Tool-assisted game movies
When human skills are just not enough

Game Information

SNES Push-Over

  • Platform: SNES (Super NES)
  • Abbreviation: pushover
  • Display name: Push-Over
  • Goodtools name: Push-Over

[Tier: Vault]SNES Push-Over (USA) in 1:15:17.56 by Flip.
Bizhawk movie (.bkm) (date: 2014-07-18)
MKV file via BitTorrent (Modern HQ) (size: 72.47 MB, length: 1:15:38)
MP4 file via BitTorrent (Compatibility) (size: 83.85 MB, length: 1:15:38)
Mirror www.archive.org (MKV Modern HQ)
Mirror www.archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #4358 — Author's comments
Discuss this movie
Rating: 4.9 (4 votes)
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- Genre: Puzzle
Push-Over is a puzzle game released for SNES+PC, where you must set up a chain reaction of falling dominoes, each with various properties, such that all must collapse while leaving the trigger domino last.
#39104462224501020 - SNES Push-Over - Script to skip transitions. (fix)
PushOver_AVskipTransitionsv2.lua (2.69kB Lua script)
Uploaded 2017-05-19 01:30:40 by FatRatKnight (148 files)
For SNES Push-Over (2 files)
78 views, 8 downloads
Version 2 is out! Now with fewer errors!
... I sort of used the wrong name for a particular function. Error fixed! Just about the entire version log, really.

So, with 50% fewer known errors (and who knows how many fewer unknown errors), I hope this script can be used and with no need to fiddle with the internals.

Run script, preferably before a few hundred thousand frames passed (running it after that time should quit the script immediately, an error I don't plan to fix without a sufficient reason explained for the fix), then run whatever video capturing stuff you encoders do for TASes. Should remove a total just under 15 and a half minutes of transitions.

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#39098377862509653 - SNES Push-Over - Script to skip transitions.
PushOver_AVskipTransitions.lua (2.61kB Lua script)
Uploaded 2017-05-18 18:56:06 by FatRatKnight (148 files)
For SNES Push-Over (2 files)
84 views, 6 downloads
I request an encoder takes a look at this script and tries stuff. For use with BizHawk while running (SNES) Push-Over and a TAS of it, and creating a video file of it.

The basic idea is to get rid of screen transitions, and the address I found seems to indicate the moments where the game screen is visible and G.I. Ant can be seen going through doors. I've ran the test function and I can't find any errors in the logic I used, and this address really does look like this magic screen transition detection value.

This script is intended for encoder use. I don't really touch encoding myself, so I'm hoping the script works fine fresh off this page. Might be jarring that it goes straight from G.I. Ant going in one door and immediately the screen's at the other door he's going out of.

Enough explanation. Here's hoping it works as advertised, and all you have to do is run BizHawk, this script, and activate whatever encoding function is necessary to produce some kind of media file.

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