Game Resources / G Bx / Kirbys Dream Land
The purpose of this page is to document all of the known tricks
of Kirby's Dreamland for the Game Boy.
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Luck-manipulation
Creating a small star sprite by landing or bumping into a wall has an influence on the randomness of the game and can manipulate boss patterns and lag behavior.
Lag reduction
Do not use the "up" arrow key to float upwards as this will create many lag frames for some reason. Use the "A"-button instead.
Pressing "up" for one frame cancels the explosion sound effect of defeated bosses and can therefore reduce much lag.
Usually, the more enemies there are onscreen the greater is the lag. So one should try to get rid of as many enemies as possible (by inhaling and swallowing).
When landing, there will be a star sprite. This will create much lag if there are many enemies onscreen. If you press "down" just before landing, there won't be a star sprite.
Changing the RNG sometimes has an influence on lag behavior. For example, there might be a lot of undesirable lag when entering a new room which, however, can be cleared by landing (to have a star sprite appear) in the previous room.
Damage boost
Usually, damage boosting is slower than walking due to the occuring lag frames. So damage boosting only saves time when there isn't much lag. It saves notably more time still if there is a door or a warpstar at the end of the boost.
Instant activity
If you inhale an enemy from afar there will be a notably long delay where you can't jump or inhale again. If you swallow something and then inhale something from a close distance or from below / above, you will have the object inhaled with no delay whatsoever. You can instantly spit your star, swallow the object or jump. This is very useful for bosses and also allows for some neat tricks (using all three bomb drops of Kracko or using both stars from Dedede's stamp). The effect of this glitch is canceled if you float or inhale normally.
Keeping an animation (no time-saver)
If Kirby bumps into a wall or lands or inhales an enemy, you can keep the occuring animation by alternating between "left" and "right".
Moonwalk (no time-saver)
If you hold "left" and "right", Kirby will walk in place without any horizontal movement. If you let go, he will walk into the direction he was walking into before. You can moonwalk to the left when you press "left" and "right" about every 5th frame.
See also
GameResources/GBx/KirbysDreamLand last edited by
adelikat on 2010-07-18 19:15:28
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