TASVideos

Tool-assisted game movies
When human skills are just not enough

Game Information

NES Trojan

  • Platform: NES (Nintendo Entertainment System)
  • Abbreviation: trojan
  • Display name: Trojan
  • Goodtools name: Trojan
  • Game resources: GameResources/NES/Trojan

[Tier: Vault]NES Trojan (USA) in 06:14.33 by MESHUGGAH.
FCEUX movie (.fm2) (date: 2014-09-08)
MKV file via BitTorrent (Modern HQ) (size: 13.86 MB, length: 07:40)
MP4 file via BitTorrent (Compatibility) (size: 16.46 MB, length: 07:40)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #4422 — Author's comments
Discuss this movie
Obsoletes movie #1184 (06:16.73)
Rating: 6.0 (5.5 votes)
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- Takes damage to save time
- Genre: Action
- Genre: Platform
Nintendo games are generally hard games to play, but that doesn't mean they are hard games to play around with. In fact, this TAS makes Trojan look easy, having the player character destroy an entire army with a single sword. Then again, aren't main characters usually intended to be all-powerful?

This is a 144 frame improvement over its predecessor through better luck manipulation and optimization.

Total movies: 3


[Tier: Vault]NES Trojan (USA) in 06:21.72 by Walker Boh.
FCEU movie (.fcm) (date: 2005-03-15)
MP4 file via BitTorrent (size: 11.66 MB, length: 07:46)
MP4 file via BitTorrent (Modern HQ) (size: 10.84 MB, length: 07:46)
Mirror www.archive.org
Mirror www.archive.org (MP4 Modern HQ)
Watch on (aktanusa.000webhostapp.com)
Watch on (www.youtube.com)
Submission #579 — Author's comments
Discuss this movie
Obsoletes movie #78 (07:40.3)
Rating: 5.3 (17 votes)
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- Genre: Action
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This movie is another one that's in the series of "hard games played to look like they're easy."

Now improved more than a minute over the previous version.


[Tier: Moons]NES Trojan (USA) in 07:40.3 by Walker Boh.
Famtasia movie (.fmv) (date: 2004-05-04)
AVI file via BitTorrent (size: 20.41 MB, length: 09:05)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #208 — Author's comments
Discuss this movie
Not rated
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- Genre: Action
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is another one of the series "hard games played to look like they're easy".

[Tier: Vault]NES Trojan (USA) in 06:16.73 by adelikat.
FCEUX movie (.fm2) (date: 2008-08-24)
MP4 file via BitTorrent (size: 10.56 MB, length: 07:41)
MP4 file via BitTorrent (Modern HQ) (size: 10.88 MB, length: 07:41)
Mirror www.archive.org
Mirror www.archive.org (MP4 Modern HQ)
Watch on (www.dailymotion.com)
Watch on (www.youtube.com)
Submission #2060 — Author's comments
Discuss this movie
Obsoletes movie #307 (06:21.72)
Rating: 6.1 (23 votes)
View Publication
- Takes damage to save time
- Genre: Action
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Of course, Nintendo games are generally hard games to play. That doesn't mean that they are hard games to play around with. In fact, this TAS makes it look easy, with the player character destroying an entire army with a single sword. Then again, aren't main characters usually intended to be all-powerful?

This is a 262 frame improvement over its predecessor.

Note: This movie was created using FCEUX 2.0.0, and desyncs at the second-last boss on any other FCEUX version. You can find FCEUX 2.0.0 here.

#17069866534581522 - NES Trojan WIP70
Trojan (PC10)v71-compact.fm3 (40.7kB fm3 movie [NES])
Uploaded 2014-08-30 17:28:34 by MESHUGGAH (344 files)
For NES Trojan (3 files)
In 04:14.83 [15315 frames], 51527 rerecords)
7937 views, 666 downloads
Revamped random hack and slashes. Trojan now usually sync/act/move to sound when he can, or just shows how crazy is he.

Stage 1-1 to Stage 3-2 is same regarding frames.
Currently 104 frames faster @ Stage 4-2 start than adelikat thanks to manipulation enemy spawn side.

Comparison sheet: http://docs.google.com/spreadsheets/d/1qW7_UFKPhVVKdtoNhUTDTOdic0MqA9Zo0AlquZMZfH8/edit?usp=sharing
LUA script (not all object groups are implemented yet): http://pastebin.com/Lq5DDLCc

Info (1 comment) Download

#16866159371745158 - NES Trojan WIPv51
Trojan (PC10)v51-compact.fm3 (31.8kB fm3 movie [NES])
Uploaded 2014-08-21 13:17:59 by MESHUGGAH (344 files)
For NES Trojan (3 files)
In 02:46.79 [10024 frames], 40546 rerecords)
8074 views, 677 downloads
36 frames faster than adelikat up to 3-1 end (there's 7*2 stages (2 part each stage).

Spammed various patterns throughout to movie to decrease the monotonity of jumping and slashing. No complaints allowed.

Delay route is same and fastest currently (possibilities is 16 subpos * time value (maximum delay which could save time is something like 5 frames, this mostly depends on level architecture and the possibilities of spawning sides for enemies) * number of enemies need to be manipulated (usually 1, sometimes 2 edit: and don't forget to add yourself in the calculation, as your position also manipulates and carries over stages as well as from the map screens).

Level comparison and notes: http://docs.google.com/spreadsheets/d/1qW7_UFKPhVVKdtoNhUTDTOdic0MqA9Zo0AlquZMZfH8/edit?usp=sharing

Info (1 comment) Download

#16804763959560275 - NES Trojan WIPv40
Trojan (PC10)v41-compact.fm3 (22.0kB fm3 movie [NES])
Uploaded 2014-08-18 18:56:26 by MESHUGGAH (344 files)
For NES Trojan (3 files)
In 01:29.27 [5365 frames], 34942 rerecords)
8015 views, 652 downloads
28 frames faster than master adelikat, up to the armadillo boss death/end (Stage 2-2 perhaps?).

Randomness depends on time (not in-game time) and player X subposition. Therefore I
- Delay 1 frame starting the game to spawn first enemy on left side
- Delay 1 frame at the end to manipulate next level first enemy position
- Delay 2 frame after 2-1 boss and before 2-2 boss.

Player subpos ranges from 0,16,32,48...240 (16 values)
Timer I believe is only a byte, I should write down more values.

Level by level comparison: http://docs.google.com/spreadsheets/d/1qW7_UFKPhVVKdtoNhUTDTOdic0MqA9Zo0AlquZMZfH8/edit?usp=sharing

Have no idea if I posted my lua script already, here's a totally not newbie friendly one: http://pastebin.com/hrJDu5VV

Info Download

This is a list of information on the Nintendo Entertainment System game Trojan.

Table of contents [expand all] [collapse all]

Game Mechanics

Subpixel Carryover

Every moving object's X-Position subpixel carries over to the next object if both objects are in the same slot. There are 16 possible values (lowest 0, 16, ... , 240 highest) and this value means a lot for enemy manipulation.

Enemy Manipulation

Enemies can be manipulated by:
  • Optimizing your subpixel position (see Subpixel Carryover above)
  • Optimizing their subpixel position (see Subpixel Carryover above)
  • Delaying hits or using specific RNG manipulation
  • Using delays or manipulating the enemy spawn timer value (this affects which side of the screen they spawn on)

See also

Current fastest TAS for this game


See also