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Game Information

NES Werewolf: The Last Warrior

  • Platform: NES (Nintendo Entertainment System)
  • Abbreviation: weretlw
  • Display name: Werewolf: The Last Warrior
  • Goodtools name: Werewolf - The Last Warrior

[Tier: Moons]NES Werewolf: The Last Warrior (USA) in 08:59.58 by andrewg & AnS.
FCEUX movie (.fm2) (date: 2009-03-13)
MKV file via BitTorrent (size: 17 MB, length: 11:23)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #2197 — Author's comments
Discuss this movie
Obsoletes movie #361 (11:24.75)
Rating: 7.8 (42.5 votes)
View Publication
- Takes damage to save time
- Heavy glitch abuse
- Genre: Platform
This game is evil. It gives you power-downs constantly of which you're bound to pick one up sooner or later.

The traps and hazards in this game usually go off when they are in the middle of the screen. Because Werewolf has discovered how to walk backwards and not scroll the screen, it means that he doesn't have to deal with most of them. Also if he manages to somehow get stuck inside a wall and jumps, he will fall through it.

The game features a lot of lycanthropian acrobatics and good visuals for its time.

This is a joint collaboration between AndrewG and AnS, saving 2 minutes 25 seconds compared to the previous version. Together they quicken the boss fights, glitch up the game even more, do a little dance, and howl at the moon.


[Tier: Vault]NES Werewolf: The Last Warrior (USA) in 11:24.75 by slash_star_dash.
FCEU movie (.fcm) (date: 2005-06-18)
AVI file via BitTorrent (size: 25.38 MB, length: 13:51)
MP4 file via BitTorrent (Modern HQ) (size: 16.26 MB, length: 13:46)
Mirror www.archive.org
Mirror www.archive.org (MP4 Modern HQ)
Watch on (www.youtube.com)
Submission #695 — Author's comments
Discuss this movie
Rating: 5.8 (18 votes)
View Publication
- Takes damage to save time
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This game is evil. It gives you power-downs constantly of which you're bound to pick one up sooner or later.

The traps and hazards in this game usually go off when they are in the middle of the screen. Because Werewolf has discovered how to walk backwards and not scroll the screen, it means that he doesn't have to deal with most of them. Also if he manages to somehow get stuck inside a wall and jumps, he will fall through it.

The game features a lot of lycantropian acrobatics and good visuals for its time.

#13155260348751573 - NES Werewolf improving
MESHUGGAH_Werewolf - The Last Warrior (U)_WIP30.fm2 (174kB fm2 movie [NES])
Uploaded 2014-03-07 10:23:03 by MESHUGGAH (344 files)
For NES Werewolf: The Last Warrior (1 file)
In 03:17.64 [11878 frames], 15630 rerecords)
8625 views, 640 downloads
Made a run from scratch with constantly comparing to published run. Everything went well until lightning and the boss.

Level 1 - 8 frames improved

  • 1 frame saved by starting earlier at “1 player push start”
  • 1 frame saved by better jumping to next scene (looks like it saved by different RNG/In-game timer)
  • Hidden wallzipping probably saved a frame, since boss spawn is faster too
  • 1 frame saved by ending the scene with jump
  • 1 frame saved somewhere around falling down vertically after getting inside the wall
  • Probably 3 frames saved at boss battle
Note: Combining arrow+claw damage is slower at boss (random bug)

Level 2 (Mad City) - 7 frames improved

  • 1 frame faster before picking up powerups, not really sure about that
  • Probably 6 frames faster after double powerups by better jumping

Level 3 - 1 frame lost

  • 1 frame lost at lightning #29, has something to do with in-game timer. My lightning appears ~12 frames faster.

Boss - More frames are lost

  • Boss timer is ~12 frames slower, diminishing my total improvements to 4 frames.

TODO: debug this sheet

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