside the wall. If this condition is met, you can follow these instructions.

  1. Jump towards a wall, approach its edge as closely as possible right before you enter it, and become embeded in it as deep as possible at the first frame you have entered it. The required minimum depth is 3 pixels.
  2. Immediately when the wall starts ejecting you, start steering away from it. This causes the wall to pull you in instead of pushing you out.
  3. As soon as you land inside the wall, jump while moving away from the wall for 1 frame. You have to hit the block above you inside the wall. You may have to repeat doing this until you are so deep inside the wall that you will not be ejected out while you are walking forwards inside the wall.
    • If you can't hit the solid block above when jumping, you will be ejected out. You will need to try again from the start.
  4. After you have entered the wall deep enough, start moving in the direction you want to go as soon as you land. If the wall is ejecting you now, you failed the previous steps.

Application: Off-screen wall climbing

This trick is trivial to perform. When there is a hole on the left side of the screen, you can cram Mario in between of the screen edge and the wall, and climb upwards the hole. Mario will be unable to fall down. It can be used to reach the ceiling of the dungeon in places where there normally is no route to the ceiling.

By jumping repeatedly and steering to the left, it can also be used to enter the wall, as shown in the right example image.

Aside from brick walls, it works with other solid walls too.




Accelerating faster

When you need to accelerate from zero speed, you can do it faster if you jump a small jump backwards and steer to the opposite direction Mario is facing. This can be used to start a level faster, to accelerate faster after exiting a pipe and to complete a walljump faster.

Press "left" and "right" for 1 frame. Press the "A"-button for 1 frame to make a small jump to the right. Start holding the "B"-button. When landing on the ground you will need to face backwards for one frame (without holding the "B"-button). The next frame you can start jumping again, holding the "B"-button and you will have gained running speed.

TODO: Add images (level beginning & walljump)


Shooting faster

By pressing right+left at the same time, you can shoot to the left and the shots travel horizontally at twice the normal speed. It looks very aggressive, compared to the normal merrily bouncing fire balls. Though, this technique is more userful in water levels since it doesn't slow down Mario.


"Stomping" enemies from below

You don't need to land on the top of an enemy to kill it. As long as you're moving downward as you hit the enemy, you'll kill it. If you time it just right, sometimes you can even hit the bottom of the enemy. This is useful for killing enemies that seem to be too high to jump on.




Special case: Moustache stomp

This is not a walljump. This image illustrates how "landing" on a turtle at the
right time can save Mario's life, even if it is only his moustache that lands on the turtle.


Walking inside enemies

When you stomp an enemy, the enemy becomes a friend for a short while, so if you stomp it from below,
you don't need to worry about being immediately killed by it when you bounce upwards.

In fact, you can sometimes get inside an enemy right after stomping it,
and the enemy doesn't harm you as long as you are inside it.


Bouncing high off turtles

How it's done: If you jump toward a turtle while it's in the air, you can stomp it while moving upward and keep moving upward. The maximum height that you'll be able to reach if you keep holding down A depends on the exact frame that you made your jump and which part of the turtle you hit, so if you aren't bouncing high enough, keep adjusting your jump.

This is useful for being able to get over an obstacle or landing on another enemy after bouncing off a turtle.

In SMB2j, due to the high bouncing force, when hitting enemies like flying Koopa Troopas in upward motion, you'll gain a lot of vertical velocity that sometimes takes Mario or Luigi straight to the sky.


Jumping through hammers

How it's done: The game does a very poor job of detecting collisions with hammers, so sometimes you can go through a hammer without getting hit, and sometimes you can completely miss a hammer and still get hit.

Bowser will start throwing hammers beginning from 6-4. Even if it looks like there's no gap in the stream of hammers, it's still likely that you'll be able to get through without taking a hit.

It is easier if you are small or ducking, due to the smaller hitbox.

TODO: Add image.


Turning around quickly

Press left and right simultaneously for 1 frame.

When you press left+right, you'll start walking backwards to the right. The running speed is instantly reduced to a walking speed or even slower. This allows for a much more sudden braking. It can be applied anywhere where you need to brake quickly.


Avoiding fireworks

In SMB1, fireworks come when a level is completed with the last digit of the timer at 1, 3, or 6.

In SMB2j, fireworks come when the last digit of your coin counter matches the last digit of the timer.

Getting more than one fireworks wastes time, therefore it should be avoid. For example, in 8-3 of the warped run, the flagpole glitch is not used to avoid 3 fireworks, while in the console speedrun, usually the runners choose to slow down to wait for the last digit of the timer to turn to 2. However, a single firework usually doesn't waste time, except in some very special cases.


Sliding on one foot

This is a well-known trick which requires the fiery Mario. When you start a level or exit from a pipe, hold B and jump, and continue holding B. When you move, Mario will slide instead of running, for some time. This trick is trivial to do on the real console.





Lip jumps

It is possible to stand on the edge of a pipe even where's a plant coming out of the pipe. There are a few pixels of room at both sides of the pipe. You can land on it, and jump immediately again.







The "21 frame rule"

In SMB1 and SMB2j, every time the screen blacks out (entering a new level), the game delays for a varying amount of time.

The delay is actually calculated so that the current playing progress will be rounded up to next 21 frame boundary.

As an example, this means that if you complete a level in

  • 1 frames, the level length will be N+21 frames
  • 15 frames, the level length will be N+21 frames
  • 20 frames, the level length will be N+21 frames
  • 21 frames, the level length will be N+21 frames
  • 22 frames, the level length will be N+42 frames
  • 30 frames, the level length will be N+42 frames
  • 42 frames, the level length will be N+42 frames
  • 43 frames, the level length will be N+63 frames
And so on, where N is a constant minimum length of the black screen.

Therefore, the only part of the game that can be improved by a time less than 21 frames is the entire last level.


Walking in place (Moonwalking)

See level 8-4 of HappyLee's SMB walkathon TAS for a demonstration.

This kind of moonwalk where Mario is walking in place without further input is a special state which can be achieved by pressing "left" and "right". It happens sometimes when you slow down the speed on the ground with "left" and "right". While walking in place, the X-speed goes "1, 255, 1, 255..."and it will never stop, so the X-subpixel goes "x, x-16 ,x, x-16...". When "x"=0, "x-16" turns to be 240, so the X-pixel has changed. Mario is shaking and the screen begins to scroll. This is what makes the moonwalk trick useful, because the screen scrolls without further actions.





Firebar hiding trick

Sometimes Mario can come out safe after seemly touching a Firebar, mostly because the spinning of the Firebar isn't as smooth as it seems. In the image on the right, The Firebar moves too fast to hurt Mario because there is no frame rendered where Mario is "inside" the firebar.











Small fiery Mario / negative Mushroom

(The following explanation is copied from Wikipedia. It is a good explanation, but someone seems to stick to that it is “fan cruft” and does not belong into an encyclopedia. Thus copying it here instead of linking to the Wikipedia article.)

Internal to the game, Mario’s powerup state is recorded in two independent variables; one describes size (0=regular; 1=super) and the other tracks the ‘upgrade state’ (0=need mushroom; 1=need flower; 2=has flower). The ‘size’ decides the sprite (small on 0; big on 1) used for Mario; the ‘upgrade state’ decides what powerup will come out of a block (mushroom on 0; flower on 1 or 2) and what will happen when Mario is hit (die on 0; switch ‘size' and clear ‘upgrade state’ on 1).

These states can be knocked out of synchronization. The game checks for all sprite collisions, knocks the ‘upgrade state’ to 0 if it hits, and switches size only when all checks are done. If Mario’s sprite strikes the King Koopa sprite and the bridge release sprite in one frame, the game will register the collision between Mario and Koopa, knock the ‘upgrade state’ to 0, register the collision between Mario and the bridge release, and jump into the level complete loop that causes Mario to walk to the right ― and never switches the ‘size’ variable.

If Mario was naturally large (state 1 or 2, size 1) when he hit the switch he will stay large (state 0, size 1). If he strikes an enemy he will die (because his ‘upgrade state’ is 0), but he can break blocks. If he gets a mushroom, he will shrink and be unable to hit blocks; if he is hit now, he will grow again. If he gets a fire flower, his palette will be changed and he will be able to shoot (but the game will use the large image for shooting; it will, however, keep Mario’s small feet if Mario is moving). Mario will now be Little Fiery Mario.

If Mario was naturally small (state 0, size 0) when he hit the switch, he will appear to die but the level will still be beat and he will not lose a life. If Mario was unnaturally small (state 1 or 2, size 0) when he hit the switch (that is, if he does this trick twice), he will revert to his normal form. When Mario dies his size is set small and his state is set unupgraded, no matter how he died or what his state was before.

Using the third part only of a 3-code Game Genie code for “Always Stay Big” will produce similar results (the code is SZLIVO). As long as Mario has gained a power-up, he will become small when hit, then grow when hit a second time. This is a much simpler way to view the “Little Fiery Mario” quirk.

This glitch appears to have been fixed in the Super Mario All-Stars version, though the two-variable mechanism behind it still exists.


The Minus World (SMB1)

This is a well-known glitch which occurs when Mario glitches behind the wall in 1-2 in SMB1 and enters the first pipe.

The minus world is basically just a random location of the game ROM, it is not a real world. It wasn't designed that way ― it's just an oversight of the programmers that you can get into the pipe before the correct warp labels are assigned.

In the NES version of Super Mario Bros., the "minus world" was a looping, uncompleteable copy of world 2-2. In the FDS version, however, it is an underwater 1-3, 2-3, and an underground 4-4, making it completable. Completing the game this way would give the "in another castle" message, but would return to the title screen as if 8-4 had been beaten; hard mode and the level become accessible, as well.


Low-Gravity Mario

When a level starts, Mario is in a special state regarding falling speed until he jumps for the first time. He regains this state whenever there is a screen transition (when a new level starts or after exiting a pipe). This is not useful for speedrunning, though it is featured in the "minimum buttons pressed" submission.

TODO: Add image (1-1 after exiting the pipe, landing on the two goombas).


Koopa walking in mid-air

Usually, when a shell is being landed on in mid-air, it will just turn around and continue falling down. But if a shell is being landed on at the bottom of the screen (within the first two rows of blocks), the shell will not be falling down anymore, mysteriously. When the Koopa Troopa starts walking, he will be walking in mid-air and he will be able to walk through solid obstacles.

TODO: Add image.


Enemies, firebars, or platforms not appearing

Sometimes enemies or objects will not appear when they are supposed to normally. When there are 5 or more object sprites on the screen (this can include firebars, fireballs, and platforms) this will occur. One of the most bizarre cases of this is seen in level 4-4 of SMB2J. If you approach Bowser the moment 5 other sprites are on screen, Bowser will not spawn, as if you've already defeated him.

TODO: Add image.


Things to add in the future

  • items not appearing
  • trampoline glitch
  • Lift glitches (4-3 oddities)
  • Transforming Spineys into Koopas + Goombas to dead Koopas
  • "Silk glitch" (bullet stuck in mid-air)
  • Vertical screen wraparound, also smb2j lift glitches
  • Alternate music level ending (trick/glitch?)
  • Inside flagpole without activating end
  • Using screen edge+block to climb upwards
  • Ducking in water
  • Getting inside of enemies (few different ways)
  • Killing enemies twice
  • Dying twice
  • Win/lose at same time
  • Entering floors (use of invisible blocks)
  • Shell combo-ing/interesting notes
  • Flagpole death finish (die continuously and win)
  • Jumping Koopas moving unusual directions
  • Changing Enemy movement by getting hit
  • Scaling walls vertically
  • Making items/enemies fall through blocks
  • Jumping through ceilings (use of mushroom jump)
  • Vine types and other glitches (what vine does when L+R is used, strange vines)
  • Running/walking over gaps
  • Using springs to go through ceilings
  • Falling downward through certain block patterns
  • Stupid Squid
  • Getting Stuck in odd places
  • Going through walls (while on a moving platform or with wind - smb2j)
  • Correct Maze patterns may not always work
  • New area reload from mazes (disappearing enemies/fireballs)
  • Bowser killed with 3 fireballs instead of 5
  • 1-up appearances x-1 levels
  • Above/below screen jumping/shooting won't work
  • Getting too many lives
  • Never ending levels (no timer trigger)
  • Flagpole wraparound glitch
  • getting hit while going to -1 world (firey small mario)

Memory Addresses

Address Set #11: Super Mario Bros.
System: Nintendo Entertainment System
Download .wch file for: BizHawk
Domain Address Data Type Signed Endian Description
RAM 000F Byte Unsigned Little Enemy 1 Loaded
RAM 0010 Byte Unsigned Little Enemy 2 Loaded
RAM 0011 Byte Unsigned Little Enemy 3 Loaded
RAM 0012 Byte Unsigned Little Enemy 4 Loaded
RAM 0057 Byte Unsigned Little X Speed
RAM 006D Byte Unsigned Little Level X 2nd
RAM 0086 Byte Signed Little Level X
RAM 009F Byte Unsigned Little Y Speed (pixel?)
RAM 00CE Byte Unsigned Little Y Pixel
RAM 03AD Byte Unsigned Little On Screen X
RAM 0400 Byte Unsigned Little X Subpixel
RAM 0416 Byte Unsigned Little Y Subpixel
RAM 0483 Byte Unsigned Little Bowser HP
RAM 0705 Byte Unsigned Little X Speed Sub (subsub)
RAM 071D Byte Unsigned Little Camera X
RAM 077F Byte Unsigned Little 21 Frame Rule


See also