Tool-assisted game movies
When human skills are just not enough

Game Information

SNES Kirby Super Star

Total movies: 2

[Tier: Moons]SNES Kirby Super Star (USA) in 41:56.17 by nitsuja.
snes9x movie (.smv) (date: 2005-04-06)
MP4 file via BitTorrent (size: 171.54 MB, length: 45:46)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #578 — Author's comments
Discuss this movie
Obsoletes movie #198 (51:02.1)
Rating: 7.4 (46 votes)
View Publication
- 2 Players
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Action
- Genre: Platform
Kirby Super Star is a consolidation of eight Kirby games in one. Since most of the games must be completed to reach the credits, this movie is fairly long.

The author, nitsuja, controls both players when applicable rather than letting the CPU operate the helper.

For those interested, the obsoleted movie uses only one controller. This accounts for the large time difference between the two movies.

[Tier: Vault][Fastest Completion]SNES Kirby Super Star (JPN) "game end glitch" in 00:23.03 by Masterjun.
lsnes movie (.lsmv) (date: 2014-06-03)
MKV file via BitTorrent (Modern HQ) (size: 7.66 MB, length: 04:35)
MP4 file via BitTorrent (Compatibility) (size: 8.70 MB, length: 04:35)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #4287 — Author's comments
Discuss this movie
Rating: 6.3 (18 votes)
View Publication
- Major skip glitch
- Final boss skip glitch
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts memory
- Genre: Action
- Genre: Platform
Kirby Super Star is normally a fairly long game split into a bunch of minigames, as the following run at TASVideos shows. However, in the Japanese version of the game, a glitch can be exploited on ladders that allows the player to basically take over the game's inner workings.

This run first goes to The Great Cave Offensive, since it has the first ladder that can be reached from a clean save. For many more technical details, read the author's submission comments.

[Tier: Moons]SNES Kirby Super Star (USA) in 51:02.1 by Zurreco.
snes9x movie (.smv) (date: 2004-09-24)
MP4 file via BitTorrent (size: 197.21 MB, length: 54:54)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #328 — Author's comments
Discuss this movie
Not rated
View Publication
- Takes damage to save time
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
It's a long (short) movie of this ridiculous game. Enjoy.

We recommend reading the author's comments.

Ps: There is no screenshot that completely serves this diverse movie. Watch it yourself :)

#57036697529347266 - Kirby Super Star - RNG view Lua (for Snes9x)
KirbySuperStar_RNGview.lua (5.80kB Lua script)
Uploaded 2019-08-04 15:31:15 by WaddleDX (2 files)
For SNES Kirby Super Star (4 files)
655 views, 57 downloads
Info Download

#51675459447682339 - Kirby Super Star MWW_100%
MilkyWayWishes_100.bk2 (130kB bk2 movie [SNES])
Uploaded 2018-12-06 04:50:26 by WaddleDX (2 files)
For SNES Kirby Super Star (4 files)
In 11:48.95 [42607 frames], 28298 rerecords)
1755 views, 144 downloads

BK2 begins from savestate

Posted as a video last year https://www.youtube.com/watch?v=4ToH0hYCr8M
Info Download

#26870966903193786 - KSS WIP 2
kss-wip2.lsmv (10.1kB lsmv movie [SNES])
Uploaded 2015-11-15 02:58:11 by AntyMew (3 files)
For SNES Kirby Super Star (4 files)
In 07:13.52 [26054 frames], 90216 rerecords)
6333 views, 419 downloads
WIP 1 + Dyna Blade
Info Download

#26737720029979987 - KSS WIP 1
kss-wip1.lsmv (6.70kB lsmv movie [SNES])
Uploaded 2015-11-09 02:57:01 by AntyMew (3 files)
For SNES Kirby Super Star (4 files)
In 04:22.42 [15771 frames], 52493 rerecords)
6422 views, 392 downloads
Spring Breeze + Gourmet Race
Info Download

The purpose of this page is to document all of the known tricks of Kirby Super Star for the SNES.

See here for a yet unfinished new any% TAS of this game. Most of the tricks documented here can be seen in this video.

Fire Glitch (Japanese only)

While performing a dashing attack in mid-air with the Fire ability, press Up and Down. This will cause Kirby to zip downwards at an enormous speed. This can be used to glitch through the floor to skip through some rooms or at the computer virus battle in order to kill yourself to skip the long sequence.

Jet Glitch (Japanese only)

While performing a dashing attack in mid-air with the Jet ability, press Up and Down. This will cause Kirby to fly diagonally upwards. This works with charged boosts too.

In order to glitch through a ceiling, fly towards the corner of a ceiling so that you just barely miss its wall. Then press "up" and "down". It does not work without a corner since the ceiling ejects Kirby downwards to a height where he can't glitch through the ceiling anymore. If it weren't for that very pixel, he could glitch through ceilings directly.

Ladder Glitch (Japanese only)

When pressing Up+Down on a ladder, it will glitch out the game, usually leading to a crash. In snes9x-rr 1.43, it sometimes would lead to the miniboss battle in Dynablade but the emulation in snes9x-rr is not console accurate. The glitch has been tested on console by 0xwas but it hasn't led to anything useful so far. However, Masterjun managed to use it to finish the game quickly by Arbitrary Code Execution.

Plasma Glitch (Japanese version)

In order to immediately charge your attack to the maximum, hold Left and Right and press Up.

Fall Through Platforms

The mechanism of this glitch was first discovered and explained by OGA.

Basically, for this trick to work, Kirby or his partner need to press "down" to crouch for a certain number of frames, while running on a solid ground. If done correctly, Kirby or his partner can fall through a passable platform by pressing the "down" arrow key a certain frame before he would hit the platform. The state of being able to pass a platform like that will not be reset by Kirby's death, room transitions or other transitions. Using this trick, going down a platform normally and a soft-reset will cancel this state, however.

Have a Helper clip through the ground

Have the helper grab Kirby while Kirby is floating close to the ground. At the correct frame, have the helper let go of Kirby. If done right, the helper should be inside the floor.

About lag behavior

Lag is very tedious to control in this game. The lag frames during screen transitions can be minimized by different audio output of the game (by jumping, running or using your shield before entering a door). Generally, the more action on-screen, the greater the amount of lagframes that may occur. Avoid killing enemies if possible. When using Jet, try to direct your backward fire into a wall. Do luck-manipulate enemies into not performing moves that would induce lag frames easily (such as a fire enemy spitting a fireball).

Tricks & Glitches to add in the future

  • Cannon glitch
  • Heavy Lobster skip
  • Skipping the first Whispy Woods in level 2 of Revenge of Metaknight
  • ...

Memory addresses

These addresses will work for the Japanese version of the game.

Memory address What it is
0x700988 X-Position (Kirby)
0x700A7D X-Subposition (Kirby)
0x700A02 Y-Position (Kirby)
0x700AF7 Y-Subposition (Kirby)
0x7016BF X-Speed (Kirby)
0x700BEA Y-Speed (Kirby)
0x70098A X-Position (Helper)
0x700A7F X-Subposition (Helper)
0x700A04 Y-Position (Helper)
0x700AF9 Y-Subposition (Helper)
0x7016C1 X-Speed (Helper)
0x700BEC Y-Speed (Helper)
0x7014A1 Determines if a helper is active
0x003743 RNG address 1
0x003744 RNG address 2


See also